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Macaluso posted:Maybe each version of the game gets its own resistance member, Mario on NX, uhhh Kratos on PS4?? Some poo poo on Xbox idk, Tracer on PC Xbox gets Spawn.
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# ? Jul 28, 2016 04:35 |
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# ? Apr 24, 2024 11:48 |
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Macaluso posted:I had to look that poster up and make sure the man in the suit at the top wasn't a Photoshop. Who is that guy That's clearly Anthony from Metroid Other M.
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# ? Jul 28, 2016 04:50 |
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I need to find a gif or just break down and cobble one together of that 30's rear end lookin Eggman in Studiopolis, I'm about due for a new av
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# ? Jul 28, 2016 04:59 |
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Onmi posted:I believe you will find he's too busy for something as low class as Sonic Ken Penders is what happens when a company doesn't pay attention to how one of it's media formats is being used. I beleive at one point he killed Sonic off in the Sonic the Hedgehog comics so he could focus on Knuckles and all the Not-Knuckles OCs he created for some weird hosed up story and SEGA poo poo a brick when someone actually decided to look at what was being pumped out under their brand
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# ? Jul 28, 2016 05:07 |
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Onmi posted:I believe you will find he's too busy for something as low class as Sonic
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# ? Jul 28, 2016 05:09 |
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that guy crushes all that puss every anthrocon
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# ? Jul 28, 2016 05:17 |
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Rocketlex posted:Xbox gets Spawn. Naw man how could you forget? Sonic will hear a vacuum rumbling as a figure emerges from the rubble. It's Blinx the Time Sweeper, come to fight for the future.
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# ? Jul 28, 2016 05:28 |
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Dr. VooDoo posted:Ken Penders is what happens when a company doesn't pay attention to how one of it's media formats is being used. I beleive at one point he killed Sonic off in the Sonic the Hedgehog comics so he could focus on Knuckles and all the Not-Knuckles OCs he created for some weird hosed up story and SEGA poo poo a brick when someone actually decided to look at what was being pumped out under their brand Yeah I wrote a post on it in the Bad Runs thread in BSS, while the above did not quite happen, he did just plainly ignore sonic in favor of his OCs. I do love just how loving lazy he was though. This is Isaac, a millennium old robot who has been monitoring the world since it was "Gene Bombed" and created a race of animal people and 4 fingers humans, he is definitely NOT a gold coloured E-102 Gamma, and I don't know why you think that, the 102 is just how many bitches he gets being blinged out like that. One of his court demands however was "Archie take my ending for Sonic as the canon ending for sonic!" Because Penders sees himself as the scribe of all things Sonic, a series he has never played. He still expects Sega to come to him and be interested in giving him the comic back.
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# ? Jul 28, 2016 06:11 |
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ArmyOfMidgets posted:Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude. The last few Sonic games have had pretty lovely final levels. It would be nice to reverse the trend with this game. Also reverse the trend of the games themselves being lovely, that'd be nice too.
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# ? Jul 28, 2016 08:15 |
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If Project 2017 is truly a sequel to Sonic Generations, I hope it means the return of the Double Egg.
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# ? Jul 28, 2016 08:32 |
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Onmi posted:Yeah I wrote a post on it in the Bad Runs thread in BSS, while the above did not quite happen, he did just plainly ignore sonic in favor of his OCs. Do you have a link to the write up? I always hear about Penders but never really looked into it so all I know is the guys a awful artist and he got in a legal spat with Sega over Sonic.
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# ? Jul 28, 2016 08:42 |
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ThisIsACoolGuy posted:Do you have a link to the write up? I always hear about Penders but never really looked into it so all I know is the guys a awful artist and he got in a legal spat with Sega over Sonic. Here y' go.
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# ? Jul 28, 2016 09:10 |
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Awh man I love Sonic Mania
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# ? Jul 28, 2016 09:58 |
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#BringBackMighty
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# ? Jul 28, 2016 12:54 |
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Sonic Mania will be good Sonic 2017 will be bad Hot takes
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# ? Jul 28, 2016 13:28 |
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I believe both Sonic games will be good, thank you for reading
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# ? Jul 28, 2016 13:47 |
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Nonbelievers will not be under the protection of The Resistance.
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# ? Jul 28, 2016 13:53 |
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So I guess this is the new general thread. So far the thing I like most about the 2017 Generations game is that it makes Eggman out as a much bigger threat without the need of some cosmic monster or what have you.
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# ? Jul 28, 2016 14:04 |
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A boss for every zone makes me very hopeful, even if the one on display in the trailer doesn't look very interesting.
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# ? Jul 28, 2016 16:26 |
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I prefer the sonic 1 and cd act 3 to bosses at the end of every stage
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# ? Jul 28, 2016 16:37 |
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Geostomp posted:So I guess this is the new general thread. An Eggman from the future voiced by Jim Cummings turns out to be behind the events of the game. poo poo actually, now I'm actually wondering how a big a chance characters from the expanded universe have to show up in this game. Like what if the resistance is made up of various lovely friends from the comics and cartoons? Where does Chris Thorndyke fit into all this?
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# ? Jul 28, 2016 17:05 |
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Evil Eagle posted:I prefer the sonic 1 and cd act 3 to bosses at the end of every stage Sonic CD's bosses except metal sonic were all chumps though, bring back the Sonic 3 boss rushes at the end of every act imo
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# ? Jul 28, 2016 17:30 |
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beep by grandpa posted:Sonic CD's bosses except metal sonic were all chumps though, bring back the Sonic 3 boss rushes at the end of every act imo I didn't say that I preferred the bosses, although barely any of the bosses in Sonic 1-3 and cd are difficult or good imo. I just prefer bosses being in their own act so that I don't have to fight them all the time in time attack modes
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# ? Jul 28, 2016 20:11 |
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Discendo Vox posted:A boss for every zone makes me very hopeful, even if the one on display in the trailer doesn't look very interesting. Maybe it's not super interesting, but it's still really neat. For the longtime fans, it takes the basic gameplay paradigm of the first boss in the series (dodge a swinging ball to jump and hit the target without getting hurt) and adds in an extra dimension. Like, that says great things. The first boss isn't some crazy contraption with a massive arena. It's just a very simple design that plays dynamically without any frills. For the new player, it's a great tutorial boss. It teaches that bosses will have predictable patterns. It teaches that bosses will have defined places to hit. It teaches that sometimes you need to wait for the boss to be vulnerable. It teaches that bosses can have safe zones where one can get a breather and take it calmly. Finally, it teaches exactly how you'll bounce from an attack, and does so in a safe manner: there's a good chance if you jump for a hit you'll land on safe ground so you can learn the physics safely. I mean, compare Sonic 3's first boss (Angel Island Act 1). It just sits there, shoots out some flames every now and then, then moves to the other side of the screen. There's very little to be learned from the fight. Worse, if you have a fire shield, you don't even need to try. Nothing about that boss prepares you with fundamentals for the game's later bosses. Now, the flip side is that Sonic 3 has some of the most varied and dynamic fights in the series, and nothing exactly can prepare you for crap like Lava Reef 2's boss or freaking Death Egg (either), but there's a cost in accessibility. Compare its predecessors. Sonic 1's bosses were all about the physics and being careful about how you attack. Sonic 2's bosses were all about playing with limited timeframes and angles of attack. Note that only Sonic 1's final boss has "you can only attack here at x time" while that's present in nearly every boss in Sonic 2. Conversely, Sonic 2 has very few bosses that require you to be careful with your jump. Sure, there could be an obstacle or projectile, but if you hit you were probably safe. However, that's all over the place in Sonic 1 in a smooth progression: -avoid landing on the ball (easy, with a nearly static target and slow predictable hazard) -avoid landing into lava or flames (a bit more difficult as the target moves and the fire is a little less predictable) -avoid landing in a death pit (dangerous, but you control how and where the danger is while also introducing a risk/reward tension into the attack) -avoid landing on various obstacles (while there's no boss in the traditional sense, all of the boss fight mechanics of being careful of when and how you jump against a fixed obstacle are there. Bonus in that the "recollect rings" method of staying alive opens you to death by drowning) -flipping things around: you're safe to land nearly anywhere but when and where you attack is taken away somewhat (not that difficult but an appreciated gimmick between two more annoying fights. Basically the same as Star Light itself) -final fight. Landing is safe most of the time but extreme care must be taken to not attack too soon or too early. Safe zone is present but only safe for half of the boss's attacks (hard as balls and requires everything learned prior). All of that is to get to my point: the Sonic Mania Green Hill boss feels like it's going for the smoother and more elegant boss design of Sonic 1 and 2 rather than the zaniness of Sonic 3 and CD. Focusing on the simple basics says far more positive things about the direction of the game compared to if something like a Sonic 3 boss came out with its "look at how crazy and different it is" which suggests style over substance*. *Not that Sonic 3 is style over substance, really--there were two prior games to give training and context for all the rules it was breaking--but it does mean that it was less new player friendly in its basic design.
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# ? Jul 28, 2016 21:03 |
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Trasson posted:Maybe it's not super interesting, but it's still really neat. Wouldn't you know, I was brilliant as gently caress to figure all this stuff out at eight, and very good at video games, too.
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# ? Jul 28, 2016 21:08 |
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If you didn't have super sonic by the time you got to the death egg act 1 boss then hahahahahahaha
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# ? Jul 28, 2016 21:14 |
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Maybe I should actually play sonic 3 & k sometime and never use super sonic. I don't think I've ever done that come to think of it.
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# ? Jul 28, 2016 21:15 |
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Playing without super or hyper sonic is way more fun and the main reason I play sonic 3 complete. It makes transforming a different input than pressing jump in midair so you can avoid it.
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# ? Jul 28, 2016 21:20 |
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I really liked the split second shield in s3 but no one else did since it never came back
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# ? Jul 28, 2016 21:43 |
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beep by grandpa posted:I really liked the split second shield in s3 but no one else did since it never came back It didn't exactly get a chance to
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# ? Jul 28, 2016 21:45 |
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It's in Sonic Advance 2 (and maybe 3), but I dunno if it's useful there.
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# ? Jul 28, 2016 21:49 |
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beep by grandpa posted:I really liked the split second shield in s3 but no one else did since it never came back The absence of the insta-shield is my only disappointment with Sonic Mania. Learning how to properly utilise it added a whole new layer of complexity to Sonic 3K. In Studiopolis Zone, there's one enemy that looks like an orbinaut (the floating orbs with spiky balls). I can already tell that I will drop-dash into every single one of them since that's Sonic's new double jump action now.
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# ? Jul 28, 2016 22:09 |
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https://www.youtube.com/watch?v=omKGDC4JaMU Another great sonic vid by Mr. Bunnyhop. For this wondering it's a very well presented backstory on how the main developers of Sonic Mania came to be.
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# ? Jul 28, 2016 22:14 |
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beep by grandpa posted:https://www.youtube.com/watch?v=omKGDC4JaMU I wish Super Bunnyhop didn't always sound like the saddest man in the universe
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# ? Jul 28, 2016 22:15 |
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Sonic 2 had supergoku sonic so that one is the best
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# ? Jul 28, 2016 22:34 |
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Evil Eagle posted:I prefer the sonic 1 and cd act 3 to bosses at the end of every stage agreed. beep by grandpa posted:I really liked the split second shield in s3 but no one else did since it never came back the problem with insta-shield is it makes the game way too easy even though it is a cool change unlike something like the homing attacks in sonic 4 (more like sonic poor as in poorly made). lol the twitch chat when they showed sonic mania was my brain irl as it happened.
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# ? Jul 28, 2016 22:39 |
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Onmi posted:I believe you will find he's too busy for something as low class as Sonic I refuse to believe this is real
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# ? Jul 28, 2016 23:09 |
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The insta-shield in advance 1 works differently, if you hit something with it you don't bounce off. In Sonic 3 it just extends Sonic's own hitbox.
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# ? Jul 28, 2016 23:49 |
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https://twitter.com/everrrrrlong/status/731649261826416640
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# ? Jul 29, 2016 02:27 |
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# ? Apr 24, 2024 11:48 |
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i wonder what 9 year old me would feel if he knew it'd be 23 years until he got another good sonic game.
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# ? Jul 29, 2016 11:00 |