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A Great Big Bee!
Mar 8, 2007

Grimey Drawer
Any tips for #FE?

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Vidaeus
Jan 27, 2007

Cats are gonna cat.
Anything for Undertale not already on the wiki? I remember someone suggested something like play it however you want then go back and play it as a pacifist or something like that?

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

WarLocke posted:

I just bought Wing Commander 3 from GOG because I realized that my WC experience jumped from 1 and 2, to Privateer (and 2), then straight to Prophecy.

I missed out on all the Mark Hamill CGI video ones. :negative:

So now I'm going to rectify that. There doesn't seem to be anything for WC3 on Before I Play though, so should I assume being a mission/plot-based flight sim there's really nothing to worry about and just dive in?

I'm gonna go against the grain here. Prophecy is fun as gently caress and the early games are lead ins to the fun of Prophecy. Prophecy's final mission is you vs. infinite aliens.. If that alone didn't get your dick hard, uninstall all wing command games now and trade in your loving dick.

Nate RFB
Jan 17, 2005

Clapping Larry

Vidaeus posted:

Anything for Undertale not already on the wiki? I remember someone suggested something like play it however you want then go back and play it as a pacifist or something like that?
Playing Undertale as a journey of discovery is probably the most fun way to play it; it's a very short game and honestly you can't really gently caress it up. Try to think outside the box as much as possible, if you're in a situation where "I wonder if..." pops up in your head, chances are the game knows about it as well and whatever you're thinking of will work.

Regarding endings, you can't get the pacifistic ending the first time through. It's extremely satisifying so I do think it's worth getting, so your choices are either to play through it again (it's short and awesome so no problem, IMO) or if you essentially do a pacificist run in all but name (don't kill anyone, befriend the two major NPCs you fight) then after beating the final boss it will dump you out right before said boss and give you a chance to befriend the third major NPC and get on track to get the pacifist ending.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
I've been burning my way through Trails in the Sky SC and got some things to add just to get it all outta my head.

  • Unlike getting Junior Brace: Rank 1 in Trails SC, Senior Brace: Rank A has about a two-point margin of error. Just raise a middle finger at the idea and shoot for B+ if you're not gonna use a guide.
  • In Chapter 1 while in Ruan you'll notice that a better fishing rod and a Gambler Jack volume are available as prizes in the Casino. You may also notice that they cost the same Medals used to play the various casino games rather than their own prize tokens. Trade Mira for Medals and just buy them both :v:.
  • Cooking is how you should be spending most of your money. When you have a decent stock of Mira early on, go torch it at the nearest Greengrocers or General store on every cheap ingredient they have, and buy every new meal you can when you visit a town.
  • The Golden Risotto Recipe learned from Kirsche's Bar in Bose is one of the best ways to heal your party - it's made entirely from store-bought ingredients and only uses two of each per serve.
  • In Chapter 4, there's a job called "Nostalgic Recipe". Take the time to complete it and you'll get the recipe for Pepper Pottage, which heals 4,000hp and revives from KO.
  • Battle Food sound very silly, but are obscenely broken. Most hit for 3-5,000HP and you can snap some of the tougher fights clean over your knee just by lobbing meatballs and cookies at enemies.
  • In Chapter 5 you'll get a job called "The Rarest Flavour" where you need to deliver a bunch of ingredients to Gwen at the Anterose Restaurant. Go to the south entrance of the Bose Market and you'll find Orvid hanging out there (he's the guy who sent you off to gather the Firefly Fungus and wandered off onto the Krone Pass on his own in Trails FC, and this might need those done first). Talk to him and he'll go chat with Gwen, netting you half the ingedients crossed off in the process. Come back in Chapter 8 and Orvid will sell you any monster-dropped ingredient for 400 mira per unit.
  • Only nerds and extremely uncool people go the right way on the Zeiss escalators. Yeah, I said it :colbert:.


Chapter 8

There's a lot of poo poo to do here with Liberl finally fully open to you, so here's a rundown of what you need to do, and when. Spoilers used for the story parts of the Chapter.
  • The route you ideally want to take around the regions is Ruan > Rolent (there's a Gambler Jack volume with a slim window here) > Grancel > Zeiss.
  • You're gonna make two trips around the entire country and stay far away from the Guildhouses the first time round. Walking into one triggers you having to hand over a ZPG. Grancel's one is "safe", however, in this regard. The first is to pick off the two Monster Elimination jobs, along with a set of bonus enemy fights that are now available on top of each region's Tower. Clearing the fight at the top of each Tower gets you a very nice accessory.
  • The Monsters in each region can be found here to save you the hassle;
    • Krone Pass
    • New Ansel Pass
    • Elize Highway
    • Milch Main Road
    • Gull Seaside Way
    • Sapphirl Tower (right outside it)
    • Ritter Roadway
    • Tratt Plains
    • Grancel Sewers (it's sitting at the now-broken hidden passage between the West and East sides on the East side.)
    • Erbe Scenic Route
  • In both FC and SC Lloyd's told you about how he's gonna catch the King of Valleria Lake. Now's the time to piss on his life's ambitions and catch it yourself. Go to Valleria Shore and fish on the pier behind the Inn using the Metal Rod Trident or Aqua Master (which you should have by now easily). Use Trout for bait, along with liberal save-scumming, and you'll hoist up the Dynatrad! Lloyd will give you a card saying Estelle is a Master Fisherwoman, and if you turn that in at the Fisherman's Guild in Grancel they will now sell you every kind of bait in the game.
  • Ruan, Zeiss and Rolent each have a sidequest with a decent bit of content during Chapter 8, but they only become available after you swing by the Guildhouse. Going to the relevant locations beforehand just gets you generic "oh hey Estelle :wave:' remarks.
  • Go visit Ravennue Village and talk to Sting for a great Time Quartz.
  • Do you remember a house for sale in Grancel's Western District at the end of FC? Go visit it now before finishing the story content it's unavailable after all three ZPG's are delivered and you will find a store that sells Sepith. Burn as much money as can and want here, because you won't be able to spend any in the final chapter.
  • While in the Kaldia Tunnel, check out the south-facing cave right near the Zeiss side. You'll find a group of very lost Divine Penguins lurking about. Beat the poo poo out of them for an accessory that boosts every stat except Range.
  • Once you've completed at least two of the three story objectives for the chapter, go back to Bose. There's sale on in the Bose Market with a new weapon for Joshua, along with two new recipes - Mystery Paste Plus and Worldly Stew.
  • If you did the ring-retrieval sidequest earlier in Rolent, you can see the wedding in the Chapel after completing the sidequest there.

Neddy Seagoon fucked around with this message at 13:46 on Jun 23, 2016

boy are my arms tired
May 10, 2012

Ham Wrangler

Vidaeus posted:

Anything for Undertale not already on the wiki? I remember someone suggested something like play it however you want then go back and play it as a pacifist or something like that?

this is personal opinion but play it normally (kill a dude at least once), pacifist, and then do genocide (kill everything, this means you will have to hunt monsters in zones until random encounters change. you'll know you did this right by the music changing. the environment will change slightly too).

this gets you neutral -> pacifist -> genocide endings which hits you with the most impact, i feel

otherwise its hard to point you in the right direction in terms of "what should you do" because, like the poster above stated, it's most about discovery. playing it blind hits you with the most impact.

the only thing i can think of that might not be immediately obvious is that enemies can and will interact with other enemies; by doing a certain non-violent action at one of them, the other may be affected; experiment and find combinations of actions that will make fights easier

boy are my arms tired fucked around with this message at 14:27 on Jun 23, 2016

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.
I just finished the main campaign of Dying Light (taking a break before The Following) and figured I'd add a bit to what's on the wiki:

- Do side quests. The writing is often much better than the main story and the rewards are often quite good. You can preview your rewards to decide which side quest to do first.
- The companion app is worthwhile eventually as you can eventually access really good weapon upgrades more reliably than they're found in the main game. You could just as easily give it a pass though.
- Getting ranks in Sturdiness (all the way up to 3, or 175 total health) is one of the only things that can save you from being one-shotted by exploders or endure being chewed up by a human with an assault rifle. Prioritize it in the mid-game at latest. Regeneration is pretty worthless, even upgraded it will never save you.
- Pre-grappling hook, Light Drop and Forward Roll really reduce frustration in traversal. Post-grappling hook they let you be more fast and loose with hookshotting around and have more fun.
- Throwing melee weapons or power-attacking with a one-hander are really situational at best and pretty slow. Even two-handed weapons are kind of too slow to use well.
- Falling to your death (during the day) results in much less lost Survivor XP than being killed by zombies, in case you ever have a rock-and-a-hard-place decision to make.
- You'll start with basically nothing for weapons, but keep bugging your two quartermasters (in the Towers, and Spike down the street) for daily re-ups and you'll get the materials to make a basic craftable weapon that will take you places early on.
- Most of the craftable weapon special effects are no great shakes, but impact is pretty fun. It's hard to get it in any great quantity on non-two-handed weapons though. Electricity is effective but it can zap you a bit too if you're too close, and burning's even worse for that. Toxic is just ok but it's not a liability at least. Craft weapons more with an eye for damage/handling/durability boosts.
- Bows are a good combination of ranged weapon and special effects all in one slot but its stopping power really falls off in the mid-game as zombies get tougher. Throwing stars with the same effects are eventually a quicker and better option, and they're craftable much earlier.
- DIY grenades aren't so great either, and they're really loud. Most of the craftable potions you can get via perks or side quests aren't really worth much of anything, nor are the flammable/conductive fluids, once you get going. Crafting is best for medkits, firecrackers, molotovs, melee weapons and not much else.
- Guns aren't very useful outside due to their loudness, but shotguns are strong enough to be worth keeping around 24/7 and are also your main workhorses indoors.
- I don't think it was made so clear but you can only repair a weapon from X to full durability a set number of times. Color-coded weapons really just signify greater numbers of times they can be repaired. Orange is the highest and best but does not necessarily mean high damage by default. Accordingly, save your ++ durability weapon upgrades for orange or purple weapons.
- Always break down your cheapo weapons for metal parts. If you take advantage of a particular easter egg weapon or two you'll need lots of metal parts. The easter egg weapons are well-balanced enough to make the early game easier but they drop off mid-end game so don't be shy about looking up how to get them if you're not having fun.
- Build Survivor XP by bringing in supply drops (ideally at night, or from underwater) or rescuing dudes in random encounters. Build Agility by unlocking traversal perks that give you more ways to earn it, particularly at night. Build Power by having a zombie kick-party near a spiky object that will instantly kill them if they so much as touch it, and by eventually getting the kill streak perk. There's no real rush to max out any of these trees but you'll want to get Survivor high enough for that grappling hook ASAP.

Organza Quiz
Nov 7, 2009


Vidaeus posted:

Anything for Undertale not already on the wiki? I remember someone suggested something like play it however you want then go back and play it as a pacifist or something like that?

The worst possible thing you can do for your enjoyment of the game is to feel like there's a way you should be playing it or an order you should do anything in. Take the suggestions of the people above me just as suggestions. If you get stuck or just aren't having fun with a particular play style then switch it up. Make your own decisions about what you want to do, don't get stuck in a mindset of having to complete any particular kind of run through of it.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Vidaeus posted:

Anything for Undertale not already on the wiki? I remember someone suggested something like play it however you want then go back and play it as a pacifist or something like that?

It's a short & easy game so replaying it to take another choice or find something you missed is no big deal.

You can't get the true ending on your first playthrough, but if you meet the other conditions and get the normal ending, you can reload the save before the normal final boss and backtrack and get the true ending stuff, if you'd rather not do a whole 2nd playthrough for it.

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.

Kenny Logins posted:

I just finished the main campaign of Dying Light (taking a break before The Following) and figured I'd add a bit to what's on the wiki:

- Do side quests. The writing is often much better than the main story and the rewards are often quite good. You can preview your rewards to decide which side quest to do first.
- The companion app is worthwhile eventually as you can eventually access really good weapon upgrades more reliably than they're found in the main game. You could just as easily give it a pass though.
- Getting ranks in Sturdiness (all the way up to 3, or 175 total health) is one of the only things that can save you from being one-shotted by exploders or endure being chewed up by a human with an assault rifle. Prioritize it in the mid-game at latest. Regeneration is pretty worthless, even upgraded it will never save you.
- Pre-grappling hook, Light Drop and Forward Roll really reduce frustration in traversal. Post-grappling hook they let you be more fast and loose with hookshotting around and have more fun.
- Throwing melee weapons or power-attacking with a one-hander are really situational at best and pretty slow. Even two-handed weapons are kind of too slow to use well.
- Falling to your death (during the day) results in much less lost Survivor XP than being killed by zombies, in case you ever have a rock-and-a-hard-place decision to make.
- You'll start with basically nothing for weapons, but keep bugging your two quartermasters (in the Towers, and Spike down the street) for daily re-ups and you'll get the materials to make a basic craftable weapon that will take you places early on.
- Most of the craftable weapon special effects are no great shakes, but impact is pretty fun. It's hard to get it in any great quantity on non-two-handed weapons though. Electricity is effective but it can zap you a bit too if you're too close, and burning's even worse for that. Toxic is just ok but it's not a liability at least. Craft weapons more with an eye for damage/handling/durability boosts.
- Bows are a good combination of ranged weapon and special effects all in one slot but its stopping power really falls off in the mid-game as zombies get tougher. Throwing stars with the same effects are eventually a quicker and better option, and they're craftable much earlier.
- DIY grenades aren't so great either, and they're really loud. Most of the craftable potions you can get via perks or side quests aren't really worth much of anything, nor are the flammable/conductive fluids, once you get going. Crafting is best for medkits, firecrackers, molotovs, melee weapons and not much else.
- Guns aren't very useful outside due to their loudness, but shotguns are strong enough to be worth keeping around 24/7 and are also your main workhorses indoors.
- I don't think it was made so clear but you can only repair a weapon from X to full durability a set number of times. Color-coded weapons really just signify greater numbers of times they can be repaired. Orange is the highest and best but does not necessarily mean high damage by default. Accordingly, save your ++ durability weapon upgrades for orange or purple weapons.
- Always break down your cheapo weapons for metal parts. If you take advantage of a particular easter egg weapon or two you'll need lots of metal parts. The easter egg weapons are well-balanced enough to make the early game easier but they drop off mid-end game so don't be shy about looking up how to get them if you're not having fun.
- Build Survivor XP by bringing in supply drops (ideally at night, or from underwater) or rescuing dudes in random encounters. Build Agility by unlocking traversal perks that give you more ways to earn it, particularly at night. Build Power by having a zombie kick-party near a spiky object that will instantly kill them if they so much as touch it, and by eventually getting the kill streak perk. There's no real rush to max out any of these trees but you'll want to get Survivor high enough for that grappling hook ASAP.

-Pick the locks to police cars/vans, I found some really nice guns in those vehicles, including a police rifle that I found early on that never got topped for damage output all throughout the main game.
-Get the perk that lets you smash downed enemies' heads asap, it's super handy.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

Brightman posted:

-Pick the locks to police cars/vans, I found some really nice guns in those vehicles, including a police rifle that I found early on that never got topped for damage output all throughout the main game.
-Get the perk that lets you smash downed enemies' heads asap, it's super handy.
Both good tips, I think the latter was more or less already on the wiki but can't say it enough.

For the former, camouflage helps so, so very much. Camouflage + the perk that lets it persist after melee attacks makes night time excursions quite a bit easier to tackle successfully.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Orange Fluffy Sheep posted:

You can't get the true ending on your first playthrough, but if you meet the other conditions and get the normal ending, you can reload the save before the normal final boss and backtrack and get the true ending stuff, if you'd rather not do a whole 2nd playthrough for it.

That said, there's a lot of little extras in the story for when you play through a second time, so if you're enjoying it, go ahead and reset, even if you do qualify for the true pacifist ending on the first go.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

al-azad posted:

I really wouldn't recommend playing [System Shock 2] on hard to start.

Ditto. All it stands to do is frustrate a new player. It's plenty challenging without intentionally gimping yourself the first time through. They won't make you turn in your MLG membership card or anything if you play on Normal.

Ditto as well to whoever mentioned fixing the keyboard mapping. Save your custom layout in case the game reverts to default. The default control layout is just awful.

Multiplayer was added on in a patch after-the-fact and is buggier than a midsummer bayou. Definitely do not try to play co-op your first time through.

I know the wiki covers this, but holy cow learn to love the wrench. Never waste durability and ammunition on something you can run up and smash the poo poo out of.

1337kutkufan6969
Feb 13, 2010

Oh, Yian Kut Ku!
Where have you been all my life?
Let me break your head.


Grimey Drawer
Unsolicited advice:

My personal advice for enjoying Mighty No. 9:

Play on the Wii U gamepad so the graphics don't seem quite so lovely.
Change the voice acting to Japanese
Don't read any of the subtitles
Skip any and all cut scenes
Don't forget to dash, like, all the time. It's a life saver on the Radio Tower... Most times if you start to fall to your death, if you start dashing fast enough you can usually get to a lower platform and save your bacon.
USE THE SUBWEAPONS. I've seen some reviews/write-ups saying they're worthless and some people saying they're OP. The truth is somewhere slightly left of center. I highly recommend Battalion's weapon for clumps of enemies (but DON'T use it on oil slicks). Avi's weapon will slow your falls. Brandish's weapon knocks away projectiles.
Make sure to set your quick-switch forms in the start menu. They let you pick three forms to switch without having to cycle through the rest of them. This is esspecially great when you're against Avi, you want to be able to quickly switch between Countershade to damage him and Brandish to slice away his bullet attack.
There's a quasi-hidden, poorly explained diagonal back jump. Hold down the right shoulder button that isn't your dash button. While you're holding it down, hitting the jump button let's you jump back at about a 45 degree angle and hitting the attack button does the jump AND fires off a few rounds.

gently caress it, I think it's a good game.

Vidaeus
Jan 27, 2007

Cats are gonna cat.
Thanks for the Undertale advice guys.

Zushio
May 8, 2008

1337kutkufan6969 posted:

My personal advice for enjoying Mighty No. 9:

Play on the Wii U gamepad so the graphics don't seem quite so lovely.
Change the voice acting to Japanese
Don't read any of the subtitles
Skip any and all cut scenes.

I've played more games than I would like to admit like this. The game looked really rough and ugly last I saw it. Is it at least mechanically sound?

1337kutkufan6969
Feb 13, 2010

Oh, Yian Kut Ku!
Where have you been all my life?
Let me break your head.


Grimey Drawer
Depends on who you ask, I guess. I think so. The dash mechanic takes some getting used to, but I like it. There are some tricky rear end, cheap rear end, instakill spikes in a lot of places, but I wouldn't say it's more unfair than the original Mega Man series was.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Zushio posted:

I've played more games than I would like to admit like this. The game looked really rough and ugly last I saw it. Is it at least mechanically sound?

I outright hated the first ten minutes but I've played for a few hours now and the dash mechanic stuff is actually really fun. The game is ugly as sin and the level design is putrid garbage but I'm having fun despite that.


Some things I'll add:

-The shoulder button diagonal jumps are super useful and will save your rear end all the time in boss fights - the jump one has I-frames and the jump and shoot one is the only way to get the buster aimed down, for example to kill the sticky lightning rod things the Volt boss shoots.

-Down + dash increases the amount you crouch during a dash so much you can slide right under most enemy shots. There's at least one place in the game where you need to use it to progress and the game will throw a tool tip at you about it, but your life will be much easier if you start using it to dodge early.

Organza Quiz
Nov 7, 2009


Anything for the first Fable? Never got around to any of them before, just picked up the HD version on steam. What there is on the wiki looks like min/max advice and I'm not interested in that, just if there are ways I can screw up my character that I should avoid or whatever as often happens with RPGs.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Organza Quiz posted:

Anything for the first Fable? Never got around to any of them before, just picked up the HD version on steam. What there is on the wiki looks like min/max advice and I'm not interested in that, just if there are ways I can screw up my character that I should avoid or whatever as often happens with RPGs.
There's not really a way to screw up your character in Fable and a ton of ways to break the game. If that's not your thing, there's very little else to know going in.

e: the only thing I'd say is that the Physical Shield spell, while active, makes it so your combat multiplier doesn't drop when you get hit, making it a lot easier to gain a lot of exp

theshim fucked around with this message at 18:16 on Jun 24, 2016

MussoliniB
Aug 22, 2009
Does anyone have any advice for Shattered Planet. I just bought it from the Steam sale and the wiki is bare.

im cute
Sep 21, 2009

Organza Quiz posted:

Anything for the first Fable? Never got around to any of them before, just picked up the HD version on steam. What there is on the wiki looks like min/max advice and I'm not interested in that, just if there are ways I can screw up my character that I should avoid or whatever as often happens with RPGs.

The game is not very long or very difficult. Casting magic a lot will age your character, which I wish I knew before using it extensively.

al-azad
May 28, 2009



paco650 posted:

The game is not very long or very difficult. Casting magic a lot will age your character, which I wish I knew before using it extensively.

Age is cosmetic only but there's no real way to manually influence your character's appearance which may upset some people. Every time you bump an attribute you'll physically age and your appearance changes so strength makes you look like The Rock, dexterity makes you a beanpole, and will gives you douchebag tattoos and makes you bald or turns your hair white.

You will need max strength to pull the sword from the stone, and I think you need to be an evil bastard to get the best weapon in the game as there are doors that block you based on certain attributes or alignment.

Also the best way to get money is playing the real estate game. This is true of all the Fables.

Safari Disco Lion
Jul 21, 2011

Boss, if they make us find seven lost crystals, I'm quitting.

Anything for Punch Club? The wiki has some info for what you should focus on for strength builds but not for stamina and agility.

WarLocke
Jun 6, 2004

You are being watched. :allears:

chairface posted:

I'm gonna go against the grain here. Prophecy is fun as gently caress and the early games are lead ins to the fun of Prophecy. Prophecy's final mission is you vs. infinite aliens.. If that alone didn't get your dick hard, uninstall all wing command games now and trade in your loving dick.

It's been a few god years, but I have played Prophecy. I just missed playing 3 and 4 when they were released and figured I should rectify that.

IIRC Maniac (Biff) was your WC for most of Prophecy, and Bluehair/Blaire only shows up for the last few missions to be all messianic.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Organza Quiz posted:

Anything for the first Fable? Never got around to any of them before, just picked up the HD version on steam. What there is on the wiki looks like min/max advice and I'm not interested in that, just if there are ways I can screw up my character that I should avoid or whatever as often happens with RPGs.

It takes some investment but trade goods can net you a gently caress ton of money. Ge in the habit of buying all the trade goods you can at every vendor. When you get about 30 or so sell them all to the vendor. The price changes based on how many they have. If you sell them a lot the price to buy them drops immediately. You can then buy them really cheap. The key here is the prices immediately change. If you buy all the bags of grain he has he will pay a premium for them. Immediately sell them back to make a bunch of money. When you get around 100 of a good you can make a shitload of money this way. The hard part is getting that critical mass of goods. You can even do this with gems like rubies or emeralds. It's just harder to find merchants buying and selling those.

There is a good merchant for this in Silverpines I think it's called with the werewolves, but for some reason the game puts a very high chance on him being killed by the werewolf. You won't know if he was the one killed until you kill the werewolf.

There are other tricks that involve abusing the save system with the arena but I know you said you don't care about that.

I will mention that there is a place to get a stupid amount of experience. Like the poster above mentioned the shield is very important. After you do some stuff in the graveyard and open the path to the prison you come to an area with a bunch of undead. It seems like the enemies won't stop spawning but they will, eventually. Throw on the shield and go to town with the AOE lightning spell. You can easily get your multiplier above 200. The experience potions you get are based off your combat multiplier and are great for that area.

FluxFaun
Apr 7, 2010


Anything for Into the Stars?

Evil Mastermind
Apr 28, 2008

Is there anything for the new Doom?

Seraphic Neoman
Jul 19, 2011


I'm tentatively thinking of getting into The Secret World. I heard it has a GW1-esque skill selection, so any advice would be welcome. Also what faction should I pick? Is there one known for cool armor/characters/players?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


SSNeoman posted:

I'm tentatively thinking of getting into The Secret World. I heard it has a GW1-esque skill selection, so any advice would be welcome. Also what faction should I pick? Is there one known for cool armor/characters/players?

I haven't played in awhile, but faction I would honestly say pick the one that interests you the most. You're limited to 3 characters (I think?), but you're not really going to need more than that anyway. You use skills based on your equipped weapons, and you can have two weapons equipped at a time. The little card things you seem like youre picking a Class from at the start aren't really a class, they're more of a guideline for newbies to help you make a working character to start with. You're going to end up making a custom setup anyway.

I think you get a free month of Membership status when you first start playing, so take advantage of that.

It's a pretty fun little game, the main reason I stopped playing it was basically I ran out of time for MMOs.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Evil Mastermind posted:

Is there anything for the new Doom?

Spend our first 10 Praetorian points on your mapping stuff, so you can see almost all of the upgrade items on your map.
You can go back to previous level and poke around for secrets you may have missed while you didn't have auto-map.
Don't leave a map without grabbing every drone / praetorian point.

If you're good at FPS's you may want to up the difficulty.

Draile
May 6, 2004

forlorn llama

Evil Mastermind posted:

Is there anything for the new Doom?

Single player is excellent. Multiplayer is bad.

In single player mode, you can repeat any level with all your acquired weapons and upgrades. It's best to do this in between levels because you'll lose your progress in the current level when you do it.

You don't need to complete a level in order to save any upgrades, collectibles, weapons, completed challenges, etc. that you find. They're saved to your profile immediately upon acquisition. This is most relevant if you're replaying levels for things you missed.

Starting in the second level, a secret will give you access to a weapon one level earlier than you would find it via regular progression.

Consider waiting to use weapon mod bots if you haven't yet found the weapon in a level.

Targeted detonation is the clear winner in rocket launcher mods and the mastery effectively doubles the power of the rocket. IMO this makes it the game's most versatile and effective weapon.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

I just started Massive Chalice. I've played my fair share of XCOM so I understand the basics of combat and building a base but any advice would be helpful.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I'm starting FFXIII (the first one) and upgrading equipment seems a huge pain in the rear end. Do I need to, or can I ignore it completely?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Fat Samurai posted:

I'm starting FFXIII (the first one) and upgrading equipment seems a huge pain in the rear end. Do I need to, or can I ignore it completely?

Yes you do. It's generally better than buying new gear. Or you could just not torch 50-odd hours of your life and play a better game.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Fat Samurai posted:

I'm starting FFXIII (the first one) and upgrading equipment seems a huge pain in the rear end. Do I need to, or can I ignore it completely?

Just upgrade your weapons, and ignore the rest. If you decide you want to 100% clear the open area, then it's worth upgrading some accessories as well, but otherwise don't bother.

One thing to note, when you get to the big open area, you won't be able to achieve your characters' full potential, so some of the harder challenges will be nigh on impossible. You need to go through the area and complete the game, then you can come back to the zone and max your characters out.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Neddy Seagoon posted:

Yes you do. It's generally better than buying new gear. Or you could just not torch 50-odd hours of your life and play a better game.

But I've already played Dirge of Cerberus.

Pierzak
Oct 30, 2010
Anything for La Mulana the wiki doesn't mention? Specifically, are there any ways I can get myself locked out of valuable accessories with no warning? Or points of no return?

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

Safari Disco Lion posted:

Anything for Punch Club? The wiki has some info for what you should focus on for strength builds but not for stamina and agility.

For agility builds, train agility like crazy and then train up strength and stamina a little bit, but not so much that you can't maintain your high agility. It actually behooves you to have a major difference between your agility stat and other stats because I think that affects your accuracy. I'm not sure if stamina builds are the same, but the game generally rewards you jacking a main stat over the others.

The move that lets you just wait a round to recover energy is important for every build I think.

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Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.

Fat Samurai posted:

I'm starting FFXIII (the first one) and upgrading equipment seems a huge pain in the rear end. Do I need to, or can I ignore it completely?

Don't bother with simply upgrading equipment. Stat boosts are good but the passives and synthesized abilities are infinitely better for the vast majority of the game so pick your gear based on that. If you feel you must upgrade gear, then get a guide and only upgrade stuff if you have the capacity to throw a catalyst at it, as that will upgrade the passive as well as the stats.

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