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Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
It's clearly designed to be mounted on the owlbear and kink frog fire it on the back.

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Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
A golem with a siege weapon for a head would be pretty metal.

Smarter would be a horse type thing with it mounted on it's head/back. We could call it Stompy.

Puppies are dicks
Jan 31, 2011

WHY YOU GOTTA BREAK A BROS HEART

Nyaa posted:

It's clearly designed to be mounted on the owlbear and kink frog fire it on the back.

I mean, yeah what else were we planning on doing with it besides this?

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Puppies are dicks posted:

I mean, yeah what else were we planning on doing with it besides this?
Get swole and mount it on our belt.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
On the fate of Klaus.

Theantero posted:

That's something I noted myself in IRC, actually. So yeah, ask away.

Also, maybe as a bureaucrat we have some knowledge on the rulings concerning spirit possession of the workforce ourselves, too?

Klaus was fired for a number of reasons, the key one being that, whether it happened or not he was still destined by divine prophecy to obliterate the city. Whilst his job was important, it wasn't irreplaceable. There will always be more workers.


You've never heard of Spirit Possessions before being possessed yourself and haven't encountered it in your copious import/export paperwork either.
Kvelar mentions he recalls hearing about them from a lullaby long long ago, but doesn't have any specifics to offer beyond what you have figured out yourself.

If you want to know more, you could ask around town I suppose? The people most likely to know would be priests or other monsters hunters. Speaking off; The Imperial Guild of Monster Hunters, to which you belong, probably has more information.
You could send for one of the issues of Monsters Monthly explicitly themed around Daemons (which the spirits you encountered would probably? be classified as) or something else if you can figure out something more appropriate.


Mr. Nemo posted:

Swedish, do we remember any of the skills we used to build the weapon? Or did the knowledge fade away?

The Spirits did most of the work. You where just there for the ride as it where, the final tool in the making of ##Nĺzom Stegéth## - Masterwork Siege Arbalest.
You do not feel noticeably stronger or weaker than before, neither do you have any secret insights into forging or crafting that you didn't already possess.
Aside from the artifact and what little you remember of the previous half-week (mostly rhythm and light), it appears you don't have anything to show from your efforts.

RandomPauI
Nov 24, 2006


Grimey Drawer
Read up on demonic possession and hire Klaus on to take care of and fire the murder thingy. We'll eventually have to teach him to ride an owl-bear and to fire it from said owl-bear too. Also, we're still giving a leather suit to crazy guy to let him know we'd still be willing to take him up on his goose chase hunt even though we're away right?

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

Not that into the idea of hiring him, we're barely breaking even as it is. He can find another job.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Nettle Soup posted:

Not that into the idea of hiring him, we're barely breaking even as it is. He can find another job.

Yeah, this.

We do not presently have the money to recruit a person of such questionable utility.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Roll: Accountancy

Theantero posted:

1B
ALSO: Roll accounting to get some info on the usual rates Artifacts tend to go for, as well as the regulation surrounding artifact sales.

Artifacts and Masterworks could go under almost any heading imaginable and could be likewise sold for any price imaginable as well, as they are just exceptionally well crafted items of any sort. You know paintings and engravings can fetch princely sums, and thus require insurance or other special measures such as mercenaries to guard their transport.

You seldom see shipments purely of exotic and valuable goods partly due to the risk involved with the all-eggs-in-one-basket approach and partly because sales of unique items tend to be just that; a one off between collectors in the nobility or a one-time-purchase from a Master.

You do know that some Lord place special taxes to encourage or discourage the movement of such goods into or out of their territory however, but that doesn't really say anything about the price itself. In short; it depends entirely on what the item for sale is, and you cannot recall ever doing the paperwork for any siege weaponry.


RandomPauI posted:

Also, we're still giving a leather suit to crazy guy to let him know we'd still be willing to take him up on his goose chase hunt even though we're away right?[/b]

If you remember and want too, sure!

Arkanomen
May 6, 2007

All he wants is a hug
Keep the engine for now. Anyone with a basic knowledge of business knows that having capital tied up in durable, high wealth and useful equipment is worth any short term potential liquidity gain.

It is a earned reward from Toil. Hard work begets a tool with which to perform more intense and needed labors. We have big armored game to hunt. The gods have answered. Don't look a gift dwarf in the beard.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
ITEC Headquarters.
Month 3, Week 2, Day Seven




A full week later you are once more sat in your office in Braav. The trip home was slow but uneventful, and once you got back the people who had followed you to Harst took a well earned few days off, to spend their coin and unwind.
You took the liberty to catch up with your paperwork, and though piles of it still lay unfinished your monthly report to the The Imperial Monster Hunters Guild Entente* and you monthly budget is completed.



A deep sense of satisfaction crosses your face. Or does it? The amount of wealth generated by your new trade is astounding, two months work being enough to cover more than modest living expenses for several years, almost enough to cover your debt outright.
Except as always there where expenses. Healing, gear, maintenance. Salaries for your recruits. You walk over to the official ITEC Coffers, sitting safe in the corner of your office.



Empty. Not a single coin to show for your efforts. But make no mistake; few ventures show profit within the first few months of of business, and with all immediate money sinks accounted for you should have a far easier time of it in the weeks to come.
Especially so considering your ever increasing reputation, as well as the growing skill of you and yours.
Thanks in no small part to you, the region around Braav is noticable safer than it was before, and not a one of your recruits has had paid for this success with their lives, even if you yourself came close.

But the time for relaxation is over. In another two weeks you must obtain [07 Wealth] to pay salaries and other minor costs related to owning property such as general maintenance.

---



1: In your time off, a few new bounties have made themselves known to you, be it from rumour gathered via your companions or gossip from the monthly caravan. You also have your leads from earlier to consider, or you could always just take your company hunting on your own.
The world is full of monsters, after all. Bounty or not, there is profit to be had in the sale of their parts.




A: The Ill-Fated Warehouse
The Local chapter of the Slimegeneers Guild had another mass-breakout recently. Most slimes are only alive in the most technical of sense, so how these ones keep absconding is perplexing indeed. The Chief Slimegeeneer of Braav has offered a reward, in slime or cash, for anyone who gets to the bottom of their sticky conundrum.


B: The Blockade
When you arrived back in Braav you noticed a large steam-driven ship docked in its port. The ship still hasn't left, so on a hunch you asked one of the urchins that seems to perpetually hang around outside your headquarters to go ask them why that was. His report was startling; apparently a monster has taken residence upriver, and the captain of the 'Reckless Charade' refuses to depart without extra security measures or proof of the monsters death. The river is absolutely vital for trade, what with being the only river you know off, and the fastest path from Braav to the regional capital of Karg. This could be an opportunity to do some good for the Empire whilst earning heaps of money from the State or possibly the Church of Quackeen. They have yet to post a bounty but you are certain it is only a matter of time. If you hurry, you might even persuade them to let you handle it, which could earn you a few days extra time before other monster hunting companies gets wind of problem, reducing competition for what is sure to be a valuable contract.


C: A Lumbering Foe
Konnie comes in to your office one day, with word from your neighbouring town of Feghis. Apparently the Major of Feghis, one Mr. Totes, wishes to expand one of his Legitimate Operations into the nearby forest. Only, the forest is haunted. At least that is what his cronies minions valued employees tell him. He needs someone to enter the forest and deal with whatever is troubling his workers as soon as possible, for otherwise whatever deal he is planning might just fall through.


D: A Flurry of Yetis
The Lord of Grüw has posted a bounty for the local tribe of Yetis, inhabiting the Grüwian mountains. He has authorized the Chamberlain to reward [01 wealth] per two yeti-heads severed, with a bonus promised for the eradication of the entire tribe. It's good money, but something about the mission strikes Kvelar the wrong way. According to him, Yetis are docile, nearly pacifistic creatures. For them to antagonize Imperial Merchant Caravans? Unheard off. [Note: Travelling to Grüw will take you anywhere from four days to a week, depending on various factors.]


E: Scary Marsh Horse
A, possibly demented and very clearly mad inhabitant of Sockne swears that he in his youth (which he claims is just a few years ago) encountered a Scary Marsh Horse, presumably in the marsh in the vicinity of Sockne. You have your doubts, but he was endearing and very persistent.
The Old Man wants you to go there and kill it, if only to clear his name and prove to the world that it is them that where mad, not he. He offers no reward except his undying loyalty - free labour for as long as his old heart can endure.
[Note: Travelling to Sockne will take you anywhere from two to four days, depending on various factors.]


F: Iceslime Sorbet
The Mountains of Grüw are rumoured to be one of the best places to find Ice-slimes in the region.
If so, from what you have learned they would dwell in the most frigid of caves and be nearly indistinguishable from the snow that surrounds them. A Dwarven Merchant, in truth a Questing Knight of Quackeen, asked you to fetch one for him. You do not know if the Merchant is still in Grüw, but the slime probably hasn't gone anywhere. [Note: Travelling to Grüw will take you anywhere from four days to a week, depending on various factors.]


G: Ankheg Hunt
You read about the Ankheg in your issue of Monsters Monthly. Resembling somewhat a giant antlion, this scavenging ambush predator is known for its ability to tunnel through rock and soil like it was nothing. It owes this ability in part to the brown slime that fills the expanse between its outer shell and inner skeletal structure, for anything immersed in the slimes embrace is virtually immune to oscillation or damage from kinetic impact. The Gnomish Alchemist with whom you are getting increasingly well acquainted has need of this substance, if he is to make you your bomb. Of course, there might be other uses for this material as well.


H: Tortaur Hunt
A large bi-annually-predatory monster that inhabits the bottom of deep lakes and is famed for the toughness of its shell. You believe the Gnomish Alchemist requires this shell or parts of it to construct a bomb for you, but you are certain it has other uses as well.


I: Red Slime Hunt
Resembling somewhat the magma flows that they call home, these creatures possess the remarkable ability to resist or even ignore intense heat. Used for heavy industry all over Rim, a slime of this particular colouring is sure to fetch a good price. The Gnomish Alchemist requires it as one of the main ingredients for a special salve. They live, predictably, near volcanoes. But they have been known to thrive in other places of warmth and fire, such as heat springs or the caves of certain types of dragon. Of course, you could always attempt to buy one from the Slimegeneers guild, but the waiting list might be rather long since they are in such high demand by the Empire itself.


J: Actually... we should focus on training.
Spend a week in training, getting everybody into shape and working together before you head out.
This would also allow you to re-specialize yourself or manage the others training-schedules to emphasis certain strengths or lessen perceived weaknesses.
Note: This will leave you with but a single week to come up with the remaining seven wealth with which to pay your followers.

---

2: Paperwork. Lots and lots of paperwork. You aren't even sure where to begin, since everything seems equally important. You check over the headers once more and decide to first tackle...

K:A Full Report of ITECs Inventory

L: A Full Report on all of ITECs recruits, their skills as best you can asses, monthly stats and general mood.
Having it all written down in one place is sure to aid you in battles to come, and might even help you decide, if funds seem low, if you are to let anyone go.
Conversely you could also attempt another recruitment drive, though your current License only allows for up to nine member under your employ.

M: Your budget.
You already know the bottom line. A big fat zero. But money will come, in time. Most of your accounting is already, ahahaha, accounted for, but you might instead wish to inspect your grounds to see what could be done with ITEC HQ in the future.

N: The request form for your next issue of Monsters Monthly.
The mail is dreadfully slow, so best get your letter in early.
Write-in. Most issues are themed around the various biomes of the world, but some are themed around the various categories of monster types instead.

O: A parchment from your parent organisation, mostly propaganda, lauding the achievements of your fellow monster hunting companies.
Since they haven't received word of your accomplishments yet, you will have to hazard a guess at where they will come to place you in the rankings, but it should be deducible from careful study.

P: Your diary. Its not really paperwork persay, more a safe space for you to unwind.
How do you feel about all that has happened in the past few weeks? What has stood out, what has worked and what has not? What do you hope for the future?
Write-in.

---
*The name seems longer than you remember, but on the other hand it was a very official document.
---

As always, you are free to talk to any NPC residing in Braav if you have any questions for them or about the world in general.

---

Party Thoughts:
Konnie: “Yae can trust Mr. Totes to offer you a good deal.”
Tommy: “Perhaps we should deal with the Yetis, whilst the Chamberlain still holds us in high regards. Might even persuade him to to loosen the Lords coffers a bit more...”
Kvelar: “The monster what guards the river seems the most dire of emergencies, we best rid of it before the Imperial Army does it for us, should we want to earn some coin.”
Abigail: “We should go hunting! Yeah! Lets find a Tortaur! I hear they are delicious! Lets use your awesome arbalest on it and invite all our friends to dinner, Yeah!!!”
Khami: “The hurried man loses sight of his path.”
Johakim: “That Ice-Slime seems safe enough? Can we do something less dangerous for once?”
Skvababt: “If you desire the finer things in life, like me, you must give them time to, mhmhm, grow. I have so much work to do, but in the end I’m sure it will meet with your, satisfaction. Mhm.”
[Editors Note: Skvababt is requesting time off from missions this month to work on your new suits of Kobold Leather Armour.]
Owlbear Cubs: Hoot Hoot! [Feed us! Pet us! Hug us!]

RandomPauI
Nov 24, 2006


Grimey Drawer
first priority, feed, hug, pet owlbears. Second let svelklady do her armor thing, third do the ship since that's closed quarter dark and salamanders skills are less useful in those situations.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
H: Tortaur Hunt. We've got a giant weapon and we need a giant weapon to kill a giant thing that'll be worth a shiton of scratch, and since we get a good lot of time to prep we can have the entire battlefield to our advantage.

I don't think we'll have time to get it done before two weeks are up, since it takes weeks to actually emerge, right?

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
On the Hunt

Outrail posted:

I don't think we'll have time to get it done before two weeks are up, since it takes weeks to actually emerge, right?

It only comes out of its lake twice a year, and you have no idea what lakes might have one. A vote for the Tortaur Hunt would first and foremost be trying to locate it to begin with.

Waci
May 30, 2011

A boy and his dog.
I say we go for the Blockade but make an effort on the side to find information on Tortaurs. Which lakes might have one, when their predating-season will next be, et cetera. Lets do out homework first.

RandomPauI
Nov 24, 2006


Grimey Drawer
We've got debt obligations to honor, taking time out so we can build weapons will have to wait.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
So I guess devote a bit of time over the next few months to figure out whats up with the horny horny hippo and go for G: Ankheg Hunt.

I suggest we get a bunch of goats and re-enact that great scene from Jurassic park. But inthis case we shoot the T-rex with a giant crossbow.

RandomPauI
Nov 24, 2006


Grimey Drawer
If we can't pay our debt in time could someone repossess oh arrow thing?

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
A.Get Ice and fire slime as reward to complete the other two question.

Make a note to self to go back for the buried loot.

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
Gather info around River monster, has anyone seen it? What kind of . creature is it? What do we k n ow about it?
Gather info about the lake creature, send a street boy to ask around.

2. Do the team one.

Nothingtoseehere
Nov 11, 2010


B,O

The blockade is in Braav, and if we talk to the ship captain/church of Quakeen, we can bolt our ballista to the ship, and sail upriver to fight this monster, using our ballista for heavy support.

paper bag with a face
Jun 2, 2007

1. A, because we need money and SLIMES are involved.
2. L

HBar
Sep 13, 2007

BL. And I want to go back to the Marsh Horse guy as soon as our monthly expenses are covered.

Arkanomen
May 6, 2007

All he wants is a hug
Roll Accounting on which ventures have the highest risk/reward ratio.


The mountain is too far. One week in travels to only begin to make wealth isn't worth the risk.

Big Game is nice, but I doubt the healing involved and tracking time is too costly.

Incidents at home like the slime factory and blockade are close to home, easily knocked out and can turn a profit quick.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
So, uhh, how well can we swim?

H seems like the best target for our Artifact Siege Weapon. I'd pick blockade otherwise probably, but I don't want to sink our precious new toy just yet.

L for the other vote.

Arcturas
Mar 30, 2011

B. This blockade sounds good. Plus maybe we can mount the giant crossbow thingy to a boat and use it for fire support on the mission.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Mappe

For far too long you have languished without direction, without any way to really orient yourself in the region you call home. Oh, you had a map, but it was crude, lacking and out of date.
It served its purpose only in as much as it showed you roughly where Braav was in relation to the river (right next to it), but gave you no clear indication of distance, scale or even what lay beyond your immediate surroundings.
This ends now. Unbeknownst to you, Kvelar has spent a non-insignificant chunk of his earnings on the talents of master mapmaker, the results of which he happily displays for all of ITEC in the common-room.

So, without further ado; The Daalig Region, with all of its important geographical and political features represented and named.
[Editors note: A day of travel, via horse at medium load is roughly four hexes. I hope this will help with future decisions!]



Click for big.

Also, thanks to whoever linked to hexographer in the Paradise Lost thread, without that program none of this would have been possible!]

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

1. A or B
2. O
- let's see what the other monster hunters have been up to

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc

nothing to seehere posted:

B,O

The blockade is in Braav, and if we talk to the ship captain/church of Quakeen, we can bolt our ballista to the ship, and sail upriver to fight this monster, using our ballista for heavy support.

This.

BO I want to siege the poo poo out of a monster.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Tommy 'Woodhead' Loman


Tommy defies his stereotype. Though he is large indeed with a head thicker than the trunk of an oak (hence the nickname) he fills that head with cold and calculating logic.
He prefers to win his battles with overwhelming force rather than through protracted engagements since his great bulk all but guarantees his foe will eventually get a lucky shot in.
He is best used as a flanker, where his strength is sure to make maximum impact.
With the proper support, his presence is devastating. He is of little use in the backlines as he lacks any means of ranged attack, though he has been known to improvise should the occasion demand i

His greatclub inflicts blunt trauma and is especially good against large, armoured targets with brittle internals. Comparatively, it is weak against deformable foes, or foes which simply lack important things to crush.
The club is of high quality. All in all, he seems to be a talented club user, but you are sure there is more to him than that. He wears decent-quality leather armour, with numerous minor repairs, but carries nothing else of note.

He follows your orders to the best of his abilities He seems happy with ITEC so far.
He is the eldest of the three brothers Loman, all recruits under your banner and of the three seems the wisest.

He has [02 wealth] to his name.
Notable accomplishment pre-ITEC: Eating almost an entire cow in one sitting.
Notable accomplishment as an ITEC recruit: Several one-hit kills and feats of strength.

---

Konnie 'Cowfoot' Loman


Self proclaimed 'Expert Dagerteer' Konnies skill are definately impressive.You get the distinct feeling that he isn't entirely on the up and up, but so far he has done nothing to make you question his loyalties.
In battle, he prefers fighting from the sidelines, flanking or if possible even from behind his foes, where his nimbleness and long, sharp daggers can be used to their full potential.
Konnie is opportunistic and cautious, staying back until he finds the best opportunity to strike. Whereas he excels in one on one surprise combat, with a friendly distracting his target of choice as he goes in for the kill.
He abhors group-fighting and anything else that might limit his mobility. Aside from his proficient acrobatics and expert dagerteering, he seems adept at picking locks as well.

His fine-quality-daggers inflict piercing damage, ripping into enemy internals through heavy and light armour both, though certain types of medium armour present somewhat of an obstacle.
He has been known to throw his daggers on occasion, but lacks any real ranged weaponry. He wears battle worn, bog-standard military surplus leather armour that has seen better days.

He follows your orders when they suit him, but in general you can count on him to enact your battle-plan to the best of his abilities. Like with everything else about him, he performs best when conditions are flexible rather than rigid.
He seems happy with ITEC so far... except for when someone mentions the owlbears.

He is the youngest of the three brothers Loman, all recruits under your banner and consideres himself the Dashing Rogue/Face of the group.

He has [02 wealth] to his name.
Notable accomplishment pre-ITEC: Eating what was left of the cow in one sitting.
Notable accomplishment as an ITEC recruit: Saved Tommy from an ambushing Kobold.


---

Johakim 'The Chisel' Loman


As the official ITEC Medic, Johakim strives to keep it, and by extension his brothers, safe from harm in this exceptionally dangerous line of business. Other than his obvious concern for family and skill at medicine, you know precious little about him.
He doesn't engage in combat at all, but rather patches you up when it is finished.

He wears a decent-quality leather armour and lugs a suitcase full of medical supplies around whenever you are on a mission.

He is the middle-brother-Loman and, before they fell in under your banner, considered himself their leader. Of the three, he is by far the most cautious, urging you always to avoid excessive peril.

He follows your orders as long as they don't put him or his brothers in too much danger. You suspect he is not overjoyed with ITECs performance as there have been some pretty serious injuries under your watch, but at least no one has died.

He has [02 wealth] to his name.
Notable accomplishment pre-ITEC: ???
Notable accomplishment as an ITEC recruit: Has kept everyone alive so far. Saved several other recruits from life-threatening injuries and other minor boboos.


---

Khami


Khami, mysterious master of the iron chain. Claims to have been a mercenary before he joined up with ITEC, guarding caravans and the like, always keeping on the move.
In battle, he has proven his value as a utility-fighter time and time again disarming, tripping, choking or simply knocking his enemies out with expertly placed blows from behind the bulk of the front-liners.
His long reach means he can duck in and out of combat as he pleases, though his chains can only extend so far.
He would be useless as a front-line fighter, as his chains need a lot of room to swing to gain their deadly momentum and require him to be in constant movement, as if dancing.

The chains inflict blunt and pinpoint trauma, but are mostly used to entangle enemy weapons or limbs. He wears a superior tailored chain mail underneath his robes, though it seems battleworn and could probably use some extra maintenance.

He seldom speaks, but when he does it is mostly through idioms and sayings, wisdoms both local and foreign he has picked up through his many years on the trail.
He mostly follows your orders to the letter, though has refused them before when he thought them suicidal. From what you can tell, he seems happy with how things are going.

He has [02 wealth] to his name.
Notable accomplishment pre-ITEC: ???
Notable accomplishment as an ITEC recruit: Managed to hold onto a raging Owlbear with his chains, keeping it from ripping the other ITEC members apart, without himself falling over for several important seconds!

---

Abigail


Abigail, your youngest and newest recruit, is a fierce duckgirl whose sheer tenacity seems to be making up for what she lacks in skill.
This would be nearly everything since she is both very small and has spent most of her short life as a bar wench rather than as anything to do with fighting whatsoever.
In combat she is relentless, unpredictable and prone to bouts of incredible rage. She seems equally at ease on her lonesome on some flank as she is in the front-line with the other heavy fighters.
As long as she gets to be in the thick of it, her laughter will match her quarterstaff blow for blow.

She wields a fine-quality Iron Quarterstaff with little skill, and wears half broken Bog-Standard Military Surplus Leather Armour that could definitely do with replacing.

She doesn't follow your orders at all, or only does so when conveinient or in line with her burning desire to murder everything hostile in sight.
She has no sense of self-preservation whatsoever and is a constant source of concern for your team medic, Johakim.
Of all the members of ITEC, save perhaps Skvababt, she seems the most pleased with how you are doing and her role in your company of monster hunters.


She has [0 wealth] to her name.
Notable accomplishment pre-ITEC: Claims to have stopped several drunken bar brawls with nothing but a broom and her frankly ridiculous temper.
Notable accomplishment as an ITEC recruit: Beat a kobold to death with her own broken arm, using the wooden brace that was supporting it as a club. Also probably saved your life.

---

Kvelar Ironscript


Your cousin and co-owner of the Ironscript Tyrannofauna Extermination Company. Former solo adventurer, he semi-retired to live out his days in Braav in relative peace until you came along and convinced him to get back into the game.
He is the Bulwark that all other recruits hide behind, a wall of iron and axe that fells each and every opponent he faces as wheat to the scythe.
Slow and powerful, he faces the enemies head-on from the front-lines but is not beyond using whatever means necessary to win as he is quiet keen on surviving, and pretty good at it as well.

His weapon of choice is a Master-Crafted Dwarven Heirloom Battleaxe and it makes your mouth water just thinking about it. It has hardly a dent, though it has slain many a foe in the hands of your cousin. He is extremely talented in its use.
It inflicts slashing damage, able to cut through light and medium armour with little effort and capable of striking through heavier armour at the joints, though glancing blows will probably be deflected.
He also carries a bog-standard quality hand crossbow into battle, and is a competent enough shot that it actually makes quiet a large impact on the battlefield before ranks close.
The arrows excel at piercing heavy armour and make short work of unarmoured targets as well. He wears a Fine-Quality leather armour that has seen significant repair. He wields a fine-quality heavy iron shield.

Aside from his skill at axe and bow, he is also an adequate trainer in their use and oversees your own training personally.
He follows your orders to the letter and seems very happy with how things are going.

He has [02 wealth] to his name.
Notable accomplishment pre-ITEC: Fought a yeti to a standstill, solo, after taking a large fall, though ended up befriending it rather than slaughtering it.
Notable accomplishment as an ITEC recruit: Cut a vine-covered clown in half with a single chop.

---

Skvababt


Shes.. uh. A... frog lady? You think she is... just great. She has a bow? Likes ... leather? Being around you and.... she has big.... eyes. She smells.... nice.



Skvababt is ITECs dedicated archer, a bowfrog of considerable if variable skill. Her eyes are incredibly sensitive, allowing her to make improbable shots at a distance though shorter ranged combat can be somewhat of an issue.
Because of this, she tends to stick to the back of any battle, where she can do the most good.

The arrows from her longbow inflict piercing damage and work best on unarmoured and lightly armoured foes, though a lucky/skilled hit can still disable a heavily armoured foe.
The bow seems to be of high quality, but looking over her leather armour makes you dizzy... you think she mentioned she built it herself? Out of.... leather? Yes... she likes working with leather, apparently. Mhm.

She is perfectly loyal to you and would follow you to the end of the world, which you notice is actually pretty close when you look at your new map.

She has [02 wealth] to her beautiful name.
Notable accomplishment pre-ITEC: Has apparently had a throng of close 'companions' ??
You aren't sure what she meant by that, but she seems to have learned a lot from her various (mostly nighttime????) encounters.
Notable accomplishment as an ITEC recruit: She is pretty great.

---

Thorgrim Ironscript.


It's you. Former dwarven accountant, now company leader of your own little group of monster hunters, beholden to the Imperial Monster Hunters Guild Entente, and indebted to both them and Church for your membership and headquarters.
You have a bit of a pyromatic streak inside you, and sometimes your inner gnome shines through, but for most of your life you have battled numbers, not beasts.

You wear fine quality leather armour.
You use a Bog-Standard military surplus Battle-axe.
You wield a lightly trampled Bog-Standard Iron Buckler.

You consider yourself to be a...
Novice Axedwarf
Novice Gnomespeaker
Novice Sentimentalist
Novice Evaluater
Dabbling Haggler

You are a professional accountant, with deep knowledge of maths and logistics as well as some of the workings of the imperial bureaucracy.
Lately, you have been experiencing strange jaunts into what might be another realm? Aided by your Ethereal Rimrose Cupcakes.
You recently created the legendary artifact ##Nĺzom Stëgeth## - A Masterwork Siege Arbalest.
You are flat-out broke.

---

All Members of ITEC, aside from you, earn a salary of [01 wealth] per month and they additionally expect to be provided with equipment, training and on-mission lodging as the situation demands it.
Though they might use their earnings to enhance their own gear as they see fit and most of them provided their own gear as part of their recruitment process.

Your current Guild Licence allows you to employ up to nine recruits, though your headquarters could house twenty if pushed to its limits.
Should you wish too, you may hold another recruitment session to fill in the remaining two positions, though be advised this would increase your monthly upkeep costs accordingly.

1: Do you wish to hold a new recruitment drive?
A: Yes
B: No

---

2: Do you wish to keep all current recruits under your employ?
C: Yes
D: No, [write-in] isn't pulling their weight, we should fire them!
Note: This will have severe repercussions.

---

3: Do you wish to change the monthly salary for any of your recruits?
E: Yes, I give [write-in] a raise to [02 wealth/month].
F: Yes, I deduct [01 wealth/month] from [write-in]'s salary. [Note: This will damage morale considerably] [Not currently applicable.]
G: No.

---

4: Do you wish to give your recruits a bonus?
H: Yes. [XX wealth] distributed to/amongst [write-in].

---

5: You have decided to go after the Blockade, but before you set out to kill whatever is stopping riverside traffic you must consider whom to approach about the mission, since a bounty on your proposed target has yet to be posted.

I: The captain of the river-steam-boat 'The Reckless Charade', from whom the rumours of the monster originally spread.
Out of all the options, this would net you the most good-will with the people, but the least profit as the Riverboat deals mostly with passengers, not precious cargo.

J: The Church of Quackeen.
The Goddess of Money is sure to be upset that the Lonely River is beset by monsters, hindering trade! Though the Church and Goddess will take most if not all of the glory you will almost certainly be richly compensated.

H: The Imperial Bureaucracy.
Head on over to your local magistrate and offer your services, plain and simple. A standard contract, sufficient pay for sufficient work. They might post a notice in the local newspaper should you succeed, but then again the story might just get lost in the imperial cogwork.
The Empire is sure to remember your initiative however.

Waci
May 30, 2011

A boy and his dog.
BCGJ

The good will of the people is useful, but we need money.

Nothingtoseehere
Nov 11, 2010


Waci posted:

BCGJ

The good will of the people is useful, but we need money.

This

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Waci posted:

BCGJ

The good will of the people is useful, but we need money.

Agreed.

We can start doing notability quests and advertising AFTER we've dealt with our pressing money issues.

Zahrkon
Apr 2, 2010
BCGJ

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
1: Do you wish to hold a new recruitment drive?
A: Yes, We need a front line fighter. At the moment it's our cousin, then an accountant and an unreliable and unskilled duck. We need a big dumb bastard who likes being hit. Not for this mission though, no point in paying someone to sit on a boat while we terrorize people with our artillery
---
2: Do you wish to keep all current recruits under your employ?
C: Yes, but Abigail doesn't get to go on any more missions until she gets some decent training and learns how to obey orders. She's going to get either herself or someone else killed and that's not cool. When she accepts that and starts training we'll start paying her.
---
3: Do you wish to change the monthly salary for any of your recruits?
G: No. But tell them the first order of business when we get a decent reward is outfitting everyone with either repairs or new Armour.
---
4: Do you wish to give your recruits a bonus?
No because we're pretty much broke.
---
5: I, J and H. Approach all of them and have each of them sign a contract to complete the work. Make sure each contract has a different but related task. Ie: 1st contract) Clear the waterways. 2nd contract) Kill, take into justice or otherwise incapacitate those currently blocking river trade.. 3rd contract) Rectify the current conditions on the river that pose a threat to the safety of river borne travelers vis a vis the blockade. We know bureaucracy, lets make it work for us. Also put something in the contracts about compensation for work related expenses.

Also, sit down and practice with our new toy, until we can use it reliably, make sure at least a few people know how to work it because duh.

Outrail fucked around with this message at 02:51 on Jul 23, 2016

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

1 B
2 C
3 G
4 no?
5 J
- we don't like being broke!

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
BCG

Can we not approach two of the options on number 5?

I don't see why they should be mutually exclusive.

The characters write up was very good. Nice job swedish, I enjoyed reading it.

Clearly our cousin is the most valuable asset. And Abigail the most useless, sure she is fierce, but she lacks training, a good soldier could do her part just as well. But we can train her, and her loyalty is important

Mr. Nemo fucked around with this message at 03:37 on Jul 23, 2016

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
1. A
2. C
3. G
5. J

HBar
Sep 13, 2007

B
C
G
No
Plan Outrail. Approach the Quackeen first and get the best deal we can from them, the steamboat and bureaucracy are secondary.


5. Vote revised to Modified Outrail: Plan Nyaa. Get contracts from the Quackeen and captain. Inform the bureaucracy but don't get a contract with them.

HBar fucked around with this message at 14:41 on Jul 24, 2016

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Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Hah, yeah I suppose it IS a tradition of this thread to try and squeeze as much utility out of accountancy as possible.

So sure, fine, use our paperworking skills to try and make the cheesiest contract possible with multiple factions as per plan Outrail.

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