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anime was right
Jun 27, 2008

death is certain
keep yr cool

Zand posted:

aren't there bizarre changes even if you pick ACism?

theres no rc, but thats the only change i know of

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Ryoga
Sep 10, 2003
Eternally Lost

Zand posted:

aren't there bizarre changes even if you pick ACism?

A-Groove has air activation for CC mode
P-Groove has the ability to cancel specials into supers
S-Groove has a slightly faster charge rate
Certain lower ranked characters got damage buffs
Certain high ranked characters got damage nerfs
No roll canceling

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Wait, does that mean it's the superior version of CvS2?? This is the first I've heard of this. I thought everyone had dismissed the Gamecube port.

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

Saoshyant posted:

Wait, does that mean it's the superior version of CvS2?? This is the first I've heard of this. I thought everyone had dismissed the Gamecube port.

The fact that they removed RC actually makes it the inferior port

Ryoga
Sep 10, 2003
Eternally Lost

Saoshyant posted:

Wait, does that mean it's the superior version of CvS2?? This is the first I've heard of this. I thought everyone had dismissed the Gamecube port.

the presence of roll canceling makes it almost a completely different game, though I would have to say the xbox was the best version just for being the only non japanese version with online play.

Reiley
Dec 16, 2007


Zand posted:

aren't there bizarre changes even if you pick ACism?

It was the only way I could get my fightstick to work with joy2key assigned to the correct keyboard keys, GC-ism seemed like it was trying to read a gamecube controller specifically but AC-ism made the stick work perfectly. I don't know much more of a difference between the two beyond that.

vvv That would explain why certain stick buttons just weren't registering or showing up in control settings.

Reiley fucked around with this message at 21:17 on Jul 29, 2016

Ryoga
Sep 10, 2003
Eternally Lost

Reiley posted:

It was the only way I could get my fightstick to work with joy2key assigned to the correct keyboard keys, GC-ism seemed like it was trying to read a gamecube controller specifically but AC-ism made the stick work perfectly. I don't know much more of a difference between the two beyond that.

GC/EO ism is pretty much impossible to play properly outside of spamming certain specials due to how your specials/supers are all tied to right analog movements and normals are all tied to how hard you press the triggers. Also you have a really small guard crush meter.

bhsman
Feb 10, 2008

by exmarx
This guy tested the Qanba Drone if anyone's interested.

dangerdoom volvo
Nov 5, 2009
Tjat guys got fat hands

bhsman
Feb 10, 2008

by exmarx

dangerdoom volvo posted:

Tjat guys got fat hands

It's a tiny stick. :q:

Shiki Dan
Oct 27, 2010

If ya can move ya toes ya back's fine
http://www.gamefaqs.com/gamecube/557563-capcom-vs-snk-2-eo/faqs/45388

Thanks to Psychochronic:

quote:

Differences:
------------------------------------------------------------------------------
1) Gameplay:

-S-Groove charges much faster. You charge an extra 2-
3 seconds faster.

-P-Groove gets the (amazingly broken) ability to do a
Super Cancel. How this works is that you can cancel a
Special Move and do a Super Combo right after (eg. In
the corner, do Rock's HP Rising Tackle. Upon landing,
do a Raising Storm while the opponent is still in the air.
See how broken that is?).

-P-Groove has been built up so it's slightly faster to
build meter.

-Characters can jump and whiff an air attack and still
activate into Custom Combo in A-Groove afterwards.
They can also cancel most connected air attacks into
Custom Combo as well.

-Roll Cancel has been removed. Capcom's development
team have confessed that this was not a planned feature,
and as such has caused countless arguments within
the community as to its place and purpose. While some
players decry its use as an unfair advantage and very
"cheap" way to fight, others point out that due to the
very narrow window in which one has to execute this
(5/60ths of a second), it cannot be abused by a casual
player to upset an expert player. Roll Cancelling also
adds depth to the game when both players use it.
Arguments exist to this day in many bulletin boards
and websites. Tournaments are still being run without
this glitch being banned.

-Added the EO feature. Originally intended for Gamecube
and ported over to the XBOX, adding XBOX Live support,
this feature allows to do attacks using various directions
of the right thumbstick, movements with the left thumb-
stick, sub-systems to be pressed with the face buttons,
normals to be pressed (depending on how hard it's pressed)
with the triggers and has auto-block. By using EO-Ism (as
playing the game regularly is known as AC-Ism), the use
of the directional pad won't work within the duration of
that time.

----
2) Character Wise:

-Sagat, Cammy and Blanka's damage properties are 5%
decreased.

-King, Dan, Kyosuke, Maki, Zangief, Raiden, Yuri, Eagle
and Ryo's damage properties are 5% increased.

-Cammy bounces a lot higher when her Cannon Spike
gets blocked. Think of that move only with her CvS1
properties.

-Maki can no longer juggle a Custom Combo after her
P throw in the corner.

-Hibiki can juggle a Custom Combo after her K throw in
the corner.

-Sagat has some minor frame disadvantage and buffering
in some of his attacks and moves (Gamecube version
only).

-Kim's infinite has been removed. For those of you who
don't know of it, corner the opponent and immediately
cancel a Level 2 Phoenix Kick and keep doing Legs of
Conquest in his second stance. Time it right as it needs
to juggle the opponent.

3) Misc.:

-In the PlayStation 2 and Dreamcast version (assuming
Gamecube also), you can save as much as 4 replays to
your memory card. In the XBOX version, you can save
as much as 10 replays and also, matches from XBOX
Live can also be saved as well.

-When choosing GC-ISM, the Gamecube logo is seen in
the health meter. There is no GC-ISM in the XBOX version,
as it's renamed AC-ISM and no logo is seen above. AC-
ISM is supposed to refer as Arcade-ISM.

-In the Gamecube and XBOX version, the Training stage
adds in the original music featured from CvS1 and it plays
the tracks per match randomly:
--Ryu's Stage from Street Fighter II
--Sagat's Stage from Street Fighter II
--Bison's Stage from Street Fighter II
--Akuma's Stage from Super Street Fighter II Turbo
--Terry's Stage from Fatal Fury II
--Geese's Stage from Fatal Fury
--Todo's Stage from Art of Fighting
--Morrigan's Stage from DarkStalkers
--Nakoruru's Stage from Samurai Showdown
--Kyo's Stage from King of Fighters '94
--Tune of Guy's music from Final Fight
--Pao Pao Cafe from Fatal Fury
--Tune of compliated intros from (in order) Street Fighter II,
Super Street Fighter II: The New Challengers, Super Street
Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha
2, Street Fighter Alpha 3, Street Fighter III: New Generation,
Street Fighter III: 2nd Impact, Street Fighter III: 3rd Strike

That's some of the most blatantly lazy "character rebalancing" in history.
A 5% damage buff isn't going to make Kyosuke any less garbage tier and Sagat was the only character who got nerfed in any significant way.
Also, A-Bison, Sakura, and Claw ended up being considered better than CBS anyway, and A-Groove was actually BUFFED in the EO version :psyduck:

Commissar Ken
Dec 9, 2006

Children STILL love me, dammit!


I think all this proves is that CvS1 is the superior game, what with Bison having that sick looking dash punch and all the stage intros and cooler stages.

:colbert:

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Commissar Ken posted:

I think all this proves is that CvS1 is the superior game, what with Bison having that sick looking dash punch and all the stage intros and cooler stages.

:colbert:

It had the better soundtrack too.

There, I said it. It needed to be said.

In Training
Jun 28, 2008

CvS is one of my favorite looking 2d fighters. The style is insane in those games

Gutcruncher
Apr 16, 2005

Go home and be a family man!
I bought Blade Arcus today. Can't wait to get home and play that poo poo!

Zand
Jul 9, 2003

~ i'll take you for a ride ~ ride on a meteorite ~

Shiki Dan posted:

http://www.gamefaqs.com/gamecube/557563-capcom-vs-snk-2-eo/faqs/45388

Thanks to Psychochronic:


That's some of the most blatantly lazy "character rebalancing" in history.
A 5% damage buff isn't going to make Kyosuke any less garbage tier and Sagat was the only character who got nerfed in any significant way.
Also, A-Bison, Sakura, and Claw ended up being considered better than CBS anyway, and A-Groove was actually BUFFED in the EO version :psyduck:

a groove buffed? it lost rc though

Snicker-Snack
Jul 2, 2010
Just a heads up: Daigo will be streaming Revelator with Machabo and Dogura on https://www.twitch.tv/daigothebeastv in about 30 min.

Edit: Daigo just tweeted that Fuudo won't be in it.

Snicker-Snack fucked around with this message at 02:39 on Jul 30, 2016

NecroMonster
Jan 4, 2009

harry potter scared to play a real game with real players

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"
I know it's a joke but Fuudo was a VF god so technically he's the realest

In Training
Jun 28, 2008

Revelator is such a fun loving game

Nostalgia4Butts
Jun 1, 2006

WHERE MY HOSE DRINKERS AT

AnonSpore posted:

I know it's a joke but Fuudo was a VF god so technically he's the realest


In Training posted:

Revelator is such a fun loving game

both of these posts are truth

In Training
Jun 28, 2008

I been losing in it for 3,5 hours straight and having a blast. Actually I won once an it was epic

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem
Daigo watched the GG story mode, cool.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Ventana posted:

This is more silly bullshit but I still love this moment.

https://www.youtube.com/watch?v=P1y0GHygLrM&t=7433s

One of the only downsides of Combo Breaker was that the commentary mics were being piped to the crowd, which is a huge pet peeve to myself and almost every other commentator I know. It encourages you to try to dumb down what you're saying to hype up the audience and not say anything that could spoil the match or coach the players. Moving forward, I'm just gonna pretend the commentary is stream-exclusive (like I did during set 3 of Saturday Night Salt) because there's no point in trying to cater to the crowd.


Commissar Ken posted:

I think all this proves is that CvS1 is the superior game, what with Bison having that sick looking dash punch and all the stage intros and cooler stages.

:colbert:

CvS1 had awful, almost unplayable balance issues. Set character ratios didn't account for how good the individual characters were, Nakoruru in particular was a loving mess, S-Groove wasn't very good, stages constantly had poo poo in the foreground, and the 4-button setup was a pain in the rear end. CvS2 improved upon CvS1 in almost every conceivable way, with the lone exception of the CvS2 announcer being just as good as the CvS1 announcer instead of better.

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"
As a spectator or player I can't hear poo poo when I'm actually in the venue

Pomp
Apr 3, 2012

by Fluffdaddy

Broken Loose posted:

One of the only downsides of Combo Breaker was that the commentary mics were being piped to the crowd, which is a huge pet peeve to myself and almost every other commentator I know. It encourages you to try to dumb down what you're saying to hype up the audience and not say anything that could spoil the match or coach the players. Moving forward, I'm just gonna pretend the commentary is stream-exclusive (like I did during set 3 of Saturday Night Salt) because there's no point in trying to cater to the crowd.



tahts halo dont worry

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Gutcruncher posted:

I bought Blade Arcus today. Can't wait to get home and play that poo poo!

Why in the world would you do this to yourself???

Goodpart
Jan 9, 2004

quarter circle forward punch
quarter circle forward punch
quarter circle forward punch
rip
Daigo is coming to OHN14.

:hellyeah:

Shiki Dan
Oct 27, 2010

If ya can move ya toes ya back's fine

Zand posted:

a groove buffed? it lost rc though

Everyone lost RC though, and Bison and Sakura didn't need RC to do 80% CCs every round (50-60% if you blocked and weren't in a groove with Alpha/Roll counters).

Being able to counter anti-air punishes into CCs or get air-to-air juggles in CCs was a hugely unnecessary buff.

Gutcruncher
Apr 16, 2005

Go home and be a family man!

Shadow Ninja 64 posted:

Why in the world would you do this to yourself???

I'm the kind of retard that buys all the Steam 2d fighters and loving is grateful for the chance!

Gutcruncher
Apr 16, 2005

Go home and be a family man!
Lol nevermind I hosed up

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA

Gutcruncher posted:

Lol nevermind I hosed up

classic sf5 method

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Gutcruncher posted:

I'm the kind of retard that buys all the Steam 2d fighters and loving is grateful for the chance!


Gutcruncher posted:

Lol nevermind I hosed up

I hope you at least figured that out before you played for 2+ hours and can no longer get a Steam refund.

dangerdoom volvo
Nov 5, 2009

AnonSpore posted:

I know it's a joke but Fuudo was a VF god so technically he's the realest

Fuudo still slays tang regularly in vf as far as I know

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Rare image of Fuudo slaying tang

PaletteSwappedNinja fucked around with this message at 11:02 on Jul 30, 2016

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


A Virtual Fighter, indeed.

Endorph
Jul 22, 2009

PaletteSwappedNinja posted:

Rare image of Fuudo slaying tang

i reall y hope that's a fake tattoo and not a real one

Ventana
Mar 28, 2010

*Yosh intensifies*

AnonSpore posted:

As a spectator or player I can't hear poo poo when I'm actually in the venue

I forget what major it was, but at one of them with in house commentary apparently Justin could hear the commentators and was deliberately trying to change things up to mess with the commmentators. "Justin has been doing great work just using that crouching forwar-oh wait a minute now he's playing around with standing fierce?"

NuclearPotato
Oct 27, 2011

That was, in fact, this year's Combo Breaker.

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punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
So it seems that everyone is finished voting as the vote count hasn't moved in quite some time.

As I promised, I took the top five games and made a new poll with them.

This poll is just like the previous one as it is multiple choice. The game that receives the most votes will by Monday will win.

Here is the new poll with the top five games.

I'm still not sure when the tournament will be held. I prefer it to be at the same day and time as the previous one (which would be this Wednesday at 9:00pm central), however I'm not sure what bad metaphors and most goons want.

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