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DeathChicken posted:His one hit kill after he knocks you down always had me on edge. Mash the buttons, get up numbnuts, he's gonna kill you if...dammit. Doesn't he do that if you're already at orange caution to danger health? I thought it was a bit like the Hunters in the other games where they only do their decapitation attack if you're low on health. Either that or I've been very lucky.
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# ? Aug 11, 2016 21:25 |
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# ? Apr 20, 2024 00:38 |
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As I recall it gets more difficult to mash yourself up the more hurt you are. If he just bowls you over, you're probably fine. If you're already wounded, he's probably going to grab you before you get up and then it's a OHKO.
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# ? Aug 11, 2016 21:39 |
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Good god playing RE6 on professional again really makes the problems bloom. Getting killed by enemies that attack you in a semi-scripted event you can't avoid unless you remember its coming, getting killed by crawling zombies ALL THE TIME especially if they happen to be ones you cant shoot until they activate - at lunge range of course, getting killed because your control gets taken away for no reason in the middle of fighting enemies... I'm gonna get this plat trophy again but fuckkk this bullshit e: look AI, if I'm standing at a door hammering the loving circle button, I expect you to sprint to the door. I do NOT expect you to walk at a leisurely pace, start punching enemies that you've already walked past, or literally walk two full circles in place - and then yell at me about how you know what you're doing. Why AI, why do you have such disgust and malice toward this journey of ours. smuh fucked around with this message at 22:07 on Aug 11, 2016 |
# ? Aug 11, 2016 21:50 |
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Mr. Fortitude posted:Hunters in the other games where they only do their decapitation attack if you're low on health. -thousand yard stare- You don't have to explicitly be low on health at all when it comes to these scaly pricks; the usual threshold is yellow (whether it's Fine or Caution, depending on game), which is still reasonably high. Healing to green Fine would stop them from trying to one-shot you, except in the original game, where once the conditions for allowing a headswipe were triggered they'd just keep on trying it no matter what you did for healing. Nemesis on the other hand will usually lay off tentacle-punching a hole in your head as long as you're not on orange Caution or Danger. Although I'm convinced that him grabbing you while you're sprawled on the floor actually deals damage in the process too, because I've been killed several times by one round of failed button mashing numerous times when I'm sure I was still at least on yellow Caution. DeathChicken posted:As I recall it gets more difficult to mash yourself up the more hurt you are.
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# ? Aug 11, 2016 21:54 |
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If Nemesis knocks you down and picks you up 3 (I think) times in a row, he spears your head regardless of health. God, I want a RE3 remake.
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# ? Aug 11, 2016 23:35 |
Nemesis seemed to be random after his first grab. I've had green health and been insta-killed before. It's still the scariest game to play for me outside of Re:Make (gently caress Crimson heads and Lisa Trevor...I hate them so much)
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# ? Aug 12, 2016 00:06 |
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My least favorite enemy is the plant monsters on RE2. Fuckers can just eat your head. That's where my one attempt at iron man RE2 got killed. There's only like 4 in the whole game.
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# ? Aug 12, 2016 01:24 |
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Crowetron posted:If Nemesis knocks you down and picks you up 3 (I think) times in a row, he spears your head regardless of health. God, I want a RE3 remake. Fortunately RE3 had a dodge mechanic to help you deal with that stuff, but yeah. He could be pretty brutal.
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# ? Aug 12, 2016 03:20 |
SolidSnakesBandana posted:My least favorite enemy is the plant monsters on RE2. Fuckers can just eat your head. That's where my one attempt at iron man RE2 got killed. There's only like 4 in the whole game. mine was ended by a mutated licker at the end of lab... sure i'll be ok with a yellow health b
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# ? Aug 12, 2016 04:08 |
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Speedball posted:Fortunately RE3 had a dodge mechanic to help you deal with that stuff, but yeah. He could be pretty brutal. I felt like the dodge got me in more trouble though, I would be aiming and press X and god drat it stop dodging the loving dogs just shoot them
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# ? Aug 12, 2016 04:53 |
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It probably works better than Revelations 1's dodge mechanic worked, god that was finicky. Glad they just made a straight up dodge move in 2, a nice middle ground between that and the floor shenanigans you can get up to in 6.
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# ? Aug 12, 2016 04:55 |
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HOOLY BOOLY posted:It probably works better than Revelations 1's dodge mechanic worked, god that was finicky. Glad they just made a straight up dodge move in 2, a nice middle ground between that and the floor shenanigans you can get up to in 6. At least as long as you aren't playing it on a 3DS you barely need the dodge since you're so much more mobile normally.
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# ? Aug 12, 2016 05:53 |
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LadyPictureShow posted:Two stories about a man that can not only see, but also punch ghosts after a near death experience. Hahahahhaha. I love this. Glad you're past your dark side, mate and like the other Goon said, remember us fondly when you're auditioning Nic Cage in the inevitable film franchise. Speaking of insta-deaths and the like, I remember playing a demo for Resident Evil 2 and being amazed that upon dying there'd be a little animation that played out when the screen went dark showing you being munched on by the zombies. So I purposely got killed by everything and the Licker had this animation where it would pin your head between the claw-fingers of one hand and rapidly pummel your skull into the floor over and over. However, I never once saw that again during the actual game. Was it still in there or was it cut? If it was cut, I wonder why. I missed the plethora of unique death animations in 5 and 6. Sure there were some, but not nearly as many as 4.
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# ? Aug 12, 2016 10:16 |
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smuh posted:Good god playing RE6 on professional again really makes the problems bloom. Getting killed by enemies that attack you in a semi-scripted event you can't avoid unless you remember its coming, getting killed by crawling zombies ALL THE TIME especially if they happen to be ones you cant shoot until they activate - at lunge range of course, getting killed because your control gets taken away for no reason in the middle of fighting enemies... I'm gonna get this plat trophy again but fuckkk this bullshit The secret to Pro is getting someone much better to carry you. Sakurazuka fucked around with this message at 11:05 on Aug 12, 2016 |
# ? Aug 12, 2016 10:43 |
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Drunken Baker posted:I missed the plethora of unique death animations in 5 and 6. Sure there were some, but not nearly as many as 4. The RE5 death animations were a real letdown after 4. Especially the lack of decapitations, which made chainsaw deaths look pretty stupid.
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# ? Aug 12, 2016 11:47 |
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Convex posted:The RE5 death animations were a real letdown after 4. Especially the lack of decapitations, which made chainsaw deaths look pretty stupid.
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# ? Aug 12, 2016 11:52 |
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Drunken Baker posted:Speaking of insta-deaths and the like, I remember playing a demo for Resident Evil 2 and being amazed that upon dying there'd be a little animation that played out when the screen went dark showing you being munched on by the zombies. So I purposely got killed by everything and the Licker had this animation where it would pin your head between the claw-fingers of one hand and rapidly pummel your skull into the floor over and over. However, I never once saw that again during the actual game. Was it still in there or was it cut? If it was cut, I wonder why. Drunken Baker posted:I missed the plethora of unique death animations in 5 and 6. Sure there were some, but not nearly as many as 4. On the subject of disappointing death animations and lack of unique thereof, Revelations has less variety than the very first RE. Just... fall over and that's it. The end. You Are Dead.
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# ? Aug 12, 2016 14:06 |
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if you want to see the death animations, youtube has it covered. oh god, does youtube ever have it covered.
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# ? Aug 12, 2016 14:57 |
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I saw quite a few death animations in 6 while going through professional, but they were all kinda... strangely unsatisfying? Like the two deaths everyone remembers from 4 are Leon getting his head lopped off and the one where his god drat face melts to the bone. They were brutal as poo poo and he really gets mutilated in a really shocking fashion. While in 6, I got a chainsaw rocked through my chest for a good 5 seconds, got pinned to the wall with a giant drill, even had an enemy vomit into my face where seconds later another creature emerged from - some radical poo poo right? In theory yeah, but the character models don't actually ever have any visible damage to them. No blood on their clothes, no dismemberment or disfiguring, nothing. Like you were playing with action figures or something. I dunno, each time I got really hyped for a cool death and then just went 'oh, thats it huh'. Wishing for horrific violence on player characters makes me feel weird by the way
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# ? Aug 12, 2016 15:32 |
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smuh posted:I saw quite a few death animations in 6 while going through professional, but they were all kinda... strangely unsatisfying? Like the two deaths everyone remembers from 4 are Leon getting his head lopped off and the one where his god drat face melts to the bone. They were brutal as poo poo and he really gets mutilated in a really shocking fashion. While in 6, I got a chainsaw rocked through my chest for a good 5 seconds, got pinned to the wall with a giant drill, even had an enemy vomit into my face where seconds later another creature emerged from - some radical poo poo right? In theory yeah, but the character models don't actually ever have any visible damage to them. No blood on their clothes, no dismemberment or disfiguring, nothing. Like you were playing with action figures or something. I dunno, each time I got really hyped for a cool death and then just went 'oh, thats it huh'. RE6 does have the blender death at least in Leon's campaign. The camera panning away kind of made it more disturbing I think.
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# ? Aug 12, 2016 16:26 |
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Drunken Baker posted:Hahahahhaha. I love this. Glad you're past your dark side, mate and like the other Goon said, remember us fondly when you're auditioning Nic Cage in the inevitable film franchise. I won't forget you, beloved goons. You've made me believe that I have a new purpose in life. To share the joy of a man beating up ghosts with the whole world. My boyfriend texted me last night 'I was talking to Iake (Eissinmann, the former child actor) and he's looking for a comic book project he can illustrate... just sayin'. I think some of the death animations were cut from RE2 because they were considered 'too gory' at the time. Though, they're really tame by today's death animation standards. Speaking of RE2, is that one guy still working on RE1.5? I'm interested in seeing how the plots are different (not by much). I was so hyped by an RE2 then bummed it got scrapped; though the RE2 we got was amazing. Mr. Fortitude posted:RE6 does have the blender death at least in Leon's campaign. The camera panning away kind of made it more disturbing I think. That was the only death scene that unsettled me in 6. I think it was the fact that the enemy didn't just shove you/knock you in, it actively went in the blender with you. LadyPictureShow fucked around with this message at 16:40 on Aug 12, 2016 |
# ? Aug 12, 2016 16:38 |
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LadyPictureShow posted:That was the only death scene that unsettled me in 6. I think it was the fact that the enemy didn't just shove you/knock you in, it actively went in the blender with you. Speaking personally I was laughing more than anything because the whole time I was thinking "Hey, Helena, going to do something? Anything? No? Okay, see ya." Even more amusing was that I was in co-op at the time and my friend was actively meleeing the thing
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# ? Aug 12, 2016 17:46 |
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Kibayasu posted:Speaking personally I was laughing more than anything because the whole time I was thinking "Hey, Helena, going to do something? Anything? No? Okay, see ya." Even more amusing was that I was in co-op at the time and my friend was actively meleeing the thing
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# ? Aug 12, 2016 17:57 |
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Regarding RE3, it's my favorite RE, and one of my top 10 favorite games of all time. It has a lot of mechanics going for it that are easy to disregard. For example, dodging. It's not mentioned anywhere, but what weapon you're holding determines how easy it is. The pistol for example has a huge dodge window. This is probably the one thing going for you if you decide to tangle with Nemmy in the RPD courtyard. The other is gunpowder. To me this gives the game unprecedented replayability. Want to do a pistol only game? Easy. Shotguns only? Done. The game subtlety encourages this by allowing special ammo creations after a certain number of mixes. This is the other thing that eases the first Nemesis fight. There's just enough powder to mix special handgun ammo before the fight. That ammo stuns him when he runs. Nemesis himself is a great fight. He throws you curveballs in his attack patterns. Like he'll throw a quick jab as you try to outmaneuver his usual left hook. Or he'll run when you don't expect him to. I'm gonna go start that game up again now. Edit: I rarely see this mentioned anywhere, but if you down Nemesis all 7 possible times on a fresh new game the 7th drop isn't the Infinite Ammo case, but the assault rifle. This is the only way to get the finite ammo assault rifle on Hard Mode. SettingSun fucked around with this message at 18:48 on Aug 12, 2016 |
# ? Aug 12, 2016 18:39 |
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It's been well over a decade since I bothered downing Nemesis on every encounter (now I just get the easy knockdowns and avoid all the other encounters), and I can't actually remember what the reward was so I'll just take your word for it. Certainly sounds familiar enough. The only infinite ammo case I know of is the $9999 one in the shop after a Mercenaries run. Meanwhile I'm going through Revelations on Infernal because I'm clearly some sort of idiot, and I can't evade for poo poo. The dodge mechanic in this game can just go all the way to hell and loving stay there.
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# ? Aug 12, 2016 19:42 |
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I know RE3 so well I could probably play it blindfolded. If you down Nemesis every encounter your two "freebies" at the restaurant and top of the clock tower will both be first aid boxes, which are full. And the 7th drop everyone remembers is the infinite ammo case which you combine with any one weapon to give it infinite ammo. If you combine it with the mine launcher, it changes how it works. The mines will home in on enemies.
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# ? Aug 12, 2016 20:16 |
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The Mine Launcher E. was probably the most fun I've had in a casual funrun of RE3 where I don't want to bother managing supplies/inventory. It's ridiculously powerful against
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# ? Aug 12, 2016 21:27 |
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ZogrimAteMyHamster posted:It's been well over a decade since I bothered downing Nemesis on every encounter (now I just get the easy knockdowns and avoid all the other encounters), and I can't actually remember what the reward was so I'll just take your word for it. Certainly sounds familiar enough. The only infinite ammo case I know of is the $9999 one in the shop after a Mercenaries run. The rewards for downing Nemmy were an improved handgun, an improved shotgun, a canister holding three First Aid Sprays, a few other things, and, eventually, an item that you could combine with any weapon to give it infinite ammo. Including the rocket launcher. Pretty worth it, overall.
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# ? Aug 12, 2016 21:49 |
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Using the infinite ammo case on the rocket launcher was a waste. Throw it on the magnum and explode enemies at 3x the speed.
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# ? Aug 12, 2016 21:58 |
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The magnum always kills Nemmy in two shots if I recall, so yeah. It was usually a far better thing to get that in the random locker at the police station than the grenade launcher.
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# ? Aug 12, 2016 22:23 |
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The Magnum took something like eight or nine shots to drop Nemmy once. The benefit was that he can't juke the shot the way he can with freeze rounds, but freeze rounds took six or seven shots.
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# ? Aug 12, 2016 22:32 |
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Really? I distinctly remember just blasting the poo poo out of him with the magnum and it taking all the challenge out of everything. But I may be crazy.
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# ? Aug 12, 2016 22:47 |
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I usually save magnum rounds for Hunters, because those loving shits put me through so much torture as a kid during the first game that I developed an absolute merciless hatred for the bastards in all subsequent titles.
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# ? Aug 12, 2016 23:03 |
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ZogrimAteMyHamster posted:
It wasn't that bad for me once I figured out that to dodge forward, to not put in any inputs except for the dodge. Also, I think you're invincible throughout the whole dodge. Speaking of death animations, the wall blisters from revelations had a brutal one where they twisted you and broke your back.
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# ? Aug 12, 2016 23:37 |
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I played RE3 for the first time around 2002? 2004? something like that. I'd somehow played every RE up to that point but that one, especially loving RE2. RE3 really blew me away. I was totally immersed in this PS1 game, and the only other game to do that for me was Silent Hill. Do you really only fight Nemesis 7 times? I felt like I encountered him dozens of times. One moment in particular had me yelling at the screen. I walked into some kind of alleyway while on really low health, so my movement speed was lowered. I walked forward and saw some dust or something fall from the ceiling. As I was thinking to myself, "Man I really hope Nemesis doesn't attack me right now" the motherfucker drops from the ceiling and I just barely dodge. I'm screaming things like "gently caress gently caress gently caress GO GO GO" as Jill limps towards the door and I managed to get through it JUST as he was doing his charge at me. As I breathe a sigh of relief I walk forward into the next room and holy poo poo Nemesis just followed me! I actually managed to get away, and it was then that I knew I was playing a loving gem. Nemesis became one of the most awesome villains of all time. He's just so loving relentless. He's always there. Another scene that blew me away was when you encounter the rescue chopper and then out of nowhere BOOM Nemesis blows it up. My jaw dropped and I just stared at the screen in disbelief. I felt hope be ripped away just like Jill did. I got a feeling of dread and couldn't help but think to myself "I'm never getting out of here, am I?" As I said, only other game to make me feel this way was Silent Hill. And ohhh man the ending. THE ENDING. You spend the whole game getting hosed by Nemesis. No matter how many times you "kill" him he just keeps coming back. Every time he came back it was just like "holy poo poo, why won't you die" and you kill him so much that something happens (I can't remember exactly) and he ends up mutating into this enormous blob-like creature. You gently caress up blob Nemesis and oh my loving god its hurt and immobile but still not dead and the self destruct is minutes away from going off. Then, Jill spots a cutscene magnum. You are given a choice: Finish off Nemesis or just run away. NO. NOT THIS TIME. THIS ENDS NOW. Jill just wastes him, and I've got two middle fingers pointed directly at the screen. It was wonderful.
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# ? Aug 13, 2016 02:34 |
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ZogrimAteMyHamster posted:AFAIK trying to interrupt it with any attacks just causes the death scene to go full steam ahead, or at least that's what the result of a botched co-op 'plan' was. Seems you can only get out of it with the QTE. No the other person straight up can't do anything while it's going and it's really annoying/hilarious that you can't help out in anyway other than throwing yourself into the QTE if you think you'd be better at it than the other person. The game does that a lot i notice.There are a lot of "traps" where the game makes it look like you need to shoot something or dodge or whatever but in reality there's' nothing to do but wait and doing anything else is a waste of time/ammo. The best example is Leon Chapter 1 and those survivors you come across. I've seen so many different people across so many different playthroughs try to help the people out. Because of course, why wouldn't you? But they are just scripted animations, like when the old man falls off the roof, there's no interaction to try and help him up or anything, not even when they start getting pulled out of the bus at the end. You'd think you could jump out and go help him but it's just set dressing. A shame they don't really do more with having lots of AI companions, ,you get a bit of it in Chris's levels in the flashback but it's not the same kind of idea since you're waiting on the explosives guy.
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# ? Aug 13, 2016 02:42 |
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SolidSnakesBandana posted:I played RE3 for the first time around 2002? 2004? something like that. I'd somehow played every RE up to that point but that one, especially loving RE2. RE3 really blew me away. I was totally immersed in this PS1 game, and the only other game to do that for me was Silent Hill. Do you really only fight Nemesis 7 times? I felt like I encountered him dozens of times. Nemesis hit in the heady days of my brother not allowing me to play the PS, but I'd hang out, figure out the map scheme faster and help solve the puzzles. For some reason I remember the Carlos segment having the most goddamn obnoxious 'get the liquid levels right to make the serum!' puzzle. And speaking of Nemesis a goon wrote this magnum opus in a previous RE thread: quote:Hey, can we talk for a minute about Nemesis and the fact that he is the best? Because Nemesis is the most hardcore motherfucker in the whole series.
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# ? Aug 13, 2016 11:10 |
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HOOLY BOOLY posted:No the other person straight up can't do anything while it's going and it's really annoying/hilarious that you can't help out in anyway HOOLY BOOLY posted:other than throwing yourself into the QTE if you think you'd be better at it than the other person.
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# ? Aug 13, 2016 11:49 |
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Yeah, out of all the RE characters Nemesis was definitely a step above the rest as far as living up to his name, being a goddamn nemesis who hounded you relentlessly.
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# ? Aug 13, 2016 21:35 |
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# ? Apr 20, 2024 00:38 |
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I remember just standing in the local game store and watching the attract video for Nemesis play over and over. I guess I don't recall any death animations from Resi6 because I only played it once. I'll check out the Youtube videos later.
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# ? Aug 16, 2016 10:57 |