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I guess you can teach an old dog... ...new tricks
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# ? Jul 12, 2016 19:39 |
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# ? Apr 27, 2024 19:31 |
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Some things I think you missed in the first Doctor mission: - There's a button combo that makes the Doctor fart. In the Dreamcast version it was (according to gamefaqs, I haven't played this in years) L, R, Left, and A. If you do it in front of the fireplace at the start, something funny happens. - The rockets in the section with Chuckleberry Finn can be lit... - In the DC version, there actually is a reflection in the mirror (but not the PS2 version) -When the alien ship is shooting you from outside the Jim Dandy, you can die if you're on a letter plate and it gets hit.
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# ? Jul 12, 2016 19:59 |
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Hey Jacob, you gonna show the easter eggs in this game?
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# ? Jul 14, 2016 21:15 |
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"Pure bubbling anus." Chimera-gui posted:Hey Jacob, you gonna show the easter eggs in this game? "There's an Easter Egg in level 7 that I couldn't get to. I'm not really familiar with too many more easter eggs. Significant ones, anyway. A few are just a room with a few items that aren't anything special" - Jacob
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# ? Jul 18, 2016 18:24 |
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That delivery on the darwin line always cracks me up.
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# ? Jul 18, 2016 19:02 |
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It's not a surprise that the bomb blows up the Jim Dandy along with the bomber himself. I mean, he IS a balloons-for -brains.
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# ? Jul 18, 2016 19:39 |
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Yikes, this level was bad. The bombs are incredibly obvious padding; you could have accomplished the same "trace the wires" gimmick in a much smaller space if you really wanted to, and skip all the running around, repetitive trivial "platforming", and bad lighting. Speaking of which, the videos are really dark sometimes. It's not clear to me how much of that is the source material and how much can be ameliorated by tweaking rendering settings, but if you could run a brightness filter over them, it'd be much appreciated. Not just this video, but several times in the past you've been navigating ductwork or something and I've been basically unable to see anything.
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# ? Jul 18, 2016 20:00 |
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Yeah, I don't think I ever did this level legit. It seems like that if you did even try that you'd run out of time with the last two bombs. in a way, maybe BFB is actually not expecting Hawkins to fail since he's simply setting up the next bomb in the next room. Maybe he only wants to have a nice, friendly contest between two intellectuals.
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# ? Jul 18, 2016 20:31 |
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I had this game as a kid, and this boss fight was as far as I got, I never figured out how to beat him. I figured being Hyde was part of it, but the whole "jump onto him from crates" never clicked for me.
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# ? Jul 18, 2016 23:25 |
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Fun fact, this level is far more obnoxious on the Dreamcast version (The version I played), as there was no "save anywhere" function like in every other version of MDK 2, but instead a horrendous checkpointing system, making this level, and other subsequent levels horrible.
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# ? Jul 19, 2016 00:09 |
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Nameless Fool posted:Fun fact, this level is far more obnoxious on the Dreamcast version (The version I played), as there was no "save anywhere" function like in every other version of MDK 2, but instead a horrendous checkpointing system, making this level, and other subsequent levels horrible. Where do you get booted to in that version? To the start of the level?
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# ? Jul 19, 2016 03:49 |
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HardDisk posted:Where do you get booted to in that version? To the start of the level? Usually back to the beginning of each bomb sequence. You get REAL tired of hearing BFB's voice. You also end up like me and have the darwinian survival line burned into your mind forever.
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# ? Jul 19, 2016 04:47 |
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Derek Barona posted:Usually back to the beginning of each bomb sequence. You get REAL tired of hearing BFB's voice. Pretty much. It felt cathartic save scumming past these bombs playing the steam version. No shame in cheating past bad game design.
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# ? Jul 19, 2016 05:09 |
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Kurt arrives on the alien homeworld, Swizzle Firma, and takes on Shwang Shwing on his home turf. Forgot to upload this yesterday because I'm at the top of my game. My game being Harvest Moon: Animal Parade.
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# ? Jul 26, 2016 23:14 |
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ThornBrain posted:Forgot to upload this yesterday because I'm at the top of my game. You're not LPing that one are you? I must say, I am greatly enjoying MDK and MDK2 for their utter ridiculousness. It looks like MDK2 is a chore to actually play in some respects, but... well, I'm not going to run out and buy them on a whim or anything, but the LP makes me wish I'd played them back in the day.
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# ? Jul 26, 2016 23:18 |
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KieranWalker posted:You're not LPing that one are you? I am. I've got a few Harvest Moon/related LPs in their early stages.
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# ? Jul 27, 2016 00:15 |
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You were right the first time; those items next to the boss arena can be grabbed by simply gliding over there. It's arguably a better spot to fight Schwang because the enemy mooks don't spawn there.
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# ? Jul 27, 2016 02:13 |
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Before being a movie, The Coneheads was a recurring skit on SNL. So, not really for kids. At all.
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# ? Jul 27, 2016 04:29 |
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Huh... I knew the Laser chaingun can headshot the stupid green dome headed guys, but not activate Lockballs. That may of made the later Lockballs more... tolerable to snipe. Especially on the Dreamcast version. Using a controller to do first person sniping is god awful compared to a mouse and keyboard.
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# ? Jul 27, 2016 07:04 |
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Invisible enemies that you need to snipe to kill? That's obnoxious. Edit: Goddamnit, Hectic; it's 'From whom', not 'From who'! Samovar fucked around with this message at 19:58 on Jul 27, 2016 |
# ? Jul 27, 2016 19:07 |
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We need an MDK3 so we can have more bad levels in good games.
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# ? Aug 1, 2016 18:48 |
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I'm surprised you killed Schwang just by shooting him, because you were *supposed* to use the big red buttons to harm him. Each had a different funny effect.
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# ? Aug 1, 2016 21:02 |
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So... I'm getting a slight subtle hint from the intro that you don't like this level...
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# ? Aug 1, 2016 22:54 |
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Samovar posted:So... I'm getting a slight subtle hint from the intro that you don't like this level... At least it wasn't bubbling?
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# ? Aug 2, 2016 00:05 |
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At least the Atomic Jetpack was cool?
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# ? Aug 2, 2016 00:40 |
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SardonicTyrant posted:I'm surprised you killed Schwang just by shooting him, because you were *supposed* to use the big red buttons to harm him. Each had a different funny effect. Kind of curious what those are, though whether Jacob's going to show that off is anybody's guess.
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# ? Aug 2, 2016 00:50 |
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IIRC, the boss chamber in the Dreamcast version was actually a little brighter in order to show off that yeah, you're supposed to be landing on the buttons around the area as Schwang flies in front of them because they do stuff that just rips his health bar to shreds. Like, obviously you did it without them since you saved the rockets and rayguns, but a normal player is not supposed to just shoot the poo poo out of him on account of how absurdly high his defense is in this fight. So that might've been contributing to why you hated this level all this time, Jacob. You weren't doing the boss correctly!
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# ? Aug 2, 2016 01:02 |
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If level 6 is pure
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# ? Aug 2, 2016 02:15 |
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I really loved the visuals on this level. The alien city looks cool as hell, and the huge, towering scenery once you're inside the lab is amazing too. When I played as a kid, I didn't realise you could take down the tops of those bits in the horizontal tower to get yourself a platform. I just got across by tapping repeatedly on the jetpack to end up hovering.
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# ? Aug 2, 2016 20:09 |
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Dropping in on Jacob's behalf to let y'all know that the rest of MDK2's footage has been recorded. Part 9 has also been commentated and edited, but Jacob wants to wait until the rest of the LP is completely done before we resume uploads. We're not long now though!
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# ? Oct 9, 2016 03:58 |
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Jacob recovers from a frustration coma to get the last of the trio to Swizzle Firma. Final update comes next week (we're going to try), and it's a three-parter!
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# ? Oct 14, 2016 09:42 |
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The Tardis isn't a phone booth.
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# ? Oct 14, 2016 18:01 |
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I feel like ledge mantling is in a lesser Long Range Shotgun situation, where if you say it doesn't happen, people immediately show up and rattle off a dozen or so examples, many relatively recent. Also if your dislike of cauliflower is because of its incredible blandness, improve it with curry.
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# ? Oct 14, 2016 18:42 |
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disregard
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# ? Oct 14, 2016 19:19 |
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Samovar posted:The Tardis isn't a phone booth. I don't even watch Dr Who but as a brit I can tell you it's a police call box which is basically a phone booth but just for police
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# ? Oct 14, 2016 19:21 |
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No man those are two totally distinct things and it's totally deserving of the same pedantic correction each and every time the mistake is made.
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# ? Oct 15, 2016 21:34 |
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No joke, the silo climb from hell in level 8 killed my playthrough as a kid. I still have a nostalgia for this game, though the more I think about it the more I dislike the back half of the game in general. Strangely enough, I sort of liked the bomb defusing in level 6, even though it got aggrivating at times.
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# ? Oct 17, 2016 09:37 |
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The final level of MDK2: each character gets his own route, so click their face to see their video. Thus concludes MDK2! Thanks again to Jacob for hosting this LP; it was a fun ride, and I hope he considers hosting another one for us sometime.
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# ? Oct 21, 2016 22:50 |
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For some reason, I found beating Zizzy as Doc to be easier than the other two on the DC version. Maybe it's because you had near infinate health thanks to the plutonium?
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# ? Oct 22, 2016 01:47 |
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# ? Apr 27, 2024 19:31 |
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I never managed to beat Zizzy as Doc. Max was the easy one for me.
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# ? Oct 22, 2016 03:47 |