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Spinning Robo
Apr 17, 2007

Action Tortoise posted:

i hate casino night zone in sonic 2. it kills whatever momentum i've had in all my runs

Surely you mean hill top because casino night is a wonderland of poo poo to play with

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Cleretic posted:

Yeah, it was mentioned at some point. He's a perfectly-preserved pre-war baby who's not hosed right the hell up by the wasteland's radiation, making him a huge asset for their genetic and medicinal research. You yourself are kept alive as a Plan B; you're an adult and so less useful, as well as probably being exposed to some radiation over the course of your life, but you're still relatively pristine.

You know what would have made that story a lot easier? If they just pretended to be vault-tec and been like "Hey, want to come to our new post-war shelter?" instead of just shooting your wife/husband and stealing your baby.

A Festivus Miracle
Dec 19, 2012

I have come to discourse on the profound inequities of the American political system.

Nuebot posted:

You know what would have made that story a lot easier? If they just pretended to be vault-tec and been like "Hey, want to come to our new post-war shelter?" instead of just shooting your wife/husband and stealing your baby.

Fallout 4's story did some neat things, it has a good vibe to it. The problem is that Bethesda took these neat elements and crapped out a bad story that isn't engaging or even remarkable. It's like giving a chef the best food and world and then leaving him alone for half an hour, to come back and found that he's made burned grilled cheese with ranch on it.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

A White Guy posted:

Fallout 4's story did some neat things, it has a good vibe to it. The problem is that Bethesda took these neat elements and crapped out a bad story that isn't engaging or even remarkable. It's like giving a chef the best food and world and then leaving him alone for half an hour, to come back and found that he's made burned grilled cheese with ranch on it.

Bethesda are the masters of taking vast piles of great raw materials and converting them into grey-brown slop so generic that you wonder why they bothered with the cool stuff.

Xen Tricks
Nov 4, 2010

Somfin posted:

Bethesda are the masters of taking vast piles of great raw materials and converting them into grey-brown slop so generic that you wonder why they bothered with the cool stuff.

See: the transformation of TES lore and it's implementation in the games from Morrowind > Oblivion > Skyrim. Michael Kirkbride was a man wasted on an unworthy franchise

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Xen Tricks posted:

See: the transformation of TES lore and it's implementation in the games from Morrowind > Oblivion > Skyrim. Michael Kirkbride was a man wasted on an unworthy franchise

Out of all of them Oblivion is still the one I just can't deal with anymore. I don't care if Morrowind looks old or plays old or whatever, the world was cool, there was a ton to explore, it all felt very alien but workable. Then you go to Oblivion and it's the most dry, standard, ye olde kingdom land. I mean for Skyrim's faults at least it was enjoyable to run around in fantasy not-scandinavia for a little while.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Yardbomb posted:

Out of all of them Oblivion is still the one I just can't deal with anymore. I don't care if Morrowind looks old or plays old or whatever, the world was cool, there was a ton to explore, it all felt very alien but workable. Then you go to Oblivion and it's the most dry, standard, ye olde kingdom land. I mean for Skyrim's faults at least it was enjoyable to run around in fantasy not-scandinavia for a little while.

Ye Olde Kingdom Land, featuring Not You: The Real Hero

bawk
Mar 31, 2013

Cyridil wasn't jungle Venice, that's my main problem

A Festivus Miracle
Dec 19, 2012

I have come to discourse on the profound inequities of the American political system.

Come to think of it, Skyrim had generic gray-goop in droves in the DLC. Even though there was some rather unique aspects of the vampire DLC, it was as though someone watched the Van Helsing movie from ages ago, nodded sagely, and said "You know, that would make a good video game".

I'm really glad I never played Oblivion before I played Skyrim. It was all new and fresh and amazing and oh god why do I have 300 hours playing that game

Xen Tricks
Nov 4, 2010

Yardbomb posted:

Out of all of them Oblivion is still the one I just can't deal with anymore. I don't care if Morrowind looks old or plays old or whatever, the world was cool, there was a ton to explore, it all felt very alien but workable. Then you go to Oblivion and it's the most dry, standard, ye olde kingdom land. I mean for Skyrim's faults at least it was enjoyable to run around in fantasy not-scandinavia for a little while.

I suppose it goes with what he says, yeah, Oblivion had the potential to be fascinating. A physical rift between Mundus and the realms of the Daedra? The death of the longest reigning dynasty in Tamriel?

All poo poo that, in better hands, would have been great. Instead we get cookie cut red tinted towers and a main antagonist more annoying than threatening. Not to even begin with the fundamental issues with the game play. I've never played a game that handled enemy leveling worse than Oblivion. Didn't build right around lvl 2-5? Have fun being unable to fight even an Imp later on without getting shitrekt.

Skyrim at least feels like a semi realistic world that, while not really being too great in the overall context of TES lore, had its own fairly well fleshed out internal mechanics that made it more fun to inhabit than a land where mudcrabs were apparently the most pressing threat.

e:

A White Guy posted:

Come to think of it, Skyrim had generic gray-goop in droves in the DLC. Even though there was some rather unique aspects of the vampire DLC, it was as though someone watched the Van Helsing movie from ages ago, nodded sagely, and said "You know, that would make a good video game".


For all of its faults, it really did feel something special to be back in Solstheim 12 or so years later. Oh, the chitin armor...

Xen Tricks has a new favorite as of 09:09 on Sep 13, 2016

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

The real thing dragging down TES is that we don't have a game set in Black Marsh. Give me lizardmen and their trippy shared mind sentient trees.

"As the apparent first inhabitants of Nirn, they are believed to have created the Argonian race; which may or may not make the Argonians the second oldest sentient race of mortals on Nirn, besides the Hist themselves."

"Hist sap has hallucinogenic properties when used by non-Argonian species, causing them to perceive civilians and actual enemies alike as hostile to them. Only Argonians may ingest the Hist sap to feel its full effects without negative reactions."

"The Hist also seem to have the ability to communicate telepathically with people who ingest their sap; though due to the negative reactions that non-Argonians often have when ingesting the sap, it is unknown how strong this link can exactly be for other races when compared to the Argonians themselves."

Tiggum
Oct 24, 2007

Your life and your quest end here.


One thing that irritates me about Skyrim is how tiny all the cities and towns are. It would have been way cooler to have fewer of them but make them bigger, so it doesn't look like the capital city of this large nation has a population of about fifteen. You're obviously still not going to get anything like realistic sized cities, but they could have done better. Same goes for all the caves and fortresses and stuff. Make fewer of them, but make them better.

Xen Tricks
Nov 4, 2010
TES has so much absolutely insane poo poo in its extended lore that would be incredible and it all just gets ignored. Why not push back TES Online a millennia more and take us to the clash between the Dwemer and their brass God and the forces of the pre tribunal and Nerever?

I want to see tonal architecture and manipulation mother fucker, not just read about it. SHOW US THE SINS OF KAGRENAK

Away all Goats
Jul 5, 2005

Goose's rebellion

Tiggum posted:

One thing that irritates me about Skyrim is how tiny all the cities and towns are. It would have been way cooler to have fewer of them but make them bigger, so it doesn't look like the capital city of this large nation has a population of about fifteen. You're obviously still not going to get anything like realistic sized cities, but they could have done better. Same goes for all the caves and fortresses and stuff. Make fewer of them, but make them better.

It's pretty funny that the giant civil war they're having is like a hundred people total

Phlegmish
Jul 2, 2011



Yardbomb posted:

The real thing dragging down TES is that we don't have a game set in Black Marsh. Give me lizardmen and their trippy shared mind sentient trees.

Have they announced a new upcoming TES game yet? It's been a while since they released Skyrim, not counting their MMORPG (ugh)

Lunchmeat Larry
Nov 3, 2012

Xen Tricks posted:

TES has so much absolutely insane poo poo in its extended lore that would be incredible and it all just gets ignored. Why not push back TES Online a millennia more and take us to the clash between the Dwemer and their brass God and the forces of the pre tribunal and Nerever?

I want to see tonal architecture and manipulation mother fucker, not just read about it. SHOW US THE SINS OF KAGRENAK

There's such a huge divide between the lore writers - some of whom still do a decent job - and the mandate as to what actually goes in the games, it's a huge shame. I mean, Skyrim's main quest is a story about two halves of a mad, divided God warring for supremacy, one of which can warp reality with its presence and the other of which is a multidimensional horror that controls angels made of time. That's only ever really hinted at a few times in Paarthunax conversations.

It's a series ripe for riskier spinoffs every couple of years, bridging the gap between main entries and expanding the universe, and those could delve into some of the more batshit aspects of the lore without affecting the main series if people bounce off it. Square-Enix and a few others do that sort of thing nowadays so it's not out of the question, and I'd imagine they'd sell well just by having the TES name attached. I know they tried it before with Battlespire and Redguard and they didn't sell well, but that was twenty years ago! Oh well.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Spinning Robo posted:

Surely you mean hill top because casino night is a wonderland of poo poo to play with

my only sticking points with casino night are the bumpers that can push you back if you hit them at the wrong angle and the layout of the boss fight.

hilltop is meh; it sucks having to follow a scrolling screen while lava is chasing you.

oil ocean feels like it goes on forever, and i never new you could skip most of it by always almost drowning until i watched a race.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Tiggum posted:

One thing that irritates me about Skyrim is how tiny all the cities and towns are. It would have been way cooler to have fewer of them but make them bigger, so it doesn't look like the capital city of this large nation has a population of about fifteen. You're obviously still not going to get anything like realistic sized cities, but they could have done better. Same goes for all the caves and fortresses and stuff. Make fewer of them, but make them better.

The Gamebryo Creation engine apparently explodes when too many actors show up in the same cell, so cities really poo poo the bed.

Please Bethesda. Please. Let it die. Just...just go get the rifle Bethesda.

Sally
Jan 9, 2007


Don't post Small Dash!
Turok Dinosaur Hunter Remastered is an incredible game. The original releases were becoming unplayable, but Night Dive studios did an amazing job at making the game feel fun and refreshing again. That said, it's not perfect. There are a bunch of weird invisible geometry in places that catch your bullets. It's really annoying when there's a poacher clearly standing out in the open and I can't shoot at him because my bullets are hitting an invisible wall off the corner of a bridge or ledge.

Also, replaying Turok has reminded me how useless a lot of the weapons are. The Shockwave Weapon and Alien Weapon are dumb and gimmicky and waste way too much of the plasma battery. I might've been inclined to use them if they had their own ammo pool, but since it's shared with the superior Plasma Rifle I never feel any need to play around with them. The Fusion Cannon is lame for a different reason: there's, like 8 ammo pick ups in the whole game--it's just a less interesting Chronoscepter but without the benefit of being the loving Chronoscepter.

Punished Chuck
Dec 27, 2010

Phlegmish posted:

Have they announced a new upcoming TES game yet? It's been a while since they released Skyrim, not counting their MMORPG (ugh)

"We're working on it but it's going to be a long long time" is the latest news.

Guy Mann
Mar 28, 2016

by Lowtax
They're still releasing content for Fallout 4, it's gonna be awhile.

Also Bethesda is one of the few big AAA developers who doesn't spend years teasing their games, going off of Skyrim and Fallout 4 they won't announce the next Elder Scrolls game until just months before its release date.

Xen Tricks
Nov 4, 2010

Guy Mann posted:

They're still releasing content for Fallout 4, it's gonna be awhile.

Also Bethesda is one of the few big AAA developers who doesn't spend years teasing their games, going off of Skyrim and Fallout 4 they won't announce the next Elder Scrolls game until just months before its release date.

Nope, afaik, Nuka World is the last thing being released for FO4

Kay Kessler
May 9, 2013

Xen Tricks posted:

Nope, afaik, Nuka World is the last thing being released for FO4

Not until they release a Lovecraft expansion, damnit! You've even got the Deep Ones right there in the base game.

That's a shame since Pickman's Gallery and Dunwich Borers were both fantastic areas.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I don't know why it never occurred to them to have a big battle between Liberty Prime and Cthulhu. When Cthulhu dies you get a special perk and a unique pistol that does poison damage.

Lunchmeat Larry
Nov 3, 2012

WEEEEEEEELLLLLLL HE AIN'T MY BOY BUT THE BROTHER IS HEAVY

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

2house2fly posted:

I don't know why it never occurred to them to have a big battle between Liberty Prime and Cthulhu. When Cthulhu dies you get a special perk and a unique pistol that does poison damage.

And if Liberty Prime dies you could get a special weapon like the enslavement beam from 3 that lets you bend people to Cthulu's will. What a moral choice.

I don't get why, exactly, they decided to take fallout on a lovecraft bend but I enjoy it. They're oddly good at making singular isolated areas pretty spooky.

Jaramin
Oct 20, 2010


Lovecraftian stuff is practically New England's fiction bread and butter. Hell, Providence, where Lovecraft spent his entire life, is only ~40 miles from Boston.

spit on my clit
Jul 19, 2015

by Cyrano4747

Lunchmeat Larry posted:

WEEEEEEEELLLLLLL HE AIN'T MY BOY BUT THE BROTHER IS HEAVY

at least they fixed the text size

i wish they fixed the survivor AI. the loving rear end in a top hat from the Barricade scoop just kept dragging behind, I had to leave him to die. and the woman from the Lovers scoop kept trying to tackle every zombie she saw. she died, too.

Triarii
Jun 14, 2003

Nuebot posted:

And if Liberty Prime dies you could get a special weapon like the enslavement beam from 3 that lets you bend people to Cthulu's will. What a moral choice.

I don't get why, exactly, they decided to take fallout on a lovecraft bend but I enjoy it. They're oddly good at making singular isolated areas pretty spooky.

No, no, if Liberty Prime dies then the game softlocks and Cthulhu stands in place motionless, indefinitely.

And when Cthulhu dies, his corpse ragdolls spastically to the ground, townsfolk walking around and through it on their daily business without comment.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Jaramin posted:

Lovecraftian stuff is practically New England's fiction bread and butter. Hell, Providence, where Lovecraft spent his entire life, is only ~40 miles from Boston.

They had it in fallout 3, too, though. I would be all over an open world lovecraftian horror RPG or something though.

Anyway, more warframe gripes! So, they introduced a new system since I last really played and it's terrible. Formerly to get the cool fancy items you'd just farm up a key, grab some dudes and go do a special mission for a random chance at a reward. Now you have to get these things called Void Relics which come in a variety of rarities, have one of five items hidden inside of them and have to run a mission to get one of those random items. It's pretty bad because it leads to a situation where you're farming a mission endlessly for a rare item, so you can run a mission to farm for the rare item that item drops.

Croccers
Jun 15, 2012

BillmasterCozb posted:

at least they fixed the text size

i wish they fixed the survivor AI. the loving rear end in a top hat from the Barricade scoop just kept dragging behind, I had to leave him to die. and the woman from the Lovers scoop kept trying to tackle every zombie she saw. she died, too.
HEY THIS WAY OVER HERE OVER HERE GO THERE THIS WAY.

It took me quite a while to learn that I didn't have have to do that when I played Dead Rising 2.

spit on my clit
Jul 19, 2015

by Cyrano4747

Croccers posted:

HEY THIS WAY OVER HERE OVER HERE GO THERE THIS WAY.

It took me quite a while to learn that I didn't have have to do that when I played Dead Rising 2.

C'mon! C'mon! C'mon! Follow me! Charlotte! Jonathan! wait, wrong game

Ugly In The Morning
Jul 1, 2010
Pillbug

Lunchmeat Larry posted:

WEEEEEEEELLLLLLL HE AIN'T MY BOY BUT THE BROTHER IS HEAVY

I play that song on my iPod in the ambulance at work sometimes. I can always tell who's played Dead Rising because they either start laughing or call me an rear end in a top hat.

MiddleOne
Feb 17, 2011

Lunchmeat Larry posted:

WEEEEEEEELLLLLLL HE AIN'T MY BOY BUT THE BROTHER IS HEAVY

GAVE AWAY MY POSSESSIONS AND MOVED INTO A CHEVY


I hadn't realized the port was out already, thanks!

princecoo
Sep 3, 2009

Triarii posted:

No, no, if Liberty Prime dies then the game softlocks and Cthulhu stands in place motionless, indefinitely.

And when Cthulhu dies, his corpse ragdolls spastically to the ground, townsfolk walking around and through it on their daily business without comment.

Plus there is a 60% chance that from then on Cthulus ragdolled body will drop from the sky and spaz out nearby whenever you load from fast travelling.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.
Splinter Cell: Blacklist is better than Conviction as a game, but the controls are amazingly awkward and the heavy infantry enemies are walking armoured piles of bullshit.

The controls are frustrating as hell. Stealth movement w/M+KB is imprecise, with the walk/run setting being a toggle (so I'm constantly flipping it, instead of it just being a held key like MGSV), and there being no way of knowing which mode I'm in until I start moving (which usually means that I move too fast and everything gets hosed). Not too much of a problem, I figured that I might have to use a controller for it anyway. I figure that if I have more control over my movement, I won't need to get into too many firefights. The first mission ends with a forced firefight section, and I die 15 times because I can't hit anything. The camera flings itself around and I can't see poo poo.

The mission I gave up on tasked me with taking a heavy infantry unit alive, but I don't know how they expect me to do that when these guys are invulnerable to everything short of high explosives. I can't knock them out from the front, I can't sneak behind them without them noticing, I can't use knockout gas because they have gas masks, I can't use the stun gun because it doesn't work on them.

I really want to like this game, because it is so much better than Conviction (which I felt took too many pages from games like Call of Duty and the stealth felt like it took a backseat because of it), but it's just so frustrating to play.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Saints Row 4

i'm going through and trying to get gold on every activity, but superpowered fight club is rough. the one with jyunichi sucks bc wave 2 is king of the hill and i keep getting stunlocked by the gank squad repeatedly hitting me with bats, and jyunichi himself can keep you in an infinite stunlock loop while he rabbit punches your health to zero. i think i got through this last time by maxing out the aura power so i'll have to settle with silver until then.

the stomp mayhems are pretty rough as well. i feel like there's an optimal path, but i'm always 50k short of gold.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Action Tortoise posted:

Saints Row 4

i'm going through and trying to get gold on every activity, but superpowered fight club is rough. the one with jyunichi sucks bc wave 2 is king of the hill and i keep getting stunlocked by the gank squad repeatedly hitting me with bats, and jyunichi himself can keep you in an infinite stunlock loop while he rabbit punches your health to zero. i think i got through this last time by maxing out the aura power so i'll have to settle with silver until then.

For King of the Hill, sprint to break the stunlock, jump, then hit Stomp while airborne. For Jyunichi I just used sprint attacks against him since you can execute them before you're in range of his attacks. Just mash attack as you run toward him.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Inco posted:

The mission I gave up on tasked me with taking a heavy infantry unit alive, but I don't know how they expect me to do that when these guys are invulnerable to everything short of high explosives. I can't knock them out from the front, I can't sneak behind them without them noticing, I can't use knockout gas because they have gas masks, I can't use the stun gun because it doesn't work on them.

I really want to like this game, because it is so much better than Conviction (which I felt took too many pages from games like Call of Duty and the stealth felt like it took a backseat because of it), but it's just so frustrating to play.

IIRC headshots will remove the helmet/gasmask, so if you can just shoot them in the head with the Gas bolts it should work, if that doesn't work M&E should.
There is also a thing that they never tell you, if you do the mark & execute while standing really close to a target you do a melee takedown instead of shooting them which, does work on heavies.

But yeah, brutes/Heavies suck in pretty much every game that has them, they never really require anything special, they just limit you to the most boring option: dumping tons of bullets&bombs into them.

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Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Hel posted:


But yeah, brutes/Heavies suck in pretty much every game that has them, they never really require anything special, they just limit you to the most boring option: dumping tons of bullets&bombs into them.

That's not true! Some of them you have to shoot in the back.

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