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learning how to compete is a real thing outside of just training the mechanics and situations of a game
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# ? Jul 22, 2016 19:33 |
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# ? Apr 26, 2024 00:46 |
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attackmole posted:Yeah I didn't realize that he explicitly rallies against bushido because I read the first page and thought I didn't want to read any more of this smug rear end in a top hat, whoops. OK, replace that with Art of War or whatever. Any ways my point is I think moral grandstanding and competitive philosophy is stupid and I would rather read 100 pages of stuff on game techniques than 10 on how to dominate the will of your opponent because I think that's smug neckbeard poo poo, and the latter seems to be a lot more common in fighting games than it does in other game genres. You'd like a book called The Inner Game of Tennis, it's all about how to stop being nervous, what to do to stop bad habits, how to overcome the idea that you're playing someone way better than you, etc A music instructor told me about it 10 years ago and it generalizes out to every competitive thing
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# ? Jul 22, 2016 19:35 |
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On a tangentially related note I hear Diego's book is actually really good and now I'm kinda sad I didn't get a copy
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# ? Jul 22, 2016 19:39 |
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The one piece of fighting game advice that's always stuck to my mind is that trick from the footsies handbook where you whiff a light to bait a counterattack, and whiff punish their whiff punish. I think there is not enough of this sort of writing
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# ? Jul 22, 2016 19:42 |
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I guess I shouldn't speak in generalities. People can be as competitive as they want, I don't care, I just think when people start trying to compare fighting games to war or MMA or whatever it feels more like self-absorbed macho posturing than anything helpful to me. Everyone has their own style of how they approach games. Mine's a lot closer to Kusoru than Daigo. Of course, you gotta learn to get good before you can do the real fun stuff. Gotta know the rules to break em, etc.
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# ? Jul 22, 2016 19:46 |
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attackmole posted:I guess I shouldn't speak in generalities. People can be as competitive as they want, I don't care, I just think when people start trying to compare fighting games to war or MMA or whatever it feels more like self-absorbed macho posturing than anything helpful to me. Everyone has their own style of how they approach games. Mine's a lot closer to Kusoru than Daigo. People writing dumb self-important stuff is just that and isn't exclusive to fighting games, I once read a Dota guide on supporting that descended into paragraphs on how watching anime will make you a better player.
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# ? Jul 22, 2016 19:51 |
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Arzachel posted:People writing dumb self-important stuff is just that and isn't exclusive to fighting games, I once read a Dota guide on supporting that descended into paragraphs on how watching anime will make you a better player. but that's true though in games and also in life
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# ? Jul 22, 2016 19:53 |
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attackmole posted:I guess I shouldn't speak in generalities. People can be as competitive as they want, I don't care, I just think when people start trying to compare fighting games to war or MMA or whatever it feels more like self-absorbed macho posturing than anything helpful to me. Everyone has their own style of how they approach games. Mine's a lot closer to Kusoru than Daigo. like to walk it back to my previous post, "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical. No ruler should put troops into the field merely to gratify his own spleen; no general should fight a battle simply out of pique. If it is to your advantage, make a forward move; if not, stay where you are." is good dotes advice relevant to a trap a lot of players fall into in that game. you can drop that quote in, break down how it applies to dota, and help people get good at dota with relevant advice, to dota. i dont think that's really macho posturing or nothing.
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# ? Jul 22, 2016 19:57 |
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Fayk posted:We've gone like a year (or maybe I just missed it) without a closed-minded new person showing up with a chess analogy again. Curious to see what this is referencing. Always enjoy some good anothergod posted:I don't know what other people are saying itt, but my favorite fighting games are as much about having answers to other people's bullshit as boxing is about putting on gloves. AnonSpore posted:But having answers to other people's bullshit is really loving important in fighting games Speaking of David "Top Round" Sirloin, he actually had a decent writeup on using bullshit to win games (if you can skim past the self-aggrandizement): quote:I’ll now tell the story of one of my own Street Fighter tournament victories. The tournament was called the East Coast Championships 4, or ECC4. I won the Street Fighter Alpha 2 portion of the ECC3 tournament, so I felt a lot of pressure to win again. I made it to the finals where I faced veteran player Thao Duong. Thao plays only one character (Chun Li), and he’s incredibly robotic, meaning he executes moves perfectly and rarely makes mistakes. In other words, if you test some bullshit on a player and find that they don't have an answer to what you're doing (throwing them over and over again, etc), you should probably keep doing it until they figure out how to stop you
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# ? Jul 22, 2016 20:01 |
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anothergod posted:lol, sorry guys, I guess ya'll never forget. To be fair when I played your game I certainly felt it was about finding answers to questions. Questions such as: Where is my character? Why do I keep getting lost? What is the point of this game? Unfortunately I never received any answers. Booyah- posted:Yes and advertise this more please This. I'm trying to find a challonge or something. Will it be Twitch streamed? Create a challonge and post it here and on the Discord. If you want, I can stream the tournament and give commentary. punk rebel ecks fucked around with this message at 20:19 on Jul 22, 2016 |
# ? Jul 22, 2016 20:05 |
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punk rebel ecks posted:To be fair when I played your game I certainly felt it was about finding questions. Questions such as: Where is my character? Why do I keep getting lost? What is the point of this game?
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# ? Jul 22, 2016 20:12 |
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dhamster posted:In other words, if you test some bullshit on a player and find that they don't have an answer to what you're doing (throwing them over and over again, etc), you should probably keep doing it until they figure out how to stop you You didn't reference Sun Tzu so your summary didn't make any sense to me.
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# ? Jul 22, 2016 20:18 |
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fight when you are full and your enemy is empty of bullshit
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# ? Jul 22, 2016 20:20 |
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AndyElusive posted:You didn't reference Sun Tzu so your summary didn't make any sense to me. "'Know yourself, know your adversary, and you hold the key to victory' -Sun Tzu" -Dexter, Ash Ketchum's Pokédex
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# ? Jul 22, 2016 20:23 |
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dhamster posted:"'Know yourself, know your adversary, and you hold the key to victory' -Sun Tzu" -Dexter, Ash Ketchum's Pokédex
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# ? Jul 22, 2016 20:25 |
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punk rebel ecks posted:To be fair when I played your game I certainly felt it was about finding answers to questions. Questions such as: Where is my character? Why do I keep getting lost? What is the point of this game?
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# ? Jul 22, 2016 20:32 |
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dhamster posted:
The only thing I learned from this is that I should drink red Fierce Berry Gatorade and then I'll win every tournament.
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# ? Jul 22, 2016 21:07 |
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punk rebel ecks posted:To be fair when I played your game I certainly felt it was about finding answers to questions. Questions such as: Where is my character? Why do I keep getting lost? What is the point of this game?
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# ? Jul 22, 2016 21:12 |
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punk rebel ecks posted:This. I'm trying to find a challonge or something. Will it be Twitch streamed? I'll reuse the challonge I made last time. Here's the KOF98 signups and brackets, and don't forget to mark your calendars for 7/27 (Wed) at 10:00PM EST Please use your SA username! Shy goon here -_-; is there really that many people who lurk the discord or the sister FG threads but not this thread? Also I don't ever intend to stream but you can if you want to.
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# ? Jul 22, 2016 21:13 |
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Smoking Crow posted:You'd like a book called The Inner Game of Tennis, it's all about how to stop being nervous, what to do to stop bad habits, how to overcome the idea that you're playing someone way better than you, etc theres also an inner game of music written as a followup to that but i dont apply my emotional abilities to fgs, i just play
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# ? Jul 22, 2016 21:15 |
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punk rebel ecks posted:To be fair when I played your game I certainly felt it was about finding answers to questions. Questions such as: Where is my character? Why do I keep getting lost? What is the point of this game?
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# ? Jul 22, 2016 21:23 |
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punk rebel ecks posted:To be fair when I played your game I certainly felt it was about finding answers to questions. Questions such as: Where is my character? Why do I keep getting lost? What is the point of this game?
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# ? Jul 22, 2016 21:32 |
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hello please look at this piece of fighting game community history http://www.mtv.com/videos/misc/119260/empire-arcadia-ep-1.jhtml
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# ? Jul 22, 2016 21:34 |
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Ventana posted:The only thing I learned from this is that I should drink red Fierce Berry Gatorade and then I'll win every tournament. God: Lemon-Lime S+: Orange, Lime Cucumber S: Fruit Punch, Citrus Cooler, Grape, Fierce Berry A: Cool Blue, Tropical Mango B: Strawberry Watermelon, Glacier Freeze, Icy Charge C: Arctic Blitz, Blue Cherry, Tangerine, Watermelon Citrus D: Strawberry Lemonade, Glacier Cherry, Green Apple F: Strawberry, Melon
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# ? Jul 22, 2016 21:35 |
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Endorph posted:gatorade tier list: this is incredibly wrong, lemon-lime and fruit punch are both at god-tier
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# ? Jul 22, 2016 21:43 |
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Smoking Crow posted:this is incredibly wrong, lemon-lime and fruit punch are both at god-tier Strawberry Watermelon is also god tier. And Lime Cucumber is piss water.
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# ? Jul 22, 2016 21:45 |
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Booyah- posted:theres also an inner game of music written as a followup to that I'm the kind of person who gets emotionally invested in my hobbies so it appeals to me Your mileage may vary i guess, diff'rent strokes, etc
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# ? Jul 22, 2016 21:45 |
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Gatorade is like Capcom, they got it right with lemon-lime then just kept fuckin' it up. I did quite like the passion fruit one tho.
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# ? Jul 22, 2016 21:47 |
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limon pepino is not piss water, u butthole
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# ? Jul 22, 2016 21:53 |
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Gatorade tastes like salty butthole.
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# ? Jul 22, 2016 21:59 |
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Brosnan posted:Gatorade tastes like salty butthole. You would know!!
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# ? Jul 22, 2016 22:01 |
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Brosnan posted:Gatorade tastes like salty butthole. god, wager matches in tekken are HARSH
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# ? Jul 22, 2016 22:02 |
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dhamster posted:Curious to see what this is referencing. Always enjoy some good I really wish I could point to a specific post, but the tl;dr is it's a bad analogy that breaks down very quickly because the games are very dissimilar. The problem is we would see this pop up from a new poster every six months. Certainly not every new poster (not even close) is like this, and similarly the community could be more understanding, but the problem is when you would occasionally get someone who would show up, frustrated with fighting games that thought they had THE SOLUTION, not realizing that this is a recurring pattern. They would argue in bad faith, acting like they were open minded but accepting neither the arguments made by others in the thread, nor at least hesitating given the vast gulf in skill. Argument from authority is certainly bogus, but there is a time and a place to listen to experts if you can't find fault with their arguments, either. No one here thinks that fighting games couldn't do a better job of communicating, training mode is a loving joke for absolutely-new players in 99% of games. Having to try to explain things like cancels and links etc to a new player is pretty difficult without a loving presentation. (Aside: Best tutorials offhand are probably VF4:EVO and Skullgirls - but even these still don't give a player all the tools they need.) Look how 99% of tutorials or combo training don't even give ap layer hints WHY they are failing. Where by contrast, in this thread, pretty much any poster knows that - for links, for example: 1) Move happened, but didn't combo: you did it too late 2) If move didn't come out: you did it too early But I'm not sure I've actually seen a fighting game tutorial effectively teach this or have any way of doing proper drills with feedback.
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# ? Jul 22, 2016 22:06 |
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Smoking Crow posted:I'm the kind of person who gets emotionally invested in my hobbies so it appeals to me yah i admire that, and would be better if i did
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# ? Jul 22, 2016 22:08 |
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Fayk posted:Where by contrast, in this thread, pretty much any poster knows that - for links, for example: Skullgirls has the frame data crawl in training mode, so they could technically be able to provide this kind of feedback in combo trials, but for whatever reason they don't even at least provide the option to enable it for the player.
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# ? Jul 22, 2016 22:21 |
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punk rebel ecks posted:To be fair when I played your game I certainly felt it was about finding answers to questions. Questions such as: Where is my character? Why do I keep getting lost? What is the point of this game?
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# ? Jul 22, 2016 22:57 |
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Munsun posted:limon pepino is not piss water, u butthole this and lemon lime are the two most thirst quenchingest drinks made by man
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# ? Jul 22, 2016 23:02 |
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Fayk posted:But I'm not sure I've actually seen a fighting game tutorial effectively teach this or have any way of doing proper drills with feedback. Im just a beginner, but KI's dojo lessons are really good. They don't exhaustively drill each concept, but they do explore much of the toolset of the standard character with a reasonable amount of repetition and how it relates to fighting game fundamentals. Then they back that up with Combo Breaker training for the most reaction based/time sensitive mechanic in the game. The CPU AI is also very serviceable at pressuring if you dial it up. Thing is I've practiced to get decent at Starcraft before so I'm well aware that to even discuss practical strategy you need mechanical execution to be at some sort of reasonable level, and I think this cuts to the heart of where a training mode best spends it's time. If it can at the very least mould you to the point where - you survive genuine pressure long enough to retaliate - punish what's meant to be punished - are forced to consider how you're going to open up the defense - forced to make every combo opportunity count - other fundamentals I'm probably missing ...then a CPU player/tutorial is doing its job as far as preparing a player for actually choosing a character for its toolset/play style and making it work online. As an aside, this is why 'Playing to Win' is important to a lot of beginners and beginner communities. It spells out the basic realities of being competitive, so while it is super basic stuff when you really look at it, some people just need to be told that this (mechanical proficiency before strategic thought) is just the way gitting gud is.
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# ? Jul 22, 2016 23:04 |
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If you can do those things you're like, a good player. Can't really expect any tutorial to get you that far
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# ? Jul 22, 2016 23:08 |
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# ? Apr 26, 2024 00:46 |
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Lime cucumber is the only flavor of gatorade worth drinking, the rest of it is garbage
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# ? Jul 22, 2016 23:09 |