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Mikedawson
Jun 21, 2013

Someone on tumblr dug up an interview with Shadow the Hedgehog meant to promote his game.

What I love about this interview is that Shadow is kind of a corporate shill.


(Source)

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Groovelord Neato
Dec 6, 2014


Elfgames posted:

it's harder with the characters that never got much actual character yeah and i'm pretty sure mighty fell off the back of a truck and was never seen again

that's cuz mighty was just sonic (he looks mostly like sonic) in chaotix cuz for some reason sonic wasn't in it.

Mr Phillby
Apr 8, 2009

~TRAVIS~
Sonic Rush is my favorite modern 2D sonic game but it has some real dumb design decisions that gently caress over new players. For example, Blaze, the slow but with a glide character, is unlocked almost straight away but her first stage is actually the 4th or 5th in Sonic's (sensible) stage order. So if you get stuck in the second stage as sonic switching to the easier character sticks you in a much harder stage.The game also revolves entirely around a trick system that's not really elaborated on at all in game, so if you don't read the manual you're hosed, as the stages are designed around boosting all the time.

Rush Adventure is a steaming pile of poo poo, however. They added the ability to skip cut scenes, but then put Zelda:PH style sailing sections between levels. Also grinding for materials to unlock the next stage is an awful, awful idea. Basically gently caress every reviewer who complained about Rush being 'too short' because it was mercifully free of such lovely pointless padding.

Colours DS is decent enough, but plays more like the 2D sections in Colours than either Rush game. You gain boost by collecting rings, rather than doing tricks. There are wisp powerups.

wateyad
Nov 17, 2007

The power of the Outsider is

...dat ass
:yosbutt:
Rush Adventure is better than the first one. It's dumb that it's padded like it is but the minigames you play between levels are inoffensive and the level design is way better.

Mr Phillby
Apr 8, 2009

~TRAVIS~
I wouldn't describe the sailing as a 'Minigame' as that implies you don't spend the majority of your playtime doing it.

You may be right about the level design, but I felt the new combo system trivialized maintaining your boost meter to such a degree that I just didn't enjoy playing them as much. The bosses were a lot better in Adventure, although both games took away your boost meter for bosses which I always thought was boneheaded design.

Mode 7
Jul 28, 2007

While I'm subjecting myself to Sonic games I never bothered playing in the name of aspergers masochism curiousity how are the modern 3DS Sonic games?

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Sonic Boom 3DS is a generic licensed platformer that just happens to be based on an existing game franchise. Its completely unremarkable except for the fact that it doesn't feel anything like a "real" Sonic game.

Sega said they delayed the upcoming 3DS game due to quality concerns but it doesn't look any different now than it did a year ago and I suspect they just delayed it so they could launch it alongside a new season of the cartoon.

EDIT: Generations 3DS is a 2.5D game that alternates between classic and Rush-style levels, and Lost World 3DS is a true 3D game with the same systems as the HD game but unique levels (and a truly awful special stage)

PaletteSwappedNinja fucked around with this message at 13:44 on Aug 23, 2016

Mode 7
Jul 28, 2007

Mm. Even my masochism has limits. I might pick up Generations 3DS if I find it cheap.

Simsmagic
Aug 3, 2011

im beautiful



3DS Generations is not very good. The classic genesis levels are straight up remakes of the original levels with identical design and past that they give classic sonic the homing attack I guess because it's easier to design split paths that way? The other levels are also not really good or memorable, the music is pretty bad for a Sonic game. It's not really worth playing.

Haven't played Lost World 3DS but haven't heard great things about it either.

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

Groovelord Neato posted:

that's cuz mighty was just sonic (he looks mostly like sonic) in chaotix cuz for some reason sonic wasn't in it.

Yeah I think I remember seeing some beta screenshots of Chaotix that had Sonic in them instead of Mighty. Might've been something like they wanted a walljumping/climbing character but didn't want to give Sonic a new ability/steal the spotlight from Knuckles, so they just connected his spines and colored them red.

EDIT: ^^^ While I'll admit that particular remix isn't super great (I like it anyways) there are still some good tracks on the 3DS version of Generations, most notably this one
https://www.youtube.com/watch?v=MVQjrIcwyEg

also this one?
https://www.youtube.com/watch?v=CiH7ttuKpAU

But yeah the game itself isn't that good. Radical Highway Act 1 has several stretches of just...flat bridges with nothing on them. Dimps almost just picked the 1st Sonic level from every game except for 2, SA2 and Rush, where they picked Casino Night (the SECOND zone), Shadow's first level and iirc Blaze's first level. AND the first three Classic levels are just the same level layout from Act 1 of the original game copy-pasted into a worse engine. :effort:

Green Hill
Casino Night
Mushroom Hill

Emerald Coast
Radical Highway

Water Palace
Tropical Resort

I also find it weird that both versions of Generations ignore Sonic 3, or at least both have levels from S&K. I just want Angel Island Zone in 3D, please SEGA :qq:

Xad fucked around with this message at 15:48 on Aug 23, 2016

Amppelix
Aug 6, 2010

From the gameplay I've seen, Fire & Ice looks to be a perfectly competent platformer. Not very Sonic-like, mind, but probably better than the first one. And it's not like we're drowning in platformers these days. Not that I'll buy it, but I don't think its existence is entirely unjustified.

Spiderdrake
May 12, 2001



Man, Generations is so good.

It's worth installing the Unleashed mod if you love the 3d Sonic sections in Generations I assume?

Xad posted:

I also find it weird that both versions of Generations ignore Sonic 3, or at least both have levels from S&K. I just want Angel Island Zone in 3D, please SEGA :qq:
I find that especially weird having just played through S3&K three times a couple weeks back and finding that I think Sonic 3 has basically 3 of my favorite levels from the game while S&K kinda drags a little. Apparently everyone loves Sky Sanctuary, but I actually found it kinda meh.

I mean I don't think any of the levels in S3&K are bad, but Sandopolis for example is just kinda overly long.

beep by grandpa
May 5, 2004

Spiderdrake posted:

Man, Generations is so good.

It's worth installing the Unleashed mod if you love the 3d Sonic sections in Generations I assume?

Well it's free so there's no reason to not give it a shot

Stink Terios
Oct 17, 2012


Sonic Generations 3DS is so bad I honestly forgot I had finished it. I'm still not sure if it even exists.

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

Spiderdrake posted:

Man, Generations is so good.

It's worth installing the Unleashed mod if you love the 3d Sonic sections in Generations I assume?

Oh, absolutely! The only level from Unleashed I'm not a huge fan of is the ice one, but that's mostly just because it has ice sled sections.

Spiderdrake posted:

I find that especially weird having just played through S3&K three times a couple weeks back and finding that I think Sonic 3 has basically 3 of my favorite levels from the game while S&K kinda drags a little. Apparently everyone loves Sky Sanctuary, but I actually found it kinda meh.

I mean I don't think any of the levels in S3&K are bad, but Sandopolis for example is just kinda overly long.

Yeah I've always thought Sky Sanctuary is cool as a level concept, but the level itself isn't that amazing. Though definitely the coolest thing about it is that you fight Mecha Sonic three times on your way up, and that's super neat-o. I've always kindof thought of Hidden Palace->Sky Sanctuary as a plot breather before you get to the Death Egg. Unless you're playing as Knuckles and then you just fight the final boss, Super Mecha Sonic, which blew my 7-year old mind. Maybe people like it so much because it's "the place where you fight a :krad: robot copy of Sonic"?

And I have to agree with you, I like more levels from S3 (all of them) than from S&K (Flying Battery and Lava Reef and Death Egg are super cool, the rest have their ups and downs).

Kikas
Oct 30, 2012

Xad posted:

Oh, absolutely! The only level from Unleashed I'm not a huge fan of is the ice one, but that's mostly just because it has ice sled sections.

That level is significantly better in the Generations mod than it was in Unleashed.

Augus
Mar 9, 2015


Generations 3DS isn't offensively bad or anything but it is ridiculously mediocre and forgettable with the blandest level design ever. The bosses are pretty neat at least.

Lost World 3DS has some really lovely stuff in it on the other hand.

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

Kikas posted:

That level is significantly better in the Generations mod than it was in Unleashed.

Oh I know, I have it installed on my copy of Generations, but I still am not a huge fan of the level.

I think my favorite part of the mod is being able to play through Jungle Joyride with :pcgaming: no lag :pcgaming:

Augus
Mar 9, 2015


I don't own Sonic games on PC but I do check up on the modding scene via YouTube.

I really liked the Modern Kingdom Valley mod that one guy was working on, too bad it's probably never gonna be finished.
I also like the mod that lets you play all of Eggmanland in Generations, with the werehog sections altered to work with Modern Sonic. Eggmanland is a really cool area that was probably the best part of Unleashed and is the most Classic Sonic thing to come out of Modern Sonic, it reminds of Bad Future Sonic CD in a lot of ways.

It's also interesting seeing people mod Lost World Sonic into actual three-dimensional environments without the weird-rear end gravity gimmick. It doesn't mesh perfectly well since the game isn't actually designed for these kind of locations but it kinda shows that Lost World's movement style wasn't an absolutely terrible idea, the game just got bogged down in too many random ideas without any polish. Sonic games really need to kick this rampant feature bloat they've been suffering from, it's probably the single thing that's dragged down the series the most over the past 16+ years. Hopefully they really are "rediscovering what made Sonic great" with Sonic Mania like they said they were in the original trailer, and use this to refine their approach to 3D games.

Augus fucked around with this message at 21:31 on Aug 24, 2016

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

Augus posted:

Hopefully they really are "rediscovering what made Sonic great" with Sonic Mania like they said they were in the original trailer, and use this to refine their approach to 3D games.

Well unfortunately probably not, because the guys making Sonic Mania aren't Sonic Team, who's working on whatever the 2017 game is.

Augus
Mar 9, 2015


Xad posted:

Well unfortunately probably not, because the guys making Sonic Mania aren't Sonic Team, who's working on whatever the 2017 game is.

They should pay attention and take notes though.
I don't think Sonic Team is 100% to blame for the issues with Sonic games either, and SEGA as a whole definitely shares the fault. A lot of things like the alternative gameplay styles and copying Mario Galaxy reek of corporate mandates to fit marketing fads, expand the game's demographic, and have some sort of "hook" to bring people in. Not to mention stuff like the Sonic 06 team getting cut in half in order to make Sonic and the Secret Rings.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~
I just want them to stop over correcting after each game and really refine what worked. Unleashed through Generations seemed to be doing that quite well, but Lost World was just kind of a janky mess of half-baked ideas that could have been great with some more time. They can't really listen to the fanbase for proper feedback because, let's be honest, it's filled with pissy conflicting opinions and demands that rarely even make sense, so I can see why they faulter on these experiments.

That said, so long as the 2017 project is remotely close to Generations, I'll be happy.

Cicadas!
Oct 27, 2010


Geostomp posted:

That said, so long as the 2017 project is remotely close to Generations, I'll be happy.

Sonic Team presents:
The Lara-Su Chronicles

beep by grandpa
May 5, 2004

Sonic 2017 will probably have just an overly dramatic and laughably edgy plot as the sonic adventure games but as long as it plays Good like colors/generations 2017 will be The Year Of Sonic for me :unsmith:

Ms. Unsmiley
Feb 13, 2012

beep by grandpa posted:

Sonic 2017 will probably have just an overly dramatic and laughably edgy plot as the sonic adventure games but as long as it plays Good like colors/generations 2017 will be The Year Of Sonic for me :unsmith:

im sincerely hoping for the plot to be as good & fun as the adventure games. its been too long

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

sharrrk posted:

im sincerely hoping for the plot to be as good & fun as the adventure games. its been too long

Unleashed seems like the right level of plot for this series to me.

Augus
Mar 9, 2015


Weirdly enough, Sonic and The Black Knight pretty much has a perfect plot for a Sonic game.

El Mido
Feb 22, 2011

sharrrk posted:

im sincerely hoping for the plot to be as good & fun as the adventure games. its been too long

only if we get quality animation like this again:

Kulkasha
Jan 15, 2010

But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Likchenpa.

Geostomp posted:

Unleashed seems like the right level of plot for this series to me.

This. The world of Unleashed just gelled in a way that felt coherent for the first time since the Genesis Era.
The polar opposite of this is Sonic 06, where freakish animal mutants interact with normal humans in an insane semi-fantasy world.

Augus
Mar 9, 2015


I loving love it in Shadow the Hedgehog when the POTUS is in his office discussing a national emergency with his top general and then looks over at a framed photograph of two cartoon hedgehogs posing together that is standing on his desk.

Fargin Icehole
Feb 19, 2011

Pet me.
https://www.youtube.com/watch?v=weQZWQR4Oq0

I hope they make a remix or keep the original in this new game. This encapsulates me playing game gear as a kid. That and Batman Returns.

Spiderdrake
May 12, 2001



Augus posted:

I loving love it in Shadow the Hedgehog when the POTUS is in his office discussing a national emergency with his top general and then looks over at a framed photograph of two cartoon hedgehogs posing together that is standing on his desk.
Since I never paid any real attention to Sonic in the oughts was Shadow actually that popular? I've played SA2 and Heroes this year, and it doesn't gel. He didn't even feel like a character they were pushing, just some other hedgehog.

I mean neither does the 'hog with an automatic weapon. Or the prostitute body with a bat head on it. Him getting a game looked weird from the outside and looks even weird having actually played some of the games from that era.

Also on the topic of gimmicks I feel like Sonic has had issues with gimmicks from the get-go. Sonic 2 is a little silly, but CD and S3&K both feel like they jammed as much stuff as they could in, and were only really limited by cart sizes and 2d. It seems like its almost part of the games inherently, and someone needs to shake that out. Alongside bottomless pits, Sonic needs way less of those.

VikingofRock
Aug 24, 2008




Which gimmicks from S3&K did you not like? I thought a lot of the level gimmicks were kind of fun.

Spiderdrake
May 12, 2001



VikingofRock posted:

Which gimmicks from S3&K did you not like? I thought a lot of the level gimmicks were kind of fun.
Mostly the over-abundance of stuff in Sandopolis act 2, the weird lightning beep tunnel in the last zone and there's no individual gimmick in Carnival Night I disliked (even the barrels feel good now) but there's some screens where you'll have spike, water, anti-gravity and bouncers wiggling around and if your rhythm fails you, you'll sit there smashing between bumpers. Sometimes it just crowds the screen, and replaying it now through the lens of playing the other games, I start to get the feeling it was under the surface from the start, but not that I disliked it at the time.

It's like the add new characters thing, they did that in every 2d sequel, but then they... Just kept doing it...

Shinjobi
Jul 10, 2008


Gravy Boat 2k
Imho final levels in platformers should be busy as hell because final levels should be difficult and annoy you. Death egg zone rarely gives you the joy of speed, in stark contrast to sky sanctuary, and I always assumed that was an intentional design choice.

Augus
Mar 9, 2015


The problem with Sandopolis isn't that it has too many gimmicks, it's that all of those gimmicks are slow and pointless and repeated over and over again. Woo, another block you push and then stand on. Woo, another auto-scroller with rising sand, oh boy.

Level gimmicks are different from "we're putting something extremely weird and out of place in our game in order to have a marketing hook" gimmicks.

Ms. Unsmiley
Feb 13, 2012

Augus posted:

I loving love it in Shadow the Hedgehog when the POTUS is in his office discussing a national emergency with his top general and then looks over at a framed photograph of two cartoon hedgehogs posing together that is standing on his desk.

this is my favorite. i love shadow the hedgehog deeply and sincerely, he has brought so much joy to my life

Spiderdrake
May 12, 2001



I disagree with the assertion that level gimmicks don't have bearing on their attitude to marketing gimmicks. Especially since a lot of them are mechanical gimmicks to reduce the number of pure Sonic levels they'd have to do. At least, not necessarily. Sonic suffers from gimmicks, and the overbearing level gimmicks at several points in the early game take away from the core gameplay and show a disinterest in consummating a strong core experience. The early games were just so good you barely notice, but as they begin struggling with 3D it feels like one frustration leads to another.

I liked Sonic Heroes' gimmick though, it's a pity I doubt we'll ever see that again. Replaying Seaside Hill in Generations after playing SH really builds my appreciation for the 3d level... And makes me dislike the 2d level.

Shinjobi posted:

Imho final levels in platformers should be busy as hell because final levels should be difficult and annoy you. Death egg zone rarely gives you the joy of speed, in stark contrast to sky sanctuary, and I always assumed that was an intentional design choice.
The Death egg zone (I swear it has a different name but sure we'll go with thaT) in S3&K is honestly fairly easy, and it has a good sense of motion, at least when I played it last month. The gimmick I mentioned is the one where you just put the controller down and Sonic beep boops around the screen in a light tunnel, which I think is the bad kind of annoying. There's good annoying gimmicks though, I really enjoyed the anti-gravity. I honestly found most of the early Sonics really easy.

Doctor_Fruitbat
Jun 2, 2013


Fargin Icehole posted:

https://www.youtube.com/watch?v=weQZWQR4Oq0

I hope they make a remix or keep the original in this new game. This encapsulates me playing game gear as a kid. That and Batman Returns.

I still love Sonic 2 SMS, and Scrambled Egg is one of my favorite pieces of Sonic music.

I know the game is trash, but man I don't care.

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beep by grandpa
May 5, 2004

Someone earlier explained the Sonic cast in DBZ terms but today is one of those days where I need someone to explain Sonic to me in WWE terms.

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