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Keeshhound
Jan 14, 2010

Mad Duck Swagger
I didn't have any trouble going through Dragonfall with a pure mage, though that's probably in part because status spells are so powerful.

More generally for all three games: AP damage is phenomenally powerful. In the first half to two-thirds of each game you and your enemies will have 2 AP to move and attack with. That means that if you can do just one AP damage to an enemy, they'll probably burn their one action moving. If you do two damage, they've lost their next turn. If you crit and do three or more, they've lost their next turn and part of the following.

There is almost no scenario where doing hp damage is better than doing AP damage. If you have the choice between finishing an enemy off ot tossing a flashbang or stunball at two other enemies, it will almost always be better to knock out the two enemies' turns temporarily than to end one enemy's turns permanently.

In Dragonfall, you'll need to rely on your own character for AP damage solutions. Someone got wise in Hong Kong and gave seveeal team members a smattering of anti-AP options; they're almost all worth taking.

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Ravenfood
Nov 4, 2011

Xander77 posted:

Decker chat. The Dragonfall decker is not "serviceable". He'll basically never make an optional check that would have made your life easier, and will fail even very basic tasks. By contrast, the HK Decker is just better than you, unless you focus exclusively on decking - and she's even a fairly competent combat character in addition to that. I really can't imagine going through Dragonfall without some decking skills of my own.
Yeah, HK's decker is almost entirely better than you: while you can match her in terms of decking ability, you have to pay for your own deck upgrades and program upgrades while hers are free. Decking is also less 100% required than it was in Dragonfall, which is a shame. I'd love to see the cyberaffinity skill added back to DF, because a Decker/Mage would be a fantastic character there. As-is, Rifle/Decker or Pistols/Decker is probably your best character in DF, imo.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

limp_cheese posted:

I just started Massive Chalice. I've played my fair share of XCOM so I understand the basics of combat and building a base but any advice would be helpful.

Anybody have any advice for this?

Keeshhound
Jan 14, 2010

Mad Duck Swagger

limp_cheese posted:

Anybody have any advice for this?

Don't get too attached to your heroes; in the early game you'll be lucky to get more than one fight out of them. Don't put any one bloodline in charge of more than one keep or you'll wind up with a ton of heroes from one family that you can't pair off to keep succession lines going.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Keeshhound posted:

Don't get too attached to your heroes; in the early game you'll be lucky to get more than one fight out of them. Don't put any one bloodline in charge of more than one keep or you'll wind up with a ton of heroes from one family that you can't pair off to keep succession lines going.

My other question is where should I be building stuff. I know that the lands with bonuses get taken over first but having a keep there let's me lower corruption when they attack the keep. By late game does the corruption spread get bad enough I won't be able to hold those lands and start losing keeps? Is having 3 keeps, 1 crucible, and 1 university enough or should I be building more?

Looking at the bonuses the ones that grant you more xp seem great and the others not so much. Do I have that backwards?

Are there certain items, weapons, or armors I should be prioritizing?

Any other general tips that are not very apparent until after a few playthroughs?

1337kutkufan6969
Feb 13, 2010

Oh, Yian Kut Ku!
Where have you been all my life?
Let me break your head.


Grimey Drawer

LawfulWaffle posted:

I picked up The Escapists and all the DLC during the Flash sale. Any advice?

I'm curious on this one too. People recommended it to me, but I'm struggling to find out why.

Escapists, please.

Mzbundifund
Nov 5, 2011

I'm afraid so.
The Escapists isn't really a very good game, but here's what might not be obvious.

1) Crafting recipes are permanent across playthroughs, so until you fill out your craftin' notebook, try to buy all the crafting notes you can (or just look them up online, crafting something you don't have the recipe for adds it to your notebook).

2) If the guards see a hole you dug, a pile of dirt from a hole you dug, or a wall you knocked through, they'll instantly "call in the dogs" which "sniff out your escape routes". What this means is the game instantly teleports you to solitary confinement, deletes all the holes you dug, and vaporizes all your contraband both on your person and in your desk. It does not matter if you are literally one tile away from escape if they see a hole you made on the other side of the map, they'll instantly and automatically catch you.

To avoid guards seeing holes and knocked down walls, put a poster on the wall tile you broke through, or put a desk on top of the hole you dug.

3) If you want to have a specific job, such as metalworking so that you can steal lots of metal sheets or whatever, then you can get whoever has that job fired by keeping them from doing their job. Punch them out, get the guards to punch them out, steal their clothes so they have to run back to their cell for a replacement, whatever.

4) People's opinion of you slowly resets to neutral. Your worst enemies forgive you over a couple days, and your best friends forget who you are. Giving people presents and doing favors for them improves their opinion of you. People's opinion affects the prices they set to sell stuff to you, and at high opinion levels you can get them to follow you around and defend you in fights. This last perk is less useful than it sounds - people's opinion isn't really worth worrying about unless you're going for a prison riot escape.

WarLocke
Jun 6, 2004

You are being watched. :allears:

Gerblyn posted:

Note that only the first, base game actually has any kind of tutorial, so you might want to play through the first hour or so of it anyways, unless you want to try and figure everything out for yourself.

I'd say play Returns/Dead Man's Switch first if only because the improvements in the sequels will make you not want to go back and do it later. DMS is servicable up until the end with the doodad and the forced NPC at least.

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat
Anybody got anything for Victor Vran?

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
What should I know about Icewind Dale: Enhanced Edition? Assume I've played and am generally familliar with both Baldur's Gates.

All I know is you create your own party and Bards are awesome.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

duckfarts posted:

Anybody got anything for Victor Vran?
- You literally can't screw yourself out of anything important, every level is redoable and loot is random. You start choosing one outfit out of three but you can get the other two as drops or in shops.
- Experiment with all the different weapon types, you'll probably find a combo or two that you like. Usually it's best to have a weapon that focuses on single target damage and a weapon that can dispatch mobs easily but it's not necessary.
- Don't bother opening low-level giftboxes. Save them and upgrade them into higher level ones using the transmuter in your home base.
- The pumpkin pies you occassionally find are used to enter a special Halloween-themed area. It's pretty high-level so going there before the endgame is pretty much a waste since your weapons just won't do the damage.
- Don't forget you can jump (and wall-jump), quite a few secrets are accessed that way.
- It's probably worth hoarding divine/wicked cards because they're straight upgrades and even the cards that seem useless at the beginning usually have a place in some combination.
- Hope you like giant spiders.

anilEhilated fucked around with this message at 08:47 on Jun 28, 2016

double nine
Aug 8, 2013

Anything I need to know before diving into Subnautica?

MMF Freeway
Sep 15, 2010

Later!
Really surprised there is next to nothing on the wiki for Stardew Valley.

Eldred
Feb 19, 2004
Weight gain is impossible.

voltron lion force posted:

Really surprised there is next to nothing on the wiki for Stardew Valley.

I don't think there's much you need to know going in, the game is good about teaching you its systems and there's no time crunch.
  • You might want to look up NPC schedules and what gifts they like/dislike, since finding people can be kind of a pain.

  • Once you get access to the Community Center, look up the available bundles and start storing items that will satisfy them.

  • Don't forget that you can sell by throwing items in the storage container by the house. Not all items can be dumped there though, some need other vendors. There doesn't seem to be a price difference for where you sell items.

  • Quests get posted outside of Pierre's periodically. Don't go out of your way unless the reward is really good, but some of them are very easy to satisfy.

  • Some decisions are permanent: you can't move buildings after you've placed them, and once you advance your skills enough (to levels 5 and 10) you choose specialties for them. I'd recommend looking up the effects, since the level 10 skill choices depend on what you chose at level 5.

Eldred fucked around with this message at 13:49 on Jun 28, 2016

juliuspringle
Jul 7, 2007

Can anyone explain Dungeon of the Endless to me? I have no idea what I'm doing or how to approach it.

Pierzak
Oct 30, 2010

voltron lion force posted:

Really surprised there is next to nothing on the wiki for Stardew Valley.

- upgraded hoes/watercans can affect a wider area, just hold the button (I managed to miss that one somehow)

- make sure you don't miss people's birthdays, they get huge heart boosts from gifts then. If you don't know/want to look up the person's favorite gifts, artisanal goods are usually a good backup.

- do the bundles. You really want the rewards for clearing whole rooms.

- speaking of bundles, the traveling merchant can randomly sell rare items that take a long time to get otherwise.

- if one skill specialization looks clearly better than the other, it probably is.

- watch TV, especially on Sundays when you can get free cooking recipes. If you miss one, they re-run next Wednesday. If you miss that too, you'll wait a looong time for the next chance.

- plan your farming. You don't want to plant a cauliflower field on Spring 17 only to realize too late that they'd mature on Summer 1 and go to waste. Also, you probably don't want to replant multiple crops on festival days.

- in each season there are crops that will yield multiple harvests. The time between harvests is shorter than it takes to grow up in the first place, so plan accordingly.

- fruit trees have to be planted a season in advance - if you have a summer tree it means it only produces fruit in the summer but the sapling will grow in any season except winter, so plan to have it grown up by the time

- it's OK to use energy-restoring items, especially early on when you have to till/water everything by hand and have much more time than energy.

- you do NOT want to die in mines. When in doubt, take the ladder and come back with full health. Also, always have a healing potion on hand.

- if you do gently caress up and die/spend all your money on wrong stuff/put a building in the wrong place, remember that the game saves every morning so you can always just quit and roll back the last day.

- the types of fish available depend on: season, time of day, place, rain, and whether you use a crab pot or normal fishing rod.

- silver/gold star items are good for sales and festival contests. Cooking and artisanal goods crafting do not care about star quality artisanals do care if it's normal milk/egg or large one though, so you can dump all your lovely stuff to be processed and sell the better ones.

Pierzak fucked around with this message at 12:48 on Jun 29, 2016

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Stardew Valley:
When you go to upgrade your watering can, it takes enough time that there's a day in the middle you don't have your watering can. This would be bad if you have crops, but you can work around it.
If you check the weather channel on the TV in your house, it will tell you if it is going to rain tomorrow. Wait until the next day is supposed to have rain, water your crops, then run to town to have your watering can upgraded.
The next day, the rain will water your crops, so you're good.
Third day, the upgrade will be done, so you go grab the upgraded can in the morning and you can water your crops that day. Bam, no dead crops from lack of water.

President Ark
May 16, 2010

:iiam:

double nine posted:

Anything I need to know before diving into Subnautica?

- your starting escape pod has a locker with some supplies in it
- swimming towards the ship early is a bad idea as it's irradiated
- you start building your own base in the midgame. some things to consider: if you build a large aquarium you can store fish and as long as you have 2x of something they'll breed; if you're closer to the surface solar power will work better; if you're near volcanic vents then geothermal will work better.
- there is an above-water island somewhere.




stardew:

each day ends at 2am; if you're still out and about by then you'll pass out and wake up the next day with only partial energy. if you pass out outside your house, you'll also lose some money. passing out inside your house only has the energy penalty.

1337kutkufan6969
Feb 13, 2010

Oh, Yian Kut Ku!
Where have you been all my life?
Let me break your head.


Grimey Drawer

juliuspringle posted:

Can anyone explain Dungeon of the Endless to me? I have no idea what I'm doing or how to approach it.

Man, now that I'm typing this, it really is an obtuse game.

The goals is to take a magical crystal doodad all the way down, like 13-15 floors (something like that).

On a very basic level, you open doors/rooms one at a time until you find the floor exit. Then you grab the crystal and head to the door and the next floor while monsters try to gently caress you up.

More in depth...

Winning the game
- I don't know about winning the whole game...
- Move the crystal down, floor-by-floor
- One team member has to carry the crystal. They move at a goddamn snails pace with the crystal while carrying it, so any other team members have to hang with them as monsters try to kill them.

Losing the game
- You lose if all of your guys die
- You lose if your crystal is destroyed.

Opening a door triggers certain things:
- Resources are generated. There's a baseline number and then extra based on structures you may have built. I'll get to those in a second.
- Monsters randomly attack. Many times, they'll be right behind the door. Other times, monsters will spawn in various rooms you've already opened all over the floor you're on.
- Energy used to power rooms can be found. Energy also serves as your crystal's HP.

Resources:
- Industry, which is used to build structures
- Food, which is used to level up your characters and recruit new ones
- Science, which is used at special stations you can find. They allow you to research new structures and upgrade ones you have.

Structures:
- Structures need power and power comes from the resource that looks like a yellow circle. You don't always get more of that when you open a door. I think middle-mouse click will connect energy to a room, as long as it has a path from the crystal.
- Generators for science, industry, or food can go on the big spot in the middle of most rooms. You'll want to plant these early, as they cost more every time you build a new one and towards the end of the floor, there aren't enough doors to justify building a structure (i.e. if it costs 45 industry to build a new industry generator, but there is only one door left that will trigger resource gains, you'll lose resources by building it).
-The other structures are built on the smaller nodes. They include room buffs, debuffs, and sentry turrets of various flavors.
- The turrets are important to protect your structures when you're not there, since monsters spawn often spawn in 3 or 4 different rooms. They also help provide cover fire while you're escorting the crystal.
- If your crystal is attacked, you lose energy, which means that you may start to lose power to your rooms.

Your team:
- You start with two, you can have four.
- Some guys have abilities that buff other guys in the room, some do the opposite (there's a bad rear end mage type girl who gets buffs if she's alone).
- Some guys can repair nodes that are damaged in combat
- Some guys will help generate extra resources if you leave them in a room with a generator. This also is nice for defense purposes

Items:
- You can buy items from merchants who are randomly, inexplicably deep in a loving monster layden dungeon or find them in chests
- Some are good. Most are mediocre
- If you have the extra resources, go ahead and buy them, but I find them to be pretty lackluster in general.

Enemies
- Enemies have different behavior patterns
- Some enemies will attack your team
- Some enemies just make a bee-line for the crystal
- Some enemies will target your structures.

That was way too many words. My daughters have been complaining that they are starving, so I hope their sacrifice helps you out.

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.

juliuspringle posted:

Can anyone explain Dungeon of the Endless to me? I have no idea what I'm doing or how to approach it.
The short version is that it's a tower defense game where time only advances when you open a door. The basic flow goes like this:

1. You start in a room with your crystal and a couple ways out.
2. You open a door. This causes you to gain some resources and (usually) causes some monster waves to spawn. You kill them all before they can destroy your crystal.
3. You use your resources to build new structures (industry), level up/recruit heroes (food), research new structures (science), and power rooms (Dust).
4. Repeat steps 2-3 until you find the level exit. You can continue opening doors now, which is usually a good idea unless you have a really unfavorable map.
5. When you're ready, one of your guys picks up the crystal. This causes every still-closed door on the level to open and monster waves to start spawning in at HUGE rates.
6. You get your crystal to the exit and hit the button. Then you start over from step 1, unless you just finished the 12th floor. If you did that, you win.

Probably the most important thing in the game is figuring out which rooms to power with your Dust. Powering rooms is required to use modules in them, but the far more important part of power is that monsters can't spawn in powered rooms. Ideally you want to use your power to make it so that monsters come from as few directions as possible, so you can funnel them all into a giant deathtrap.

Other than that I have a bunch of random tips. You'll start to get a feel for these things as you play the game yourself.
  • On Too Easy mode, a couple of heroes can usually hold down a room without module backup, which can help you save Industry. On Easy mode they'll probably die without it after the first couple floors.
  • Food and Science have emergency uses during monster waves. You can use Food on a hero to instantly heal them for 25% HP, or Science to instantly reset all the cooldowns on their skills. It's hard to miss the giant healing button on every hero, but it's really easy to forget that the cooldown reset exists. It can save your rear end, so remember it's there.
  • Don't level up or recruit heroes if it'll leave you with only 1 or 2 Food. You want at least a couple of heals' worth on hand if things go south.
  • You don't need power to use Endless artifacts (the research stations), but monsters can and will destroy them, and if they go down mid-research you lose all the Science you invested. Try not to research expensive projects on artifacts that are far from your heroes and modules.
  • Heroes with the "Operate" passive skill can "operate" resource generators to increase their output. In order to operate a module, they need to sit in the same room as the module for one wave and not leave the room. If they leave the room, they'll have to spend another wave in the room without moving to get the increased output again. Heroes with higher Wit get bigger bonuses out of operating modules.
  • Monsters can't spawn in powered rooms, but they also can't spawn in rooms that a hero is in. If you feel overextended and don't have enough Dust to power a room, plop a hero in there when you open a door and run them back after all the waves have spawned.
  • You can sell items to merchants too! They'll pay you in whichever resource their items are priced in. A Dust merchant can be a godsend if you've got a couple of useless items kicking around.
  • Try not to move the crystal until you've revealed everything around the exit, especially rooms that are past it. The last thing you want is for a giant mob to spawn right next to your goal.
  • Once the crystal is picked up, you can't change your power arrangement, so make sure it's exactly what you want.

TheOneAndOnlyT fucked around with this message at 20:05 on Jun 28, 2016

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Not exactly a "before I play" thing, but could someone give some economic tips for Cities: Skylines? Everything is so loving expensive and the taxes are just a tiny trickle, how the hell do I make money?

John Murdoch
May 19, 2009

I can tune a fish.
I can't give actual advice because I only dipped my toes into it, but it seemed like the opening stages of Skylines were just kinda slow going. Once you reach the first several population milestones things start to open up and you'll have actual income to work with (at which point you start coveting the even more expensive next tier of stuff...).

Random Hajile
Aug 25, 2003

To add to the advice about Dungeon of the Endless:

- From the Crystal room, focus on exploring one direction at a time until your path dead-ends or you find the exit. If you start opening doors at random, then you'll have to defend from more directions at once.
- To add to the above, if you can power up every room in a path that's dead-ended, you don't have to worry about defending from that direction anymore.
- If you find a floor's exit early, it can be a really good idea to power up every room between the crystal and the exit, but keep exploring. You don't want to fall behind the curve in science, food, or gear because you moved on to harder floors too quickly.
- Just the same, if you know where the exit is and things look like they're going to go to hell, then grab the crystal and make a make a mad dash to the exit, even in the middle of an enemy wave if you have to.
- You almost always want to use your fastest character as your Crystal-runner. I don't know about any of the expansion characters, but Sara Numas in particular excels at the role - almost nothing can keep up with her, even when suffering from the speed penalties from carrying the Crystal and from being in a room with enemies.
- Since Dust determines both the crystal's HP and your ability to power rooms, abilities that get you more Dust are really, really good. If you get a hero with Pilfer, you're probably going to want to use them as your dedicated door-opener, and let characters with Pickpocket get kills as long as you aren't getting them die in the attempt.

Random Hajile fucked around with this message at 21:34 on Jun 28, 2016

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy
Looking for Slime Rancher tips.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Mayor McCheese posted:

Looking for Slime Rancher tips.

Also would like to know if this game is good or not. I've got it on my wishlist because it looked amusing, but I couldn't tell if it was enjoyable and reviews at the time were conflicted.

Draile
May 6, 2004

forlorn llama

Head Hit Keyboard posted:

What should I know about Icewind Dale: Enhanced Edition? Assume I've played and am generally familliar with both Baldur's Gates.

All I know is you create your own party and Bards are awesome.

The enhanced edition uses BG2 mechanics so all your knowledge from BG2 will be directly relevant. BG2 party composition isn't always optimal though. For example, the game is light on spellcasters and there are no BG2-style mage battles so an inquisitor isn't as valuable as it is in BG2. And the ranger/cleric no longer gets all druid spells so don't bother.

From personal experience it seems like the stat rolls for your characters tend to be about 10 points lower than when you're rolling characters in BG and BG2. You may not be able to twink your team with all 18s in every relevant stat.

There aren't a ton of spell scrolls in the game so having a sorcerer is valuable. Edit: A sorcerer is also the only way to access some arcane spells that are part of the BG2 engine but not in the game. Looking at you, improved haste.

Arcane casting crowd control is a necessity. You'll get swamped otherwise. Direct damage isn't as valuable as it is in the Baldur's Gate games.

Consider having a Paladin in your party with specialization in longswords to take advantage of the best weapon in the game. However, the weapon comes so late (and the enhanced edition forces you to do an extra quest not in the original game to get it) that if you forego it you're not missing out on much.

Draile fucked around with this message at 02:30 on Jun 29, 2016

A Bag of Milk
Jul 3, 2007

I don't see any American dream; I see an American nightmare.
Thanks for the Ocarina of Time tips on the last page. I think I shall get the horse that I forgot existed and skip most of the other side content.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

A Bag of Milk posted:

Thanks for the Ocarina of Time tips on the last page. I think I shall get the horse that I forgot existed and skip most of the other side content.

Go get the Biggoron sword too when you can later in the game, it's awesome.

egg tats
Apr 3, 2010
Subnautica

President Ark posted:

- your starting escape pod has a locker with some supplies in it

I didn't realize this until way too late, and I never found food+water hard to come by. If you like the idea of scrounging for food, but usually get stressed by it you might be ok turning on full survival, otherwise feel free to ignore it (but I feel having a reason to have a huge aquarium in your base is cool)

Once you get a knife, you can start turning salt into +40 waters, before then you can just grab the airsacks swimming around (they're the bright blue slow fish that look like 2 baloons stuck together)

I'd argue that base building could actually be a pretty early game thing if you rush for it. The biggest material need there is titanium, which is never really hard to come across.

Different areas have different resources, obviously, but that also applies to metals. There isn't much gold and silver in the starting zone so you will need to range a bit to find more than a piece or two.

egg tats fucked around with this message at 12:40 on Jun 29, 2016

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
I'm going to get Demon's Souls. The wiki entry is pretty barebones and assumes you've never played a Souls game before (since it was the first one, obviously). Anything more detailed for a Souls vet?

TearsOfPirates
Jun 11, 2016

Stultior stulto fuisti, qui tabellis crederes! - Idiot of idiots, to trust what is written!
Need tips for System Shock 2 and TRANSFORMERS: Devastation.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

TearsOfPirates posted:

Need tips for System Shock 2
- Pick navy background, get maintenance and hacking skills in it; maintenance is the skill that keeps the weapon condition up, not the repair(that is for repairing guns so broke they're non-functional, don't bother). Hacking lets you open locks and disable security as well as get discounts at vendor machines, and there are lots of all those things in game.
- Melee and standard weapons are much better skill choices than energy or exotic because of the available weapons set and certain enemy damage resistances.
- Psionic powers are powerful but not for newbies, you need to know what abilities are good and it's extra buttons to juggle. First tier ability of telekinesis is worthwhile for everyone though, because it lets you get lots of loot over the course of the game.
- Your picks at the start only affect your starting stats/skills/gear, once the game really starts you can build into whatever you please, BUT
- There is no respec, so spend your points wisely, bad builds will have trouble in final levels.
- If you hear a bloop you're in sight of a camera, duck back into cover and shoot the camera. Many players don't realize it, stand there like idiots until alarm starts and then try to kill off infinite horde of enemies summoned by alarm.
- If you tripped an alarm, disable it at a security station or hide in the corner somewhere out of sight until it blows over.

Pyromancer fucked around with this message at 12:19 on Jun 30, 2016

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

TearsOfPirates posted:

Need tips for System Shock 2

The site already has a page, but has a lot of redundant info.

Summary:
-wear headphones when you play
-navy is the safest pick, hack is generally the best path
-wrench owns until you get the shard
-psi is hard mode, don't invest heavily unless you know what you're doing or you hate yourself
-get hack and maintain to 4 and research to 1, or just get everything (but psi) to 4 and don't worry about it
-explore a lot, listen to all the logs
-WHERE'S MY BAAAAAABYYYYYYY

double nine
Aug 8, 2013

wearewe arewe areweareweare

The Lone Badger
Sep 24, 2007

TearsOfPirates posted:

Need tips for System Shock 2

CONSERVE AMMO

Nate RFB
Jan 17, 2005

Clapping Larry
If you're doing mods for SS2 (and IMO you absolutely should), bare minimum that I would recommend are SCP (not ADaoB) and SHTUP-ND.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Count Chocula posted:

I'm going to get Demon's Souls. The wiki entry is pretty barebones and assumes you've never played a Souls game before (since it was the first one, obviously). Anything more detailed for a Souls vet?

You have a limit to the equipment you can carry. There's a guy in the Nexus that acts like a bottemless box, but since that's pretty useless in the Dark Souls games you might not take advantage of it. This is a mistake. Store everything you aren't using every time you return to the Nexus, because if you are at your carry limit and find a treasure in a level, trying to pick it up will give you a "cannot carry any more" message and drop the item. The item will then be treated like a drop from a monster and will disappear the next time you die.
There's a shield that weighs 30 units at the end of 1-2, and an armor set that weighs 45 in 1-1 with Pure White or Pure Black Tendency.

I used the wiki to get that information, and I recommend you use it too. The wikidot one has very good maps of all the areas (I think they're still active, my work internet blocks them (but not the wiki itself)).

On the subject of World Tendencies: They are arcane states that can subtly change each level. Dying while in human form lowers it, killing bosses raises it. The game is overall easier in White tendency, with more healing items being dropped, you deal more damage, and have more health. In Black tendencies, the enemies drop rarer items and more souls. In Pure White or Black, certain NPCs appear in areas to fight you. Also, some paths are opened up leading to previously inaccessible items. You don't really need to worry about it during your first play through, but I'll cut and paste what the wiki has to say about what raises and lowers it in case you're trophy hunting.

Wikidot posted:

Towards White

Kill a Demon (boss) in a particular World (+1)
Kill the Red Dragon (+1) in 1-2
Kill the Blue Dragon (+1) in 1-4
Kill one of the five Named Pure Black World Tendency NPCs that appear in Pure Black World Tendency
Defeat Black Phantom Executioner Miralda (+3) in 1-1
Defeat Black Phantom Scirvir, The Wanderer (+3) in 2-2
Defeat Black Phantom Lord Rydell (+3) in 3-1
Defeat Black Phantom Satsuki (+3) in 4-1
Defeat Black Phantom Selen Vinland (+3) in 5-2
Defeat a Primeval Demon (+3) (once per world per game)
Kill an invading Black Phantom

Note: To maintain White Tendency after defeating a boss (approx 45% shift to White), then go to the Nexus and commit suicide in the Nexus. Death in body form in a world equates to a (30%) shift back to black tendency, undoing all the effect of killing the boss.

Towards Black

Die outside the Nexus while in Body form (-1)
Kill Old King Doran (-2) in 1-1
Kill the Body Form of one of the 5 special named NPCs that appear in Pure White World Tendency
Kill Body Form Executioner Miralda (-3) in 1-1
Kill Body Form Scirvir, The Wanderer (-3) in 2-2
Kill Blue Phantom Lord Rydell (-3) in 3-1
Kill Body Form Satsuki (-3) in 4-1
Kill Body Form Selen Vinland (-3) in 5-2

No Effect

Suicide in the Nexus in Body Form (+0) This affects World Tendency in the Nexus, but there are no World Tendency events there.
Suicide in the Nexus in Soul Form (+0)
Die in any world in Soul Form (+0)
Kill the Vanguard (+0) in 4-1

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I've read the wiki page for Invisible, Inc but is there anything more or something changed by the DLC?

Lunchmeat Larry
Nov 3, 2012

anilEhilated posted:

I've read the wiki page for Invisible, Inc but is there anything more or something changed by the DLC?
Not really, it fits in seamlessly. It adds a couple of days to the campaign by default, leading to a generally higher power level for both you and the enemy - it's maybe a bit less balanced as a result (easier to end up very underpowered through bad luck, and very overpowered through good luck), but of course the settings and difficulty are more adjustable than ever. There aren't any particular gotchas to look out for.

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Tylana
May 5, 2011

Pillbug

Count Chocula posted:

I'm going to get Demon's Souls. The wiki entry is pretty barebones and assumes you've never played a Souls game before (since it was the first one, obviously). Anything more detailed for a Souls vet?

Don't put down your controller when facing NPCs. Especially with a Sixaxis (as opposed to a Dualshock2). Very very easy to accidentally aggro and/or kill them if your R2 registers, and no way of reverting it that I recall.

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