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MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

ninjewtsu posted:

conversely, one guy sets one of his factories to infinitely produce fabbers, and sets that to auto-assist it self (so each newly created fabber will help make more fabbers), then forgets about it and 5 minutes later everyone on the team has a totally collapsed economy

the ultimate team troll, I don't know why you would set a factory to assist itself, only trouble comes from that, at no point in any TA have I ever done that, if I want poo poo to assist factories I'll manually do it.

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Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today
Unlike pubbies, we only do something like that every five games or so :smug:

It's a useful thing to do if you have a healthy late game eco but all your buildpower got sniped, or your eco has otherwise far outran your buildpower. Gotta keep an eye on it, though.

Ralith fucked around with this message at 02:22 on Feb 2, 2016

ninjewtsu
Oct 9, 2012

MF_James posted:

the ultimate team troll, I don't know why you would set a factory to assist itself, only trouble comes from that, at no point in any TA have I ever done that, if I want poo poo to assist factories I'll manually do it.

it still happens to us on occasion. mostly it's just the lazy way to get build power fast when you have a lot of eco but can't spend it.

concise
Aug 31, 2004

Ain't much to do
'round here.

I've been liking how well using a single T2 air factory to build engineers fits with eco expansion. Once things are rolling I find that I have at least 3 new engineers every time I see there is spare eco. I think I tend to assist with my commander and maybe the one or two T1 engineers I used to build it.

ninjewtsu
Oct 9, 2012

i do that when i have a planet all to myself. be careful on a contested planet though: air builders are ridiculously easy to snipe with a couple fighter planes. it's still good to have a few of them around for when you need mobile build power, but the bulk of your fabbers should be ground based to avoid having all your build power wiped out by one suicide squadron of phoenixes

concise
Aug 31, 2004

Ain't much to do
'round here.

Yeah unless my commander is safe on its own planet I'm usually too busy fighting to eco so hard with only T2 air. That being said if I'm fighting I'm not teching air first anyway.

ninjewtsu
Oct 9, 2012

latest pubbie story: i was showing one of my friends how to play this game, and the system contained one tiny planet, one large planet, and one gas giant. both the large planet and the itny planet were starting planets. this was a 2v2v2v2

we started with my friend on the tiny planet and me on the large planet

literally all 3 other teams sent both commanders to the small planet

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Is there some kind of dark counterpart to this thread where people give terrible advice like "always start all your guys together on the smallest planet" to people or something.

I mean how else does that happen.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
My internet is theoretically finally fixed. Get in mumble.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today
Had a game just now with Helicon One wherein an enemy team built like a hundred jigs closely packed together. I sniped a couple on the edge with 10 railguns and just watched. It was beautiful :allears:

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


The firework display was certainly pretty.

ninjewtsu
Oct 9, 2012

it's saturday today we smash robots i am hanging out in mumble early

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

I just got a code for Titans gifted. What the hell am I in for? Any goon-recommended playthroughs/walkthroughs?

Nalin
Sep 29, 2007

Hair Elf

guidoanselmi posted:

I just got a code for Titans gifted. What the hell am I in for? Any goon-recommended playthroughs/walkthroughs?

Have you played Planetary Annihilation before? If not, have you played Supreme Commander? Total Annihilation?

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

Nah, totally new to the series! So reading up about it is a bit overwhelming - especially as people seem to have been griping about PA with less info about Titan gameplay.

Nalin
Sep 29, 2007

Hair Elf

guidoanselmi posted:

Nah, totally new to the series! So reading up about it is a bit overwhelming - especially as people seem to have been griping about PA with less info about Titan gameplay.

Well, the genre of RTS that PA belongs to is quite different than what you may be used to. I'll describe some of the very basics and give some essential tips in bold.

--- General info ---

The game has what many call a "streaming economy". You have a metal/power storage that can be increased with buildings (don't increase capacity early game, it is a big waste). Your energy plants are constantly adding power to the storage and your metal extractors are constantly adding metal. The game will tell you the rate at which you are gaining resources in your storage, and the rate at which you are expending your resources. Since you have a cap in how many resources are stored, the most optimal way to play is to always be using what you are gaining. This is very hard to do.

When you build something in the game, your builder or factory will be constantly pulling resources out of your storage. You don't pay for units in a single chunk like in other RTS games. Multiple builders can work on the same project. If you put two builders on the same project, it will be built twice as fast. Your builders can also assist factories. This will add the builder's build power to the factory and build units faster. Each factory has its own build queue, and you can have multiple factories. You aren't going to get a big army with just one factory. Build more factories!

Of course, the more units you have building, the higher the rate that your resources are being spent. If you are spending more than you are generating, you are stalling your economy. This is bad. Your factories and builders are essentially converting metal/power into materials, so if you are attempting to spend at twice the rate you are generating, everything is going to be building at 50% of the normal rate. This is what the "Efficiency" number on your UI is telling you.

Turtling is not effective. Defensive units are pretty strong, but nothing is stronger than an army. You need an army to counter an army. And to build an army you need resources. If you get boxed in and can't expand, it is game over. You NEED to control the metal deposits on the map.

--- Other info ---

Don't forget about orbital units, especially in the Titans expansion. The expansion adds a lot of space units and changes the way orbit plays out. If there are multiple planets, you MUST NOT IGNORE THEM! If your opponent gets on the planet first, he will have an advantage. If you don't contend it, their economy will easily out-pace yours.

Sea units are absurd. They are super strong and have incredible range. If there is water on the planet, you must control it. T2 battleships are basically floating artillery platforms and will gently caress up ground units very well.

Be careful when leaving the planet. Your enemies will see orbital units as dots. If you see an orbital unit launch and then head down to the planet, it is probably an Astreus (orbital transport). If it is picking up a Commander, you can send in just a few fighter aircraft and if they make it before the Astreus reaches orbit, they will instantly blow up the Commander (we once played a team game where we blew up the majority of the other team's Commanders this way). It is safer to send an engineer and build a teleporter. If you pick up your Commander, make sure you have radar coverage and anti-air fighters ready to protect it.

Nalin fucked around with this message at 20:00 on Jun 4, 2016

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Play the galactic war thing, it's good for getting a feel for units without being overwhelmed with options. AI below... hard I think? doesn't really attack, so use something lower to get a feel for the units and then use something higher to learn how actual tactics work.

You can review a game after it ends with the chronocam to see where you went right/wrong, and pick any point to rewind time to and try another strategy.

Nalin posted:

Of course, the more units you have building, the higher the rate that your resources are being spent. If you are spending more than you are generating, you are stalling your economy. This is bad. Your factories and builders are essentially converting metal/power into materials, so if you are attempting to spend at twice the rate you are generating, everything is going to be building at 50% of the normal rate. This is what the "Efficiency" number on your UI is telling you.
Conversely, if you're spending less than you have you're slowing production, which slows advancement, which slows resource acquisition. The realistic ideal is to have a decent amount of excess energy and be slightly overspending on metal.

Metal storage can be useful mid and late game to avoid wastage during periods where your economy is outpacing your ability to find ways to spend it. A decent energy buffer is vital by midgame.

Attention is the most valuable resource. Use build queues and rally points and queued orders to automate production and defences, in real people games find low effort ways to mess with people.

---

An integrated modding patch just dropped, I flamed out dramatically a while back so I haven't played in a while but the Legion ubermod looks interesting.

Splicer fucked around with this message at 00:46 on Jun 5, 2016

Nalin
Sep 29, 2007

Hair Elf

Splicer posted:

An integrated modding patch just dropped, I flamed out dramatically a while back so I haven't played in a while but the Legion ubermod looks interesting.

https://exodusesports.com/article/legion-expansion-community-faction-mod/

A second faction! Nice!

echinopsis
Apr 13, 2004

by Fluffdaddy
I love this game

echinopsis
Apr 13, 2004

by Fluffdaddy
There is no way to actually view a build queue as such is there?

My son likes watching me play it, the galactic war. realised by now that the first levels can be taken care of in ten minutes, but the first one we did with multiple planets was awesome. I liked essentially creating them into self sustaining economy factories creating hundreds of units to all of a sudden teleport and tackle the enemy.

so far the only thing I can that's gonna hack me off about this game is the ability to
build a huge army and economy and then have your commander sniped with a nuke or something and feeling ripped off.. hasn't happened yet tho

ninjewtsu
Oct 9, 2012

being able to do things like nukesnipe a commander can often be the only thing keeping multiplayer games sane

though, actual nukes would be pretty rare unless they specifically rushed it up early and you didn't know about it. antinukes are substantially cheaper than nukes proper

what you should be worried about is 20 helios' landing on top of your commander and teleporting 3 nuketanks in on top of it. other than that, any commander snipe attempt can be warded off with a well sustained commander fortress.

of course we're mostly just talking theoreticals there. ideally, the game won't reach that point.

echinopsis
Apr 13, 2004

by Fluffdaddy
My biggest lesson is learning how best to play in order to win, rather than the way I "want" to play..

I am one of these pubbies you guys talk so fondly about

echinopsis
Apr 13, 2004

by Fluffdaddy

ninjewtsu posted:

being able to do things like nukesnipe a commander can often be the only thing keeping multiplayer games sane

though, actual nukes would be pretty rare unless they specifically rushed it up early and you didn't know about it. antinukes are substantially cheaper than nukes proper

what you should be worried about is 20 helios' landing on top of your commander and teleporting 3 nuketanks in on top of it. other than that, any commander snipe attempt can be warded off with a well sustained commander fortress.

of course we're mostly just talking theoreticals there. ideally, the game won't reach that point.

right.. to be fair I haven't reached that point in a game yet so.. I'll see when I get there :)

a commander fortress : I assume this is keeping your commander supported with tons of defences and engineers for healing

ninjewtsu
Oct 9, 2012

it means sticking your commander in the middle of a shitload of catapults and umbrellas so that orbital snipes don't work, with multiple anti-nuke launchers nearby so that nukesnipes also don't work. it won't hold off against a dedicated land assault, and isn't supposed to

having some flak cannons and laser towers in the gaps is a good idea too, to defend against unit cannons

it's usually something you start building up once you have a planet to yourself.

the kind of situation i'm talking about is where you own one or more planets and your opponent also owns one or more planets.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Then you hit their planet with your planet

double riveting
Jul 5, 2013

look at them go
I haven't been playing PA lately because i got sucked into Offworld Trading Company. Not that robo nerds would be into that or anything.

ninjewtsu
Oct 9, 2012

I played off world for a bit. Eventually stopped because I didn't really have anyone to play it with

echinopsis
Apr 13, 2004

by Fluffdaddy
I've been hammering away at 1v1
every match trying to learn from my mistakes. I've won one. amazing

double riveting
Jul 5, 2013

look at them go

ninjewtsu posted:

I played off world for a bit. Eventually stopped because I didn't really have anyone to play it with built a teleporter and sent all my stuff to someone else.

Back on topic! :pervert:

echinopsis
Apr 13, 2004

by Fluffdaddy
Had my 5th 1v1 game so now I am ranked. Silver. I mean I was expecting worse tbh. Won my last game, was pleased the guy held off long enough to let me build a titan. yay for me

ninjewtsu
Oct 9, 2012

silver 1v1 is pretty alright to start in

in early silver you can get away with just screwing around but once you get in the higher silver ranks you'll start needing proper build orders and early harassment tactics

my info on this might be out of date by about half a year

echinopsis
Apr 13, 2004

by Fluffdaddy
it's probably the smaller pool of people that's allowed me to get there because I am traditionally bad at RTS I just enjoy it

echinopsis
Apr 13, 2004

by Fluffdaddy

ninjewtsu posted:

in early silver you can get away with just screwing around but once you get in the higher silver ranks you'll start needing proper build orders and early harassment tactics

Yeah I am just discovering this.. Last two games have actually just been no fun whatsoever because I am getting no chance to thrive at all. I guess I need to work out a way to deal with early harrasment but the last game I surrendered because it was clear it was hopeless and then once I saw the map I was blown away by how many units the other player had. Not sure why he hadn't completely destroyed me like 2 minutes in to be honest. Probably didn't realise how poo poo I was lol

ninjewtsu
Oct 9, 2012

there's a few ways to deal with early harassment, but generally the best way is you harass the other guy first/more

there's a few harassment strats. building a few dox immediately is one, they're fast and 4 of them do enough damage to kill an engineer pretty fast. send them to where you think the enemy will expand to first and kill his engineers, or at least force him to waste time building up some escorts for his engies.

the dox strat will probably get you some wins in silver, but it's easily countered by an experienced opponent who built a single bomber.

which brings me to the bomber strat. 2 fighters, 1 bomber, patrol the map sniping engineers and metal extractors. this is the most popular one among good players, since it's really hard to counter. air units are fast, and spending metal on anti-air early can be a bit costly compared to how much expansion you're missing out on. only real counter is to build a ton of fighters yourself, but in my experience even that can quickly become a losing battle if they already managed to snipe an engineer or two and have the early resource advantage.

what i liked to do early on was a teleporter rush. expand a little slowly, so enemy harassment doesn't get much of a chance to snipe your builders, and make a small group of a few tanks and at least 1 repair bot. make sure there's at least 2 spinners in the tank group and send them at the enemy base (be sure to have scout planes around the enemy base beforehand so you dont' actually run your little tank group INTO enemy defenses). once your tank group is kind of nearby the enemy base, have the repair bots build a teleporter, and start sending tanks and engineers through. build a radar and a pelter right outside the enemy base, then complete with a couple missile towers and maybe a laser tower if you feel like it.

it's a lot of fun getting that kind of extreme early pressure on your opponent, though it certainly isn't foolproof. they can just build a couple pelters in the middle of their base and start expanding in the other direction, and unless you're combining this with another harassment tactics, there's not a whole lot you can do to stop their expansion from there.

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echinopsis
Apr 13, 2004

by Fluffdaddy
Interesting ideas.. I've been discovering the bombers and fighters strat myself.. It just seems by pure chance that when I experiment with a new idea they seem to be building the perfect force to counter it. Practice practice I guess! :) Thanks

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