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DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Sakurazuka posted:

Well there was, uh, Steve....

Also Hemostatic Medicine dude. Although she wasn't there for him biting it.

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Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
Oh sweet. I was just using her to find sparkles really.

I'm hoping (presuming) that like Raid mode, once you level up a bit you can replay the campaign missions and just blitz them with maxed stats and upgraded guns.

Wanderer
Nov 5, 2006

our every move is the new tradition

Serious Frolicking posted:

when the heck did claire ever meet a nice guy who died?

Steve and Neil Fisher, although that's apparently unique to the English version of RE:R2.

gimme the GOD DAMN candy
Jul 1, 2007
uh, i'd hesitate to call steve nice, a guy, or even a person. more like a living whine.

Speedball
Apr 15, 2008

Drunken Baker posted:

Oh sweet. I was just using her to find sparkles really.

I'm hoping (presuming) that like Raid mode, once you level up a bit you can replay the campaign missions and just blitz them with maxed stats and upgraded guns.

Yeah, though campaign mode doesn't have ranked weapons or character levels really, just those skill points and the various weapon mods you find (and unlike in raid mode, you can swap them out freely)

Campaign mode also has a few extra irritating challenges if you want, like an all invisible enemies mode (the support character can see them) or a time attack mode.

Sakurazuka
Jan 24, 2004

NANI?

Serious Frolicking posted:

uh, i'd hesitate to call steve nice, a guy, or even a person. more like a living whine.

He's a Nice Guy

WeedlordGoku69
Feb 12, 2015

by Cyrano4747
Steve's not a fun character but he's not, like, an actively bad person really? Like, take him out of a life-or-death situation (or put him in another few) and he's probably way more tolerable.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
Just remove the, "FATHHEEERRRR" Wail and he'd be way more tolerable.

Or at least make it more like Reynolm's from the IT Crowd.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

LORD OF BOOTY posted:

Steve's not a fun character but he's not, like, an actively bad person really? Like, take him out of a life-or-death situation (or put him in another few) and he's probably way more tolerable.

Doesn't he refuse to let Claire have the gold Lugers until Claire gives him the SMGs? The gold Lugers that work as a key to some lock somewhere? It's been literally years since I played Code Veronica.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Fil5000 posted:

Doesn't he refuse to let Claire have the gold Lugers until Claire gives him the SMGs? The gold Lugers that work as a key to some lock somewhere? It's been literally years since I played Code Veronica.

Yes, it's also after you save his life from a trap too.

Sheen Sheen
Nov 18, 2002
The one Steve moment that made me smile was when he whines out "You can't rely on anyone!!!" In the most pathetic way possible then runs away after Claire talks about sending a distress signal to Leon and Chris. It's hilarious--because of Steve, but more so because Claire turns into a player surrogate for a second with her "...what was that all about? :raise: " response after he flails his way out of the room.

So kudos to Steve, I guess, for inadvertently being the catalyst for my favorite cutscene of Resident Evil Code Veronica Ex

Backhand
Sep 25, 2008

Son Ryo posted:

You should give Moira another shot, I actually played as her for most of the game. Her flashlight stun -> combo finisher with Claire is crazy strong. I think there's a skill you can get to either increase the power of AI Claire's gun or make her use it in the first place (with infinite ammo but lowered strength), I don't remember which since it's been a while.

Yeah, agreed. Nadia is fairly worthless, but Moira's crowbar and ability to stun things makes her pretty drat good. Even moreso since Revelations 2 does go back to the traditional RE style (at least in the first two chapters or so) of limiting your ammo.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Are you dissing the brick? Because that's not wise.

The brick is stupidly powerful and i love it.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
Is there a trick to the brick? I was never able to do anything decent with it.

Jyrraeth
Aug 1, 2008

I love this dino
SOOOO MUCH

The brick is beauty. I ended up leveling it up right away as a joke and it ended up being my best decision I've ever made.

Can't you get the non-gun partners regenerating health, too? I remember a lot of the late game my boyfriend would end up trivializing a with Moira or Natalia. I'd just run in circles and take pot-shots. Made a lot of the sneaking sections easier too, because he'd go ahead and eat a couple hits while I covered him.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
Resident Evil 4 went up for pre-order yesterday. Can't wait to play through it again and again and again then again doing a Red9 only run. :hellyeah:

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

Drunken Baker posted:

Resident Evil 4 went up for pre-order yesterday.

what year is this

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I

WaltherFeng posted:

what year is this

The year of the HD remake.

Sakurazuka
Jan 24, 2004

NANI?

2005, hopefully

Help Im Alive
Nov 8, 2009

They should port RE4 to Vita next so we have a proper portable version of the game

Raxivace
Sep 9, 2014

Resident Evil 4 is a good video game and I hope fans both new and old continue to enjoy it for years to come.

ZogrimAteMyHamster
Dec 8, 2015

Raxivace posted:

Resident Evil 4 is a good video game and I hope fans both new and old continue to enjoy it for years to come.
Oh to be back in 2005 and watch GameFAQs threads rage on about RE4 again. The argument between old and new fans of the series over RE4 on release was based around the topic of "RE4 is a great game but a lovely RE game", all because of the completely different style and setting (and of course because all the PS2 owners couldn't play it, at least not for a long time after GCN owners had torn the game inside-out with speedruns and ruined any and all spoilers for them in the process).

I'm still on the fence for the latter point somewhat when comparing it to the games before RE4's time (since there's no denying that RE4 is indeed a great game in itself), because while RE4 did do away entirely with so much (practically everything) of what made a Resi game up to that point, CV and Zero had exposed a side of the traditional style which was starting to get awfully stale (puzzles becoming exponentially convoluted and senseless with obscene amounts of backtracking). RE4 is perhaps just a little too linear with a set of 'puzzles' that only an idiot would find mentally taxing (and it turns into a bit of a dull slog by the final location), but I'd take that sort of thing over another game where nearly 50% of the playtime is just stomping back and forth between several empty rooms just to find four parts of a loving key.

DLC Inc
Jun 1, 2011

ZogrimAteMyHamster posted:

Oh to be back in 2005 and watch GameFAQs threads rage on about RE4 again. The argument between old and new fans of the series over RE4 on release was based around the topic of "RE4 is a great game but a lovely RE game", all because of the completely different style and setting (and of course because all the PS2 owners couldn't play it, at least not for a long time after GCN owners had torn the game inside-out with speedruns and ruined any and all spoilers for them in the process).

I'm still on the fence for the latter point somewhat when comparing it to the games before RE4's time (since there's no denying that RE4 is indeed a great game in itself), because while RE4 did do away entirely with so much (practically everything) of what made a Resi game up to that point, CV and Zero had exposed a side of the traditional style which was starting to get awfully stale (puzzles becoming exponentially convoluted and senseless with obscene amounts of backtracking). RE4 is perhaps just a little too linear with a set of 'puzzles' that only an idiot would find mentally taxing (and it turns into a bit of a dull slog by the final location), but I'd take that sort of thing over another game where nearly 50% of the playtime is just stomping back and forth between several empty rooms just to find four parts of a loving key.

yeah, puzzles in resident evil games got very redundant and uninteresting, consisting mainly of pushing a thing or backtracking to put a thing in a hole. they became even more taxing with your limited inventory in RE2 and up, leading to obnoxious box runs. I like the "hardcore" sensibilities of RE 1-3 but absolutely loving hated the logic that I cannot carry 6 tiny loving keys at once in my pocket. Guns and ammo, I can understand. For inventory reasons alone I find it hard to play the games again. RE4's tetris attache case was a revelation.

I'd still say RE4 was a good RE game, even when it radically changed from zombies to parasitic cult monsters, changed the aiming and controls mostly for the better, and revamped item management. RE5 and maybe 6 I'd say were good 3rd person games but were Resident Evil in name and characters only. People will probably say the same for RE7's new modus operandi but I'm all for fresh takes while still getting the remake of RE2.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Re4 ruined the franchise really.

Mogomra
Nov 5, 2005

simply having a wonderful time

CharlestheHammer posted:

Re4 ruined the franchise really.

To be fair, every game in the series ruined the franchise.

edit: Yeah, except RE2. That game rules.
VVVV

Mogomra fucked around with this message at 17:42 on Aug 4, 2016

theSpokeyDokey
Jul 19, 2005

Mogomra posted:

To be fair, every game in the series ruined the franchise.

RE2 was really good I thought.

DLC Inc
Jun 1, 2011

CharlestheHammer posted:

Re4 ruined the franchise really.

Are you sure it wasn't 0, or Outbreak? Or even Gun Survivor? Resident Evil doing different poo poo wasn't a new thing even with RE4. It's tough to say what even "ruins" a franchise that branched off dramatically after Nemesis into a bunch of other stuff, including whatever RE7 will be like. If anything it's cool that Capcom is working on a bizarre new 1st person entry while still updating 2, my favorite of the "classic" games---you get two different things appealing to very different players.

ZogrimAteMyHamster
Dec 8, 2015

MinibarMatchman posted:

yeah, puzzles in resident evil games got very redundant and uninteresting, consisting mainly of pushing a thing or backtracking to put a thing in a hole. they became even more taxing with your limited inventory in RE2 and up, leading to obnoxious box runs. I like the "hardcore" sensibilities of RE 1-3 but absolutely loving hated the logic that I cannot carry 6 tiny loving keys at once in my pocket. Guns and ammo, I can understand. For inventory reasons alone I find it hard to play the games again. RE4's tetris attache case was a revelation.
The gameplay changes in RE4 were a much-needed mix-up to keep the series from stagnating completely and the Item Tetris inventory was a huge improvement over the 'everything takes up equal space' logic of the previous games, but I still think key/puzzle items could have shared the same inventory as weapons/ammo without making the game some sort of unbearable braincrushing exercise in discarding your least-needed item every time you found one.

MinibarMatchman posted:

I'd still say RE4 was a good RE game, even when it radically changed from zombies to parasitic cult monsters, changed the aiming and controls mostly for the better, and revamped item management. RE5 and maybe 6 I'd say were good 3rd person games but were Resident Evil in name and characters only. People will probably say the same for RE7's new modus operandi but I'm all for fresh takes while still getting the remake of RE2.
I think RE5 and RE6 are better RE games than RE4 ever was, if not least because in RE4 I could spray ammo around with little concern, knowing that the rubberbanding difficulty would be more generous with ammo drops if I deliberately played like poo poo :v:

Well alright, RE5 would conveniently throw around spare handgun ammo to stop me from looking like a complete fool who'd played the system and lost, but RE6 on No Hope doesn't really fall for that sort of playerside shenanigans; it's refereshingly stingy after giggling through RE4 and RE5 on Professional without a care in the world for ammo supplies (although RE5 is a horrible, horrible oval office for cheap damage and the absolute worst version of the "Dying" state which is utterly pointless if your partner is more than two loving feet away).

I do miss the Item Tetris of RE4 when I play something like RE0 or CV (fffuuuuuuck those two for making me backtrack endlessly just to get Item A and Item B together at last to make Item C and immediately put it back in the loving box/on the floor), but at the same time I'm sort of glad that they've largely done away with the Status Screen Safety Net in general when it comes to newer titles since the puzzles are just part of the environment now; sure we have no way of pausing the action incase the phone goes, but for some unfathomable (probably OCD along the lines of "now the ammo doesn't divide into full magazines aaaaaaa") reason I can't stand it when I see someone manually reloading weapons via the Item Screen in the older RE games. I used to go to a mate's place to race through the PlayStation trilogy and I'd sit there grinding my loving teeth to dust whenever he'd stop to reload his weapons after clearing a room, even if it was just one loving zombie.

As far as RE7 goes, I'm not going to leap to assumptions and slag it off for being different; for all the differences RE4 brought, it was still a fantastic game and remains thoroughly enjoyable (even if the control is starting to get a bit stiff and clunky in the face of stuff like RE6 and Revelations 2). I've yet to hate any of the main titles and I don't think RE7 is going to be the one to buck that trend. And even if I do end up hating it, there's always RE2 Rebirth.


I was actually playing this one recently and might have to set up my old PlayStation again, since no emulator I've found will allow me to hear the glorious acting within the game. Believe me when I say that the already boring Survivor's duration is interminably dull without the dramatic cheese of lispy protagonist Ark Thompson to liven things up along the way. I can only hope that the first-person perspective is the only thing RE7 will have in common with this game.

DLC Inc
Jun 1, 2011

ZogrimAteMyHamster posted:


I was actually playing this one recently and might have to set up my old PlayStation again, since no emulator I've found will allow me to hear the glorious acting within the game. Believe me when I say that the already boring Survivor's duration is interminably dull without the dramatic cheese of lispy protagonist Ark Thompson to liven things up along the way. I can only hope that the first-person perspective is the only thing RE7 will have in common with this game.

That reminds of Dead Aim, which was a hybrid of third person and then shifts to 1st person for aiming. Man that game was bad and the villain was terrifically awful.

ZogrimAteMyHamster
Dec 8, 2015

I never got around to playing that one myself and refuse to watch any spoilers or 'acquire' it myself; I'm waiting for a certain LP of it and want to go in completely blind, but I have read several accounts of just how bad it really is over the years. I can't wait!

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

MinibarMatchman posted:

Are you sure it wasn't 0, or Outbreak? Or even Gun Survivor? Resident Evil doing different poo poo wasn't a new thing even with RE4. It's tough to say what even "ruins" a franchise that branched off dramatically after Nemesis into a bunch of other stuff, including whatever RE7 will be like. If anything it's cool that Capcom is working on a bizarre new 1st person entry while still updating 2, my favorite of the "classic" games---you get two different things appealing to very different players.

Outbreak and zero are old RE through and through they are different at all. Also outbreak owns.

theSpokeyDokey
Jul 19, 2005
Is the HD Remaster for RE 5 worth picking up for $20? I don't think I played it beyond the demo when it came out and I think it was just that chase scene in Africa in the very beginning of the game.

ZogrimAteMyHamster
Dec 8, 2015

karn1635 posted:

Is the HD Remaster for RE 5 worth picking up for $20? I don't think I played it beyond the demo when it came out and I think it was just that chase scene in Africa in the very beginning of the game.
Gold Edition? If it comes with the DLC stuff for that price, then yes, moreso if you can get yourself a co-op buddy. The partner AI seems to constantly get itself (and you) into the worst situations in RE5, stuff which is so easily avoidable if you replace said AI with a living, breathing (and competent of course) human. It's not Escort Mission: The Game levels of bad AI, but it's sent me into a rage a couple of times over the stupidest loving things.

theSpokeyDokey
Jul 19, 2005

ZogrimAteMyHamster posted:

Gold Edition? If it comes with the DLC stuff for that price, then yes, moreso if you can get yourself a co-op buddy. The partner AI seems to constantly get itself (and you) into the worst situations in RE5, stuff which is so easily avoidable if you replace said AI with a living, breathing (and competent of course) human. It's not Escort Mission: The Game levels of bad AI, but it's sent me into a rage a couple of times over the stupidest loving things.

Like Tom Clancy's Rainbow Six AI sitting in doorway and blocking poo poo and not getting the gently caress out of the way forever kind of stupid?

ZogrimAteMyHamster
Dec 8, 2015

Sort of, in that it'll often stand there staring at you while some big lumbering motherfucker waltzes on up behind them with murderous one-hit-kill intent. In other cases, they'll run on in to attack a group of mooks, only to get slapped around thoroughly. Do not even try Professional with this sort of dumbfuckery at hand to ruin your fun!

Backhand
Sep 25, 2008
The AI in Resident Evil 5 has exactly two good aspects: If given a bolt-action sniper rifle it is highly accurate (on the rare occasion it decides to use it), and will waste very little ammo. It also never, ever fails quicktime events during cutscenes.

It's bad at everything else.

It tries to use pistols on everything, generally forsaking much more effective weapons even when they are both a good idea and readily available.
It doesn't know how to use explosives at all, and will never, ever use grenades, mines, rocket launchers, or grenade launchers.... though it will still happily clog its inventory with such items when it finds them.
If given the 'Aggressive' order with a submachine gun or shotgun in its inventory, it will usually run up to point blank with the enemy and hold down the trigger - wasteful on weak enemies and begging to get hit by strong ones.
It periodically just spaces out and walks right into enemy attacks, or does nothing to dodge them. Including heavily, heavily telegraphed ones. And instant-death ones.
If given the 'Defensive' order, it basically does nothing at all. If you're lucky it will run from enemies; if you're not, it will stare at them passively as they attack it.
It is an extremely poor judge of how and when to use herbs, and will often waste them.
It doesn't understand the concept of traps, and will cheerfully follow along behind you as you place mines, picking up what it apparently thinks you accidentally dropped.
It has very limited understanding of melee combos - it will try them, sometimes, but only if it is standing pretty much right next to the enemy already.

In other words, the AI in Resident Evil 5 is so bad that it actively makes the game less fun. It still allows you to play the campaign by yourself, but it's definitely not going to be anywhere near as enjoyable.

Backhand fucked around with this message at 20:22 on Aug 4, 2016

gimme the GOD DAMN candy
Jul 1, 2007
the partners in rev1 were mostly cosmetic. they didn't do any damage and enemies mostly ignored them, so they were really just someone to talk to. i think that re5 could have used a similar system when you were playing it solo.

theSpokeyDokey
Jul 19, 2005
I guess I'll pass then. I don't have anyone to play with and I don't want to struggle through a Co-op game where the AI is basically a vegetable.

gimme the GOD DAMN candy
Jul 1, 2007
the ai doesn't really help, but it rarely gets in the way too much on normal and below. it is mostly a problem on higher difficulties. re5 is not a very hard game.

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FanaticalMilk
Mar 11, 2011


RE5 is a pretty mediocre experience playing by yourself with AI. Coming off of the highs of RE4 I don't think I've ever been more disappointed in a game on release.

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