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Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Apoplexy posted:

I simply CANNOT understand having so many mods in this game, unless you really love both crazy weapons and armor.

I mean, I run around 25 and most of them are tiny changes like allowing Dogmeat as a constant companion or changing how much scrap a junk item makes.
There isn't a single one that adds new weapons or armor u less you count Unique Unique.

Once you play the game enough, it's easy to spot QoL issues and slap on a small mod to address it.

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Apoplexy
Mar 9, 2003

by Shine
Indeed, I just realized I'm up to nearly 100 ESPs.

Roadie
Jun 30, 2013
If you want to use MO with FO4, make sure to get both the latest MO and the latest LOOT off their respective Github release pages.

mpyro
Feb 9, 2003

'Cause I live and breathe this Fillydelphia freedom

Apoplexy posted:

I simply CANNOT understand having so many mods in this game, unless you really love both crazy weapons and armor.

I have about 185 or so. A lot are textures, guns, hair, eyes and other crap.

Reb
Sep 13, 2002

"...But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
Yeah, I'm about 160~ installed files, 155 plug-ins/ep's, and 15gig virtual folder. Though I'm pretty sure 80% or more in file size is textures.

Backhand
Sep 25, 2008

jadebullet posted:

Does anyone know if anyone has created a mod that adds a British Redcoat military uniform yet?

The Americans in the Fallout-verse have clearly proven incapable of effectively governing themselves. Restore rightful British rule! :black101:

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal

Apoplexy posted:

I simply CANNOT understand having so many mods in this game, unless you really love both crazy weapons and armor.

I'm running about 200 atm.

As long as you write the patch for them they usually work fine.

FreelanceSocialist
Nov 19, 2002
Has anyone found a mod that adds some sort of recycler with the Contraptions DLC? I'd like to be able to just dump whatever the gently caress I want into a machine and have it scrap it - not just junk.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Kimsemus posted:

I'm running about 200 atm.

As long as you write the patch for them they usually work fine.

Yeah honestly i was running 220 or so plugins, but if you're comfortable enough in FO4edit it's really easy to write a merged patch to address all incompatibilities.

like I literally had no incompatibilities beyond things overwriting the unofficial patch and the item sorting mod, and those I could manage myself.


The other thing is that unlike Skyrim, Fallout 4 is more stable generally and there are very few scripted mods out yet.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

jadebullet posted:

Does anyone know if anyone has created a mod that adds a British Redcoat military uniform yet?

This close enough?

Azhais
Feb 5, 2007
Switchblade Switcharoo

FreelanceSocialist posted:

Has anyone found a mod that adds some sort of recycler with the Contraptions DLC? I'd like to be able to just dump whatever the gently caress I want into a machine and have it scrap it - not just junk.

http://www.nexusmods.com/fallout4/mods/15429/

The extra day Bethesda should have spent on the dlc in one handy mod

E: tho I guess it might not break down guns and stuff. Could probably ask him!

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Azhais posted:

http://www.nexusmods.com/fallout4/mods/15429/

The extra day Bethesda should have spent on the dlc in one handy mod

E: tho I guess it might not break down guns and stuff. Could probably ask him!

It won't break down weapons or armor. However, the auto-butcher will strip bodies if their items for further sorting and storage.

Is there a mod that lets you mass-scrap stacks of weapons/armor from a crafting table?

FreelanceSocialist
Nov 19, 2002

Azhais posted:

E: tho I guess it might not break down guns and stuff. Could probably ask him!

From the mod author:

quote:

It is not currently possible to recycle weapons and armor through script commands - believe me, I've tried. The necessary functionality just isn't exposed to Papyrus. Should a future version of Fallout 4 Script Extender add the required functions, I will add this feature.

Well, poo poo.

KaiserSchnitzel
Feb 23, 2003

Hey baby I think we Havel lot in common

Back Hack posted:

Why hasn't anyone taken one of those useless speakers that are in the game and modded it play a loop of Powehouse, how can I be expected to run a factory without it? :argh:

Man, I have been thinking this for weeks.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

cheesetriangles posted:

Mod organizer had to be totally rebuilt to work with fallout 4 so it's a bit unfinished at the moment. Even so it's still heaps better than any other option. The mo2 beta 3 is fairly stable I've found.

What dark magic ritual did you perform to actually get new outfit/weapon models to show up instead of being invisible?

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
The dude took the better raiders mod down. I was gonna install it. :(

surfacelevelspeck
Oct 1, 2008

communism's sleepiest soldier

Unormal posted:

The dude took the better raiders mod down. I was gonna install it. :(

Sintax posted download links to them earlier in the thread:

Sintax posted:

Modders afraid of their mod being stolen, so they remove it from the nexus, forcing it to be hosted somewhere else.

Dunno if dropbox will support files this big but here is the mutant one and ill add the other in a lil bit
https://www.dropbox.com/s/2qsfrx4mieblesq/Super%20Mutant%20Redux%20v1.0.7z?dl=0

Raider overhual (500+mb)
https://www.dropbox.com/s/1epwzj7qzvahqqd/Raider%20Overhaul%209_3.7z?dl=0

I love the thought process that goes on here. "I don't want people stealing my mods! I'll make it impossible for people to access my mods, making stealing my mods the only way to get them! That'll show those filthy pirates!" :byodood:

Roadie
Jun 30, 2013
Stupid mod takedowns like that bug me almost as much as the CROSS guy intentionally removing AWKCR compatibility from his mods.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Syndlig posted:

Sintax posted download links to them earlier in the thread:

Oh, sweet, thanks!

mpyro
Feb 9, 2003

'Cause I live and breathe this Fillydelphia freedom
Link to Ressurection mod https://mega.nz/#!3wFWDC7S!v3L0ZRa0v-icELcWvHXEJgshxooqe-9WTDXhQ3m7-lE

cheesetriangles
Jan 5, 2011





Saint Sputnik posted:

What dark magic ritual did you perform to actually get new outfit/weapon models to show up instead of being invisible?

I didn't do anything special I just used it like normal?

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal

The Iron Rose posted:

Yeah honestly i was running 220 or so plugins, but if you're comfortable enough in FO4edit it's really easy to write a merged patch to address all incompatibilities.

like I literally had no incompatibilities beyond things overwriting the unofficial patch and the item sorting mod, and those I could manage myself.


The other thing is that unlike Skyrim, Fallout 4 is more stable generally and there are very few scripted mods out yet.

Yes, I attribute this to 64 bit functionally in FO4 over almost anything else though. Skyrim lacked that so hitting a memory wall with lots of mods running was pretty common.

I expect when more mods with greater complexity and depth reveal themselves, it will get tougher to write patches -- but if needed, I'll write a handy guide for goons that wish to dive into it. FO4Edit looks intimidating, but it's quite easy once you understand the "rules," and I hope they have something like BOSS support soon.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
I haven't been able to get FO4edit working when launched from MO. I can create a patch fine but then it errors out every time I try to save it.

Roadie
Jun 30, 2013

Seashell Salesman posted:

I haven't been able to get FO4edit working when launched from MO. I can create a patch fine but then it errors out every time I try to save it.

Are you using the latest MO beta?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Roadie posted:

Are you using the latest MO beta?

It was the last time I tried, not sure if it's the latest today.

Otacon
Aug 13, 2002


If you're on Steam, there's a new Beta for Fallout4 released just a few minutes ago.

New Features:

ExitSave - creates a save file when you return to the main menu - PERFECT for survival mode when you NEED to get some sleep IRL and can't be assed to find a bed in game.
Addon Icons - In settlement build menu, there's now tiny icons in the corner of categories to let you know which DLC they're from - a tiny Mechanist, a deathclaw for Wasteland Workshop, a boat for Far Harbor, and a wrench for Contraptions - these are on categories such as the cages, conveyor belts, barns, concrete stuff, etc.
New Keyword Menu for Raider stuff - contains the spike poles, cages, and tiny tent structures.

On top of this, general bug fixes, quest fixes, and optimizations.

How to access the Steam Beta:
Log into Steam.
Right Click on Fallout 4 in your Library.
Select Settings.
Select Betas.
A drop down menu will appear. Select Beta.
Select OK.
Wait a few minutes and Fallout 4 should update.
When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library.
The update is 732.0 MB
Please leave feedback on the update at the official Bethesda.net forums.
Link: https://community.bethesda.net/thread/44996

Azhais
Feb 5, 2007
Switchblade Switcharoo
Does it say ExitSave works on survival?

Otacon
Aug 13, 2002


Azhais posted:

Does it say ExitSave works on survival?

It does, as well as all other difficulties

Once you resume the save file, it deletes it, still making beds the only way to actually create a permanent saved game in Survival, however.

Reb
Sep 13, 2002

"...But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly, because you tread on my dreams."

Sintax posted:

Modders afraid of their mod being stolen, so they remove it from the nexus, forcing it to be hosted somewhere else.

Dunno if dropbox will support files this big but here is the mutant one and ill add the other in a lil bit
https://www.dropbox.com/s/2qsfrx4mieblesq/Super%20Mutant%20Redux%20v1.0.7z?dl=0

Raider overhual (500+mb)
https://www.dropbox.com/s/1epwzj7qzvahqqd/Raider%20Overhaul%209_3.7z?dl=0

Are those the latest versions though? I have:

Raider Overhaul WIP v9.5 (AWKCR Required)-9103-v9-5 (168MB)
Raider Overhaul Update Patch v9.6-9103-v9-6 (251KB)

&

Super Mutant Redux v1.1-11853-v1-1 (130MB)
Super Mutant Redux v1.4 (Update)-11853-v1-4 (86KB)

Should I upload these somewhere?


EDIT: Never mind, they are both back up.

Reb fucked around with this message at 23:15 on Jun 30, 2016

HnK416
Apr 26, 2008

Hot diggity damn!
I'm having a pretty aggravating issue with the game. No matter what, if I load the game up mods (even if it's one single mod active) it CTD's while loading. I've tried everything I can think of outside of manually deleting every mod and reinstalling them. Any advise?

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Save on Exit may make me roll back on quick saving :D

Can some point me to a mod that helps manage supply lines?
I'm at the point now that I want to replace all my provisioners with Sentry Bros.

Crocoswine
Aug 20, 2010

Reb posted:


EDIT: Never mind, they are both back up.

what'd I tell ya guys, you'll only have to wait a few days if a nexus modder takes something down in protest.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

HnK416 posted:

I'm having a pretty aggravating issue with the game. No matter what, if I load the game up mods (even if it's one single mod active) it CTD's while loading. I've tried everything I can think of outside of manually deleting every mod and reinstalling them. Any advise?

Delete plugins.txt and dlclist.txt in local appdata

Cirosan
Jan 3, 2012

Please disregard; I do not wish to discuss my mods, past or present

Cirosan fucked around with this message at 01:23 on Dec 25, 2019

Apoplexy
Mar 9, 2003

by Shine
Cirosan is the man.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Cirosan posted:

Traits and More Perks has been updated to Beta4. Could it also be added to the list in the OP, please?

That looks really cool. How do you figure it works out balance-wise? On the face of it getting extra perks in addition to the ones on level up makes the game strictly easier even if you have to spend junk to make them.

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!
So I downloaded and installed Raider overhaul and Mutant redux, and installed them like normal mods through NMM. I also got the mod that is a dependency, as per the instructions on the mod page.

Anyway, I killed some raiders, and they have some apparel items that either don't show up in game(It is just completely blank, like the kabuki mask which is invisible) or they just look like normal items. (Got a skeleton outfit, but it just looks like long johns)

did I do something wrong?

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Sounds like it. The Raider overhauls adds a ton of new items like the ones you mention but they all have a unique skin/mesh.

Cirosan
Jan 3, 2012

Please disregard; I do not wish to discuss my mods, past or present

Cirosan fucked around with this message at 01:23 on Dec 25, 2019

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jadebullet
Mar 25, 2011


MY LIFE FOR YOU!
Hmm, maybe it has to do with me installing the mod by throwing it into the data folder and then also downloading it via NMM. Gonna fully uninstall the mod and try again.

Edit: poo poo. No luck. I have items showing up on raiders, but they have no mesh. Time to just say gently caress it and delete my data folder and try again fresh.

jadebullet fucked around with this message at 03:23 on Jul 1, 2016

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