|
Some Numbers posted:Are the next three years going to be hell waiting for CS3? Falcom doesn't have anything else on the docket besides the PS4 versions of Ys 8 and Tokyo Xanadu, so I'd bet on it releasing in Japan sometime in 2017 with the localization coming some months afterwards. So pulling poo poo out of my rear end, Winter 2018 at the latest, with Sky 3rd and maybe Crossbell in the interim.
|
# ? Sep 12, 2016 01:17 |
|
|
# ? Apr 28, 2024 04:45 |
|
Crossbell in 2017/18 would be AMAZING.
|
# ? Sep 12, 2016 01:28 |
|
Yeah, but like I said I'm pulling poo poo out of my rear end. Even in the absolute best case scenario where XSeed doesn't have any conflicts with other work, the platform issues are resolved, no issues crop up during the localization process, and they start right after wrapping up 3rd, it'd still probably take the better part of a year to get just Zero out.
|
# ? Sep 12, 2016 01:36 |
|
even as a dude who's pretty confident well get those games getting both out before CSIII would be a huge feat unless CSIII is delayed. far more likely to come afterwards, or they just mess up the release order further
|
# ? Sep 12, 2016 01:39 |
|
Motto posted:Yeah, but like I said I'm pulling poo poo out of my rear end. Even in the absolute best case scenario where XSeed doesn't have any conflicts with other work, the platform issues are resolved, no issues crop up during the localization process, and they start right after wrapping up 3rd, it'd still probably take the better part of a year to get just Zero out. Oh I know, I just really want to play Zero and Azure, since I've heard they're the best of the games and I want context for what I've seen in Cold Steel.
|
# ? Sep 12, 2016 01:41 |
|
Some Numbers posted:Oh duh, I totally blanked on doubling up on Evergreens. I think I'm trying to conserve my U-Materials too much. One of the silver(?) R-gems has a +5 evade. And yeah, evergreens are amazing.
|
# ? Sep 12, 2016 01:41 |
|
I could see Zero being out before CS3 but Ao def needs to come out after for it to make any kind of localization time sense.
|
# ? Sep 12, 2016 01:43 |
|
It would be cool if XSeed was already working on translating Zero.
|
# ? Sep 12, 2016 01:52 |
|
Some Numbers posted:It would be cool if XSeed was already working on translating Zero. assuming they have two teams for Falcom games, I would assume one is on 3rd and the other is getting ready for ys 8.
|
# ? Sep 12, 2016 01:56 |
|
Zaggitz posted:assuming they have two teams for Falcom games, I would assume one is on 3rd and the other is getting ready for ys 8. Right, but as soon as the translation for Sky 3rd is done, that team could - in theory - start working on Zero. What's the legality behind translating the text for a game without having a formal license to release said game?
|
# ? Sep 12, 2016 01:57 |
|
illegal but why would they do that.
|
# ? Sep 12, 2016 02:00 |
|
OddObserver posted:One of the silver(?) R-gems has a +5 evade. First thing I did on 12/5 was spend all my U-materials to trade up to an Evergreen for Fie. They are top tier.
|
# ? Sep 12, 2016 02:01 |
|
I thought the Ernst fight looked fun but those three little shits completely ruin it. You can't go slow because it forces you into damage to stop the one healing him, you can't go quick because he'll kick your rear end.
|
# ? Sep 12, 2016 02:12 |
|
Cake Attack posted:no why would you do that Because a part of me wants to create a save where I danced with Fie. Ah, fine, I'll just use the save I have and taste CS2 already.
|
# ? Sep 12, 2016 02:19 |
|
Cake Attack posted:illegal To get a headstart on the translation hedging on getting the license later. That way, some of the work is already done, letting them release it earlier than they'd be able to if they started the whole job when they got the license. Granted, depending on where negotiations are, that could definitely be a complete waste of time.
|
# ? Sep 12, 2016 02:19 |
|
depending on the circumstances, stuff like that can work out (like fan translators of visual novels licensing those fan translations to publishers) but xseed wouldn't risk it considering how finnicky falcom can be
|
# ? Sep 12, 2016 02:21 |
|
Even ignoring legality it'd just be bad business to assign some of their slim resources to a project they might get in the future over the ones they actually have right now.
|
# ? Sep 12, 2016 02:22 |
|
I feel like this game has been minutes from ending for like 4 hours now
|
# ? Sep 12, 2016 02:42 |
|
this (epilogue) final dungeon is really weird. the game feels like it already ended, and the way it's set up feels like a post game or DLC dungeon. is it? like there's actually going to be something interesting at the end, right?
|
# ? Sep 12, 2016 03:04 |
|
Cake Attack posted:this (epilogue) final dungeon is really weird. the game feels like it already ended, and the way it's set up feels like a post game or DLC dungeon. is it? like there's actually going to be something interesting at the end, right? No, the epilogue dungeon is explicitly in-story meaningless and just something Class VII do to have a final adventure together. Everyone, including the boss, say it is without meaning.
|
# ? Sep 12, 2016 03:06 |
|
ImpAtom posted:No, the epilogue dungeon is explicitly in-story meaningless and just something Class VII do to have a final adventure together. Everyone, including the boss, say it is without meaning. oh good, i wasn't really looking forward to it. i'll just do it uh... never probably. they really should have made that a little more clear, the game flows straight into it, unless i missed an indicator somewhere
|
# ? Sep 12, 2016 03:07 |
|
I know I've seen it posted already but it's worth repeating: Duvalie owns.
|
# ? Sep 12, 2016 03:17 |
|
Cake Attack posted:oh good, i wasn't really looking forward to it. i'll just do it uh... never probably. they really should have made that a little more clear, the game flows straight into it, unless i missed an indicator somewhere Well, finishing it is necessary to get the final sendoff and get NG+. It's just in a plot sense it's meaningless.
|
# ? Sep 12, 2016 03:17 |
|
ImpAtom posted:Well, finishing it is necessary to get the final sendoff and get NG+. It's just in a plot sense it's meaningless. fair enough. i've been playing like all day so ill probably be in the mood to beat it later, i just won't bother today if it's not that important
|
# ? Sep 12, 2016 03:20 |
|
Endorph posted:depending on the circumstances, stuff like that can work out (like fan translators of visual novels licensing those fan translations to publishers) but xseed wouldn't risk it considering how finnicky falcom can be
|
# ? Sep 12, 2016 03:31 |
|
leather fedora posted:Wasn't Oath in Felghana one of those legitimatized fan translations? I know it was one of the first games to be released after a long drought, but I don't think that would've affected Falcom's standards. Oh man I so desperately want to get into this so we can get into another derail about how insane ysutopia/nightwolve are but I'm about to finish the finale. Someone else get into it please.
|
# ? Sep 12, 2016 04:03 |
|
leather fedora posted:Wasn't Oath in Felghana one of those legitimatized fan translations? I know it was one of the first games to be released after a long drought, but I don't think that would've affected Falcom's standards. Origins was. Not sure about OiF.
|
# ? Sep 12, 2016 04:21 |
|
I'm just in the (chapter 1 SC) ghost investigation at Jesina Academy and I guess it was the conversation between Estelle and Kloe in the auditorium that's making me post this, but Estelle's gradual transformation from a pretty stereotypical, one-dimensional ditsy tomboy into a more nuanced character has happened so gradually I hardly noticed it. At the beginning of FC I kind of took her apparent lack of depth for granted, because it's a JRPG and I don't expect much out of JRPG characters (maybe I haven't played enough, just saying that's my impression). Now I'm seeing some payoff from things that happened to her in FC and it's honestly pretty impressive. Edit: Also, Ghost Busters reference. I love you, XSeed.
|
# ? Sep 12, 2016 04:27 |
|
So, on Hard+ are Divine Knight battles even feasible without almost constant Morning Moon use? The early ones, when you're only facing Soldats and their variants, are fine, but from the Neithardt battle on, the enemy suits are after a little bit of damage are just doing multiple specials, that each do a huge chunk of your health, between each even normal attack you get. Like, first attempt at Neithardt failed because he did ~100k damage in two successive attacks without any in-between for the player. Gaius has basically become the default assist simply for spamming Wild Rage.
|
# ? Sep 12, 2016 04:28 |
|
Japanese Dating Sim posted:I'm just in the (chapter 1 SC) ghost investigation at Jesina Academy and I guess it was the conversation between Estelle and Kloe in the auditorium that's making me post this, but Estelle's gradual transformation from a pretty stereotypical, one-dimensional ditsy tomboy into a more nuanced character has happened so gradually I hardly noticed it. That's gonna basically keep building throughout the rest of the game. Estelle is genuinely one of the best protagonists to any game ever.
|
# ? Sep 12, 2016 04:30 |
|
Lord Koth posted:So, on Hard+ are Divine Knight battles even feasible without almost constant Morning Moon use? The early ones, when you're only facing Soldats and their variants, are fine, but from the Neithardt battle on, the enemy suits are after a little bit of damage are just doing multiple specials, that each do a huge chunk of your health, between each even normal attack you get. Like, first attempt at Neithardt failed because he did ~100k damage in two successive attacks without any in-between for the player. Gaius has basically become the default assist simply for spamming Wild Rage. I preferred buffing my defense with Emma. Remember that defense buffs stack and with two defense buffs up you're almost unkillable. Also good is Fie (Two speed buffs = tons of turns) or Laura (Two damage buffs = enemies take half as long to kill.)
|
# ? Sep 12, 2016 04:31 |
|
also i just kinda want to say this game spoils crossbell far less then i kinda figured it would. the things you hear about crossbell are so divorced of context/explanation that it's pretty hard to consider them spoilers
|
# ? Sep 12, 2016 04:52 |
|
Lord Koth posted:So, on Hard+ are Divine Knight battles even feasible without almost constant Morning Moon use? I think you mostly need to choose between buffing defense, ignoring speed and then using morning moon or using your slots for two speed and one attack and timing your supports well with Sara being a good choice if you're not going to morning moon/low speed. The guard command is a good idea too since it reduces damage by 70% and lasts until your next turn just like morning moon. edit: Also, I'm unclear on the mechanics of it but I think Lustrous Slash automatically gives you a full 5 chain if you use it to get a killing blow? I've had it randomly bring me from 0 to 5 a few times now and I think that's the condition for it. Not sure if it's useful for multi-mech battles since I've only done it 1v1 but maybe something to keep in mind if it isn't just a style thing to let you do the sweet attacks as finishers. Decus fucked around with this message at 04:58 on Sep 12, 2016 |
# ? Sep 12, 2016 04:55 |
|
giving the boss a 50% heal bonus right after I use my s breaks on crit turns is real mean, cold steel 2 it's even meaner when you follow it with a 10% heal turn and a move that heals the boss for 20%
|
# ? Sep 12, 2016 05:32 |
|
it also amuses me to no end that wild rage 2 is significantly nerfed in CSII. RIP wild rage 2, the craft too OP even for Cold Steel
|
# ? Sep 12, 2016 05:39 |
|
Decus posted:edit: Also, I'm unclear on the mechanics of it but I think Lustrous Slash automatically gives you a full 5 chain if you use it to get a killing blow? I've had it randomly bring me from 0 to 5 a few times now and I think that's the condition for it. Not sure if it's useful for multi-mech battles since I've only done it 1v1 but maybe something to keep in mind if it isn't just a style thing to let you do the sweet attacks as finishers. i think it bumps you straight to 5 points any time you unbalance bosses when they have extremely low hp, no matter how you do it
|
# ? Sep 12, 2016 05:43 |
|
Manatee Cannon posted:giving the boss a 50% heal bonus right after I use my s breaks on crit turns is real mean, cold steel 2 That is when you use Overdrive.
|
# ? Sep 12, 2016 05:51 |
|
it was the second boss my friend I don't even know what that is
|
# ? Sep 12, 2016 05:52 |
|
that guy is going to heal himself like 4 times no matter what you do
|
# ? Sep 12, 2016 05:55 |
|
|
# ? Apr 28, 2024 04:45 |
|
it was just funny to go from him being nearly dead to full health in the space of like 3 turns
|
# ? Sep 12, 2016 05:56 |