|
Cojawfee posted:The guys making the game are being super pacifist about the enemies. At best you can stun predators even though they can easily kill you. Seems kind of dumb seeing as I can just bump a peeper and it dies but getting shocked by the seamoth doesn't do anything to the bigger creatures. Grabbing biters and those obnoxious eyeball crabs and shooting them into a wall/the sky is the best thing
|
# ? Jul 11, 2016 11:10 |
|
|
# ? Apr 23, 2024 13:56 |
|
The best weapon in the game is the Seamoth.
|
# ? Jul 11, 2016 11:12 |
|
Last page now, but this is all great stuff for anyone starting out and better than probably 90% of the guides you will find online, even when they are not filled with outdated info like telling you batteries are required to make lead plates for your rad suit. I'm particularly that prop/repulsion gun work on those loving locked doors you are not allowed to laser cutter for some reason. Adjust for how many extra batteries you will need now that the Builder/Scanner require batteries, particularly before you find the charger prints. gnoma posted:I've been playing through the early game repeatedly after running out of stuff to do on my first save and it seems like you can get a Sea Moth built and 90% of blueprints unlocked in about 2 hrs. once you learn the progression route. I got kind of frustrated figuring out what to build and where to look for things on my first play through so I made a guide on how to progress. You can easily diverge from this and still get things done, but it seems to be the smoothest route.
|
# ? Jul 11, 2016 12:32 |
|
Am I the only one who thinks the Crabsquid is adorable? I found it about 200m down on a shelf a little away from the mushroom forest and it's dangerous, but it looks and sounds like an early series Pokemon as it putters along. Kinda disappointed. So far the Reapers and sometimes the Bonesharks and maybe the odd surprise Stalker are the only things that poo poo me up.
|
# ? Jul 11, 2016 17:10 |
|
I can definitely say don't wait to build the stillsuit, especially once you get the radiation situation taken care of. Kind of wish the Exo-Suit looked a bit more like the concept, but I think it would have to be way larger.
|
# ? Jul 11, 2016 17:27 |
|
Xanderkish posted:Honestly, get a fruit tree, and you never have to worry about water again. Everything else is just for show. Filters are useful for making water to take on trips, fruit takes up a lot of inventory space. Also HOLY poo poo I just built a repulsion cannon. You can send sandsharks loving flying with this thing, and it knocks chunks out of the terrain, it's amazing. It's basically the super gravity gun from the end of half life 2. Digirat posted:There should definitely be lethal weapons that can kill the monsters, I don't understand the aversion to letting the player kill them once you tech up enough. Like that's just simple survival game progression, the harder monsters block access to certain areas until you build up to the better weapons that can kill them. Having lethal weapons would not make the game any less terrifying, it's not a horror game and the fact that you can't kill monsters is not what makes it scary when it is I believe the game is explicitly not supposed to be a game about murdering everything. I kinda like it honestly. Also I 100% dispute that it is not a horror game, the ocean is terrifying. OwlFancier fucked around with this message at 17:32 on Jul 11, 2016 |
# ? Jul 11, 2016 17:28 |
|
I want to know more about the DNA stuff. I think they'll want to gate the fruit tree and other good crops behind it.
|
# ? Jul 11, 2016 19:41 |
|
Zsinjeh posted:I don't mind the lack of guns, but lots of science expeditions (especially extreme ones) have some sort of survival kit that usually contains weaponry. Cosmonauts had survival shotguns in the Souyez capsule to protect themselves against wildlife in Siberia for over 20 years. Yeah but this isn't mid 20th century earth. This is enlightened "We don't even eat meat as a society anymore" future. Weapons being defensive makes sense in that context.
|
# ? Jul 11, 2016 20:06 |
|
Met posted:Yeah but this isn't mid 20th century earth. This is enlightened "We don't even eat meat as a society anymore" future. Weapons being defensive makes sense in that context. Except that basically the first thing you do is grab a fish and bite its head off. What's the difference between that and reapers, except that reapers are the spawn of satan?
|
# ? Jul 11, 2016 20:09 |
|
uXs posted:Except that basically the first thing you do is grab a fish and bite its head off. There's a hidden data log or tooltip, something like that I don't remember where I saw it, that basically says that. The gist of it was that nobody eats meat in the future, and instead everyone east those blocks of processed nutrients that you find a few of in your lifepod, and it suggests that eating fish is a completely insane concept that you're just going to have to deal with. Renegret fucked around with this message at 20:16 on Jul 11, 2016 |
# ? Jul 11, 2016 20:12 |
|
Tool tip for one type of alien fish says it actually tastes like fish. This suggests the PC knows what fish tastes like. Not that you need to eat meat to understand the concept of using lethal weapons to protect yourself against aggressive wildlife.
|
# ? Jul 11, 2016 20:20 |
|
My understanding (this may be fanfiction from obsessive nerds) is that lethal weapons do exist and your replicator can produce them, but you don't have the authorization to do it, since you're just some low-level engineer. Basically, you're being hosed by procedure.
|
# ? Jul 11, 2016 21:00 |
|
I think weapons would ruin the game and totally change the dynamic. Reapers will ALWAYS be scary. The predators will never not be an issue. It's a solid gameplay decision to make and I support it. You are always on the run and the backfoot and defensive tactics is the best you can hope for. Adding ingame fluff to support that is neat but I think it fits so well with the games look and feel. Weird comparison: One reason I really like the Martian was the fact that nobody died. There is still a feeling of danger in the movie but it feels a lot lighter than Gravity where death is always peering over your shoulder. Subnautica is not a violent game at all. But it can play as intense and as scary as any survival horror.
|
# ? Jul 11, 2016 21:10 |
|
Zsinjeh posted:I don't mind the lack of guns, but lots of science expeditions (especially extreme ones) have some sort of survival kit that usually contains weaponry. Cosmonauts had survival shotguns in the Souyez capsule to protect themselves against wildlife in Siberia for over 20 years. Which is why you're given access to equipment like the repulsor cannon, vortex torpedos, and knives, all of which work as suitable (defensive) weapons. Avenging Dentist posted:My understanding (this may be fanfiction from obsessive nerds) is that lethal weapons do exist and your replicator can produce them, but you don't have the authorization to do it, since you're just some low-level engineer. Basically, you're being hosed by procedure. Also, this. I imagine future weaponry actually meant for killing things would be so brutally effective they just straight up aren't going to give some nobody access to it. And it's a good idea. Give a player a powerful weapon and watch them kill themselves by shooting a hole in the wall of their cyclops 10 seconds after acquiring it. I dunno, I'm fine with the still quite lethal "adapted" murder tools available to us, like the knife and the basic seamoth and whatnot, and the very much gently caress-off murder tools of the torpedos. If they didn't plan on removing terraforming explosives could be fun as the classic "works for killing even if it's not technically for killing!" sort of thing, but without terraforming they'll probably stay out.
|
# ? Jul 11, 2016 21:18 |
|
will this game run on a mid-2009 mac pro running windows 7
|
# ? Jul 11, 2016 21:41 |
|
Finally picked up this game and it is a good game. Chiming in that the non-lethal approach to weaponry definitely enhances the experience. At first I found it annoying how hard it was to kill things but then I just took on the 'loot and scoot' mentality of picking things up and suddenly the only things I wanted to kill were predators that wouldn't get off my case And that apparently is a bug. So that's good. Also gently caress sea satans. THREE SEAMOTHS. THREE. gnoma posted:Escape Pod: One additional thing about going to the Aurora I've noticed in my many respawn trips there: you'll want to explore up by the prow a bit, either from the inside or through the wreckage from the outside. The key here is to get a message about 'extensive debris fields.' That seems to be a spawn trigger for tons of mini-wrecks around the crash site, where you can pick up more supply boxes. Sometimes they're there beforehand, sometimes they're not, but when you get that message they are definitely there.
|
# ? Jul 11, 2016 21:42 |
|
GlyphGryph posted:Which is why you're given access to equipment like the repulsor cannon, vortex torpedos, and knives, all of which work as suitable (defensive) weapons. That was my favorite part of (at least the first parts) of the Dead Space where all of the weapons were just improvised mining tools. It'd be nice if the torpedoes get the monster's AI to get the heck out of dodge when hit by enough of the gas
|
# ? Jul 11, 2016 22:08 |
|
Dyna Soar posted:will this game run on a mid-2009 mac pro running windows 7 Probably not.
|
# ? Jul 11, 2016 23:01 |
|
EponymousMrYar posted:Also gently caress sea satans. THREE SEAMOTHS. THREE. bad info! Away all Goats fucked around with this message at 04:30 on Jul 13, 2016 |
# ? Jul 11, 2016 23:04 |
|
I'll have to check but I'm pretty sure when it's exploded and in pieces you can't weld that together. In pieces as in 'it's been grabbed, it's probably at 0, it's exploded... And the reaper is coming straight at me through the explosion.'
|
# ? Jul 11, 2016 23:29 |
|
Ah ok, they probably changed that when they changed the seamoth fragments to actual pieces of it instead of the grey boxes.
|
# ? Jul 11, 2016 23:31 |
|
Sushi in Yiddish posted:I can definitely say don't wait to build the stillsuit, especially once you get the radiation situation taken care of. Those look sweet, I would have liked a Seamoth with limbs They may be considering a need to keep it if not smaller than the seamoth, not BIGGER than the seamoth. For Cyclops docking and the likelihood you are supposed to use it places you can't take the Seamoth without smashing it up whether small tunnel or depth limit. Avenging Dentist posted:My understanding (this may be fanfiction from obsessive nerds) is that lethal weapons do exist and your replicator can produce them, but you don't have the authorization to do it, since you're just some low-level engineer. Basically, you're being hosed by procedure. The stasis gun data file literally suggests you bring a "Conventional weapon", too. I can understand some flavor text and a design preference to avoid giving us undersea machineguns. But I'm just getting a bit burnt out on the "So much as thinking about it is not in character!". running with it into... the deep end At least we probably won't get anyone shaming starving newbies for trying to eat rabbitrays on SA, though
|
# ? Jul 12, 2016 00:25 |
|
My counterpoint is that I want to blow those sharks the gently caress up.
|
# ? Jul 12, 2016 00:52 |
|
Repulsion gun, send them on a trip.
|
# ? Jul 12, 2016 01:43 |
|
Away all Goats posted:Ah ok, they probably changed that when they changed the seamoth fragments to actual pieces of it instead of the grey boxes. Nah it's been that way as long as I've been playing, which was before large aquariums and planters and poo poo were added.
|
# ? Jul 12, 2016 01:51 |
|
The pacifism thing seems kind of dumb, but at least it explains a lot. Though it's a little silly that I arrived on the planet in a space ship, yet can't even make a spear. It's a survival situation and you'd be doing everything you can to survive and protect yourself from predators.
|
# ? Jul 12, 2016 04:34 |
|
The predators in Subnautica don't hunt you down, they only attack if you get close enough and then they back off if you leave. It's not like other survival games where as soon as the lights go off hordes of predators or monsters home on on you to end your miserable existence. I think the more pacifist options suit a game that's at it's core about exploration and discovery. The other elements, some quite engaging not withstanding, are there to facilitate the exploration. I never found the absence of guns to bother me and i never bother with torpedoes so far. Even my knife is to get stalkers to leave me alone. The only fish i kill deliberately are the drat biters.
|
# ? Jul 12, 2016 05:08 |
|
Zoe posted:The pacifism thing seems kind of dumb, but at least it explains a lot. Though it's a little silly that I arrived on the planet in a space ship, yet can't even make a spear. It's a survival situation and you'd be doing everything you can to survive and protect yourself from predators. I kinda like from a gameplay/design perspective that your tech level is never really less than fully sci-fi future. It kinda bugged me in Starbound that you basically spend a good chunk of the beginning of the game at a primitive level of tech.
|
# ? Jul 12, 2016 05:20 |
|
Dyna Soar posted:will this game run on a mid-2009 mac pro running windows 7
|
# ? Jul 12, 2016 05:30 |
|
Having played the STALKER series, I don't think that guns would really diminish the tension: things like the Reaper Leviathan can still eat you in one go and if lethal weapons are made hard to obtain and keep loaded they become an option that you have to deal with enemies but that if you really want to use it you have to think ahead to avoid wasting what limited ammo you have. That said I'd be happy to settle with a gun that can reliably chase away large predators like a Reaper that I can carry with me while swimming. Also I need to build a Propulsion Cannon and test it on those damned Biters and Bleeders.
|
# ? Jul 12, 2016 12:59 |
|
It's not so much about diminishing the tension. I know if I could load up on guns the first thing I would do is try and go hunting the big fish. Even in Stalker I always had to scratch that itch and go clear out a cave of Burers or Bloodsuckers. In Subnautica you can only run away/ slow them down. When you are swimming through the black, loaded to bear and you hear that roar, part of you is thinking "bring it on" Try doing it with the cyclops and do it in the seamoth. totally different feeling.
|
# ? Jul 12, 2016 13:20 |
|
Lonos Oboe posted:It's not so much about diminishing the tension. I know if I could load up on guns the first thing I would do is try and go hunting the big fish. Even in Stalker I always had to scratch that itch and go clear out a cave of Burers or Bloodsuckers. In Subnautica you can only run away/ slow them down. When you are swimming through the black, loaded to bear and you hear that roar, part of you is thinking "bring it on" Try doing it with the cyclops and do it in the seamoth. totally different feeling. You having to run away and only being able to slow them down is, thankfully, poo poo not working as intended. Predators are not supposed to be suicidally stubborn no matter how often you electrocute, torpedo, or physics them in the face. They are supposed to gently caress off to another area. Even after they fix that aggro issue, I still expect the Gas torpedoes to be no good at killing things unless you stasis them in place to unload multiple shots, though
|
# ? Jul 12, 2016 16:49 |
|
Hopefully they do fix it. Predators are usually skittish and only attack when they have a clear advantage or if they are cornered.
|
# ? Jul 12, 2016 17:18 |
|
Cojawfee posted:Hopefully they do fix it. Predators are usually skittish and only attack when they have a clear advantage or if they are cornered. Well, you know how it often goes in Game Dev talks. When reality only applies when it makes poo poo inconvenient for the player, not easier for the player. Or highly selective choices for "Immersion" like complaining the game doesn't call the Survival Knife a Diver's tool (and why are we able to stab things with it that's not what sharp objects are for! ) The fact the Devs are openly saying "Nah, you should be able to make them stop loving with you" even while in their mindset of no spearguns or tridents does a lot for my optimism in the overall design. I have been consistently pleasantly surprised to see all the little bits that are clearly favoring "This is a video game" over "Realism = Tedium". Which is more impressive for a game holding "No undersea rambo" as a hard design choice, as usually you'd expect that kind of mindset to bleed over into making you an ineffectual constantly starving victim as long as possible. I'm not usually one for the sandbox survival genre but I'm glad I got this So my only real concerns for the game are if it gets proper optimization work instead of a "Good enough for a small team" pass over it. The Cyclops turns tanking FPS bug has just killed my enthusiasm for setting up extra bases or exploring for the hell of it, now that I've gotten everything (except all the furniture I'm not allowed to scan) unlocked. Section Z fucked around with this message at 17:47 on Jul 12, 2016 |
# ? Jul 12, 2016 17:44 |
|
HiKaizer posted:The predators in Subnautica don't hunt you down, they only attack if you get close enough and then they back off if you leave. It's not like other survival games where as soon as the lights go off hordes of predators or monsters home on on you to end your miserable existence. I've had stalkers and bonesharks follow and attack me for very long distances.
|
# ? Jul 12, 2016 18:22 |
|
What are the limitations for placing a scanner room? I keep trying and it arbitrarily only lets me do it as far from my base as humanly possible, and half embedded in the ocean floor. I'll have to make a serpentine corridor maze to even connect it to the rest of the base, assuming it will let me at all.
|
# ? Jul 12, 2016 20:27 |
|
Tunahead posted:What are the limitations for placing a scanner room? I keep trying and it arbitrarily only lets me do it as far from my base as humanly possible, and half embedded in the ocean floor. I'll have to make a serpentine corridor maze to even connect it to the rest of the base, assuming it will let me at all. can't you place it on a foundation?
|
# ? Jul 12, 2016 20:35 |
|
You have to rotate the scanner room so the entrance lines up with a hallway piece or another part of your base.
|
# ? Jul 12, 2016 20:43 |
|
I heard somewhere that scanner rooms will gently caress up the sound on your save forever right now. Is that not the case?
|
# ? Jul 12, 2016 20:46 |
|
|
# ? Apr 23, 2024 13:56 |
|
Scanner rooms are kind of useless but I like RC drone action. I drop them in zones when I go out touring in the cyclops and then check up on them. Haven't been able to spot a leviathan with one yet though.
|
# ? Jul 12, 2016 20:57 |