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KillHour posted:You would actually want to feed two iron into one steel belt and have one iron left over to be roughly even. Wait, what? Why? I thought one furnace (of any type) smelting iron feeding into a furnace smelting steel was balanced? 5ore@3.5s each -> 5 iron in 17.5s -> 1 steel@17.5s. The steel takes 5x as long to smelt, hence why it's evened out? Edited to show game numbers DelphiAegis fucked around with this message at 17:37 on Sep 9, 2016 |
# ? Sep 9, 2016 17:35 |
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# ? Apr 19, 2024 20:11 |
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Yeah, one iron ore furnace perfectly feeds a steel furnace.
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# ? Sep 9, 2016 17:36 |
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Playstation 4 posted:Ambaire, what the gently caress is it with you and throwing yourself into lovely vision mod after lovely grind mod. Gregtech already taught us these things are worthless and here you are again. Uhhh, perhaps because you can set up assembly lines for stuff in Factorio and never touch them again beyond expanding as you need more production, whereas minecraft gregtech is complete bullshit grind. Also in Factorio bobs mods, you start with a starting supply of all ores right near your starting location, whereas minecraft is 'lol gently caress you, dig thru ten billion cubic meters of rock and hope you hit that ore vein'.
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# ? Sep 9, 2016 17:46 |
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Could have sworn...
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# ? Sep 9, 2016 18:13 |
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KillHour posted:You would actually want to feed two iron into one steel belt and have one iron left over to be roughly even. I have two iron factories feeding into a single steel factory
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# ? Sep 9, 2016 18:17 |
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Ambaire posted:Uhhh, perhaps because you can set up assembly lines for stuff in Factorio and never touch them again beyond expanding as you need more production, whereas minecraft gregtech is complete bullshit grind. I never played Minecraft which is probably good for me. The blocky horrible graphics made me hate it instantly and I never went near it. Irrational I know but I lived through the 80s and 90s TYVM and I want games that look decent now. Retro can gently caress off. Have you tried Bobs in 0.14? The new version has a few recipes changed and he's added refinery upgrades. I usually play Bobs through to unlock everything and launch a rocket, then use it as a tinker about place to make reference blueprints and so on.
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# ? Sep 9, 2016 18:55 |
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CanOfMDAmp posted:Mod idea: Filtering rail cars. Do you mean middle mouse clicking a slot in the cart's interface?
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# ? Sep 9, 2016 18:56 |
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Dred_furst posted:Do you mean middle mouse clicking a slot in the cart's interface? Is it just me or does this not work in multiplayer?
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# ? Sep 9, 2016 19:01 |
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The weekly FFF is up: https://www.factorio.com/blog/post/fff-155 It's about the work on 0.14, the challenge and how they are finding it, circuit network improvements plus a look at the new fluid work. quote:We have had a lot of fun here at the office playing on the team challenge server. A lot of wasted hours and late nights in some cases. However we were impressed/embarrassed to find that there are a lot of players who simply demolished us in every round. No surprises that AntiElite is one of the named people.
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# ? Sep 9, 2016 19:22 |
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Wow, those pumps are gorgeous.
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# ? Sep 9, 2016 19:40 |
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Everyone hotlinking that gif is murdering their poor webserver. I thought they learned not to host those giant things locally. Edit: sexy as gently caress.
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# ? Sep 9, 2016 19:44 |
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Boogalo posted:Everyone hotlinking that gif is murdering their poor webserver. I thought they learned not to host those giant things locally. Here's a gifv on imgur instead http://i.imgur.com/ry4kKet.gifv
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# ? Sep 9, 2016 20:14 |
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Dred_furst posted:Do you mean middle mouse clicking a slot in the cart's interface? God-loving-damnit. Thanks.
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# ? Sep 9, 2016 20:52 |
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Someone on the forums pointed out the two parallel pipes on the right. Maybe they're integrating the fixed pipes from GotLag's Flow Control mod?
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# ? Sep 9, 2016 21:35 |
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Solumin posted:Someone on the forums pointed out the two parallel pipes on the right. Maybe they're integrating the fixed pipes from GotLag's Flow Control mod? God, I hope so. That's such a basic feature.
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# ? Sep 9, 2016 21:38 |
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# ? Sep 10, 2016 06:04 |
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What's that, from the alpha version?
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# ? Sep 10, 2016 06:29 |
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Ambaire posted:What's that, from the alpha version? It looks like it's from a really early build.
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# ? Sep 10, 2016 08:49 |
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There was an unofficial update to Dytech this week and that's one set I never played. The videos on youtube are all horribly out of date so I gave it a quick go and found it relatively interesting with a few flaws. The biggest of which is that it uses quantities of wood but has no greenhouse. I tried Bio Industries but that also adds a bunch of things I don't want. In the end I settled on Bobs greenhouse which works with no clashes. I've also been contemplating paying for a hosted Factorio server for some time to make it easier to putter about with friends and setup a sort of mods showcase environment. I put together the Dytech stuff to start off with. If there's interest I'll post a PGS thread with some details.
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# ? Sep 10, 2016 22:20 |
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I am struggling to find any use for Productivity modules besides non dry oil deposits and rare cases of being low on some type of material. Is there any other case it's useful for?
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# ? Sep 11, 2016 03:27 |
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Slickdrac posted:I am struggling to find any use for Productivity modules besides non dry oil deposits and rare cases of being low on some type of material. Is there any other case it's useful for? Literally every intermediate product, since it is free items at the cost of time (slightly free) and energy (which costs space, but map is infinite, so free).
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# ? Sep 11, 2016 03:31 |
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I'd rather just use speed modules tbh as there'll always be an infinite number of resources. Only pain is shipping them in, but that's not too difficult.
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# ? Sep 11, 2016 03:53 |
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Loopoo posted:I'd rather just use speed modules tbh as there'll always be an infinite number of resources. Only pain is shipping them in, but that's not too difficult.
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# ? Sep 11, 2016 04:10 |
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Fair point, I didn't think of that.
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# ? Sep 11, 2016 04:34 |
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I like sticking them in the rocket silo so that you can launch with ~70% "built" with a couple of productivity 3s.
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# ? Sep 11, 2016 04:38 |
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Ratzap posted:There was an unofficial update to Dytech this week and that's one set I never played. The videos on youtube are all horribly out of date so I gave it a quick go and found it relatively interesting with a few flaws. The biggest of which is that it uses quantities of wood but has no greenhouse. I tried Bio Industries but that also adds a bunch of things I don't want. In the end I settled on Bobs greenhouse which works with no clashes. Well, since my server has been a failure, it would be nice to play a bit on someone's else's for a change.
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# ? Sep 11, 2016 09:06 |
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7:04 and 9:37 https://www.youtube.com/watch?v=UQFS1OqPIaA&t=420s
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# ? Sep 11, 2016 09:24 |
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Holy poo poo two pipes next to each other without merging.
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# ? Sep 11, 2016 09:37 |
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DmitriX posted:Well, since my server has been a failure, it would be nice to play a bit on someone's else's for a change. Failure is a bit harsh. You had some trouble with the 0.13 MP code from what I remember and that Ambaire guy staying up all day/night to finish 12 million rockets a second before anyone else finished logging in A 2GB server slot with 16 player max (one month) cost me less than a fish supper (£8.50) so I got one. Setting it up was remarkably easy, it took longer to generate a decent map (Trees everywhere? Next. Coal miles from water? Next.). I got it showing up in the public game browser then shut it down. I'll put a post up later with the details but I'll see if Dred/Drone want to have a go first (I can keep separate saves and swap games in and out). Should I post in your PGS thread or start a new one? It would make sense to keep all the Factorio things in one place but you might not want the effort of editing the OP to change as things start/stop.
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# ? Sep 11, 2016 10:02 |
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Platystemon posted:Holy poo poo two pipes next to each other without merging.
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# ? Sep 11, 2016 10:53 |
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Ratzap posted:Failure is a bit harsh. You had some trouble with the 0.13 MP code from what I remember and that Ambaire guy staying up all day/night to finish 12 million rockets a second before anyone else finished logging in For reference, you can use the map editor to edit the map to your liking before starting. While it DOES stop you from earning achievements, it allows you do add the stuff like pre-built buildings and tools to skip the early game, and tinker with water.deposits to your liking. It is somewhat clumsy, but between that and constant re-generation, i prefer the editor.
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# ? Sep 11, 2016 11:19 |
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DmitriX posted:For reference, you can use the map editor to edit the map to your liking before starting. While it DOES stop you from earning achievements, it allows you do add the stuff like pre-built buildings and tools to skip the early game, and tinker with water.deposits to your liking. I like the regeneration thing myself. Wack on restart, tab, 2 seconds to scan it, repeat till happy then save it. I'm not into adding things to skip the start either, that's all part of the fun IMO.
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# ? Sep 11, 2016 11:30 |
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Oh boy, remember we had a discussion a few pages back about automatically laying concrete? Well it so happens a mod for it exists but it hasn't been updated since 0.12 (someone necro'd the thread which is how I saw it). https://forums.factorio.com/viewtopic.php?f=93&t=18932 It even lays different colours around various machine types or railway. I wonder how much effort it would be to get it going in 0.14
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# ? Sep 11, 2016 14:01 |
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Slickdrac posted:I am struggling to find any use for Productivity modules besides non dry oil deposits and rare cases of being low on some type of material. Is there any other case it's useful for? You need to do 3x prods with 1x speed to get it to pay off in a reasonable amount of time. Its not quite as simple as "I want to maximize efficiency and do less mining outpost building" because if you institute a blanket prod mod strategy you can end up with the tail wagging the dog and the entire reason you are building a mining outpost would be for materials for more prod mods. E. I should mention 4x prods with speeds in beacons is viable as well, I am phone posting or I'd post the Factorio forum link with the accounting. zedprime fucked around with this message at 15:16 on Sep 11, 2016 |
# ? Sep 11, 2016 15:13 |
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wtf are these combinators
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# ? Sep 12, 2016 03:35 |
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DmitriX posted:Well, since my server has been a failure, it would be nice to play a bit on someone's else's for a change. I enjoyed the gently caress out of your server and don't really think any of the weirdness that we had to deal with was, like, beyond what I'd expect. I've been working 60-hour weeks for the past, poo poo, longer than I want to think about, and I've found that two days off a week is not enough time to sit down and seriously get into Factorio. Or, rather, that's basically the perfect amount but I also have poo poo that I need to do. I've definitely been missing it, though; the train-linked modules factory which was described upthread is something I've wanted to try out since I learned trains.
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# ? Sep 12, 2016 04:14 |
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Hahaha I was always curious about what "other" stolen art there was. That's silly.
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# ? Sep 12, 2016 05:13 |
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Bum the Sad posted:wtf are these combinators Oh hello Bum. Those are logical entities to help automate the factory, used in conjunction with circuit networks. The wiki documentation isn't great but it's about all there is. You can easily finish the game ignoring them completely but most people learn enough to use them for simple controls on things like the refinery setup. So for example you can rig one to crack light oil to LPG if the LPG levels are low and light oil is high. Some people have gone nuts with them because the devs are trying to ensure that Factorio is Turing complete using combinators but practical applications are usually pretty simple affairs.
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# ? Sep 12, 2016 08:38 |
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Ladies and gentlemen, we have done it. We've launched a fish into space.
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# ? Sep 12, 2016 13:29 |
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# ? Apr 19, 2024 20:11 |
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GenericOverusedName posted:Ladies and gentlemen, we have done it. We've launched a fish into space. That's old news, come back when you launch a space into a fish.
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# ? Sep 12, 2016 14:05 |