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Ah, thanks, I appreciate the help. Time to delve into the terrible depths and punch fish.
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# ? Sep 10, 2016 20:04 |
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# ? Mar 28, 2024 11:56 |
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I haven't played this new exosuit patch yet, just wondering does the exosuit dock anywhere neat with your base or cyclops? I really like the way they did that with the seamoth, and hope you don't just have to leave the prawn on the seabed or something.
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# ? Sep 11, 2016 22:15 |
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Docks in the same place as the seamoth.
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# ? Sep 11, 2016 22:31 |
This might be a dumb question, but is the exo suit neutrally buoyant? Most of those kinds of things are not, and I can just imagine me accidentally dumping it off a cliff
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# ? Sep 11, 2016 22:52 |
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Cool new stuff in new updates, really feels like were coming into the home stretch with the addition of the new special structures
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# ? Sep 11, 2016 22:52 |
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DreamShipWrecked posted:This might be a dumb question, but is the exo suit neutrally buoyant? Most of those kinds of things are not, and I can just imagine me accidentally dumping it off a cliff No it falls to the floor but has a jetpack and a grapple.
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# ? Sep 11, 2016 22:54 |
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GlyphGryph posted:Cool new stuff in new updates, really feels like were coming into the home stretch with the addition of the new special structures When was there an update? I haven't seen anything new today. What are the special structures?
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# ? Sep 11, 2016 23:40 |
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Dr. Clockwork posted:When was there an update? I haven't seen anything new today. What are the special structures? Theres a gigantic space gun, probably what we will have to somehow disable to make our escape and which shot down our ship. Other stuff too but thats the big one. Dont actually know exactly how new it is, been mostly resisting urge to play, but its still awesome GlyphGryph fucked around with this message at 23:51 on Sep 11, 2016 |
# ? Sep 11, 2016 23:43 |
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Oh you're talking about the building Next to the mountain? There's 2 other buildings. One had PDAs in it but those were literally patched away the next day.
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# ? Sep 11, 2016 23:54 |
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Oh right I would have to start a new game or play Experimental to see the new stuff, right?
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# ? Sep 11, 2016 23:55 |
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Dr. Clockwork posted:Oh right I would have to start a new game or play Experimental to see the new stuff, right? Just start a new game in experimental and use the console to spawn stuff in, not worth playing the whole thing over again.
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# ? Sep 12, 2016 00:23 |
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Well I've now lost 3 PRAWNs by falling through the seabed so that console thing sounds pretty good right about now.
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# ? Sep 12, 2016 05:18 |
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Stuff in the works: https://www.youtube.com/watch?v=9vG6ZkBPsj0 Also endgame stuff, avoid if you don't want to be spoiled: https://i.imgur.com/MTQSpy7.png
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# ? Sep 14, 2016 07:46 |
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This game rocks in VR. It's janky but only a little, and the spectacle and depth of the world really makes up for it. Love the music too
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# ? Sep 14, 2016 10:44 |
Played on Experimental up to the Prawn update. Now I'm doing my damnedest to not play any more until release. It really does feel like we're in the home stretch and I am totally not deluding myself in regards to a release date. On a related note, is the game still ballparking for a December/January release?
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# ? Sep 14, 2016 16:37 |
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Their roadmap now goes to February... but I'm glad they're pushing it back rather than trying to stick to a schedule they can't finish the game in and pushing out an unfinished product.
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# ? Sep 14, 2016 22:22 |
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quote is not edit.
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# ? Sep 14, 2016 22:23 |
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StrangeAeon posted:Played on Experimental up to the Prawn update. Now I'm doing my damnedest to not play any more until release. It really does feel like we're in the home stretch and I am totally not deluding myself in regards to a release date. Just looked trough the roadmap... and you can calmly forget about february release. The reason is all the stuff still unscheduled in the 'unknown' category, meaning one of two things: until the team enters crunch (or panic-we-are-running-out-of-funding-mode), that stuff is neither getting done or axed And as long as they still want it in but not getting that scheduled, they won't release. I'm guessing next summer, depending on the breaks (the core team is what, 8~people-ish? With all this ambition still in, they need either more folks or high crunch late november to polish-done before march's end reliably)
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# ? Sep 14, 2016 23:33 |
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My concern is with the performance optimization as a single item in January. I do appreciate that they've scheduled in for fleeing the country next year.
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# ? Sep 14, 2016 23:51 |
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Met posted:Their roadmap now goes to February... but I'm glad they're pushing it back rather than trying to stick to a schedule they can't finish the game in and pushing out an unfinished product. quote:We give all EA players the Cute Fish item. In game we query whether the player has a Cute Fish item in their Steam inventory and spawn a Cute Fish accordingly. The Cute Fish does not save/load. It just follows the player like a pet in Dota2. lol
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# ? Sep 15, 2016 00:01 |
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I think there are some rather large adjustments that need to be made to basic parts of how the game works, like completely gutting and redoing how terrain works or stopping the game from rendering the sky when you look up in enclosed areas like inside the Aurora or the active lava zone, that don't look like probable candidates to be squeezed out along with all the other stuff in ~3 months.
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# ? Sep 15, 2016 00:34 |
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So what biome area do you guys tend to build in? I just realized today my base is located in "Sparse Reef" which... explains many things
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# ? Sep 16, 2016 18:00 |
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Danaru posted:So what biome area do you guys tend to build in? I just realized today my base is located in "Sparse Reef" which... explains many things I like building in Safe Shallows overlooking Kelp Forests. The spot near a big thermal vent is a fav of mine for some free energy.
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# ? Sep 16, 2016 18:03 |
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It's been a while, but I always liked building above water on the mountain island.
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# ? Sep 16, 2016 18:08 |
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The red grass plains near the big wreck chunk have an area which has a big pillar, near a little trench, with a flat plain on one side. I almost always build there. Nice deep area with a good background colour and easy access to some useful areas. Also nice view with the reefbacks drifting about.
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# ? Sep 16, 2016 18:09 |
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I hope they upgrade the Cyclops to also hold the Prawn, because right now it feels super useless, the Seamoth is just better in every single way.
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# ? Sep 16, 2016 18:09 |
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Oasx posted:I hope they upgrade the Cyclops to also hold the Prawn, because right now it feels super useless, the Seamoth is just better in every single way. It does hold the Prawn. Or do you mean both at once?
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# ? Sep 16, 2016 18:11 |
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For utility, I like building on the far western edge of the safe shallows. It's right next to kelp forest, grassy plateaus, mushroom forest, and the dunes. I think any place that's near the border of a few different biomes is good because you spend less time on resource gathering trips. And staying in/near the safe shallows at the start seems best because of high titanium costs and plentiful metal salvage. For visuals, I like the deep grand reef. Long glass hallways, multiple two-story aquariums, blood vines in external planters and a bunch of tank-bred ampeels released outside. Full on alien weirdness.
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# ? Sep 16, 2016 19:11 |
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Danaru posted:So what biome area do you guys tend to build in? I just realized today my base is located in "Sparse Reef" which... explains many things At the beginning I build by the geyser on the east side of the shallows, next to the plains and a small stretch of the kelp forest. It gives me plenty of silver to get things going. For fun I built a base underneath Floater Island. I just ringed the island with foundation and built the structures inwards. I'm thinking of making a way up through the hole in the middle of the island and maybe a huge vertical connector down to the Grand Reef.
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# ? Sep 16, 2016 19:49 |
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Oasx posted:I hope they upgrade the Cyclops to also hold the Prawn, because right now it feels super useless, the Seamoth is just better in every single way. You can't punch or drill or hookshot things with the seamoth so that seems blatantly untrue even ignoring the side issue that the Cyclops can hold the prawn.
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# ? Sep 16, 2016 20:01 |
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GlyphGryph posted:You can't punch or drill or hookshot things with the seamoth so that seems blatantly untrue even ignoring the side issue that the Cyclops can hold the prawn. I am incredibly surprised the Cyclops does not hold the prawn. That's a planned feature though right? I can't think of literally any reason not to be able to transport the Cyclops except to "encourage" you to build more forward bases with moonpools and spare suits, just so you don't have to walk/grapple all the way from your main base to the mountains or whatever.
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# ? Sep 16, 2016 20:08 |
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Section Z posted:I am incredibly surprised the Cyclops does not hold the prawn. The Cyclops does hold the Prawn. Why do people keep thinking it doesn't?
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# ? Sep 16, 2016 20:16 |
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Section Z posted:I am incredibly surprised the Cyclops does not hold the prawn. https://www.youtube.com/watch?v=QzA7vVlOi3Q&t=1172s ????
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# ? Sep 16, 2016 20:16 |
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Oasx posted:I hope they upgrade the Cyclops to also hold the Prawn, because right now it feels super useless, the Seamoth is just better in every single way. Well, the Cyclops can carry the Prawn... and the Seamoth isn't better in every single way. It's completely incapable of exploring deeper than 900m.
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# ? Sep 16, 2016 20:27 |
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Just saw a wild warper in the Sparse Reef while playing experimental. Pretty sure I haven't spawned anything in during this playthrough. EDIT: It seems to just randomly spawn out of nowhere. Dyz fucked around with this message at 00:46 on Sep 17, 2016 |
# ? Sep 16, 2016 22:16 |
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If you have the cyclops I would suggest that the prawn is infinitely more useful than the seamoth, given that its primary limitation is that it lacks mobility, carry the prawn where you need to go, get out and beat stuff up. Prawn or seamoth without a cyclops is a toss up depending on whether you want to go deep or far, but if you have the cyclops then the only thing you are limited by is all the functionality that the prawn provides.
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# ? Sep 16, 2016 22:46 |
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Weembles posted:The Cyclops does hold the Prawn. Why do people keep thinking it doesn't? I was an idiot and missread can as can't while posting before heading out the door
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# ? Sep 16, 2016 23:49 |
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There's three things the Seamoth has over the Prawn: Mobility, the Personal Defense Field of Electric Ownage, and the Radar. Prawn is right fun and drilling stuff gives you a TON of resources though.
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# ? Sep 17, 2016 03:29 |
Dyz posted:Just saw a wild warper in the Sparse Reef while playing experimental. Yeah, I just started a new game and built my base on a high arch in the Sparse Reef, just above the Grand Reef. Two Warpers keep "patrolling" by teleporting in, swimming around, then teleporting out. I managed to scan one, but uh... they're a little hostile. I recommend staring them in the face at least once, just to see what happens.
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# ? Sep 17, 2016 03:30 |
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# ? Mar 28, 2024 11:56 |
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I prefer just to build in the safe shallows. Equal distance from any corner of the map.
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# ? Sep 17, 2016 06:08 |