Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Ravenfood
Nov 4, 2011

Onmi posted:

what are important technologies for all the factions?
Now that the Forest tree isn't quite so overpoweringly good, VC should pretty much march straight down the Lahmian Book of Blood and get everything there. From there do whatever.

Adbot
ADBOT LOVES YOU

Timboslice
Jan 4, 2008

The whole world must learn of our peaceful ways, by force!
Great, thanks for that!

I also don't really know how 'fast' I should be playing, It feels like some turns I just look at my base, check for updates upgrades and make a turn without really doing anything. Should I always be out moving an army? Am i aiming to win by turn 100?

Timboslice fucked around with this message at 07:18 on Jul 13, 2016

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Ravenfood posted:

Now that the Forest tree isn't quite so overpoweringly good, VC should pretty much march straight down the Lahmian Book of Blood and get everything there. From there do whatever.

And they should be putting neccromancer buildings in every province, both for money and research rate. Similar logic for vampire buildings, to get to both you'll need a rank four city, so use your minor towns for growth. Use multiple agents to lower construction cost to 0, and stack lots of of them in high base income provinces (like Drakenhof with its gold mine) to get accelerating returns.

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Timboslice posted:

Great, thanks for that!

I also don't really know how 'fast' I should be playing, It feels like some turns I just look at my base, check for updates upgrades and make a turn without really doing anything. Should I always be out moving an army? Am i aiming to win by turn 100?

Dont worry about accomplishing objectives quickly. Try to get as much done as possible in the first 15 turns (usually unifying your starter province and whatever the easiest target of opportunity is) and then from there just focus on having an Expand and Re-consolidate cycle


Basically, aggressively expand into new territory with overwhelming force, and then park a strong army in the region while you build enough that the settlement is self sufficient in economy, public order, and defense (this is done either politically by conquering up until a safe natural border or ally; by building walls on vulnerable settlements, or by having a cheapo army stack within marching distance that can team up with local garrisons to defend your land)


Also in general early game you should try to expand south or away from chaos. Empire can get a lot of money going into Brettonia, Dwarves and Greenskins want to consolidate hold on the badlands and prep for the turn ~80-100 southern coastal invasion, and VC can snake down into Border Prince territory or towards Altdorf

420 Gank Mid fucked around with this message at 08:02 on Jul 13, 2016

Gitro
May 29, 2013

Timboslice posted:

Great, thanks for that!

I also don't really know how 'fast' I should be playing, It feels like some turns I just look at my base, check for updates upgrades and make a turn without really doing anything. Should I always be out moving an army? Am i aiming to win by turn 100?

Yeah, your victory objectives can be accomplished whenever, it doesn't really matter. In general you should avoid having armies sit around doing nothing, you always want to be moving them somewhere to start the next fight or holding territory from rebellions/current enemies. Armies are probably costing you around 2k/turn each, it's a huge amount of money to spend on nothing productive. Take territory to a good border, protect it from enemies, plot out your next target, move your forces into position and repeat. Make sure to look at your diplomacy screen too. Bribing someone until you can get a treaty can be a good way to start to secure a border with them and looking at faction traits can help decide who you want to kill off next.

I'll add that heading towards sylvania as the empire is also quite nice as long as you can deal with the corruption. Nuln has a unique building that buffs your artillery, you need to wipe out the VCs to win and Drakenhof has a gold mine as well as wine, lumber and a pasture in surrounding settlements.

Afriscipio
Jun 3, 2013

Avasculous posted:

Luckyyyyy.

I got a "Pussy Quest 5" banner ad.

Sorry. I use an ad blocker, I didn't know there were porno banners.

The Lone Badger
Sep 24, 2007


???

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius




Finally beat my long dwarf campaign last night. I save scummed an agent assassination at the end with no regrets.

Now to finish my greenskin campaign that is already over 200 turns (darn empire moved to the western most point of the map and I need to wipe them out).

alex314
Nov 22, 2007

Turn 10 Grimgor campaign - after taking 1 town and winning couple of battles against first enemies they asked for peace, I countered with confederation. They accepted :stonk:

Gitro
May 29, 2013
You can do it earlier! I had it done by turn 3. They have a gold mine.

4th Horseman
Jun 3, 2011
Ok apparently the kingdoms of men are weak if I'm not there to hold their hand. By turn 95 I have the Badlands and the lands up to Tilea. Everything north of the mountain ranges is owned by one of the chaos factions. Looks like the dwarves and topknots were just the warmup.

peer
Jan 17, 2004

this is not what I wanted


Any nerds in the house

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



peer posted:



Any nerds in the house

I got this.

It says

'Ouk Ud Ou ChDuk'

madmac
Jun 22, 2010
It means "Blood for the Blood God", it's an old hint for the Blood DLC.

Edit: Apparently this one is new and they updated the banner, my bad.

Still, no one actually accurately translated the last one, so I look forward to a clusterfuck of guesses.

madmac fucked around with this message at 14:25 on Jul 13, 2016

Living Image
Apr 24, 2010

HORSE'S ASS

4th Horseman posted:

Ok apparently the kingdoms of men are weak if I'm not there to hold their hand. By turn 95 I have the Badlands and the lands up to Tilea. Everything north of the mountain ranges is owned by one of the chaos factions. Looks like the dwarves and topknots were just the warmup.

Yep in my Greenskins campaign I flooded the Badlands, killed the Baersonling, and turned north to go and fight the Empire. Turned out they'd been dead for ages and Chaos was wandering into Akendorf just as I was heading up there too.

Many big fight.

madmac
Jun 22, 2010
Re: Runes

Using a picture reference is easy enough, should translate roughly to "Rhuarudhh Rhufchar Dhuak"

Which means nothing to me, but supposedly the last time they did it the answer was phonetic, so you tell me if you can get words out of that.

Edit: Alternately, you can just follow the url which is "beastmen tease banner" and go with that.

madmac fucked around with this message at 14:38 on Jul 13, 2016

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


madmac posted:

Edit: Alternately, you can just follow the url which is "beastmen tease banner" and go with that.

Good job, publicity people.

pnutz
Jan 5, 2015
how do I beat the norscan armies as empire on hard? is it literally a case of get cannons and autoresolve my way to their forts on the interior of that place?

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

pnutz posted:

how do I beat the norscan armies as empire on hard? is it literally a case of get cannons and autoresolve my way to their forts on the interior of that place?

1. You shouldn't really have to, you just need to hold all of the empire for one turn. Consolidate for a few turns, build a bunch of smallish armies, resettle in a big wave and win.

2. Cannons are a bad pick vs norscan armies. If you want artillery at all, bring rockets. But otherwise, a mix of crossbowmen, swordsmen, spearmen with shields (honest steeled up) gives you an affordable and effective setup to defeat norscan armies, and which you can replenish quickly with global recruitment. Throw in some lower tier cavalry to spice stuff up. If you aren't throwing elite stacks at norscans, they will also not run away from you so much.

NT Plus
Nov 30, 2011

Kid just rages for a while.
I love when you finally get the Norscan tribes to give in, they try to act all tough. It is the stuff of comic book villainy when they're like, "We .. want to fight something else! BUT WE'LL GET YOU!!!" :argh:

Ra Ra Rasputin
Apr 2, 2011

Timboslice posted:

Great, thanks for that!

I also don't really know how 'fast' I should be playing, It feels like some turns I just look at my base, check for updates upgrades and make a turn without really doing anything. Should I always be out moving an army? Am i aiming to win by turn 100?

Vampires are probably your best bet for a slow and steady approach, they love tier 4+ capitals and agent buildings and letting the corruption do some work.

You could sit in your eastern and western starting area and sack nearby dwarves for awhile, building up to graveguards for a hefty anvil and your choice of giant fast unit for the hammer and have them followed around by a extra army of skeletons and zombies.
Just look for land that looks nice and rich and easily overwhelmed and turtle up spreading corruption nearby with techs and buildings and heroes.

Myself, I play the campaigns on very hard and tend to win by turn 100-120, but I expand aggressively and have armies running laps fighting all the rebellions that pop up and crushing all those rebels gives you a decent supply of retainers/magic items/occasional bursts of gold from ransom and post battle rewards.

Ra Ra Rasputin fucked around with this message at 16:21 on Jul 13, 2016

4th Horseman
Jun 3, 2011
I understand the thematic reasons for corruption and I like its implementation, even if it can get a bit grindy. I do have a problem with chaos infestation however. No cons for not having it under your army, unlike undead.

NT Plus
Nov 30, 2011

Kid just rages for a while.

Ra Ra Rasputin posted:

...crushing all those rebels gives you a decent supply of retainers/magic items/occasional bursts of gold from ransom and post battle rewards.

You know I never stopped to think, "Hey maybe just gently caress happiness. Run around and just squash rebel uprisings with your bomb-rear end stacks."

I kind of forget this isn't Civ where low happiness is kind of a hard thing to come back from. It's just an auto-resolve away in this game. :haw:

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Gitro posted:

^^ pretty much just that.


You want at least one growth building and unless you've got a very large buffer at least one public order building in every region (so the whole group of settlements). If I have a growth building in the province I lbuild the faction's basic income building or a trade building in the first slot of every new settlement I conquer, with the exception of VCs who can't do that. They pay themselves off three or four turns after they're built (VCs excepted again) and if they get raided a bit down the track you haven't lost much.

I very rarely upgrade growth buildings, it might be a mistake but the increase you get is so marginal compared to the gold cost. Exceptions are dwarves since their growth is poo poo anyway, and the special pasture buildings. You eventually want the level 2 garrison building in all your minor settlements, it gives them walls and the AI usually won't attack them. If they do they're forced to siege. The garrison will lose to almost any half-stack otherwise.

I don't normally run two growth buildings in the capital but tbh that's probably a mistake. Also make sure you don't building recruitment buildings that only go to tier 3 (usually your basic infantry line) in your capital settlement, you want to move those outside when you can. Every race or every race but orcs has a repeat of their starting recruitment building in one of their starting province's settlements. Don't be like me and try to be ~*super optimal*~ and demolish them the same turn you're recruiting from them, it doesn't work.

Minor settlements do not get walls from level 2 garrisons. I had level 2 garrisons in all my dwarf towns and still got field fights when attacked there.

Jamwad Hilder
Apr 18, 2007

surfin usa

goodness posted:

Minor settlements do not get walls from level 2 garrisons. I had level 2 garrisons in all my dwarf towns and still got field fights when attacked there.

are you sallying to attack the besieger or waiting for the enemy to assault? because tier 2 defensive buildings 100% add walls to minor settlements. it's even in the description.

NT Plus
Nov 30, 2011

Kid just rages for a while.
^^ I too wait for the assault and do not get walls in T2 walled settlements as well. This happens with every faction for me (barring the one that cannot build said walls). Sometimes they do though (usually if an enemy built them. :argh:) and that confuses me to no end.

NT Plus fucked around with this message at 17:20 on Jul 13, 2016

Smiling Knight
May 31, 2011

NT Plus posted:

^^ I too wait for the assault and do not get walls in T2 walled settlements as well. This happens with every faction for me (barring the one that cannot build said walls). Sometimes they do though (usually if an enemy built them. :argh:) and that confuses me to no end.

When you say T2 walled settlement, do you mean a T2 settlement with the level one garrison building, or a T3 settlement with the T2 garrison? The former never has walls, while the latter always does.

NT Plus
Nov 30, 2011

Kid just rages for a while.

Smiling Knight posted:

The former never has walls, while the latter always does.

:vince:

There it is.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Smiling Knight posted:

When you say T2 walled settlement, do you mean a T2 settlement with the level one garrison building, or a T3 settlement with the T2 garrison? The former never has walls, while the latter always does.

I mean a tier 3 settlement with t2 walls. Never have I gotten a walled battle , no matter how long I wait for them to attack me there. I'm not sallying forth.

Meme Poker Party
Sep 1, 2006

by Azathoth
The walls thing is the simplest thing in the universe and it amuses me to no end how it still confuses people.

I think idiots who can't read are just getting level 2 settlements and then building the first garrison structure and going "WHERE ARE MY WALLS". Walls require the upgraded (2nd) garrison structure, which for the Empire would be the City Watch, not the Guard House. This requires a max level settlement.

It's that simple. Max settlement + max garrison structure = walls.

NT Plus
Nov 30, 2011

Kid just rages for a while.

goodness posted:

I mean a tier 3 settlement with t2 walls. Never have I gotten a walled battle , no matter how long I wait for them to attack me there. I'm not sallying forth.

I think the reason I thought it "never" (in *my* case) happens was because the AI hardly ever gravitates to a settlement it stands a chance of not winning. They'll just besiege the thing and try waiting out the attrition or bringing another death stack. And by then I usually bring my own and crush them. AI isn't very smart about taking walled cities.

NT Plus
Nov 30, 2011

Kid just rages for a while.

Chomp8645 posted:

I think idiots who can't read are just getting level 2 settlements and then building the first garrison structure and going "WHERE ARE MY WALLS".

That's me. I'm that idiot. I'm garbage.

I don't know how I beat Very Hard Empire without knowing that. :ohdear:

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Chomp8645 posted:

The walls thing is the simplest thing in the universe and it amuses me to no end how it still confuses people.

I think idiots who can't read are just getting level 2 settlements and then building the first garrison structure and going "WHERE ARE MY WALLS". Walls require the upgraded (2nd) garrison structure, which for the Empire would be the City Watch, not the Guard House. This requires a max level settlement.

It's that simple. Max settlement + max garrison structure = walls.

Nah. I build every one of my settlements the same way. Growth>$> Garrison as the 3rd building. And always upgrade them to Tier 2.

It's possible that the AI has never attacked one of my minor settlements?

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

NT Plus posted:

That's me. I'm that idiot. I'm garbage.

I don't know how I beat Very Hard Empire without knowing that. :ohdear:

Probably because you don't strictly need to build city garrisons if you're at the correct choke points.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Yeah, 'build a garrison in every settlement' is a bit silly, if you're confident about how you are playing the diplomacy game.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



goodness posted:

Nah. I build every one of my settlements the same way. Growth>$> Garrison as the 3rd building. And always upgrade them to Tier 2.

It's possible that the AI has never attacked one of my minor settlements?

The AI seems to rarely bother with walled settlements unless they have a large advantage. One of my minor complaints about the game is that I almost never get to play defense in siege battle as the AI almost always chooses to siege.

Unfortunately, that's probably actually the smart thing for the AI to do as it struggles enough in open field battles and would likely get demolished in siege battles, but I'd still like to have the chance to squash an enemy army at my gates now and then.

Fangz posted:

Yeah, 'build a garrison in every settlement' is a bit silly, if you're confident about how you are playing the diplomacy game.


Unless you are the greenskins, in which case the standard blueprint for fully grown settlements is money + garrison + boss tent (replace one with growth for growing provinces).

Also, if you are playing the greenskins proper you should only use diplomacy to give other races the finger anyway. :orks:

Damn Dirty Ape fucked around with this message at 18:06 on Jul 13, 2016

NT Plus
Nov 30, 2011

Kid just rages for a while.
Some absolutely require it though as they're just a hop/skip from the towns WITH walls.

Meme Poker Party
Sep 1, 2006

by Azathoth

goodness posted:

Nah. I build every one of my settlements the same way. Growth>$> Garrison as the 3rd building. And always upgrade them to Tier 2.

It's possible that the AI has never attacked one of my minor settlements?

Don't know but I'm confident you either have something wrong or there is Mod Fuckery. There is not a known issue or bug in this matter.

Meme Poker Party
Sep 1, 2006

by Azathoth
Orks aren't so bad off building garrisons everywhere. Their positions often leads to them fighting from every angle, their public order is a constant disaster, and their buildings are poo poo money makers anyway so why not.

But yeah anyone else you gotta be strategic with that garrison placement.

Adbot
ADBOT LOVES YOU

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
Watching those tactics videos has really helped on small scale engagements. Honestly large scale ones too. Using a screening line to set up flanks when outnumbered and outgunned isn't my usual tactic, but I've managed to win encounters I shouldn't have with unit compositions of 2 Swordsmen and 3 Spearmen.

  • Locked thread