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+R is a busy mess with too much poo poo added in for the sake of adding poo poo in, it feels like someone took AC and made a mugen out of it
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# ? Jul 5, 2016 19:37 |
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# ? Apr 18, 2024 00:30 |
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Nah, adding poo poo for the sake of adding it is reserved for slowdowns, camera angle pans, and danger time.
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# ? Jul 5, 2016 19:40 |
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Revelator is getting put on ps now already.
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# ? Jul 5, 2016 19:45 |
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ACES CURE PLANES posted:Nah, adding poo poo for the sake of adding it is reserved for slowdowns, camera angle pans, and danger time. The 1 second camera motion makes your shortlist for bad additions?
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# ? Jul 5, 2016 19:47 |
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General Morden posted:great way to kill aris's hopes and dreams Aris is content living in the past and playing sc2 via dolphin
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# ? Jul 5, 2016 19:50 |
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Real hurthling! posted:Revelator is getting put on ps now already. now you can local versus the way it was meant - in 8f lag
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# ? Jul 5, 2016 19:53 |
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ACES CURE PLANES posted:Nah, adding poo poo for the sake of adding it is reserved for slowdowns, camera angle pans, and danger time. Camera angle pan on dusts and KO, truly a bloated nonsensical addition much worse than adding force breaks and frcs that circumvent intentionally designed character weaknesses
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# ? Jul 5, 2016 19:57 |
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Force Breaks and FRCs at least contribute 25 meter offensive options that you can do even during blockstrings or combos, unlike forced RRCs. And FRCs don't eat inputs like YRC flashes.
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# ? Jul 5, 2016 20:00 |
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Pomp posted:now you can local versus the way it was meant - in 8f lag SFV is truly the trendsetter of FGs
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# ? Jul 5, 2016 20:03 |
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tekken 7 fr been released in Korea/Japan, bunch of stuff being posted on Twitter Big Akuma combo https://mobile.twitter.com/Flying_Wonkey/status/750177009741901825/video/1
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# ? Jul 5, 2016 20:52 |
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lol
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# ? Jul 5, 2016 20:56 |
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ACES CURE PLANES posted:Force Breaks and FRCs at least contribute 25 meter offensive options that you can do even during blockstrings or combos, unlike forced RRCs. And FRCs don't eat inputs like YRC flashes. I'm not talking about all force breaks and frcs, I'm fine with them conceptually I just hate those that were added and either 1) Have no/marginal use (Chipp genrouzan fb: forced proration on hit, counter state until landing, negative double digit frames on block, Chipp generally has better combo options on ground to air hit and it only combos from 5H/6H anyway) 2) Cover up weaknesses of the character that are there by design (Chipp S teleport frc which gets around his lack of backward mobility/repositioning ability, Jam asanagi fb lol) To a lesser extent characters with fbs that are so good you'd never spend meter on anything else but that's not as bad since there are and were characters with frcs/rcs/supers/ like that too Some YRCs have the same problem which is why I'm not crazy about them either but please don't act like there wasn't poo poo all over the place in ACPR that didn't need to be there
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# ? Jul 5, 2016 20:57 |
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Ah, I see what you mean. Usually when I see people complain about FRCs, it's on the mechanic as a whole. You have a point on the additions that I tend to overlook just by virtue of having a character (HOS) who benefited pretty greatly overall from the update. For me, the difference comes in the problems I have with +R are more character specific, whereas the problems I have with Xrd are on a system mechanics level. Personally though, I just find it more engaging and refreshing to play. That's not to say that I hate Xrd, just that it isn't as satisfying, and jumping back and forth lately really has me missing it.
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# ? Jul 5, 2016 21:11 |
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Speaking of lag, this was probably posted already but just because it's a common complaint now, I thought Harada's comments were interesting: http://www.gamespot.com/articles/tekken-7-director-addresses-input-lag-controversy-/1100-6441482/ quote:"Since when did everyone become so knowledgeable about input lag? If everyone is so sensitive to this, of course you know exactly how many frames of input lag there were in past titles? I have a feeling many people are just prone to being swayed by popular catchwords. I have a question for everyone. In the 90s, how many frames of input lag did Virtua Fighter have? How about Tekken?" Harada said.
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# ? Jul 5, 2016 21:35 |
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He's not wrong about human psychology but lol "if we made a really lovely design decision, don't you think we would be less succesful?" No Harada, I don't think particularly think so.
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# ? Jul 5, 2016 21:40 |
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I understand his frustration because a lot of people asking about input lag don't really understand WHY it's an issue in Street Fighter, and how it's a question you can't just ASK about a fighting game without taking into account how fast its attacks are, it it's on a 2D or 3D plane, etc. Also, when you're being interviewed to promote your game for a mainstream audience it's really not you wanna talk about. However, yeah, the point is that MOST people don't give a gently caress about this poo poo and don't even notice it, but nowadays, for the 8-frame spergs, it's both easier to find out about minute details AND to figure out it could be affecting you. Plus, Overwatch is the most successful release in a while and it has 20 tick servers.
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# ? Jul 5, 2016 21:59 |
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He's right though I'm curious about the input delay on like Virtua Fighter and whatnot because I'm going to assume it's close to 0.
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# ? Jul 5, 2016 22:08 |
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The point is that it's not a universally meaningful number and depends on how the game engine works and a bunch of other poo poo. In the case of SFV it's stupid and makes stuff work that shouldn't (SFV feels kind of bad for a lot of other reasons though), and now that people are latching on to "lol 8 frames" it's going to be de rigueur to ask "yeah but what's the input lag like in THIS game" when it didn't used to matter.
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# ? Jul 5, 2016 22:21 |
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Guillermus posted:PC and Xbox360 here. I may get a PS4 next year but right now just PC for fighting games. The GGXrd thread is here if you want to ask questions or set up matches with goons: http://forums.somethingawful.com/showthread.php?threadid=3677148.
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# ? Jul 5, 2016 22:45 |
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tekken: 10 frame jabs street fighter 5: 3-5 frame jabs your welcome harada (veteran videogame professional)
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# ? Jul 5, 2016 22:54 |
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How is Pokken's online?
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# ? Jul 5, 2016 23:48 |
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The other thing I like about Soul Calibur: i10 is really loving fast in that game while it'd be slow as hell in Street Fighter. Gives the game a completely different feel, much like the difference between Dark Souls (slow animations, commitment, minimal cancels) and DMC (literally the opposite in every way). Both good games with very different intentional feel... and difference consequences regarding, say, input lag.
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# ? Jul 5, 2016 23:53 |
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fadam posted:How is Pokken's online? I think it's mostly okay. Some far out connections are rough but when I played Pokken before there was a lot of players around in general with good enough connections that I could barely remember the bad ones.
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# ? Jul 6, 2016 12:48 |
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Flinger posted:tekken: 10 frame jabs How fast is a tekken sidestep? 30 frames? Compared to a dash that doesn't show movement till frame 8, and ends 9 frames after that, making reacting to it largely theoretical in a -8f environment? Do they get their own games?
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# ? Jul 6, 2016 13:05 |
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At this point I'm glad that these devs at least get that FGs should be at 60 fps ideally and we all (seem to?) agree on that. The arguments about input delay with "Do you seriously notice the difference?" is just reminding me about all sorts of 30 vs 60 fps arguments of not being fully aware.
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# ? Jul 6, 2016 14:12 |
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fadam posted:How is Pokken's online?
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# ? Jul 6, 2016 15:12 |
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may contain peanuts posted:As long as you have a wired connection it's fine. it's too bad you have to buy an external peripheral in order to have a wired connection with the WiiU
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# ? Jul 6, 2016 16:38 |
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A.o.D. posted:How fast is a tekken sidestep? 30 frames? Compared to a dash that doesn't show movement till frame 8, and ends 9 frames after that, making reacting to it largely theoretical in a -8f environment? Do they get their own games? I feel like even you don't know what you're posting about anymore.
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# ? Jul 6, 2016 17:30 |
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the gift of sf5 keeps on giving
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# ? Jul 6, 2016 17:31 |
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Brosnan posted:I feel like even you don't know what you're posting about anymore. I don't know what you're posting about.
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# ? Jul 6, 2016 17:41 |
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Brosnan posted:I feel like even you don't know what you're posting about anymore. it aod, he never knew
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# ? Jul 6, 2016 17:43 |
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Are we talking about Makoto's ribbon
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# ? Jul 6, 2016 18:01 |
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General Morden posted:the gift of sf5 keeps on giving Put money in, get anger out! On a serious note, Capcom's shoddy PR and hastiness really made SFV difficult for me to get into. It's also horribly optimized if at all. I really enjoyed USFIV and have ~2200 hours on it, but only about 90 hours on SFV which I've made a deliberate effort to enjoy, but to no avail. To be honest, I probably just need a system upgrade then I'll enjoy it a lot more and if they add Makoto, I'll definitely be happy.
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# ? Jul 6, 2016 18:12 |
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FoxStrats posted:Put money in, get anger out! What are you trying to run it at? It's stable enough in an i3 with a 950 here, which is midrange for a broken Brazilian and probably budget for imperialistic pigs. I had some issues at release that were magically fixed by updating to W10 - I'm assuming it was some weird driver conflict.
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# ? Jul 6, 2016 18:23 |
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FoxStrats posted:I really enjoyed USFIV and have ~2200 hours on it You have my sympathies. ......But seriously though, that's an average of 20 hours per week for the past 2 years that you could have spent on playing dozens of much better FGs.
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# ? Jul 7, 2016 01:03 |
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Shiki Dan posted:You have my sympathies. On the other hand I wish there was a fighting game I could play that much. Just give me third strike on steam with a "find anonymous
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# ? Jul 7, 2016 01:29 |
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Serenade posted:On the other hand I wish there was a fighting game I could play that much. 3rd strike is now part of the ps now collection so there are probably dozens of bored hotel guests on there at all hours of the day with too much input delay to defend themselves against you
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# ? Jul 7, 2016 02:04 |
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I like +r and xrd. Can't have enough testament also I just played it casually with friends so I had fun, but also played it online like 4 times. Ex characters were also deliciously unneeded but fun. For me KOF lives or dies based on netcode. KOf13 left a bad taste SectumSempra fucked around with this message at 03:03 on Jul 7, 2016 |
# ? Jul 7, 2016 02:53 |
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In Training posted:Holy crap KOFXIV comes out in like 6 weeks. I hope they spend these 6 weeks removing all the jank because the game doesn't look or feel very good at the moment (or the last time they showed it) Also you can save yourself a ton of grief by just assuming the netcode will be terrible and this is another offline KOF
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# ? Jul 7, 2016 07:48 |
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# ? Apr 18, 2024 00:30 |
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https://www.youtube.com/watch?v=UM-NKXS1m2I well this is a thing
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# ? Jul 7, 2016 17:58 |