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Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
I mean gameplay wise it's excellent. I did put probably over a hundred hours into it just messing around.

It's just that Kojima games have always been about the story and I don't think anyone can argue that V didn't fail there.

Definitely looking forward to whatever insanity Hideo brings next

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pog boyfriend
Jul 2, 2011

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Average Bear posted:

people were driven to insanity trying to understand there's no more MGSV to play. Who can blame them

If only there was one more map....

Really I wonder what V would've been with like a Star Citizen budget.


Edit: on topic



ESRB thinks there's MP. Won't they be surprised.

Mokinokaro fucked around with this message at 18:46 on Jul 28, 2016

kalel
Jun 19, 2012

the humble but wise elders of the Order of the ESRB surely will not steer us wrong

that ivy guy
May 20, 2015


Imp Zone reaction to this 'tar: Overwhelmingly Positive

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS
dva is strong, but not nearly as strong as my friend Zarya

HORMELCHILI
Jan 13, 2010


i think the story works perfectly in mgsv considering the context of the player in the narrative but the ending was def underwhelming

I.N.R.I
May 26, 2011

Mokinokaro posted:

I mean gameplay wise it's excellent. I did put probably over a hundred hours into it just messing around.

It's just that Kojima games have always been about the story and I don't think anyone can argue that V didn't fail there.

Definitely looking forward to whatever insanity Hideo brings next

like every1s entitled to think whatever they think, but i think completely the opposite of that.

I.N.R.I
May 26, 2011
5s story was really good. but my idea of a good story doesnt really hinge on whether i feel sufficiently Whelmed afterwards or not

HORMELCHILI
Jan 13, 2010


I.N.R.I posted:

5s story was really good. but my idea of a good story doesnt really hinge on whether i feel sufficiently Whelmed afterwards or not

i still think its good too dickie, go whelm yourself

Mr. Sophistication
May 16, 2014

I know this wasn't your original avatar but I just love this game. Cheers, rediscover.

Mokinokaro posted:

I mean gameplay wise it's excellent. I did put probably over a hundred hours into it just messing around.

It's just that Kojima games have always been about the story and I don't think anyone can argue that V didn't fail there.

Definitely looking forward to whatever insanity Hideo brings next

please shut up

trying to jack off
Dec 31, 2007

I.N.R.I posted:

5s story was really good. but my idea of a good story doesnt really hinge on whether i feel sufficiently Whelmed afterwards or not

i remember my sister complaining she read a book but it didnt have a twist when she was expecting one and i was really confused about what the complaint was

trying to jack off
Dec 31, 2007

maybe she had just watched every m. night shyamalon movie in a row or something

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

I.N.R.I posted:

like every1s entitled to think whatever they think, but i think completely the opposite of that.

Hey, fair enough.

I just feel the game ends on a weak note. It ends on what should be a midway climax of the story. The Skullface plot is solid, but once he's dealt with the game turns into a series of (somewhat unfinished) epilogues that are obviously trying to tie it into the games that follow chronologically and I just feel not all of those hit.

The Truth and how it works storywise I love too, though I feel maybe the mission could've been cut down a little for the 2nd playthrough and the bit on the Quarantine platform is amazing. I'm not even sure if the cut episode 51 would have completely saved the ending either. The game's first 2/3s are strong enough to be a complete game I feel (especially if you count Ground Zeroes as part of it,) but Act 2 is overall a lot weaker outside of the couple really really high notes I mentioned.

I enjoyed my time with it and, contrary to what people here seem to think, still liked the game. There just was a lot of missed potential and the worst part is we won't see an even better MGS VI that builds on the extremely solid foundation Phantom Pain has.

in short, #Fuckonami

EDIT:

HORMELCHILI posted:

i think the story works perfectly in mgsv considering the context of the player in the narrative but the ending was def underwhelming

Yeah, you cover it better. It's a somewhat weak ending that doesn't ruin the whole thing thankfully. The ending feels like it should've lead to another chapter or something.

Mokinokaro fucked around with this message at 00:18 on Jul 29, 2016

extremely steampunk
Sep 11, 2001

that ivy guy posted:

Imp Zone reaction to this 'tar: Overwhelmingly Positive

i recommend the tar

In Training
Jun 28, 2008

I think MGSV is basically flawless. Like Bloodborne

Unexpected Raw Anime
Oct 9, 2012

Mokinokaro posted:

I mean gameplay wise it's excellent. I did put probably over a hundred hours into it just messing around.

It's just that Kojima games have always been about the story and I don't think anyone can argue that V didn't fail there.

Definitely looking forward to whatever insanity Hideo brings next

I guess that's just your opinion but I thought the story was great. Also saying it should've had "star citizens budget" is literally retarded, including the fox engine 5 was upwards of 100m

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

In Training posted:

I think MGSV is basically flawless. Like Bloodborne

Bloodborne's only "flaws" are the framerate and loading times. The former isn't bad enough to actually drag the game down and the latter, well, that just encourages you to get better at it (and is a lot better after the patches anyways.) So yeah it may as well be considered flawless and few games can be called that.

EDIT: /\ I'd actually completely forgotten the engine budget, but my point was that I wonder what V would've been if Kojima had been able to completely realize his vision. You can tell compromises had to be made to get it out the door even what we got was really good. Of course, unlimited budget and time could've made him go super-indulgent and ruin the experience with super long cutscenes again. The gameplay focus was to V's benefit.

Mokinokaro fucked around with this message at 00:28 on Jul 29, 2016

Unexpected Raw Anime
Oct 9, 2012

According to konamis financial filings MGS5 cost ~100 million. It generated $179 million in physical sales on release day, digital sales aren't included for some reason

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Benny D posted:

According to konamis financial filings MGS5 cost ~100 million. It generated $179 million in physical sales on release day, digital sales aren't included for some reason

Most companies that publish sales data weren't tracking digital sales. That's only changed in the last few months.


Anyways, back to NMS. What are some fellow goon plans for release day? Personally, mine heavily rely on whether the game was actually delayed to the 12th or not.


EDIT: \/ Yeah, I get that. There's all the reports that he hired composers and stuff whose contributions didn't even make it into the game. The development of MGS V was likely quite a mess behind the scenes. Shame Japanese companies almost always keep a tight lid on that poo poo because a post mortem would be a fun read.

Mokinokaro fucked around with this message at 00:33 on Jul 29, 2016

Unexpected Raw Anime
Oct 9, 2012

My point is hideo had all the money in the world to realize whatever, the problem is Konami shifted its business focus to satisfying investors with quarterly profits on Definitely Not Gambling revenue and video games that take years to make by rockstar developers who don't care about bottom lines don't fit with that focus

In Training
Jun 28, 2008

MGSV is a 60 hour game ignoring the 50+ it take you to 100% it, a gameplay time that like 0.01% of games can actually justify, and the #1 complaint from everybody is that there isn't enough of it. It's an incredible game

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

In Training posted:

MGSV is a 60 hour game ignoring the 50+ it take you to 100% it, a gameplay time that like 0.01% of games can actually justify, and the #1 complaint from everybody is that there isn't enough of it. It's an incredible game

Nail on the head. That was exactly my point.

I wanted more. Of everything it provided. That gameplay was just so good, I wanted more missions in more maps of it. I wanted some interior missions, I wanted vehicle based ones. I just didn't want it to end.

Mokinokaro fucked around with this message at 00:37 on Jul 29, 2016

In Training
Jun 28, 2008

MGSV has that cool design (thanks to my journey earlier this year now I know it's a castlevania idea) where you can just replay the game over and over again with completely different mechanics, by choice, as long as you want to have fun with it forever

kalel
Jun 19, 2012

Benny D posted:

Definitely Not Gambling

can we get a word filter for this

Mr. Sophistication
May 16, 2014

I know this wasn't your original avatar but I just love this game. Cheers, rediscover.

SciFiDownBeat posted:

can we get a word filter for this

Lol yeah for real. That would be funny as gently caress

Unexpected Raw Anime
Oct 9, 2012

SciFiDownBeat posted:

can we get a word filter for this

LMFAO 😂

net cafe scandal
Mar 18, 2011

In Training has seriously got to lay downt he law around here.

Unexpected Raw Anime
Oct 9, 2012

In Training posted:

MGSV is a 60 hour game ignoring the 50+ it take you to 100% it, a gameplay time that like 0.01% of games can actually justify, and the #1 complaint from everybody is that there isn't enough of it. It's an incredible game

It's so good and I've been meaning to delete my save for ever now but after the years of waiting & the buildup & that first incredible experience through it I just don't wanna mess it up I huess

White Genocide
Feb 22, 2010

net cafe scandal posted:

In Training has seriously got to lay downt he law around here.

when u think about it games makes many deece points my man :mrgw:

I.N.R.I
May 26, 2011

net cafe scandal posted:

In Training has seriously got to lay downt he law around here.

fight your own battles IMO.

Wormskull
Aug 23, 2009

Mokinokaro posted:

Nail on the head. That was exactly my point.

I wanted more. Of everything it provided. That gameplay was just so good, I wanted more missions in more maps of it. I wanted some interior missions, I wanted vehicle based ones. I just didn't want it to end.

Your insane my man.

FactsAreUseless
Feb 16, 2011

I loved this game. It was a perfect game. It was the game of the century, for me. It transforms my every waking moment into a delight. My dreams are realized fully. That said, however, I think that if you take a moment to, in retrospect and with the full benefit of hindsight, to collect all the pieces and parts of a full and thorough examination, that the game actually, and with full respect to all involved, was a giant pile of bad framerate baby trash for idiots.

Retarded_Clown_
Feb 18, 2012

artists depiction of me finally getting my hands on this masterpiece on release day:

Pewdiepie
Oct 31, 2010

Retarded_Clown_ posted:

artists depiction of me finally getting my hands on this masterpiece on release day:


extremebuff
Jun 20, 2010

Retarded_Clown_ posted:

artists depiction of me finally getting my hands on this masterpiece on release day:


lmfao

Eugene V. Dubstep
Oct 4, 2013
Probation
Can't post for 8 years!
game with no ending, dialogue alternating between drivel and nonsense when "translated" into English but who knows what the gently caress it was originally, delayed and ultimately shabby multiplayer, important character who has to be naked to breathe through her skin, microtransactions on top of $60 price tag to speed up time-locked content: basically flawless

extremebuff
Jun 20, 2010

at the date posted:

game with no ending, dialogue alternating between drivel and nonsense when "translated" into English but who knows what the gently caress it was originally, delayed and ultimately shabby multiplayer, important character who has to be naked to breathe through her skin, microtransactions on top of $60 price tag to speed up time-locked content: basically flawless

Eugene V. Dubstep
Oct 4, 2013
Probation
Can't post for 8 years!

good representation of Hideo Kojima creating the video game "Metal Gear Solid V: The Phantom Pain"

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Mr. Sophistication
May 16, 2014

I know this wasn't your original avatar but I just love this game. Cheers, rediscover.

at the date posted:

good representation of Hideo Kojima creating the video game "Metal Gear Solid V: The Phantom Pain"

That's funny.

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