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Music Printemps Éternel La Paix Par La Souffrance From Jane’s PMC Review: The motto, Peace Through Suffering, was originally painted on the side of the founder’s T-72A in Farsi. It was both a statement about her philosophy on the use of violence and her refusal to rely on either combat drugs or the SOP system for emotional relief. The year is 2022. Four years ago, Metal Gear EXCELSUS was destroyed and Desperado Enforcement LLC collapsed. Welcome to Eternal Springtime, a small but highly successful PMC based out of Avingnon, France! Well-publicized for their stark lack of military bearing, the company was once considered unconventional due to the founder’s picky nature and her refusal to utilize the SOP system. Eternal Springtime jumped to the top of the market share shortly after the collapse of the Big Five. It’s difficult to keep people functioning in a fight when the nanomachines they've been using to suppress their emotions stop working, after all. Eternal Springtime operates in close conjunction with the French government and functions similarly to the French Foreign Legion; once accepted, new employees may sign on with any name they desire. The company and French government then provide the appropriate legal documentation. As such, Eternal Springtime is a highly diverse workplace and often recruits exceptional personnel straight from the field. The company also features a large number of cyborg employees, thanks mostly to their contracts with World Marshall for replacement parts and medical technology. AFV Branch Know Fear You’re a member of the AFV Branch, which specializes in the use of ArmsTech Security anthroform chassis and heavy tracked vehicles. In colloquial terms, mechs and tanks. You’re not really appropriate for use as in-country anti-terrorism assets (both due to image issues and collateral damage), so you get flown around the world to take on the kind of contracts that require liberal application of loud, scary, overwhelming force. You’ve been assigned to the workhorse chassis, the ArmsTech Security Wolfhound! Above: the ArmsTech quadruped infantry suits supplied to Werewolf prior to the company’s dissolution. The version of the Wolfhound supplied to Eternal Springtime is roughly twice the size and significantly more armored, but still utilizes the same locomotive control system. The bullet trap head has been replaced with an angular ceramic wedge. A distributed sensor suite and fully immersive holographic display system give an open field of view to both operators. pre:Armor: front 17, side 4, top 2. Weapons: Hull-Mounted Short 105mm (32”, ROF 2, AT 20, FP 3+, Smoke) 2x Pod-Mounted 7.62mm MGs (16", ROF 3, AT 2, FP 6) Notes: Fast Quadruped, Arena II Fast Quadruped: 18” movement, 12” in rough terrain. May pass through enemies. Arena II: Ignore three successful HEAT attacks. [ ] [ ] [ ] Eternal Springtime is regarded as the best in the business for autoloading systems, so you don’t need to worry about going outside the mech to reload the spinally-mounted main armament. Even older equipment is retrofitted with their compact autoloaders, improving crew comfort and stowage space. The Wolfhound’s incredibly tiny frontal cross-section means that it’s heavily armored from the front for its size and weight. The sides not so much, but training can make up for that. It’s also highly modular and can swap out its armaments! You don’t get that option yet, if only to keep things simple while people are learning.
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# ? Sep 4, 2016 08:31 |
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# ? Apr 25, 2024 18:40 |
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This is a playtest of some unholy monstrosity I created in which a pbta-like was mashed into light wargaming rules. It’s probably god-awful, but people (~3) have expressed interest in testing it, so here we are. The original train of thought was this: someone wanted to play a Girls und Panzer game where they argue with all their friends in close proximity, using Masks or something similar. I also wanted to play a game like that, but argue that tanks shooting tanks should at least be there mechanically somehow. The movie Fury was brought up at some point. Then someone read the draft rules for the Desantniki job and wanted to fight tanks with their hanjo steel and I said gently caress it we’ll just try it in a Metal Gear setting. In a fight, the players collectively decide on how to move the vehicle they’re crewing. They need to actually cooperate with each other and decide on a plan of action for their turn. This could result in arguments between characters! That’s intended though. Whether or not this results in a nonfunctional disaster is yet to be seen! This test should work out the kinks and see if it even works. It’ll only run for ~2 months at most due to my work schedule. That should be plenty of time to knock out the initial kinks, make some initial adjustments, and figure out if it’s worth attempting to save at all. Here’s a link to the draft. Just pretend it's Masks, but with less features. Maps and measurements will be kept on a Roll20 table so people can mess with measuring and planning things. I mostly hang around #persona on irc if you want to reach me. I most likely won't be able to start until the 12th, or the 20th at the latest, so I guess that's a vague deadline. Organization and Example Sheets “Ew!” Stray shoves a Gatorade bottle full of yellow liquid in Old King’s face. “What is this? We’re not even in the field yet, you pig!” “Ah. That’s old. Where did you - “ “Dirty old man! Gross!” The young woman climbs over him, cracking open the commander’s hatch. “I’m throwing it out!” The old man attempts to push her back down into the gunner’s position. “We’re not even off the tarmac yet. Just. Wait!” They struggle briefly, though she manages to turn his helmet around and push him out of the way just long enough to toss the container out. “Children,” a taunting voice calls over the intercom, “please stop fighting.” Old King grumbles. “My kids are older than you.” “Shut up, Clutch!” Stray clambers over the autoloader, tears away her headset, and opens the loader’s hatch. “Or what, stray dog?” She’s gone before Old King can straighten his helmet. “What, no comeback? Don’t wanna play today?” Clutch fiddles with her Israeli-flagged trucker hat, a smug grin plastered on her face. “Too busy crying to - ?“ A hand reaches down through the open driver’s hatch and snatches her cover away. “Don’t you - !“ “This is what you get!” Is the young woman’s battle cry. She throws the hat to the wind. “Hey! gently caress you!” Clutch grabs her arm and drags her head-first into the cramped compartment, taking a knee to the face in the process. Fists fly. Their Abrams swerves to a sudden halt. “Stop! Stop!” Old King scrambles over the turret and drags Stray out by her leg. Clutch takes the opportunity to strip the hijab from her head. “Perkele! And you.” He pulls Clutch onto the deck by the collar of her coveralls. “The way you two behave makes me think I was better off for losing custody of my daughters!” The two lay limply like overdramatic toddlers. They move their heads just enough to make eye contact and exchange poo poo-eating grins. “You’re soooooo oooooold!” “Shouldn’t you be in bed right now, grandpa?” “I told you we should have left him in a home.” “Oh, that reminds me! I forgot to bring his diapers.” “Is that why he’s so cranky right now?” “Vittu tätä paskaa.” ---------- Eternal Springtime AFV rapid deployment groups (commonly called Wolfpacks) are built around fitting into two air transports which can be flown directly to the job site. While the Wolfhound is their baby, the rest of Eternal Springtime’s gear consists of used American military vehicles with a little bit of modernization and automation. Don’t forget that they’re trying to turn a profit, and Cold War era technology is just fine for most jobs! A rapid deployment group uses the following organization: 1x Command M1A1 TUSK Abrams (Autoloader Retrofit) 1x M163 VADS 3x Wolfhound Vehicle recovery compliment. Optional rider or recon complement as weight permits. Here’s the Command Abrams’ crew for example sheets. Two are new and one has some advancements. quote:The Driver quote:The Loader quote:The Tank Hunter The Abrams has the following stats: pre:Armor: Front 18, Side 10, Top 2 Weapons: M68 105mm (40”, ROF 2, AT 20, FP 2+) .50 Cal AA MG (20”, ROF 3, AT 4, FP 5+) 7.62mm AA MG (16”, ROF 3, AT 2, FP 6) 7.62mm MG (16”, ROF 3, AT 2, FP 6) Special Rules: Advanced Stabilizer - Fire at full ROF on the move. Advanced Fire Control - No To-Hit penalty for targets over 16”. TUSK - Side armor is 18 against HEAT weapons. Wolfhound Main Armament Variants: Short 155mm (32”, ROF 1, AT 15, FP 1+, Bunker Buster) Bunker Buster - Soft targets get no saves. If shot into a building, everyone in the room is hit. Laser-Guided - May fire Laser-Guided projectiles. Requires a spotter. Cannot move while firing. 24-120”, ROF 1, AT 21, FP 2+, Guided, HEAT TOW Battery (8-48”, ROF 1, AT 21, FP 3+, Guided, HEAT) Guided - No To-Hit penalty for shooting over 16”. Cannot hit infantry unless they are stationary in bulletproof cover. HEAT - Target armor does not get +1 armor for over 16”. Can be countered. Stinger Module - 56”, ROF 2, AT -, FP 4+, Dedicated AA, Guided Dedicated AA - Use full ROF when shooting at airborne targets. Guided - No To-Hit penalty for shooting over 16”. Metal Storm Mortar Carrier - Bombardment, Range 16”-48”, AT 2, FP 4+, Smart Munitions Smart Munitions - Range in as rockets. Do not reroll hits for one-gun bombardment. Urban Combat Module - Replace 2x 7.62 MGs with 4x Turreted AA .50 Cal MG (20”, ROF 3, AT 4, FP 5+) (+3 Arena II shots, Turret-Rear MG) Turret-Rear MG - Enemies reroll hits in assault. Setting Fluff So some people might want more to work with than “you work for the PMC version of the FFL.” I’ll add to this as people ask questions or want to interact with some subset of the company more. The founder’s mission is to help prevent or inhibit war crimes and terrorism in unstable locations by excising the appropriate elements. Work not in line with the mission will not garner consideration. In practice, the glut of Eternal Springtime’s contracts come from then UN, NATO countries, or their associated underhanded shells. They also take a significant number of contracts in countries undergoing civil war. This has lead to criticism that Eternal Springtime is the “UN’s self-righteous, unsupervised vigilantes,” and little more than glorified freedom fighters. The steady money comes from the French government, who retains Eternal Springtime for high level security and crisis response. Cyborg Branch Even in Death Left: The Eternal Springtime Cyborg Branch banner. The original four cyborgs in the company gained their bodies after being mortally wounded, hence the motto. Boxhead claims he was inspired by an internet meme. The branch is in the process of determining a new motto to be more inclusive of recent AI and native cyborg hires. Right: Boxhead, one of the original four. A former US MARSOC Scout Sniper, he acts as the top cyborg trainer and de-facto leader of the branch. The cyborg branch is probably the best publicized part of Eternal Springtime, not because capability or ferocity, but because of their mental health and rehabilitation program. In 2018, the United States government coordinated with Eternal Springtime to help assist in the deprogramming and reintegration of the child cyborgs created by the Sears Program. Their assistance has been highly publicized, though the company has received equal parts praise and criticism after hiring on a number of the Sears Program children. L’ancien is the one in charge of the mental health and rehabilitation program. A warrior-philosopher of the highest caliber, L’ancien is a practicing psychiatrist who has made significant contributions to the field of cognitive behavioral therapy. His claim to fame is being able to tell anyone “I’ve done worse.” Having been a former Spetsnaz scout, KGB agent, and one of the company’s original four, most are inclined to believe him. He’s notable for his kindness and the otherworldly sense of tranquility he imparts. The number of combat cyborgs in Eternal Springtime’s employ is extremely small compared to most major PMCs, but their level of quality is unprecedented. Every single one has a highly customized body, optimized to their own strengths and specific role. Some even have secondary bodies for recreational purposes. Even these days, it’s hard to go out in public without causing a stir while sporting a grossly inhuman body. Only 55 cyborgs are currently certified for individual combat operations, with another 82 either in training or waiting to meet minimum age limits. Many more work outside the branch in the same capacity as any other employee. The Merged Surveillance/Fire Support/Combat Control Branch Don’t Matter Where You At. These three branches were combined due to their uncharacteristically close collusion. Distinct from the Intelligence Branch proper, the only information the so-called Assassin’s Branch collects has to do with target tracking or habit monitoring. After that, their focus is on making specific people and/or locales explode from a safe distance. They shell out (pun intended) artillery pieces, fire support aircraft, and cruise weapons to the other branches. A fair number of personnel transfer from the Assassins to the AFV branch once they get bored of watching things explode on their TV screens. Most wear pink bandannas as a mark of pride. Atlatl fucked around with this message at 08:49 on Sep 4, 2016 |
# ? Sep 4, 2016 08:32 |
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Holy poo poo I think it's everything I ever wanted! Consider this an interest post!
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# ? Sep 4, 2016 08:49 |
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I am making a crazy person that wants you to drive them closer so they can hit them with a sword aka a Desantniki. Background: quote:What makes you care about the team? How did you wind up on this tank? How do you feel about the melees you’ve been through? What sort of hobbies do you have? How do you get all of your goodies? What’s the story behind your Nom de Guerre? quote:The Desantniki Yami Fenrir fucked around with this message at 13:09 on Sep 4, 2016 |
# ? Sep 4, 2016 10:49 |
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atl is my bud and im helping him play test his loving mess of a system much love <3 <3
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# ? Sep 4, 2016 11:38 |
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Before Desperado were put out of business by a rampaging Raiden, they were working out a plan. Getting her DNA and starting the cloning process was the easy part with modern technology. The hard part was how to capture her essence, her soul. Thankfully, one lone scientist had already done just that very task. It was but a matter of locating and capturing it. By the time the genetic material from her bandana was ready to be processed, the Mammal Pod had been fully downloaded and ready to be implanted. The cloning of the Boss could begin. The plan was simple. Who was the greatest solider ever to walk the world? The Boss. Who was the single most loyal person to the United States of America? The Boss. Who could prove to be a turning point greater than any Metal Gear or bundle of nanomachines? The Boss. So Desperado, backed up with the almost limitless cash reserves Senator Armstrong provided, set out to grow her clone. The programme was an unmitigated success. The only matter now was to wait while the freshly 'born' Boss grew up. They went through great pains to simulate everything that made the Boss who she was. Up to and including that faithful Mercury rocket launch. They contracted SpaceX to do the launch, the premier private rocket launch operators. But as with all outsourcing, something went awry. Almost like fate was demanding that fate repeat itself. The rocket lost control, the connection to Earth was lost, and the Boss was doomed to an orbit of the planet. Shortly after this, Desperado were taken down. Nobody knew the Boss was still up there, frozen in stasis aboard a replica of the Mercury rocket. Frozen in a rocket. Orbiting the Earth for four years. Being bombarded with cosmic rays enough to irradiate and kill a normal person. The Boss slept through it all. Her mind though was wide awake, being put through training simulation after training simulation. All the collected knowledge of the Boss, everything the Boss AI had, all the missions she ran and what had happened in her name since her death. It was as intensive a training regime as one could get while being frozen in space. But decaying orbits always have to come down to Earth again at some point. In this instance, it was slightly longer than 48 months. As Desperado was no more, nobody had any idea what was happening when a rocket came screaming out of orbit and back towards Earth. And as control has been lost years ago, there was no way of knowing where it was going. It seemed to be sheer luck that the rocket didn't explode on re-entry. And that it broke the stasis systems, allowing the Boss to wake up again. And that the soft landing just happened to be over the grounds of a certain PMC HQ… And that's how the Boss came to work for Eternal Springtime. quote:The Commander Robodog fucked around with this message at 04:03 on Sep 13, 2016 |
# ? Sep 4, 2016 14:57 |
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I'll work on my concept over the week, but my plan definitely involves sabotaging giant metal monsters with mines and high-frequency swords.
Mitama fucked around with this message at 09:18 on Sep 5, 2016 |
# ? Sep 4, 2016 15:47 |
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Consider me extremely interested
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# ? Sep 5, 2016 02:08 |
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Okay, here's my gunner! I hope he's not too out there or extreme for this. Henri "Sanguine" Sarent theme 1 / theme 2 "I'm gonna kill you~! XD" Henri is one of those strange people who are as common in media about war as they are rare in real life war--someone with a genuine taste for the bloodshed of battle. How else would you describe one who willingly leaves his relatively peaceful (if chilly) home for the hot, damp, and messy climes that fueled the war economy? It's not even a question of detachment from reality--he knows exactly what he's doing when he turns some poor enemy soldier into a fine red mist. (Hence the name.) Sure, he won't shoot civilians or civilian-occupied buildings, but that's because "it's not fun to shoot people who won't shoot back", not out of any moral code or legal obligation. It's also why he skipped out when they were giving out the SOP injections--it's his passion for the art of killing and gunnery that makes him so effective, and what's the point of it if you can't feel a childish glee at the effect of your rounds?! Why not ask a master sculptor to do his next work out of Play-Doh for all the feelings it gives you?! Ahem, anyway. After the war economy and its attempted resurrection dropped off the map, Henri suddenly found himself an ex-soldier out of work. For a while he made ends meet doing EOD work in ex-conflict zones he had originally blasted his way through, but while that fed his body, it didn't feed his soul. Sure, the explosions were fun, but they were all so...clinical. Missing a human element, was how he described it on his resignation letter. When he heard that Eternal Springtime was taking on new employees during its meteoric post-SOP growth, he took the first plane he found to Avingnon and didn't look back! What was your most impressive shot? Most impressive shot! That's like asking me to pick between my children! (I have no kids.) Let me think...some people are impressed by technical specs. They want the longest ranged shot, the shot with the most crosswind, the shot with the funniest projectile motion. I could describe some of those. But I think I want to go with something different. One time my group was tasked with hunting down a local warlord. A fat white man with a chest full of medals he made himself harassing the locals. Even when we were rolling up to his base he was demanding people salute him and his chest of medals before telling him how screwed he was. Well, my tank rolled up not too far away and... The range wasn't all that far. The crosswinds weren't too bad. But one second the fat warlord was haranguing someone for not saluting right, the next second he'd turned towards the sound of the tank and...that face! The face of a man who has seen truth! That no chest of medals will save him from an unfortunate end! I'll giggle with glee at that face until I'm dead and gone! And the second after...nothing but pink mist. The militia he was yelling at threw down his arms and surrendered on the spot. What’s the story behind your Nom de Guerre? I'm sure you can take a guess, but I'll tell you! My first mission way back when I was just a baby gunner, working an AGS on top of an SUV. Didn't even have a transparent gun shield or anything. We were doing some convoy escort work in C***** when a bunch of guys with FALs and cows came out and tried to human chain block us in. There was a tense stand off, someone (not me this time, I swear!) opened fire, and I helped blast our way out with very generous helpings of grenade at close range. When we got back to the base I flashed the base commander a winning smile, and he kinda fainted. Turns out that smiling when you're covered in guts of humans and animals looks kinda weird. But I've been "sanguine" ever since, so...it all worked out! How can you live with yourself? Hey, why don't you ask the poor suckers who had SOP working on them how they can live with themselves? I knew exactly what I was doing from the minute I put my paper on the form till right now! I kill people for cash money--I don't need to lie to myself that it's for ideology or high ideals! No greater good, no just--ahem. Look, I know I'm a weirdo who'll never fit in in a proper and modern society. Fifty years ago people like me would become either spree killers or coup leaders, trying to tear apart civilization from within to squeeze a few drops of blood into their mouths. This world's given me a niche to fill where I can satisfy my cravings and get paid on a regular basis, so, hey, why not do just that? And if I'm working for a group like ES, I don't even need to worry that I'm not killing the right people. So not only do I live with myself, I sleep like a baby. If you were hoping for a miserable shell of a man...sorry? quote:The Gunner Davin Valkri fucked around with this message at 03:38 on Sep 13, 2016 |
# ? Sep 5, 2016 02:52 |
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He's a happy functioning sociopath, so it's fine! There shouldn't be much issue as long as he knows when to ease up.Robodog posted:Baby Boss Here's some more stuff people were asking about. The Founder: Nasrin Abbasi the Red Abbasi the Red rose to fame while fighting for the Iraqi Army after her family's exile during the Iranian revolution. Disallowed from joining the army proper, she worked as an irregular scout over the course of the entire war, arming herself with scavenged weapons and surviving battles entirely through instinct. Rumor rapidly spread throughout the frontline fighters to pay respects to the fearsome scarred woman, as the intelligence she brought was near-perfect. Sightings of her were treated as omens of good fortune. After the war, she found herself unable to quench the deep hatred held in her heart, and chose to work as a mercenary throughout the Middle East and Africa. After 30 years of active fighting, she had managed to acquire enough resources to operate as a small, independent army, capable of providing their own logistical support in the field. France hired Abbasi and her band of misfits as rear guards and pathfinders during Operation Enduring Freedom in Afghanistan. They were extremely popular with ground forces, and the French government extended an offer to host them after their valiant performance. The Founder's profound bloodthrist has faded since the arrival of her grandchildren, a few of which now work for the company in less dangerous roles. While she doesn't do much besides creep around and inject herself into training sessions these days, she still holds a tight grip on what contracts the company accepts.
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# ? Sep 5, 2016 10:58 |
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Seven years ago, World Marshal kidnapped six children from war zones across the world and subjected them to various conditions that they theorized would create another Jack the Ripper. They indoctrinated them into loyalty, taught them how to kill, submerged them in VR simulations based on the Patriot's S3 Plan, and sent them into a real war with their brains implanted into cybernetic killing machines. This horrific experiment served as the bedrock of the more notorious Sears Program, a project that would have turned 1,860 children into robotic slaves to the war economy. Fortunately, Maverick shut down the program before it finished production and saved as many of those children as possible. As for the original six, only half of them survived their ordeal with World Marshal. And from those survivors, two of them lost their will to live, unable to handle what they became, what they were forced to do. Only one embraced the pain and suffering and death in order to thrive in it. Maria remembers what she used to be, of course. She lived a life of poverty and hunger even before the PMCs took her body and soul. And even without Desperado controlling her now, anything that resembles a normal life has been denied to her. She's a combat cyborg now. War is the only way she'll ever live in this world. So that's what she's doing. She can still live. Survive. quote:The Tank Hunter Mitama fucked around with this message at 02:49 on Sep 6, 2016 |
# ? Sep 5, 2016 12:34 |
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Adeline St. Clair, the Driver Nom De Guerre: Formule Not all cyborgs came out of children or soldiers. Sometimes, someone else has only one choice. Adeline St. Clair was never one to be held back by having "limited choices." Before her, only 5 women had ever entered a Formula 1 Grand Prix, and none of them had ever qualified. St. Clair was the first. Worse for the stuffy men who controlled the board, she won. And won again. She enjoyed an unprecedented streak in her first year, helping propel her team, Fujian Automotive, (even worse, the constructor was an upstart Chinese conglomerate! Oh the shame!) to victory in a stunning upset. To this day, there is speculation that the fiery crash that ended her old life at the revival of the French Grand Prix the next year was "arranged" to keep the sport pure. Regardless, the burns and broken bones ended her career as a driver, and would have left her bedbound for the remainder of her life. Until Saint-Etienne, at the time a major PMC in France, offered her a deal. Saint-Etienne collapsed in the wake of the fall of Desperado, having earned the nicknames "Stained Etienne" or "The Bloody Saints" for the atrocities committed under its umbrella. (Adeline claims to have been uninvolved.) And Adeline was left looking for somewhere to keep her body going once again. Eternal Sunshine isn't a bad gig. It's certainly much more ethical- but ethics, to Adeline are secondary to keeping her blood pumping both literally and figuratively. Driving is what she is. Excellence is pure habit. Drive to live. Live to drive. The Driver Gender: female Age: 35 National Origin: France Look: Darting eyes, carefully maintained face, steady hands Clothes: Bodysuit, direct driving interface Personal Effect: Deployable visor Daring 3+ Dangerous 3+ Hopeful 5+ Humane 5+ Moves: Knives to a Gunfight, NOPE! Background What makes you care about the team? Who taught you how to drive like this? What are you most afraid of? What was your favorite piece of scenery? Who, outside the team, do you owe a big favor to? What’s the story behind your Nom de Guerre? When our team first came together… You got everyone out of a tight spot, even if they were screaming all the way. What happened? Relationships: You wish _________ would pay more attention to their own job. You really enjoy riding around with _________.
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# ? Sep 5, 2016 18:51 |
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Got some more definite dates, so things will kick off on the 13th. Since I realized that people are picking a bunch of things that weren't in the quickstart rules, I'll go ahead and explain how Disengage in this works: when someone shoots at you, you may opt to attempt to Disengage. They take one shot (or none if ROF 1 or they moved) and you roll Dangerous. On a success, you get another movement action (which will ideally take you out of LOS or into cover), but on your next turn you can't move or assault. It's like taking your next movement in advance. If you fail, you don't disengage (and can move/assault on your next turn) but they get the rest of their shots. If you get Recce rules, you can also choose to use Disengage. I'll try to transcribe more of the mechanical stuff into the draft doc once I have time. Radio Springtime International Run entirely by communications operators as a hobby, Radio Springtime International acts as a worldwide radio station powered by Eternal Springtime's satellite constellations. While geared entirely towards the military or paramilitary audience, anyone with a UHF receiver can listen in. The more popular (and palatable) program recordings are distributed by conventional public radio around the world. Some of the notable shows are:
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# ? Sep 6, 2016 14:18 |
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Three tankers and two tank riders--I wonder which crazy soldier of the two crew members (KPrime's Formule and my Sanguine) the Baby Boss wants to share a doggy with.
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# ? Sep 7, 2016 05:09 |
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Want? BB doesn't want to be in a vehicle with any of you. You're all totally unprofessional idiots!
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# ? Sep 7, 2016 06:00 |
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Robodog posted:Want? BB doesn't want to be in a vehicle with any of you. You're all totally unprofessional idiots! this is true.
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# ? Sep 7, 2016 06:28 |
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pardon, I am a professional idiot.
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# ? Sep 7, 2016 13:02 |
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Good news everybody: you're all hired! Yami, I can drop you in live whenever you get around to finishing. I've got a hard limit on when I gotta stop this, anyways. Everyone else, fill in your Relationships and write a little explaining each bit. Expect the thread to be up tomorrow or tonight. Also, pick who's pairing up with who initially. I suggest the following setup unless you guys decide on something else: Pilot: Formule Gunner: Sanguine You're good at knife fighting (Knives to a Gunfight + Surgeon) and you can get real hype about it! Pilot: Vapour Gunner: BB You can fight at range well (Long Con + That Bit Right There) and BB can feed Vapour's emotional dependency! In an assault, it's totally cool if you want to flavor it as jumping out and fighting on foot. One person can control the whole mech using redundant controls, it's just not as efficient.
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# ? Sep 12, 2016 04:07 |
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Pilot: Gunner: Sanguine, BB because gently caress you grandpa youre not my dad ps mitama im cool working with the italian
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# ? Sep 12, 2016 04:19 |
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ok well if you nerds want to all cram on top of one mech that's fine too
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# ? Sep 12, 2016 04:25 |
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I did assume we're just rolling one four-legged tank and some of us are ground troops.Robodog posted:ps mitama im cool working with the italian woo
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# ? Sep 12, 2016 04:26 |
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Atlatl posted:ok well if you nerds want to all cram on top of one mech that's fine too Now I'm wishing we had a 3-crew vehicle just for this right here.
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# ? Sep 12, 2016 04:27 |
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If we do BB rides top
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# ? Sep 12, 2016 04:41 |
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Robodog posted:If we do BB rides top Sitting up in whatever the equivalent of the commander's hatch is, or shooting the breeze with the Desantiki/Tank Hunter?
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# ? Sep 12, 2016 04:48 |
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Debase herself by talking to those dorks? Never. Commander's hatch all the way.
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# ? Sep 12, 2016 04:56 |
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I'll drive whoever you throw at me. Horribly.
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# ? Sep 13, 2016 02:36 |
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K Prime posted:I'll drive whoever you throw at me. Awesomely. Fixed that for ya!
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# ? Sep 13, 2016 02:50 |
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listen idgaf how you drive just do your relationships and team came together things you bums
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# ? Sep 13, 2016 02:52 |
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You wish Sanguine would pay more attention to their own job. Seriously, I appreciate a man who enjoys his work, but can he focus on his work and not moaning about me throwing off his aim every time I juke? This is a manueverable vehicle! If he wasn't such a good shot I'd throw him out the hatch myself. You really enjoy riding around with Maria. She's quiet, does her job well, and knows when to get back to the tank. I cannot complain, except perhaps she refuses my offer of a drink. For the laughs, obviously I'd like Sanguine to be stuck in my tank, f o r e v e r
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# ? Sep 13, 2016 03:14 |
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You feel like Baby Boss is judging you all the time. I know she's my commander, but can't she ease up on the fact that I like my job? It's not unprofessional, it's just fun! You told Vapour how you actually feel about what you’ve done. I figure, hey, she's a cyborg and I'm still fleshy, but we both do what we do best, and that's kill people messily and painfully. And I told her how much I enjoyed the feeling. She looked at me like I'd grown a second head! What?! You did something ruthless that made everyone else uncomfortable. What was it? It was ONE TIME. I took out a handgun and I shot at Vapour ONE TIME! I even warned her in advance that I wanted to see her bullet-cutting trick and I was going to shoot at her! And it was a cheapo 22ACP pistol too; it wasn't like it was going to actually HURT her! Come on, cut a guy some slack! Davin Valkri fucked around with this message at 04:18 on Sep 13, 2016 |
# ? Sep 13, 2016 03:27 |
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You need to keep an eye on Vapour to make sure they don’t get into trouble. I had the Pain in Cobra Unit, and he wasn't as messed up as Vapour. The Founder might be happy to just point her in the direction of the targets and let her loose, but she needs more support than that. Sanguine needs to quit sandbagging and step up up their game. He seriously thinks he can just throw a few shots out, smile to himself and call it a day? No way. There's more to being a soldier than just aiming a gun and pulling the trigger, and Sanguine doesn't know anything besides that. I'm going to have to kick him up the rear end myself.
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# ? Sep 13, 2016 04:02 |
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You think Sanguine should be more patient. More like he should be less of an rear end in a top hat. He enjoys this too much to take it seriously and runs headstrong when he shouldn't. Also, he shot me. gently caress that guy. BB has fantastic potential, and you try to support them in everything they do. I see her as my shadow. I'm not sure how I feel about about that, but I know I can't let her die on my watch.
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# ? Sep 13, 2016 04:36 |
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thread is up GET HOT (rng tag because world of tanks) It sounds like it'll be Vapour + BB and Sanguine + Formule.
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# ? Sep 13, 2016 09:08 |
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Davin might be out over the weekend, but good news! KPrime can basically just put you in a position and designate you a target. Sanguine has all passive moves so it shouldn't slow anything down really.
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# ? Sep 15, 2016 13:12 |
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Go shoot the tower
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# ? Sep 15, 2016 13:32 |
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Ok I'm gonna go ahead and put this into effect starting now because it's hilarious to me: YOU GOTTA BE loving KIDDING ME (rule name pending) Sometimes the dice roll poorly. Sometimes you miss every shot that you spent turns setting up, or you bog down at the start of the big glorious charge, or your rival makes you look like a chump. In any situation in which dice rolls cause the players to be sufficiently frustrated or cause a grossly anti-climactic event, everyone involved has the option to mark potential in exchange for marking a condition. Harness that moment that’s normally spent yelling at dice (or each other) and play it out. I need more data but it seems like a reroll mechanic might be a good thing to have in place. Thoughts?
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# ? Sep 20, 2016 12:36 |
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I the loving kidding me rule AKA the BB subclause A reroll thing based on spending points or some poo poo might be nice slash be a good way to further gently caress over a player rolling badly
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# ? Sep 20, 2016 12:38 |
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gonna use robo's idea for getting rid of glances in this since the Bail Out status doesn't make a lot of sense outside WWI/WWII and I didn't really like the idea of having two separate casualty charts. I changed the rules doc so that the armor save is just based on if your 1d6+armor is above the anti-tank rating. If it's equal to or below, you roll firepower. If firepower passes, the tank explodes or marks a condition. If it fails, it's stunned or rolls on the casualty table (which is now just one table). This cleans things up a little and also gives a better chance for player shots to do things. Also, thinking about the not-fate points thing. I don't particularly want to add a changing luck stat, but maybe having three per person would be good? And you can reroll any die that gets thrown. That way you can either spread it out over the fight or dump it into one round of To-Hit/Armor Save/Firepower. Any thoughts on how they might come back?
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# ? Sep 20, 2016 13:34 |
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I am the #1 playtester Usually fate point things come back for loving up or getting hosed by the GM, but you already have quite a few conditions tied into the system here.
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# ? Sep 20, 2016 14:07 |
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# ? Apr 25, 2024 18:40 |
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Those changes look good by me. TBH, since "minor casualties" would only show up on an AT tie AND a firepower hit, they didn't seem very likely to ever show up. Also, if you go through with the "not-FP rerolls" thing, will you rewrite Surgeon so it doesn't give rerolls for free?
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# ? Sep 20, 2016 15:20 |