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After my last poor fucker discovered that you should engage a zombie Hulk with ranged weapons, my new character was on day three, had an okay little home base consisting of two houses and a garage at an intersection, a reasonably proficient starting NPC ally, and whilst raiding a nearby school I just met my first Zombie Grenadier whilst fighting an entire classroom of zombie kids. I think the grenadier can safely bet on getting because gat dang. They definitely need a nerf lmao
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# ? Jul 25, 2016 22:50 |
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# ? Apr 23, 2024 08:28 |
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Alright, I give up: Where the hell are the computers that decrypt black boxes? I must of done 10 laps around this lab and haven't found any computers that isn't a barracks access, log terminal, containment, or prisoner terminal. Also do NPCs starve to death or can I tell them to stuff it when I don't want to put up with feeding/watering them every 4 hours?
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# ? Jul 26, 2016 01:57 |
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There are some open rooms with glass walls and usually some Zonbie scientists in them that have analysis terminals. Good if you need crafting light if you do lab starts.
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# ? Jul 26, 2016 06:26 |
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Acidic zombies in early game are no joke.
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# ? Jul 26, 2016 09:14 |
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Acid is one of the most insidiously dangerous things in the game, now. Stuff like "don't stand in burning buildings" and "do not fistfight the Hulk" and "oh jesus a tank drone turn around and run your rear end off RIGHT NOW" are all pretty self-evident, but one misstep or lapse in attention around any kind of acid zombie and you're suddenly hobbling around with melted legs and a fuckton of pain, which isn't great because the zombie is probably still barfing acid all over the drat place and making everything worse. You can eventually cobble together equipment that makes you effectively immune to acid puddles, but until then, they make inattentiveness especially deadly.
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# ? Jul 26, 2016 15:01 |
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Yeah if you meet an acidic (not spitter) zombie in the early game your best bet is to kite them over obstacles and kill them by throwing or shooting, unless you have a melee weapon with reach like a knife spear. You can also kite them over a row of nailboard traps if you have those. Nailboard traps are really useful early on!
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# ? Jul 26, 2016 15:52 |
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How do you use weapons with reach, for that matter? I had a knife spear and I recently upgraded to a shiny new steel spear, and I tear through regular zombies like a dervish now, but I'm not exactly ready to dance with the big boys up close yet.
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# ? Jul 27, 2016 01:09 |
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Mister Adequate posted:How do you use weapons with reach, for that matter? I had a knife spear and I recently upgraded to a shiny new steel spear, and I tear through regular zombies like a dervish now, but I'm not exactly ready to dance with the big boys up close yet. im pretty sure the work like ranged weapons. press f to poke someone.
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# ? Jul 27, 2016 01:14 |
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Yep, they work like guns with a two square range.
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# ? Jul 27, 2016 01:41 |
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Oh okay, cool! Not that it matters because I just stumbled into a Science Lab with a keycard I had found on day one and I don't think I was quite ready for this place yet. I got torn to pieces by a turret. but roguelikes!
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# ? Jul 27, 2016 02:01 |
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Mister Adequate posted:Oh okay, cool! Yeah the first time through a lab almost always ends like that. Press shift-X to peek around corners and have fun peeking around every door you open.
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# ? Jul 27, 2016 05:44 |
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the quest for a reliable RBD start that doesn't include goddamn kung-fu continues it also continues to go very poorly
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# ? Jul 27, 2016 05:51 |
Mzbundifund posted:Yeah if you meet an acidic (not spitter) zombie in the early game your best bet is to kite them over obstacles and kill them by throwing or shooting, unless you have a melee weapon with reach like a knife spear. You can also kite them over a row of nailboard traps if you have those. Bear traps are also fun if you can find a few early on, they hurt zombies a lot (like 60+ HP lots as I recall) and can be disarmed risk-free with a simple rock. I don't know how easy they are to arm at low stats but I've never gotten the impression the risk of getting chomped by one at 0 trap skill was high enough to matter.
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# ? Jul 27, 2016 06:33 |
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not sure if its as easy in the later versions but I hunt for computer and electronics books and a hackPRO, make a control laptop and remotely overwrite all hostile turrets, turn them off and get loads of 9mm ammo and a light source I can set up somewhere later. .
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# ? Jul 27, 2016 06:56 |
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actually thinking about it more i should drop the thoughts/notes i've been taking here in case someone has something to add that I haven't thought of Scenario
Ideas (and problems)
Current plan: Try combining starting in gun shop with NPC bartering. Grab best gun, recruit NPC, try to run. Investigate NPC decision trees, figure out what makes most sense. Consider starting with Marksmanship 2 I guess (even a Glock seems to have decent accuracy from close up with no real skills).
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# ? Jul 27, 2016 08:12 |
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Some responses:
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# ? Jul 27, 2016 08:44 |
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Starting in a pawn shop gives you a decent chance of getting good starting melee weapon. Less than 50% though so doesn't meet your requirements.
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# ? Jul 27, 2016 09:42 |
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I accidentally pulled the pin on a grenade when I was trying to do something else. I managed to throw it across my basement and get out of the blast radius, but it destroyed half my poo poo I had lying around On the other hand I found a car with not a single damaged part in a nearby garage, keys were in the ignition, and the tank is 30% full. If poo poo gets real again like it was when I arrived in town I can easily throw some stuff in the trunk and bail. e; can you do anything to pick up liquids lying on the ground? That grenade broke my mutagen vial, but the mutagen itself is still there in a puddle. Ms Adequate fucked around with this message at 20:29 on Jul 27, 2016 |
# ? Jul 27, 2016 20:27 |
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You can mop it away, I'm not sure if it's recoverable though.
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# ? Jul 27, 2016 20:33 |
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I always try to reassign explosives to a very obscure key or simply to space bar [unassisgned] so I don't go out in a blaze of glory because I was holding onto a lot stick of TNT.
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# ? Jul 27, 2016 20:47 |
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nftyw posted:I always try to reassign explosives to a very obscure key or simply to space bar [unassisgned] so I don't go out in a blaze of glory because I was holding onto a lot stick of TNT. I'll have to remember that can be done in future! And thanks for the mop pointer, at least I can clean the mess up if nothing else. e; All my books were caught in the blast and not a single scrap of paper survived Ms Adequate fucked around with this message at 21:28 on Jul 27, 2016 |
# ? Jul 27, 2016 21:23 |
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It would be handy to be able to set a global config list (along the lines of autopickup rules) that reserves specific letters for a specific item/type and blacklists some items from being assigned letters (do I need a hotkey for copper wire? ever? no.)
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# ? Jul 27, 2016 22:52 |
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Coolguye posted:<VBD start> My Bad Day starts just involve flinging myself through windows and going straight for any bathrooms or stores until I find a first aid kit. Then it's a matter of grabbing anything handy and running the gently caress away until the other conditions wear off. It's not really worth trying to take on any zombies until you've dealt with the initial conditions. I'm not really trying to get a consistent start going though, I treat it as a hilarious way to start a character that's a bit more fun than just sneaking around.
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# ? Jul 27, 2016 23:34 |
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Ignatius M. Meen posted:Bear traps are also fun if you can find a few early on, they hurt zombies a lot (like 60+ HP lots as I recall) and can be disarmed risk-free with a simple rock. I don't know how easy they are to arm at low stats but I've never gotten the impression the risk of getting chomped by one at 0 trap skill was high enough to matter. Even if bear traps are potentially dangerous at 0 trap skill, you can grind your trap skill up to 1 easily and effortlessly by just placing and disarming a nailboard trap a few times. I've never failed to disarm a nailboard - I don't think it's possible. Coolguye posted:actually thinking about it more i should drop the thoughts/notes i've been taking here in case someone has something to add that I haven't thought of If you haven't already, I highly suggest setting your starting time to shortly after sunset, it is MUCH easier to avoid zombies in the dark. Take the Night Vision perk.
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# ? Jul 28, 2016 01:13 |
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Mzbundifund posted:Even if bear traps are potentially dangerous at 0 trap skill, you can grind your trap skill up to 1 easily and effortlessly by just placing and disarming a nailboard trap a few times. I've never failed to disarm a nailboard - I don't think it's possible. I'm imagining someone failing to "disarm" a board with nails in it and it is hilarious.
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# ? Jul 28, 2016 02:15 |
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PSA that is actually from a recent experimental: Don't try to move or pick up an opened tin can with liquid food, your character will happily dump it on the floor and stuff the can in his backpack. If we're going to be this realistic, why can't I lick the 3 portions of meat soup off the floor for a morale penalty.
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# ? Jul 28, 2016 04:07 |
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The OP is kind of dated, what is the good version now? Just DDA at this point?
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# ? Jul 28, 2016 04:43 |
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DDA is the only version that sees any development anymore so yeah. How viable would traps be as a primary means of damage? I remember having a ton of fun clearing out a megastore back in the day with the help of an intricate series of spike pits and a spear, but are the deployable traps good enough to enable kiting as your primary means of damage?
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# ? Jul 28, 2016 05:00 |
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Sergeant_Crunch posted:DDA is the only version that sees any development anymore so yeah. The real advantage of nailboard traps is they are deployable slowing terrain, so with a little care you can kill zombies without ever exposing yourself to an attack. They do a bit of damage as well, which is certainly a nice perk, but you'll burn a lot of unnecessary time waiting for a zombie to prick itself on nailboards alone. The real damage of a nailboard trap is however much free damage you deal with your cudgel while the zombie is slowed from the trap. Bear traps do decent damage but need to be manually reset between uses, so they're not any good vs. multiple foes, and it's not easy to find a bear trap. While nailboard traps are craftable right from the beginning of a no-skilled character, by the time you can make a bear trap, they're not really worth it. Also flying enemies like manhacks are completely trap immune, so no good there. Later in the game land mines are pretty useful vs. tough foes, but honestly not any more useful than a grenade would be. I seriously doubt traps could be viable as a primary means of damage.
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# ? Jul 28, 2016 05:43 |
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a huge field of caltrops is quite useful for large groups of zombies
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# ? Jul 28, 2016 13:30 |
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You should be able to upgrade caltrops to lego.
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# ? Jul 28, 2016 14:09 |
Seems to me like anything a field of caltrops would take by itself would be faster handled by some good old fashioned vehicular slaughter.
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# ? Jul 28, 2016 16:00 |
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Mzbundifund posted:If you haven't already, I highly suggest setting your starting time to shortly after sunset, it is MUCH easier to avoid zombies in the dark. Take the Night Vision perk. my current build crap does not include night vision but it's a really nice QoL perk to begin with so meh
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# ? Jul 28, 2016 18:21 |
Is there a way to consolidate these partially emptied lighters I find in town? It's dumb of me to care but when videos like this exist it just feels even dumber that there's no way to deal with it besides just ignoring non-full ones entirely.
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# ? Jul 29, 2016 03:16 |
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Nope! But they do have useful crafting components.
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# ? Jul 29, 2016 03:30 |
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Today I found a credit chip with like 2 million credits on it, looks like I'll be visiting the nearby refugee center a lot. Also found an NPC in the middle of nowhere and had her join me, I only had my superbike so I was worried I'd have to coast as she followed me around. Then she sat in the basket I installed in the back, I'm now having this image of someone carting around a thousand cans of beans and a person on their bike.
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# ? Jul 29, 2016 21:45 |
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After downloading the latest experimental, Really Bad Day starts are a lot harder than I remember, there's a hell of a lot more zombies coming for you from the start.
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# ? Jul 30, 2016 04:08 |
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chiefnewo posted:After downloading the latest experimental, Really Bad Day starts are a lot harder than I remember, there's a hell of a lot more zombies coming for you from the start. Depends, actually. Unlike the stable, the experimental RBD seems to simply move zombies that already existed in the area, rather than spawning a random cornucopia of gently caress you. Basically what this means is that in most cases, you will end up in an inner city with something extremely dangerous crawling up your butthole, but if you happen to spawn in a 'town' with 4 houses you will have like 3 enemies 'surrounding' you rather than the 2 dozen you could reasonably expect in the stable. Still need to try the sundown and Night Vision start when combined with 2 bartering.
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# ? Jul 30, 2016 07:22 |
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So... I guess friendly NPCs don't fight hostile NPCs? So much for gearing my followers up to raid the nearby bandit compound I thought it was weird when the raiders let their captives run away and not bother shooting them.
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# ? Jul 30, 2016 09:23 |
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# ? Apr 23, 2024 08:28 |
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Heck me. I was fighting a fair sized horde, but they were mostly regular and tough zeds, with like one shocker and one spitter. I could take them as long as I wasn't reckless. So I lure them through an SUV and carve the gently caress out of them with my fire ax while they slowly climb across it. All going well, I'm probably halfway through killing them all, when suddenly BLAM! The loving SUV exploded. One of those fuckers sparked off the gas tank I guess. Maybe the spitter could melt through it? The shocker was already long dead so it wasn't him, so it was either the spitter or somehow gasoline in New England can be induced to combust by being clawed at. I'm salty about it because I had a good character and a good base, but hey, dying from something you didn't even know existed: The most roguelike death.
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# ? Aug 2, 2016 17:55 |