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sexpig by night
Sep 8, 2011

by Azathoth
I really like Crane, even better than Scorpion actually. They're easily my favorite clan.

This is gonna hurt me.

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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Traveller posted:

The other problem is that those unsatisfying endings are necessary because of the CCG's needs. You can't easily wipe out a faction because you have a lot of players that are invested emotionally and financially, and the vast majority of players (non-metaplot tournament goers) aren't going to appreciate getting left on the lurch because decks like theirs didn't win enough at the appropriate venues.

Not that that's ever stopped AEG from folding factions before. Rip Naga, Toturi's Army, Brotherhood of Shinsei, Ratlings, and anyone else I'm forgetting (Ninja can eat a dick)

Alien Rope Burn posted:

Brace yourself for some bizarre, busted mechanics.

I heard that Ree Soesbee was just as bad as Wick when it came to forcing her interpretation of the setting and making poorly thought out rules. Is there any truth to this?

Doresh
Jan 7, 2015

SirPhoebos posted:

Not that that's ever stopped AEG from folding factions before. Rip Naga, Toturi's Army, Brotherhood of Shinsei, Ratlings, and anyone else I'm forgetting (Ninja can eat a dick)

They should just create a bunch of new factions at onece and then have the players decide who gets to stay in a Battle Royale tournament.

Simian_Prime
Nov 6, 2011

When they passed out body parts in the comics today, I got Cathy's nose and Dick Tracy's private parts.

taichara posted:




Yup, that's a fearsome type who laughs at innards alright.

When u on Tinder in glorious Nippon and want 2 look cute for bae

Doresh
Jan 7, 2015

Simian_Prime posted:

When u on Tinder in glorious Nippon and want 2 look cute for bae

I want L5R artwork in either the Legend of Aang or ultra kawaii desu moe style.

Traveller
Jan 6, 2012

WHIM AND FOPPERY

Legend of the Five Rings First Edition

Way of the Crane: :wtc:


The stars are right... to gently caress your poo poo up. Gentle-like.

New character options! Our new skills are Appraisal (figuring out the true value of items, spot forgeries) Artisan Skills (these are Acrobatics, Dancing, Ikebana, Jester, Music, Noh/Kabuki, Origami, Painting, Poetry and Storytelling, all High), Astrology (TN 15 to get a vague sense of the future), Manipulation (I guess we needed another one?) Oratory/Rhetoric (for speechifying and convincing large amounts of people), Political Maneuvering (Crane only, used to trap people with logic so that disagreeing with the Crane is dishonorable - no seriously, roll against target's Awareness x 5 and on a success they have to go with your idea or lose 1 Honor point), and Tsangusuri (Asahina shugenja only, the creation of magic fetishes and talismans, usually needs a previous Astrology roll and special materials). New Advantages are Cadence (Crane only, special code to talk through song, speech or painting without being eavesdropped), Favor Tables (you get a courtier favor, cost is favor's rank x 5) Inner Gift (for 6 points you get a vaguely defined psychic ability like precognition, psychometry or empathy, up to the GM how it works) Kakita Blade (4 for Crane and 8 for non-Crane, you get a nifty sword that rolls and keeps an extra die in combat and rerolls one damage die in iaijutsu duels) Multiple Schools that---

Hm.

Multiple Schools allows multiclassing for bushi, basically. You must be beyond level 1 in your starting school, but instead of leveling up you get the level 1 technique of a new school and continue progress there. Nice, I can see character concepts that---

quote:

CHANGING SCHOOLS

Let's talk for a moment about the practical side of "changing schools."

Let's play a Crane samurai that wants to go to the Scorpion bushi school. First he has to convince his sensei: "Master, while I have not learned all you have to teach me, I have decided that there is nothing else here for me. I want to go across the mountains to the Bayushi and learn from them."

Then he has to go to his daimyo: "My lord, while I am sworn in fealty to your service, I have decided to leave your house and learn the ways of the Scorpion. While doing this, I will not be in your command, because I will have sworn my life to another daimyo and sensei."

Lastly, he has to go to the Scorpion: "While I have not fulfilled my debt to my lord and did not have the perseverance to complete my training in his school, I would like you to teach me your family's secrets."

Yeah, right.

Go read Doji Kuwannan's story. He's got a lot of reasons for having the Multiple Schools advantage. If you want it, you'd better have reasons just as good... if not better.

Remember, seppuku hurts.

Your :smug: is all over this, Wick. Piss off with an NPC-only advantage. Especially since Different Schools, the advantage that lets you start with a different clan's school, is on the corebook and only has a "look, your family will probably owe their family a big favor" note.

Patron is for artisans only: basically the patron will protect the PC and expect works of art in return. It's like the Sensei advantage from the corebook with the major difference that the patron cannot know anything about the art (they're admirers, not teachers) and they push the artist's public career. Precise Memory is that, TN 20 Intelligence roll to memorize a lot of information. Wealthy gives 2 koku per point spent on this advantage. New Disadvantages are Colorblind (common in Crane, 1 point), Epilepsy (4 points, what you get for all that Crane/Imperial interbreeding :v:, TN 15 Willpower in a tense situation or have a seizure, some people think you're communing with the kami :wtc:) Fascination (you're fascinated by some subject), and Vanity (as in Way of the Dragon)

The Doji have the Doji Courtier school. +1 Awareness, 3.5 Honor. Their skills are Courtier, Sincerity, Etiquette, Heraldry, Manipulation, Oratory and any one High skill.

  • Rank 1: the courtier can call on (Air + School Rank) favors per adventure. The favors they can get depend on their school rank.
  • Rank 2: the courtier spends five minutes talking to a target, they roll contested Awareness rolls, and if successful the courtier influences the target's emotions.
  • Rank 3: the courtier may challenge someone's Honor before they roll to do something, up to (School Rank) times per day. To do that, they make a contested Honor roll with the opponent's Honor x 5 as TN, and non-Crane characters drop all dice that roll lower than the Crane's Honor.
  • Rank 4: the courtier automatically succeeds at Etiquette, Manipulation, Heraldry, Oratory or Sincerity rolls with no raises. They must roll if they want raises and can't do this for contested rolls.
  • Rank 5: the courtier automatically manipulates someone with less Willpower than them, characters with more Willpower must roll Willpower + Etiquette against the courtier's Willpower x 5 or also fall to it. Manipulated characters consider the courtier a true friend and ally unless the courtier grossly acts against them. For each day the target does not interact with the courtier, they get a Willpower TN 30 roll to shake off the effect, +5 to their roll per extra day.

Yikes. It's not as broken as the Bayushi courtier but these guys are pretty scary if they get to talk to you. The game admits that they won't do much in combat and that most of their power comes from the campaign itself, needing more roleplaying from both the player and the GM to get them to work properly.

The favor tables aren't rolled on, the courtier (or character with the advantage) just gets these favors to provide. They come from the large give-and-take networking efforts of the whole Clan, and they expect these favors to improve the Clan's position - characters that just provide favors to friends will end up in dire straits. If a favor doesn't show up on the tables, the character may request it from the daimyo or another high-ranking courtier, and the GM evaluates what kind of rank it has. Rank One favors are stuff like 2 koku, a Fine item, a pony, safe escorted travel to a city or palace, meditative study (+5 to insight!), a Clan tutor to teach you an appropriate Lore (like Lore: Shadowlands for the Crab and so on) or information on some well-known topic or science. Rank Two favors include 5 koku, a night with a fine geisha, one Exceptional item, a fine horse, a champion for a duel, a minor Asahina fetish, stuff like invitations to a court or requests for a notable service that can net you a little Glory, a spell casting, a Heroic Opportunity in battle, or learning a relevant skill from a Clan. Rank Three favors include 10 koku, rehonoring dishonored people, an audience with a minor daimyo, a free Patron, a guide into the Shadowlands, an Artist's piece (+3 Honor!), favors like having a Kitsuki magistrate investigate something or Scorpion agents embarrassing someone, a potion or poison, a custom minor fetish, or a quest from a Clan Champion (+3 Glory if successful) Rank Four favors are 20 koku, 1 Exceptional item (again?), marrying a daimyo's daughter, scoring an obligation from someone, bearing a major Asahina nemuranai, a minor Ally in any Clan, a personal retainer from your Clan, a custom Fine fetish or a post as Clan magistrate (+5 Glory) Rank Five favors are 30 koku, prominent magic item, custom minor magic item (huh?) a position as magistrate to the Emerald Champion (+1 Glory Rank), a service from a prominent Clan member, an opportunity to prove yourself to Dragon ise zumi and gain a tattoo of your choice, a spell from the Phoenix, or a major service from the Crab, Lion, Scorpion or Unicorn.

:stare:

The Daidoji family (+1 Strength) teaches the Daidoji Bodyguard school. +1 Agility, 2.5 Honor. Their skills are Kenjutsu, Defense 2, Iaijutsu, Battle, Archery and any one High or Bugei skill.

  • Rank 1: the bushi uses Honor instead of Earth to figure out their Wound Levels, fractions are rounded down.
  • Rank 2: if the bushi uses Full Defense in a round, they automatically get the highest initiative next round. This overrides any other initiative ability.
  • Rank 3: the bushi's own TN to be hit is increased by their enemy's armor bonus.
  • Rank 4: the bushi may attack twice per turn.
  • Rank 5: if the bushi faces an opponent whose school technique they have previously seen, they may spend Void Points equal to their opponent's School Rank so that they may not use any of their school techniques for a round.

Yeegh. The rest of the school is kinda neat, but holy poo poo is that Rank 1 busted. Particularly since the Daidoji are the designated "do questionable poo poo for the Clan's sake" family. Bumping Honor at chargen is much cheaper than bumping up Earth, granted, but you can only do it up one rank and then it's "woops, you did a bad thing, hope you like even less hit points!" Their Rank 5 is also kinda eh since the Kitsuki get something similar at Rank 4 and they're not even dedicated fighters.

The Kakita have the Kakita Artisan Academy. +1 Intelligence, 3.5 Honor. Their skills are Courtier, Etiquette, any artistic skill (depends on the ability they learn for their first rank), Calligraphy, Lore: Myth and Legend and any one High skill.

Artisans have 1-5 School Ranks like everyone else, but each art that the Academy teaches also has individual Ranks or maya. Each Rank, the artisan picks one art to advance in. They may spread their knowledge or specialize as they wish, but they can't get an advanced maya without learning the base abilities first. Kakita Iaijutsu Masters (the corebook Kakita bushi) are also educated at the Academy, but they cannot gain maya. When a maya calls for the Artist's School Rank, it is the sum of all their art Ranks rather than the Rank the art is at. Some maya can be "held" for later use. An Artist can only hold as many maya as their School Rank.

Acrobatics is a popular form of art in Rokugan. Many of the practitioners of the more "noble" arts consider Acrobatics to be "low", but they can't deny the crowds acrobats attract and nearly all noble houses have at one point hosted the Imperial Acrobatic Troupe. For an acrobat to be called temporarily or permanently to the Troupe is a tremendous honor. Acrobatics maya need no preparatory rounds and can't be held.

  • Rank 1: the acrobat can escape gags, ropes and other bindings with Agility + Acrobatics, TN depending on the complexity of the restraints. They can also slide and crawl through spaces too small for typical humans, but this involves bone dislocation and other painful stuff and deals 1 Wound rank every time this ability is used.
  • Rank 2: the acrobat gains their School Rank x 3 as a bonus to their TN to be hit by missile attacks. This bonus only applies if the acrobat is aware of said attacks.
  • Rank 3: if the acrobat selects Full Defense and chooses a target, they simply cannot be hit by any attack or spell used by the target. A skill roll is required, doesn't say the TN though.

Dancing is a major aspect of Rokugani culture. It is not only for the court, but heimin also have their own dancing styles. There's festival dances, sensual geisha dances, and even warlike dances performed with weapons. Dancers are sometimes mistaken for Kabuki performers (there are even plays with instructions for dancers rather than actors) and as such dancers have a knowledge of plays and theatrics. No preparatory time, maya can't be held either.

  • Rank 1: the dancer gets 1 Rank of Mizu-do for free, and their School Rank in Free Raises for Mizu-do.
  • Rank 2: with a successful Agility + Dancing vs. Willpower roll, the dancer mesmerizes their audience. They are not helpless and will respond if attacked, but they'll generally ignore anything else going on that isn't the dancer.
  • Rank 3: the dancer may make an additional Mizu-do defensive maneuver per round.

Ikebana is the art of flower arrangement, a respected and powerful form of expression. Flowers are considered lucky, and their arrangement brings good omens from a household's kami. Only the rank 3 maya can be held.

  • Rank 1: by spending ten minutes working on an arrangement and with a TN 15 Intelligence + Ikebana roll, the artist can grant an individual (themselves or another) one additional die to roll and keep for any task, that must be immediately performed after the maya.
  • Rank 2: with ten minutes and a TN 20 Intelligence + Ikebana roll, the artist can grant a single Free Raise for any one stated task that must be performed within the hour. It is not cumulative with itself and the artist cannot grant more than one Free Raise to an individual per hour, but it is cumulative with Free Raises from other sources like shugenja school benefits and so on.
  • Rank 3: with five minutes of work and a TN 25 Intelligence + Ikebana roll, the artist can warp luck and probability: they can force the reroll of a single action performed by any individual in the artist's sight. This ability can be held for up to a full day after the initial arrangement.


AND THEN THERE'S THIS loving rear end in a top hat.

Jesters strut in courts and mock the failings of others. Their satires about important Court figures are sanctioned solely because it is their job. They are some of the few individuals who can speak publicly about someone's loss of face without being openly challenged for it. However, they work under a patron who is responsible if the jester gets too out of line. There is an angry sidebar (Wick again, I think) saying that this isn't about quoting Monty Python and derailing the atmosphere of the game - think more the Fool of King Lear or Ran. Jester maya have no preparation and can't be held.

  • Rank 1: by talking to a character, the jester can leave them feeling distracted or carefree. The target either adds or subtracts one die from all social skill rolls for the jester's School Rank in hours. A character can only be affected by this once per hour.
  • Rank 2: the jester can start a fight, without seeming to be at fault. They can do things like taunting an archer into leaving cover or making a shugenja charge into close combat. They must perform for two actions and then the target must succeed at a TN 15 Intelligence roll or charge the next individual, whether friend or foe. The jester can raise this TN with an Intelligence + Jester roll at TN 20, plus raises for each +5 increase to the target's save.
  • Rank 3: anytime the jester is making a public performance, they may try to draw someone into their act: contested Intelligence roll, and if the jester wins the target loses the jester's School Rank in Honor points. The jester can't affect a target more than twice every six months.

Music is probably the oldest form of entertainment in the Empire, from simple hinin songs to the Emperor's court orchestra. The most popular style of melody is known as gagaku, "elegant music" originated from ancient temples and ceremonial rites. It is solemn, slow and majestic. Music maya must be performed for one round before their effect takes place, with the exception of Rank 2.

  • Rank 1: the musician creates an area 10 feet around them where spellcasting is more difficult (+10 to TN for any incoming or outgoing spells) Raises by the musician increase the penalty.
  • Rank 2: with half an hour of playing, the musician may summon 1d10 animals from the area to perform simple tasks. They understand the musician through their music, and are all small animals like squirrels, dogs and hawks. The creatures obey for a full day.
  • Rank 3: the musician may charm listeners with a contested Willpower roll. If the musician wins, the listener ceases all activity and focuses solely on the music. If attacked or otherwise roughly shaken, they are freed from the song's effect and cannot be affected for the next 24 hours.

Noh/Kabuki theater is popular in all parts of Rokugan. Noh drama consists of slow, rhythmic chanting and restrained movements that follow rigid patterns. There are no sets, actors remain expresionless or wear masks and use simple props. They're more about intensification of character than plot. There is rural burlesque Noh, though, which isn't popular in the courts but the commoners like it. Kabuki is focused on lively action, on the other hand, with elaborate costumes, makeup, sets and special effects. Noh/Kabuki maya take ten minutes to perform, cannot be held, and the actor can double their duration with a raise.

  • Rank 1: the actor can impersonate people. TN depends on how familiar they are with the target, from 10 for someone they've known all their lives and 25 for someone they've just met. Certain physical attributes cannot be mimicked (like a particularly high-pitched voice) and the actor needs a makeup kit and an appropriate outfit.
  • Rank 2: the actor may cause a fear effect that affects all creatures in a 30 feet radius around them if they don't make a TN 20 Willpower roll. Those affected flee for (School Rank x 2) rounds. The artist does not have to roll for this effect, but if they want to increase the TN, radius or exclude certain targets they must make the roll and risk failure with no effect. The actor can try to use this ability (School Rank) times per day.
  • Rank 3: the actor can physically change form to that of an animal. The form cannot exceed the mass of a heavy warhorse and no items change with the artist.

Origami is the art of creating beautiful objects and figures by folding paper. For centuries, origami has been used in ceremony and ritual, and the skill is highly regarded in Rokugan. Origami maya require the use of the finest rice paper, and each use of a maya destroys the paper used in the composition.

  • Rank 1: the artist can create small paper animals. These creatures follow their creator's commands. They're still made of paper, but can do things like spinning webs (for a spider) or bark a faint warning (for a dog) They can verbally communicate with their creator and can be used as scouts. The artist may also create fantastic animals. They are under their creator's mental control for as long as they are under their sight, and last a number of minutes equal to their School Rank.
  • Rank 2: the artist is now able to make their creations real for a limited time. Regardless of the paper's size, the object becomes the proper size and material. They always feel somewhat paper-like and cannot be mistaken for the real thing, however. They are average quality, not larger than a rowboat, and last for (School Rank) hours.
  • Rank 3: the artist can now create real, flesh and blood animals. They can be up to the size of a heavy warhorse but have no special abilities, even if they are fantastic in nature (so a ki-rin would look like a ki-rin but not be able to fly or use spell-like abilities) They can communicate with their creator, but are not intelligent and cannot read or understand complex orders. They last (School Rank) hours.


Wonder if you can eat the constructs. Get paper, get some kickass fried chicken.

Painting includes many skills of color and visual art. This includes calligraphy, sculpting (?) and woodblock printing. There are over 300 kinds of writing and painting brushes, and 200 kinds of hair for their creation. Calligraphy is the art the Crane value the most, because every stroke can only be done once without any hope of beginning again. One strike one brush stroke, one life. Painting maya require at least fifteen minutes of preparation and can be held, keeping the glyph in a safe place like a spell scroll tube.

  • Rank 1: the artist can create semipermanent calligraphic glyphs with various effects. We get two examples: confusion glyphs that force a TN 15 Intelligence save on anyone that look at it or become confused for (6 - their Intelligence) turns, and protection glyphs that must be inscribed on the forehead of the individual to be protected and add 5 to their TN to be hit, as well as an extra day of resistance to Shadowlands Taint for each School Rank. The players and GM are encouraged to come up with more glyphs.
  • Rank 2: the artist can make a painting of someone they're familiar with by using special implements (brushes with their hair and so on) With a successful TN 25 Intelligence + Painting roll, the painting is connected to the person and the artist can talk to them over a great distance by meditating on the painting. It takes 1d10 days to finish the painting, and raises can allow things like seeing through the person's eyes or contacting them over extreme distances, even into the Shadowlands.
  • Rank 3: the artist can create a mural of a place (Intelligence + School Rank roll at TN 30, can take several weeks) and attempt to actually step through the painting to the place it depicts. Every time this ability is used there is a 25% chance of ruining the painting. Only the painter can attempt this journey.

Poetry is admired as the highest form of literature. Waka is the traditional form of poems and short songs, following a 5-7-5-7-7 syllabic pattern, and a popular form of challenge in Rokugan is creating spontaneous waka, sometimes alternating lines with an opponent. Modern poetry follows the renga style, like waka but created by two people: one does the first three lines and the second finishes the poem. Rezan, a ronin poet, was about to be ordered to commit seppuku by the Emperor due to his open criticism of Imperial policy, but he saved his own life by reciting at the Imperial Poetry Contest. He also created and popularized the haiku, the shortest form of waka. Poetry maya can be performed without preparation or with several hours of it, depending on the poetry being created.

  • Rank 1: the poet can create a minor mirage based on their poetry, like an image of a forest with a poem about woods. The illusions have no auditory components and cannot create the image of a specific person, but they can be used to camouflage ambush parties or make a spell effect look more spectacular. Disbelieving the illusion requires a Willpower + Perception roll against a TN of 20 and creating the poem can take from ten minutes to an hour depending on the mirage.
  • Rank 2: the poet can send short messages in haiku or waka form, which the listeners receives as whispers in their ear. They may in turn compose a poem in the same style and send it back to the poet. This maya requires no skill roll if the target is in the poet's sight. If not, the poet needs an item of the target and must roll Intelligence + Poetry against a TN set by the distance, from TN 15 for up to 1 mile to TN 25 for up to 10 miles. The poet can send and receive messages up to (School Rank) times per day.
  • Rank 3: the poet can inspire people to great deeds. Anyone that sits and listens to their recitation (up to a maximum of [School Rank x 2] people) before going into combat receives +10 to all their attack rolls and +10 to their TN to be hit for (poet's School Rank x 2) rounds.

There are many types of Storytelling in Rokugan, from the serious to the comic. The professional storyteller, the rakugoka, uses voices, facial expressions and gestures, and little more (perhaps their fan as a prop) to narrate a story. Storytellers often tutor noble children, and of all the Artisans they're the ones that most often travel the land, entertain the populace and remind them of the traditional ways. One of the most famous storytellers, Kakita Ryoku, was the author of the novel Winter. It is the published papers of her journal, quite popular among Rokugani ladies, and is considered to be one of the greatest books on politics and courtly intrigue ever written. Storytelling maya cannot be held and require at least ten minutes to perform.

  • Rank 1: the storyteller can make an Intelligence + Storytelling roll against TN 20 to identify a notable item, understanding its importance in history and whatever abilities it may have. Obscure items raise the TN. A failed roll can cause a misunderstanding.
  • Rank 2: the storyteller can cause such belief in their stories that they partly become true. They choose a myth and narrate it in such a way that the target sees a connection between the myth and their own life. This makes GM-determined beneficial or detrimental effects happen for a period of time: for instance, if the storyteller narrates a horror story of an oni that eats feet and steals the heart of people to take to the Shadowlands, the target will start smelling strange odors, feeling noises at night, and eventually coming to believe that they are being attacked by the oni (a product of their own imagination) The storyteller rolls against the target's Void; they lose all Void Points on the attempt whether is successful or not and cannot attempt to use this ability until (6 - Void) days later.
  • Rank 3: the storyteller can bring characters of myth to life, in semi-sentient physical form. Of course, the characters aren't the real thing, just constructs brought about by the storyteller's own chi. They have no intelligence of their own and only have the knowledge and abilities myth assigns them. A construct of Osano-Wo can fight and defend the storyteller, but not woo women or cast spells because that isn't part of Osano-Wo's myth. (Trying to get a Matsu mail order bride probably doesn't count. :v:) A storyteller can only have one such character active and it requires their full concentration, and if the character is destroyed the storyteller is automatically Down. Typical constructs require an Intelligence + Storytelling roll at TN 20, with more obscure characters raising the TN, and the last person that tried to summon the Kami was driven mad and torn to pieces so like do not. None of the character's Rings are going to be higher than the storyteller's School Rank.

So yeah, art. :psyduck:


At least the kitties are cute :3:

There's also the heritage tables later, including a special one for Asahina fetishes. But that's enough for one post!

Next: not everything is okay, in the house of the Crane.

Traveller fucked around with this message at 23:35 on Aug 27, 2016

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

I kinda wish the magic art powers had lasted beyond this. And been generalized to every clan.

AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG
For fun, compare the things a Doji Courtier can just sling around as "favors" for free to the things a Yasuki Merchant can source but has to roll for at the same rank. Then remember that Yasuki don't get any other school abilities and get poo poo on in-universe and rules-wise for being dishonorable merchant scum! Game balance or something, am I right? :v:

Mors Rattus posted:

I kinda wish the magic art powers had lasted beyond this. And been generalized to every clan.
The 2E version of the Artisan school at least had the most :black101: explanation for why the mechanics changed. "They all died. No, I mean it, almost every sensei and student of the old Artisan school died in the war, the reason the School works different now is because they had to completely start over."

AmiYumi fucked around with this message at 00:12 on Aug 28, 2016

Traveller
Jan 6, 2012

WHIM AND FOPPERY

AmiYumi posted:

For fun, compare the things a Doji Courtier can just sling around as "favors" for free to the things a Yasuki Merchant can source but has to roll for at the same rank. Then remember that Yasuki don't get any other school abilities and get poo poo on in-universe and rules-wise for being dishonorable merchant scum! Game balance or something, am I right? :v:

Or all the funky Artisan abilities next to the Kaiu's "k you get an extra die for this skill" deal. Like, the idea of art as buffs/debuffs is hella cool, but holy poo poo does it make other schools look completely pants.

Doresh
Jan 7, 2015
Don't you just love it if a book goes all "No, you probably can't pick this Trait because you're character is probably not even half as cool, special or interesting as this metaplot NPC guy"? Is this were CthulhuTech took its inspiration for "Not-Guyvers can't be in the military, except for this NPC that keeps showing up to steal the player's spotlight" :allears: ?

sexpig by night
Sep 8, 2011

by Azathoth
The jester stuff is genuinely one of the most fun aspects you can pick in old L5R and the fact it didn't survive the many transitions (I think?) is a super bummer.

Being the dude who's literally sanctioned to straight up go 'haha hey Lion guy, remember when you got all hard and tried to provoke a guy into a duel and he saw right through you and laughed at you? That was some cool poo poo, why are you trying to talk all big now like that never happened' is both really fun as a player and added a neat element to a normally very stuffy and formal RPG.

Prism
Dec 22, 2007

yospos

Traveller posted:

Epilepsy (4 points, what you get for all that Crane/Imperial interbreeding :v:, TN 15 Willpower in a tense situation or have a seizure, some people think you're communing with the kami :wtc:)

Not sure what the :wtc: is for, as historically epilepsy has been thought to have spiritual associations (in that spirits cause it - often bad spirits or even demon possession, but sometimes not) from western Europe to India. Hippocrates believed it was a purely physical condition, but that wasn't at all the common belief until, oh, the 1700s or so. It probably didn't help that there was no useful treatment for seizures until 1857, when potassium bromide was used for it - if you can't find the reason it happens and nothing works to treat it, you're more likely to conclude it might be spiritual.

I have no idea what medieval Chinese or Japanese physicians thought of it, but the association with spirits is pretty common in other places so it wouldn't surprise me at all if this was completely accurate.

Edit: And the guy who introduced potassium bromide thought that epilepsy was caused by masturbation, so it's not like they knew even then.

Prism fucked around with this message at 01:01 on Aug 28, 2016

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tatum Girlparts posted:

I really like Crane, even better than Scorpion actually. They're easily my favorite clan.

This is gonna hurt me.

I don't think anyone actually likes the Scorpion in any capacity, do they?

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Chinese medicine typically did not invoke possessing spirits very often, instead focusing on internal balance of energies within the patient. These were, to an extent, described as independent entities, but more in the sense of 'this is the spirit of your spleen.'

Prism
Dec 22, 2007

yospos

Mors Rattus posted:

Chinese medicine typically did not invoke possessing spirits very often, instead focusing on internal balance of energies within the patient. These were, to an extent, described as independent entities, but more in the sense of 'this is the spirit of your spleen.'

That's what I thought. I don't know how closely related to the Chinese traditional Japanese medicine was, though. Even then, 'talking to the kami' is different than 'possessed by a kami'.

AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG

Night10194 posted:

I don't think anyone actually likes the Scorpion in any capacity, do they?
I have friends that really like the Scorpion. And Libertarianism. And fedoras. And Men's Rights.

...gently caress, I really need to rethink my life.

The Lone Badger
Sep 24, 2007

Traveller posted:

Or all the funky Artisan abilities next to the Kaiu's "k you get an extra die for this skill" deal. Like, the idea of art as buffs/debuffs is hella cool, but holy poo poo does it make other schools look completely pants.

The Crane are just Better Than You. I mean, that's their thing.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

AmiYumi posted:

I have friends that really like the Scorpion. And Libertarianism. And fedoras. And Men's Rights.


Same person, all related?

sexpig by night
Sep 8, 2011

by Azathoth

Night10194 posted:

I don't think anyone actually likes the Scorpion in any capacity, do they?

I like the IDEA of the Scorpion a lot.

I'm not so into what we actually GET.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tatum Girlparts posted:

I like the IDEA of the Scorpion a lot.

I'm not so into what we actually GET.

What we get is they're that guy from every old sitcom or adventure story who fucks everything up and betrays everyone but then everyone has a laugh at them and moves on instead of getting rid of the obvious backstabbing prick.

The part I hate the most about them is how unsubtle they are. Like... They're constantly talking about how clever they are and twirling their drat mustaches and patting themselves on the back to the point that it's impossible to imagine being fooled by that pack of idiots.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Yeah, friend of mine likes playing with the Scorpion deck, but he's not a fan of the clan's write up.

Traveller
Jan 6, 2012

WHIM AND FOPPERY

Night10194 posted:

The part I hate the most about them is how unsubtle they are. Like... They're constantly talking about how clever they are and twirling their drat mustaches and patting themselves on the back to the point that it's impossible to imagine being fooled by that pack of idiots.

But you see, they want you to think that way. You're nothing more than a puppet in Scorpion strings and they'll always win, no matter what you do!

L5R was always too happy to let the Scorpion (and really, all the Clans) be caricatures instead of people. You can see attempts at breaking out of that with the NPC magistrate in the Hare adventure or all of City of Lies, but Way of the Scorpion formed too much of the Clan's identity and even with later writers trying to work away from it it was hard to get rid of everything.

Bedlamdan
Apr 25, 2008

Tatum Girlparts posted:

I really like Crane, even better than Scorpion actually. They're easily my favorite clan.

This is gonna hurt me.

Loving any Clan more than the Crab is immoral

AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG

Night10194 posted:

Same person, all related?
I used the plural because I meant the plural. :sigh:

I'm sure at least one of them has opinions about Ethics in Games Journalism, which is why I have been sure to never bring it up ever.

(If we're going into "best clan chat", then as perennial GM I chose the Spider/Shadowlands mon for my 4e corebook.)

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Night10194 posted:

What we get is they're that guy from every old sitcom or adventure story who fucks everything up and betrays everyone but then everyone has a laugh at them and moves on instead of getting rid of the obvious backstabbing prick.

The part I hate the most about them is how unsubtle they are. Like... They're constantly talking about how clever they are and twirling their drat mustaches and patting themselves on the back to the point that it's impossible to imagine being fooled by that pack of idiots.

They're the Gambit to the Rokugani X-Men.

Kavak
Aug 23, 2009


AmiYumi posted:

I have friends that really like the Scorpion. And Libertarianism. And fedoras. And Men's Rights.

...gently caress, I really need to rethink my life.

Are any of them named John Wick?

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

AmiYumi posted:

I used the plural because I meant the plural. :sigh:

I'm sure at least one of them has opinions about Ethics in Games Journalism, which is why I have been sure to never bring it up ever.

(If we're going into "best clan chat", then as perennial GM I chose the Spider/Shadowlands mon for my 4e corebook.)

sever

AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG

Kavak posted:

Are any of them named John Wick?
Funny enough, one of them insisted on having Yojiro as an Ally last time I ran a campaign, without knowing he was Wick's baby.

And Mors, they're old gaming friends who I only interact with on Facebook now, but I have been tempted.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Traveller posted:

Or all the funky Artisan abilities next to the Kaiu's "k you get an extra die for this skill" deal. Like, the idea of art as buffs/debuffs is hella cool, but holy poo poo does it make other schools look completely pants.

Yeah, I didn't get to pick on the Kaiu school orginally, but I can get around to it now: it's very good at what it does, but what the hell does it do? Almost all the skills it has aside from Battle are "soft" skills with no definition. I mean, sure, you can easily get a 50+ Engineering roll, but what does that do? Well, I don't know, and neither does the game.

Oh, and when we get into Doji Kuwanan's story, if you're expecting a big dramatic explanation of his Multiple Schools advantage... nope. Not there. I have no idea what Wick is trying to play up. Mind, having Multiple Schools as a bushi is crap like 90% of the time anyway unless you can come up with some absolutely killer combo, since you're usually wrecking your ability to do multiple attacks. It's a self-solving issue the grand majority of the time.

Myself, I'm mostly frustrated that 4e relegates jester to being a rank 5 alternate path, and when something is a rank 5 alternate path, it may as well not exist as far as PCs are concerned. Hell, I don't understand why there are alternate paths past rank 2; by that point, you should probably have worked out whatever elite specialty you're pursuing. But what I'm ultimately saying is that I want to play a jester and they won't let me anymore. :(

Adnachiel
Oct 21, 2012

Part 3: Skills and Traits

Up next in the character creation chapter is a rundown of the new skills that all types of characters have access to. Because this game needed more skills. Like witch characters, mortals get 3 free points in Basics. They can use any mundane skill from the other books, but can only put their magical points in Cryptozoology, Focus, Herbalism, Leyology, and Mysticism.

For new skills, we've got:

Demolitions: A Mind skill; deals with the building and handling of explosive devices, as well as how to acquire them.

In WGA, explosives are divided into four different types.



Accelerant: Used more to start and keep fires running than to blow poo poo up.

C4: The “safest” type of explosive, but also the hardest to get a hold off. You specifically need points in Streetwise to get it.

Dynamite: Fairly stable (assuming it’s not left to sit out for too long) and can be detonated via an electrical current or the traditional burning wick. Also hard to get a hold off, but doesn’t mention needing the Streetwise skill.

Nitro Glycerin: Can be made in small batches with a Very Hard Science roll. That’s it.

If the character wants to play it safe when handling explosives, they can make whatever roll they’re doing at one less difficulty rank at the cost of having to take twice as long to do whatever they’re doing. You can also do the opposite if you want to do something faster. The former is helpful since the book points out that failing a Demolitions roll usually ends in things exploding. You also get a free reroll of any Demolitions roll if you have at least one rank in either Science or Build/Repair.

Navigation: A Mind skill; lets you navigate by any means whether it be using Google Maps or the positions of the sun and stars. This is usually an Easy roll, unless it's a roll to decrease the travel time by 25%, then it’s a Hard roll. Having three or more points in Survival gets you a +1 to wilderness navigational rolls.

Pilot: Body; the Flying skill for mortals. Only applies to aircraft.

Psychology: Social, resisted with Will or Resolve; lets you talk down a character who is in the middle of a Freak Out as well as learn about a person’s history, M.O., and motivations.

Resolve: Will; represents training in resisting various coercion tactics (i.e. interrogations, torture, and so on) and is used in place of a Will roll. Lets you spend a zap to use this to resist a Mentalism or Illusion spell instead of your Resist Magic stat.

Religion: Mind; lets you understand various beliefs and belief systems. One of the examples it gives is “understanding the push and pull of the forces of Light vs Shadow and Order vs Chaos”.

Grady Barns posted:

Is there something out there controlling the universe, is there an absolute good or evil?

Those answers are above my “Pay Grade.”. what I do know is Death isn’t the end, There is a lot of evil in our world and I’ve seen a place… a place of absolute Darkness beyond our world. So maybe that’s where Evil comes from.

As for Light… I’ve heard only rumors.

I paid for a whole book, but got a bunch of edges.

Time for Traits. Traits work the same way for mortals as they do for otherkin, and they can have any talents from the other books that don’t deal with magic or the magical world, as well as the Legacy and Medative heritages. (Otherkin, however, can take any of the traits from this book.) To replace all of the off-limits heritages, mortals get their own list of Origins… which are still called heritages in the book and work the same way.

For new Talents, we have…

Actor +2 to disguise attempts, can alter their voice and body language at will. Just be careful not to forget who you are, which is a risk for those who have this talent according to its blurb.

Avenger: +1 to rolls when righting wrongs against themselves or their friends, real or imagined.

Brash: +1 Initiative, +1 to rolls when they are the first to act on something or arrive at a scene.

Diligent: “Time to create an item drops by one.” As determined by the difficulty chart for the Build/Repair skill in Respelled.

Guardian: +1 Armor, +1 to rolls when protecting people, places, or things.

Hardcore:

quote:

Bering Hardcore means knowing you’re the under dog and still fighting back. Hard Core Characters excel at beating the odds and fighting against the status quo. Hardcore Characters tend follow their own nonnonsense in your face rules and won’t change for anyone.

Can still take normal actions if they hit 0 to -10 life for D6 minutes. That is pretty hardcore.

Knowledgeable: Can add a +3 to a non-Body skill roll they don’t have points in once a day.

Logical: A free rank of Investigate, +1 to Freak Out rolls.

Mellow: -1 Crack point per day, +21 (???!!!) to rolls when calming volatile social situations.

Pious: Can use a bonus they have that normally costs zap for free once per day.

Resourceful The character can Macgyver up items. -1 to all created item costs, can ignore a component that they need to make a specific item.

Thug: +2 to rolls to break things and Hand-to-Hand damage.

Before the section on the new heritages, Grady points out that Mystery Inc. exist in Witch Girls World and he thinks they’re all cray-cray.

Grady Barns posted:

You’re crazy….

No really, you are and you need to embrace that. No one can be sane or /stay sane doing what we do. It’s impossible.

Want proof? I knew these kids.. Don’t know if their still alive or not. They were really good at solving mysterious, traveled around in a van, dealt with mostly with Ghosts and zombies.

Any way they had this g0odnatured , big happy mutt and they all swore he could talk….

Yeah, like I said… Nuts.

You hunt and study magical beings for a living, and yet you have a hard time believing in a (fairly mundane) creature that a starting witch character can buy for themselves? They probably picked him up from some magical person. Maybe they ran into some magical animal hoarder witch and took him off her hands.

Anyway, heritages/origins.

Ace: A free rank of Pilot and Navigation; +1 Reflex when flying; +2 to recognize, analyze, and repair aircraft; and everyone riding in the plane take half damage from crashes. Requires 3 ranks of Pilot to take.

Cipher: "There is just something about [the Cipher] that makes them nearly invisible." -2 to rolls to “find, identify, or even find” them; people have to make a Hard Mind roll to remember them; +1 Reflex to dodge; -2 to Casting rolls for Divination spells against them; and 2 ranks of Hide.

Conspiracy Theorist: +1 Belief; a free rank of Investigate and Computers; can ignore a Freak Out by ranting about a conspiracy theory once per game; and +1 to rolls related to their pet theory, which is decided on when they take this heritage.

Daredevil: +1 Armor; +2 to rolls when risking their lives or fighting someone stronger than them; +2 to rolls to resist fear and fear-causing abilities; can spend 5 zap to ignore all damage from an attack or situation.

Detective: +2 to rolls to solve puzzles; +1 Senses; +1 to look for and disarm traps; can make an Easy Senses or Investigate roll to determine if someone is lying.

Enchanted: Probably the most interesting and notable new heritage, Enchanteds are the unfortunate children of witches that didn’t get the bulk of their mother’s magical genes and the half mundane children of otherkin. Any children that a pair of enchanteds have will also be enchanteds. Enchanteds were first mentioned in Pirates of Buccaneer Hill, which told you to go read the Moon Shadow Circle book, which never came out, for more info, and are mentioned without explaination in 13 Magazine. Well, now they’ve got a write-up.

quote:

Ironically most of magical society are enchanted even though in that society they are in most cases second class citizens.

This heritage works the same way as the Half-Otherkin one from the core works: every otherkin type gets their own set of bonuses. Every type lives slightly longer than most humans (usually reaching 100) and are unaffected by spells designed to hide things from mortals, including avoidance charms. They have the same physical traits as their witch counterparts.

Fae: Along with the ability to change their form for an hour for a zap, they get +1 Reflex and 3 free skill ranks to place in Craft (which no longer exists, so presumably Build/Repair), Instrument, and/or Singing.

Immortal: +1 Body and Armor and 3 skill ranks that they can place in any Body skill, with a limit of 2 in any skill. Interestingly, they don’t have the “Hard Will roll to lie” disadvantage half-immortal witches or their fast healing abilities.

Shapeshifter: +1 Senses, a claw attack that does 2 damage, +2 Athletics "and one free rank and tracking." They don’t have the weakness to silver.

Vampire: +1 to all rolls that happen at night, +2 Stealth, +1 Athletics, and they ignore a point of damage.

Witch: The most common type of enchanted. Witch blooded enchanteds are almost always physically attractive and have “vibrantly” colored eyes. +1 Magic; can spend a zap to sense witches and other witch blooded up to 10 feet away; a free rank in Enchantment, Potions, or Alchemy and the ability to put points in that chosen skill when they level up; can use magical items made for witches; and can spend a zap to levitate objects and perform a telekinetic push attack. (Up to 50 pounds and does 5 points of damage, respectively.)

Gadgeteer: Start with 5 free equipment points to spend on devices, time needed to build and repair items are halved, can spend a zap to instantly know how something works, and can spend a “power point” to add a +2 to “jury rig” rolls or make a jury-rigged device work again. Requires 3 ranks of Build/Repair.

Martial Artist: The Martial Artist heritage from Respelled. So that’s three heritages mortals can take. Though this version adds a +5 to dodge and the ability to instantly get back up after being knocked down, and the bonus to Fighting is dropped to a +1. Requires 3 ranks of Fighting to take.

Ninja: Martial Artists, but more special because they use magic.

quote:

The Ninja are not what you think. They are in fact a trained branch of martial artist who have embraced the supernatural.

Can make a Hard Stealth roll to hide in plain sight, can spend a zap to either double their running speed or jumping distance or only take half damage from falls, and can give a target a -2 to their rolls for the remainder of a scene (if they fail a Hard Body) instead of an attack doing damage. Hitting a target twice with this move will knock them out for D4 minutes. Requires Athletics 2, Acrobatics 2, Fighting 2, and Hide 2.

Powerful Item 10 free Wealth points, on top of the character’s starting pool, to build the magical trinket. The item, whatever it is, has 20 HP, 11 Resist Magic, and 5 points of armor. It restores its HP at a rate of 5 points per day. The item gives its owner +1 to an attribute of their choice, 3 points of armor, and +2 to rolls to stabilize themselves if they’re dying.

Powerful Pet: While mortals can purchase magical pets, this character’s is more powerful than most. The character starts the game with a 10 point magical pet that has +1 to an attribute, +2 Life, and +2 zap. The pet and its owner get +5 to rolls to find each other and can communicate telepathically. Finally, all magical bonuses for the pet and owner are doubled if they’re within 20 feet of each other.

Psychic: A free rank in Psionics, +1 Will, can spend a zap to communicate telepathically with up to 6 people up to 100 miles away, and can spend up to 3 zap to give themselves a +1 bonus to resist mind controlling or invading abilities.

Stunt Driver: An unknown amount of free ranks in Drive and Navigation, +1 Reflex when driving, the +2 to analyze, recognize, and repair aircraft copy/pasted, and everyone in the car takes half damage from crashes. Requires Driving 2.

Superhero: Be a Phoenix Jones style vigilante (or Batman if you’ve got the points for it). -2 to rolls to discover their identity, can make a Resolve roll to restore a life point once a turn in combat, starts the game with a costume made of light armor that gives 5 armor points, and anyone who fails a Scare roll against the character is at a -2 to all of their rolls against them. Requires Athletics 2, Fighting 2, and Resolve 2, and cannot have the Wicked talent.

Starting mortal characters can have up to 4 positive knacks (along with a matching amount of negative ones). New positive knacks include:

Animal Lover: +2 to Social rolls with normal animals.

Big: +1 to Lifting and Breaking rolls and can lift twice as much weight. Must be a teen or older to take.

Double Jointed: +2 to rolls to escape binds.

Hawkeye: +1 to sight-based Senses rolls.

Healthy: +2 to resist diseases.

Intuitive: +1 to resist surprise attacks.

Nightvision: Self-expalinatory.

Palmer: +1 to take things the size of their hand. Anyone looking for the item has a -1 to their rolls.

Quick: Normal movement speed is doubled.

Resistant: +2 to resist poisons.

Mortals can also take the Big Bank, Book Worm, Fast Healer, and Energizer knacks from Respelled.

For negative knacks, we have:

Loud: -2 to Surprise or Hide rolls.

Lame: Walking and running speed is halved.

Normal: -2 Zap due to their partial inability to “grasp the strange”.

Sickly: -1 to resist diseases.

Weak: -2 to Life and are physically smaller than most characters. Big people can be weak too, but okay.

Unbalanced: -1 to Freak Out rolls.

Unlucky in Love: “The character romantically attracts the worst possible person for them.” …So, I guess they occasionally derail the game to angst over their lovely abusive SO? Or just so Harris has an excuse to post this blurb.

Grady Barns posted:

The spawn of Lilith are rarely ugly.

I heard a big-brain explain it by saying, the look good so we’ll accept them as being better than us so they can rule us.

I’m saying that to say this… Be careful. If someone looks to good to be true they probably are and could be the creature that ends you.

They can also have the Attitude, Bad Luck, Chubby, Ditz, Fragile, Four Eyes, Naive, "Shirt", Shallow, and Willowy knacks.

Up next: Training and Abilities

Adnachiel fucked around with this message at 04:00 on Aug 28, 2016

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

SirPhoebos posted:

I heard that Ree Soesbee was just as bad as Wick when it came to forcing her interpretation of the setting and making poorly thought out rules. Is there any truth to this?

Honestly, I don't really mind Soesbee as much, though I have no idea how much rules design she did (I think she may have done the Courtier school, at least). In general I actually like her writing better overall, though Hidden Emperor is possibly one of my least favorite metaplot arcs the game ever saw. Mind, given the collision of marketing, story team, design team, and fans, it's always hard to assign blame, but the story block she oversaw is just a mess of supernatural plot devices with little compelling human intervention, IMO. Still, I though the human-level stories she did were alright, I thought, though I haven't read her stuff extensively with a critical eye for years. I could be in for a surprise. :ssh:

Random trivia while it's vaguely relevant: Soesbee was working on Guild Wars 2 last I saw, and in a bit of trivia the Skritt (the rat-themed critters in that game) essentially have the voice she used to do when running Ratlings, though I don't think she does the actual voices. Granted, the Skritt aren't really much like Ratlings outside of the general rat theme, but it's an interesting side legacy of the game.

Traveller
Jan 6, 2012

WHIM AND FOPPERY

Alien Rope Burn posted:

Oh, and when we get into Doji Kuwanan's story, if you're expecting a big dramatic explanation of his Multiple Schools advantage... nope. Not there. I have no idea what Wick is trying to play up. Mind, having Multiple Schools as a bushi is crap like 90% of the time anyway unless you can come up with some absolutely killer combo, since you're usually wrecking your ability to do multiple attacks. It's a self-solving issue the grand majority of the time.

It's a lesser version of his Togashi smugging. Togashi is a Kami and a dragon, so he gets to be a samuraibushi/shugenja with infinity+1 stats. Kuwanan is the Emerald Champion's son so he gets to train wherever he likes. Both options aren't available to PCs unless they're munchkins with munchkin backstories, the kind that The Wick hates but loves to destroy.

ZeroCount
Aug 12, 2013


Jesus, how many times do the L5R books show you something cool and then :smug: it explicitly out of the player's reach? I think this is at least the third time

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
And it should be mentioned that the inviolability of Yokuni and other dragons is a purely RPG conceit. In the CCG, they're big monsters you can get on your side that can fall down. Granted, you can interpret that a number of ways, but there was even a Phoenix deck archetype or two that was "and then I summon the all the fuckin' dragons".

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

ZeroCount posted:

Jesus, how many times do the L5R books show you something cool and then :smug: it explicitly out of the player's reach? I think this is at least the third time

Seems to be a Wick thing in general, thinking back to Seventh Sea.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

Bedlamdan posted:

Loving any Clan more than the Crab is immoral

You meant Mantis right?

Adnachiel
Oct 21, 2012

Part 6: Don’t Lose Your Head

I wrote part of this post while eating dinner. I don’t know what that says about me.

In Chapter Seven, David the rear end in a top hat has stolen Charley’s car, which has a now dead Charley in its trunk. (David didn’t mean to kill him, he just hosed up tying him up because he’s still wired.) As he drives around looking for her Georgetown residence, his mind goes back to Becca.

quote:

With all the warped sincerity of which he was capable, David believed he'd done her a big favor on the two occasions when he had raped her years ago. His only regret was that he hadn't had the opportunity to violate her more frequently, for surely, had she been favored with more of his masculine prowess, she might not have become the pervert that she was today.

The incidents happened with she was 14 and he was 20. He had just gotten expelled from the University of Miami for cheating, which he thinks ousted him from his position as his father’s favorite child. She and a friend giggled at him for reasons unknown, and he’s been wanting revenge ever since. The third time he tried, she pulled a knife on him. Emmet doesn’t know about the incidents, but David assumes him getting put into rehab is revenge on Becca’s part, since she’s her father’s right hand woman now and can do that.

Shortly after a paragraph describing the area of Georgetown Becca lives in is a picture that spoils just exactly what is waiting for David up in her place a page and a half early. Nice job on the book layout there, guys.

The light is on in Becca’s bedroom, and he wonders who exactly turned it on. He knows about her and Emmet’s late night hunting outings, but thinks they’re dumb and a cover-up for some weird sex going-ons because porn book.

Before he can start breaking in, this insane thing happens.

quote:

"Are you waiting for the Devil, too?"

David jumped up, looked around.

The shrubbery rustled and parted. A scrawny, slack-jawed youth draped in a cracked leather jacket several sizes too big stared at him with furtive, narrowed eyes. His cheeks and forehead appeared to have been smeared with some kind of viscous ointment -- maybe treatment for a skin disease, thought David, stepping back.

Apparently mistaking David's wide-eyed amazement for interest, the young man continued, "The Devil's already here, you know, but I can show you how to protect yourself. Is that what you're afraid of -- the Devil?"

[…]

"You know what repels him? Semen. If you want to protect yourself, you need to jerk off and smear the cum on your face and body."

David notices that the man is masturbating, freaks out, and accidentally on purpose uppercuts him.

This guy is important to the plot, I assure you.

Still a little hosed up from the drugs, David makes his way up to Becca’s bedroom, and silently flips the gently caress out some more.

quote:

Then, gasping, he lurched backward, the breath frozen in his throat, for what he saw inside that bedroom simply could not be.

[...]

But still he looked, hypnotized by the appalling spectacle. He was stunned, enthralled, and terrified, but unable either to flee or look away.

This is what he sees.

:nws:http://imgur.com/IwK5nzf:nws:

Yes, Becca still sleeps with stuffed animals.

Isabel Giovanni, who looks Asian in that picture despite being Italian, is having a little private blood orgy with that poor lady’s decapitated corpse. There’s a lot of descriptions of her noisily slurping blood as it trickles down her body sexily, including a straw sucking the last bit of liquid from a cup sound when she goes for the stuff that isn’t freely flowing from the neck stump. I don’t know if sucking blood out of a neck stump would actually make that sound. So I’m just gonna take the book’s word for it.

As he wheezes in an attempt to not puke, David attracts Isabel’s attention.

quote:

The blood-covered bitch turned toward where he cowered in the darkened hall. A red smile split her features.

"Sascha, is that you?" Her voice was bell-clear, sweet and honeyed, with undertones of an accent that reminded him of some actress he had seen once in a European movie. She wait, her wide-set, heavy-lidded eyes sweeping the darkness like flares. Her nostrils twitched, a predator scenting game.

"It's not you, is it, Sascha? Who is there? A voyeur? Let me see you. Come out, come out, little one, Isabel wants to see you."

Isabel masturbates to tease him, urging him to come put his head between her legs and lap up his sister’s blood. No idea how she knows who he is. Could be research, could be Auspex, could be a plot hole, could be Maybeline, who knows.

David tries to crawl out of the house and back to the car, only to have the severed head thrown at him. This causes a minor freak-out that gets him dragged into the room.

quote:

"Look at me, darling," crooned the bitch. "Look at Isabel, and don't be frightened."

Struggling to speak, he managed to get out the words, "Who are you? What are you?"

She laughed again. "If you prayed, I might say I'm the answer to those prayers, David. But since you don't, let's just say I'm the answer to your curses. For all the hatred you've poured out into the world, you've finally received an answer." She reached down, lifting up the headless corpse as though it were feather light, and laid it on the bed between them. David recoiled, but she grabbed him by the hair and forced his face down onto the dead woman's boyishly flat chest. "Isn't this what you wanted, David? To gently caress your sister? Isn't this what you came here tonight to do?"

Problem is, the headless corpse is not Becca.

quote:

Becca Vargas had a pair of truly memorable tits. Cantaloupes that he could barely get his hands around. Lesbian or not, he doubted the latest thing in dyke fashion was having C-cup tits reduced to flat fried eggs.

I don’t know. They don’t look that small in the illustration. But I’m pretty sure at this point that Bolton just didn’t care and did this solely for a quick paycheck.

Anyway, David doesn’t want to say anything for fear of getting smashed into a wall or whatever it is Isabel likes to do to people who disappoint her. She asks if he wants to gently caress her, since he’s hard despite the situation. She doesn’t wait for an answer. They foreplay for a bit, then talk some more.

quote:

Still half convinced he was in the middle of some drug-induced hallucination, David gasped, "You're one of them aren't you? My old man believes in vampires, but I always thought he was nuts. But that's what you are, isn't it?"

"Didn't I already tell you, David, that I was the answer to your prayers?"

"I don't pray."

She sneered at him. "Don't take me for a fool. Wanting and lusting and obsessing after something or someone -- that's a kind of prayer. You pray all the time. You just don't do it on your knees and you don't do it to something you call God. But you pray for power and to be able to hurt the people you hate. Every time your heart beats, every time you draw a breath, you pray that same prayer."

"I don't know what the gently caress you're talking about."

Either way, the notion arouses him and he goes to enter her. Isabel stops him and tells him he’s gotta have sex with the headless corpse first. He doesn’t want to.

quote:

"You refuse? I wouldn't do that, David. She's got a nice body, but she's not worth losing your head over."

Aaaaaaaaaaaaa :downs::downs:

David tells her that there’s no guarantee she won’t just kill him after he’s done, but Isabel insists that “they” need him for something. So he, reluctantly, goes ahead.

quote:

"Very good, little whore. And don't be too discouraged if she isn't very into it. You'll find out soon that not all dead women are so unresponsive."

AAAAAAAAAAAAAAAAAAAAAAA :nattyburn: :pusheen:

That chapter was used as the preview chapter in some places when the book was first released, by the way.

The first part of Chapter Eight follows Tony d’Angelo, Emmet’s other assistant that was mentioned chapters ago. There’s not much here. What you need to know is he only got into vampire-hunting because the thrill of loving vampires and almost dying gets him off, and he really wants to bone Victoria Ash.

quote:

Convinced that the fuckable-looking pop star was a vampire, he speculated on how ancient she might be and where her proclivities, sexual and otherwise, might have led her in ages past. Had she bedded pharaohs or plotted intrigues with the Medicis? Whored the backstreets of Constantinople or consorted with French nobility? His fantasies around such possibilities were endless, the hard-ons they inspried almost indestructible.

There’s also a mention of religious protestors hanging around the White House (which isn’t allowing traffic around it due to a bombing the previous spring) and an umpteenth mention of angels coming to save humanity from itself.

Elsewhere on U Street, Odette is debating with herself whether or not to make a break for it and head back to her family. But the blood bond being what it is, she can’t really muster up the mental strength to do so.

quote:

A week earlier, even a day earlier, she might have given in to that impulse, but now just knowing that the thought had crossed her mind filled her with terror. A part of her mind that she realized was child-like, primitive, now believed Victoria to be all-powerful, all-seeing, and all-punishing. Even to allow thoughts of escape was desperately unsafe. Just the fact that she was capable of such disloyalty was proof of what a wretched creature she was. And even if she did manage to escape, she would be lost because she'd never again taste Mistress's honeyed blood or feel the succulent sweetness of Mistress's mouth upon her neck.

It doesn’t help that when she thought about asking William, who has been molesting her in scenes where Victoria won’t gently caress him, to join her, Victoria came into the room and told her to knock it off.

quote:

But no sooner had the thought entered her mind than Victoria had stormed into the room and said, "Don't even dream about it, Odette. William's too in love with me even to think of running off with you."

As she tails Lucita, Odette thinks about how she used to take part in the religious protests that have overtaken D.C. A camp counselor told her her speaking in tongues was a sign of favor from God right before he molested her with everything but his dick because God obviously called dibs on her. Also, porn book.

Lucita, being Lasombra and a vampire, is hard for Odette to keep up with and eventually disappears into the shadows of the night.

quote:

In the dark, the black-haired woman was almost impossible to follow, so perfectly did she blend into the night. As she passed, the very shadows seemed to darken and elongate. At times, Odette wondered if there was fog ahead, because parts of the woman seemed to disappear while her head or legs remained visible, as though she were being wrapped in tendrils of mist. But then Odette would reach the spot where Lucita had just stood and find the night immaculately clear and glittery with stars.

Lucita eventually goes to hail a taxi, decides against it, and then walks toward where Odette is hiding in some nebulous shadowed place. But before she’s caught, someone else grabs her from behind, telling her that she’s coming with them.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


What the hell is wrong with the people who put out these books?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

wiegieman posted:

What the hell is wrong with the people who put out these books?

Old White Wolf is one of the worst RPG companies ever to find widespread success.

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Doresh
Jan 7, 2015

Night10194 posted:

Old White Wolf is one of the worst RPG companies ever to find widespread success.

Can you imagine the shenanigans that would've ensued if they'd started their business during the Satanic Panic?

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