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I'd rather play a game set prior to and during the first outbreaks. You could be one of the scientists working at the lab with everyone being untrustworthy to create some kind of paranoid tension like in The Thing. Then it all goes to poo poo and you have to try and escape while your company tries to erase you, the monsters try to eat you and the stars team blow everything away.
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# ? Sep 4, 2016 00:00 |
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# ? Apr 24, 2024 18:42 |
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Guillermus posted:I'd play the poo poo out of that. Something like Prototype but being an Umbrella experiment and doing quests either for the corporation or siding with survivors. That, but without siding with survivors per se. Always for the corporation due to your programming, but you can affect how much you help the corporation and limit the damage you can deal when you have to attack. Attacking when you have a distinct disadvantage, coralling the survivors towards where they need to go/towards one another, keeping an escape route open for them and whatnot, if you wish with a Dead Rising style timer and the survivors are trying to fulfill objectives. That or just Outbreak 3.
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# ? Sep 4, 2016 00:02 |
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I'd like an outbreak game that doesn't play like poo poo.
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# ? Sep 4, 2016 04:58 |
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Renegade interrupt: STARS. . .
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# ? Sep 4, 2016 09:17 |
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Bogart posted:Renegade interrupt: STARS. . . NEMESIS TIRED OF SNIDE INSINUATIONS <PUNCH>
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# ? Sep 4, 2016 13:37 |
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HOOLY BOOLY posted:Doesn't 6 technically have a mode like that as well where one dude is Ustanak? Not that i've actually gotten to play it because the multiplayer modes are dead but it seems like it'd be interesting. It has a mode where you can set yourself up for Souls-style player invasions. The invader(s) repeatedly spawns in as one of the enemies in the stage, until the host clears the stage or the invader quits.
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# ? Sep 4, 2016 14:40 |
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Or the host restarts checkpoint.
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# ? Sep 4, 2016 15:52 |
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Alteisen posted:I'd like an outbreak game that doesn't play like poo poo. I would play an outbreak game that controls like 6.
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# ? Sep 4, 2016 16:26 |
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The only prequel type game I'd be interested in playing is one set up like Alpha Protocol where you get to play as Wesker and orchestrate everything from pre-RE1 to RE4.
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# ? Sep 4, 2016 16:37 |
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i think resident evil 3 would make for a good telltale game
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# ? Sep 4, 2016 17:19 |
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Neo Rasa posted:The only prequel type game I'd be interested in playing is one set up like Alpha Protocol where you get to play as Wesker and orchestrate everything from pre-RE1 to RE4. Dialog options are a choice of smug, smug, smug and TOTAL GLOBAL SATURATION
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# ? Sep 4, 2016 17:42 |
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Panzeh posted:I would play an outbreak game that controls like 6.
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# ? Sep 4, 2016 17:55 |
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Fil5000 posted:Dialog options are a choice of smug, smug, smug and TOTAL GLOBAL SATURATION Don't forget CHRRRIIIIISSSSSSSSSS
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# ? Sep 4, 2016 19:43 |
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Does anyone have a good checklist for RE 5 poo poo as you're going through levels? I haven't played it since the 360 launch and I don't want 500 lines of text describing each individual majini combination between "oh yeah and an emblem/gun whatever here, by the wood". Also if you hate yourself and want to Ps4 it with me my PSN is EffEmmEll. Vvvvv I remember some bullshit with having to boat around for one, and something else being annoying in a sun laser death maze OxMan fucked around with this message at 22:04 on Sep 4, 2016 |
# ? Sep 4, 2016 20:51 |
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i don't think any of the guns are particularly hidden in re5, so the only collectibles are treasures and emblems.
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# ? Sep 4, 2016 21:01 |
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Is the auto QTE setting broken in RE6 on PS4? I have it activated, but in the Jake campaign on professional that part where you have to open 3 doors with the spinning QTE is impossible for me, I've tried it a dozen times and I'm just not fast enough. I thought enabling auto assist would prevent this, so what gives?
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# ? Sep 6, 2016 03:58 |
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I reinstalled RE6 because I wanted to give it another shot. I've been practising in Mercenaries and I still cannot get countering down. I remember mentioning my problem with it before, specifically with the Bloodshots, where if I tried to counter when the prompt appeared, it was already too late, but trying as they (or any other enemy) begins the attack, it's too early and I whiff. Am I missing something or am I just super bad at RE6? Because I could just be, I find myself wishing it was slower, like RE4, a lot.
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# ? Sep 6, 2016 08:18 |
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Filthy Hans posted:Is the auto QTE setting broken in RE6 on PS4? I have it activated, but in the Jake campaign on professional that part where you have to open 3 doors with the spinning QTE is impossible for me, I've tried it a dozen times and I'm just not fast enough. I thought enabling auto assist would prevent this, so what gives?
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# ? Sep 6, 2016 08:31 |
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The spin part on QTEs is more about doing a perfect spin than doing it fast. I did them on PC putting my palm over the stick like it was an arcade stick and worked well for me. For some reason if you don't do it perfectly it doesn't reg it at all so you end doing twice the movements.
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# ? Sep 6, 2016 08:46 |
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catlord posted:I reinstalled RE6 because I wanted to give it another shot. I've been practising in Mercenaries and I still cannot get countering down. I remember mentioning my problem with it before, specifically with the Bloodshots, where if I tried to counter when the prompt appeared, it was already too late, but trying as they (or any other enemy) begins the attack, it's too early and I whiff. Am I missing something or am I just super bad at RE6? Because I could just be, I find myself wishing it was slower, like RE4, a lot. If you're waiting for the prompt, you're too late. Some enemies are very easy to counter(like zombies, especially ones with weapons). With the zombie attacks, you have to wait until they're basically starting to come toward you with their swing. I believe there's a trick where if you begin a taunt you can mash attack without risking doing a melee move. Make sure you do not have your weapon raised when you go for a counter.
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# ? Sep 6, 2016 10:52 |
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Also spinning both control sticks makes any of the spinning QTE's quite trivial since the game will count both stick's rotations.
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# ? Sep 6, 2016 11:08 |
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catlord posted:I reinstalled RE6 because I wanted to give it another shot. I've been practising in Mercenaries and I still cannot get countering down. I remember mentioning my problem with it before, specifically with the Bloodshots, where if I tried to counter when the prompt appeared, it was already too late, but trying as they (or any other enemy) begins the attack, it's too early and I whiff. Am I missing something or am I just super bad at RE6? Because I could just be, I find myself wishing it was slower, like RE4, a lot. Bloodshots are actually really good practice for countering because they can be baited into leaping at you by standing a certain distance away from them. Do not pay attention to the prompt. Once you have countering them down to muscle memory they become big wonderful balloons of free points and i frames.
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# ? Sep 6, 2016 13:13 |
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i didn't even know that taunts were in the game. now i love agent even more.
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# ? Sep 6, 2016 13:19 |
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catlord posted:I reinstalled RE6 because I wanted to give it another shot. I've been practising in Mercenaries and I still cannot get countering down. I remember mentioning my problem with it before, specifically with the Bloodshots, where if I tried to counter when the prompt appeared, it was already too late, but trying as they (or any other enemy) begins the attack, it's too early and I whiff. Am I missing something or am I just super bad at RE6? Because I could just be, I find myself wishing it was slower, like RE4, a lot. As others have said, the on-screen prompt comes way too late. Ignore it and instead look at the actual enemy's animations. With weapon-equipped zombies, you want to hit melee after they wind up, and their weapon is on a collision course with your face, but before it hits. With bloodshots.... you know how Leon has that kick as his default melee option? I visualize it as when I would have to time the kick such that it hit them in the face as they leaped at me, and that always seems to work as well.
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# ? Sep 6, 2016 14:23 |
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Panzeh posted:If you're waiting for the prompt, you're too late. Some enemies are very easy to counter(like zombies, especially ones with weapons). With the zombie attacks, you have to wait until they're basically starting to come toward you with their swing. I believe there's a trick where if you begin a taunt you can mash attack without risking doing a melee move. Make sure you do not have your weapon raised when you go for a counter. Anonymous Robot posted:Bloodshots are actually really good practice for countering because they can be baited into leaping at you by standing a certain distance away from them. Do not pay attention to the prompt. Once you have countering them down to muscle memory they become big wonderful balloons of free points and i frames. Backhand posted:As others have said, the on-screen prompt comes way too late. Ignore it and instead look at the actual enemy's animations. With weapon-equipped zombies, you want to hit melee after they wind up, and their weapon is on a collision course with your face, but before it hits. With bloodshots.... you know how Leon has that kick as his default melee option? I visualize it as when I would have to time the kick such that it hit them in the face as they leaped at me, and that always seems to work as well. Yeah, when I last played it I was waiting for the prompt and was told the same thing. Now I'm trying to time it before the prompt even appears and it's almost always too early. With zombies I can counter maybe, maybe 50% of the time, but anything else I either can't or every once in a while get lucky and get one. Edit: Managed to unlock Helena and Sherry. I am still awful at countering though. I killed a lot of Bloodshots, but that was mostly because Helena has the grenade launcher that will stun them so I can kick their chest cavities in. Countered two, but I suspect that was mostly luck. I countered a dog at one point which I'd figured you couldn't do and the prompt was coming from a zombie taking a swing at me at the same time after trying to find a good way to deal with the little fucks. catlord fucked around with this message at 03:37 on Sep 7, 2016 |
# ? Sep 6, 2016 18:45 |
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RE6 Countering pro tip: Your weapon raising/lowering animation can't be cancelled into a melee attack, but can be canceled into a counter. If you just aim at an enemy until right before you'd want to counter and then let go of aim and mash counter it will work every time.
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# ? Sep 7, 2016 09:10 |
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Playing RE4 for the first time since it came out on the Cube basically and wow I did not remember it being so stingy with ammo, at least early on. I was glad when the cabin defence part happened because I ended up with a ton more ammo than I started with.
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# ? Sep 7, 2016 21:18 |
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yeah unless you rely heavily on melee early enemies are kind of damage sponges. that changes once you can start souping up your guns, of course.
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# ? Sep 7, 2016 21:22 |
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Sakurazuka posted:Playing RE4 for the first time since it came out on the Cube basically and wow I did not remember it being so stingy with ammo, at least early on. I was glad when the cabin defence part happened because I ended up with a ton more ammo than I started with. RE 4 has kind of an inverse difficulty curve where the hardest part of the game is the beginning because of how weak your guns are and how little health you have to work with. This is even more apparent when you start a game on professional difficulty.
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# ? Sep 7, 2016 21:27 |
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RE4 also has some kind of algorithm that makes it give you ammo when you're really low, to make you feel like you're always about to run out.
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# ? Sep 7, 2016 22:20 |
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SolidSnakesBandana posted:RE4 also has some kind of algorithm that makes it give you ammo when you're really low, to make you feel like you're always about to run out. All the later RE games will drop ammo if you're low. They also only drop ammo for weapons you have.
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# ? Sep 7, 2016 22:29 |
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RE4 actually had completely different drop algorithms across its various versions, some have you swimming in money early, others gave you a ton of ammo, some gave you both.
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# ? Sep 7, 2016 22:32 |
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The only thing that should be dropping is kicks IMO.
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# ? Sep 7, 2016 22:39 |
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So I was googling to see if I could find a FATE hack for a Resident Evil tabletop game and instead stumbled on this: http://residentevilrpgrebirth.blogspot.com/. The links are broken of course but I'm wondering if it's worth actually trying to find or not. Anyone play it before? I mean just watch that trailer. This looks like a high quality experience https://www.youtube.com/watch?v=l6jfYWiEHg8
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# ? Sep 8, 2016 02:08 |
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That looks rad as poo poo! I'm sure it's a quality experience.
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# ? Sep 8, 2016 02:43 |
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The real question is better or worse than Resident Evil Gaiden?
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# ? Sep 8, 2016 02:45 |
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Alteisen posted:RE4 actually had completely different drop algorithms across its various versions, some have you swimming in money early, others gave you a ton of ammo, some gave you both. It also has adaptive difficulty. Enemies get more aggressive, do more damage, and take more damage depending on how well you're doing. Also, the game will spawn more enemies too.
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# ? Sep 8, 2016 04:42 |
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Alteisen posted:RE4 actually had completely different drop algorithms across its various versions, some have you swimming in money early, others gave you a ton of ammo, some gave you both. PS4 must be in the money side then because I've had more than enough to buy every weapon I've wanted (so everything other than the TMP) and upgrade them all as soon as they were unlocked and I definitely remember having to pick and choose first time through. Though it probably helps that I'm actually collecting treasures this time instead of missing most of them.
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# ? Sep 8, 2016 05:44 |
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Sakurazuka posted:PS4 must be in the money side then because I've had more than enough to buy every weapon I've wanted (so everything other than the TMP) and upgrade them all as soon as they were unlocked and I definitely remember having to pick and choose first time through. Though it probably helps that I'm actually collecting treasures this time instead of missing most of them. Yeah, treasures are like... Actually loving huge in RE4. Especially the combinable ones. Kinda a shame there were more gem parts than main portion parts but hey. I still got my bitchin mug. Also why I was disappointed in RE5's treasure system. And weapon system. And I guess mission system. Still loving hilarious Albert Wesker- an Aryan male- had the Heart of Africa just sitting there in his pockets.
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# ? Sep 8, 2016 06:24 |
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# ? Apr 24, 2024 18:42 |
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RE4 also has a weird thing where enemies are more aggressive if they are in view of the camera. You notice this lots in speed runs, especially in the novistador sections where the runners just point the camera at the floor and can usually blindly run through entire sections filled with them untouched.
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# ? Sep 8, 2016 06:24 |