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will_colorado
Jun 30, 2007

Bacon In A Wok posted:

So why exactly did Glorious Nippon seek action in the Marshalls to begin with? It seems like their fleet was scattered across multiple zones, vulnerable to defeat in detail, and with key units lacking any kind of air support. Is there some sort of hidden gimmick in the combat system that could have done as much damage to the Americans if the dice results had somehow been swapped?
If they had a bit better luck on the search rolls, they could have hurt the US fleet. If they got a surface combat that included their battleships, they would have outgunned the US surface ships.

UberJew posted:

If they'd been the ones to get a ton of surprise points like that they could have made the combat a surface combat and ignored the planes
Yep

RA Rx posted:

I think they're trying to save oil and orders, and keep a reserve, by not placing out all their units (the US does so as well to a lesser degree, by virtue of having less carriers atm., both sides seem to be going for par by choosing combined impulses and using the remaining orders to shuttle troops around and attack China/Vladivostok/Australia and the Middle East respectively).
There was some air cover (I spot a Nell there), but the Japanese roll was bad enough the Allies managed to avoid it (guess the Nell was from an island because I don't think we'd ignore carriers, unless there were a lot more of them).

But yeah, bad luck.


My impression is that a lot of a major power's strength is their access to units (which does a good job of representing manpower). If the USSR falls we'll need to find some way to keep the Axis from ballooning out of control. The Italian factories due to their vicinity to our bombers and Japanese sea lanes (and eventually main isles) due to their isolation from their allies do seem to be the clear weak points.
Yep, even par combat results are going to favor the Allies. Japan won't be able to keep up.

And that invasion of Brisbane is going to help at least in the short term, as the US now has to base their subs at least one further sea zone away. The unit cuts off Allied supply to those ports further up the coast.

If the USSR falls, going to have to immediately go into Japan or Italy. Turkey is also likely to become a pain in the rear end soon.

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CoffeeQaddaffi
Mar 20, 2009
Isn't there anything in position to deal with the Brisbane Incident?

Or have the ANZAC troops bit stripped out to fight the wars of the Briton, whilst the Brit sits comfortably at home?

will_colorado
Jun 30, 2007

January/February 1942, end of turn steps:

Partisans:


The d10 partisan roll is 4. Partisans may appear in Norway, Netherlands, Korea, and Burma.

Norway:
The partisan number for Noway is 4. The Axis garrison value is 1. If a 3 or less is rolled, a Commonwealth controlled partisan would appear.

The d10 roll is 10. No partisan appears.

Netherlands:
The partisan number for the Netherlands is 2. The Axis garrison value in the Netherlands is 10. No partisan can appear.

Korea:
The partisan number for Korea is 3. The Axis garrison value is 4. No partisan can appear.

Burma:
The partisan number for Burma is 2. The Axis garrison value is 5. No partisan can appear.

Return to base:
The Allies/Communists return their units to base first.

-USSR returns the subs in the North Sea to base in Murmansk:


-USSR leaves the ships in the Black Sea and moves them down one sea box:


-Commonwealth returns the ships and the naval bomber in the Eastern Mediterranean to base Malta:

The damaged Ark Royal is sent to the Plymouth repair pool. Her carrier plane unit is placed in the reserve. The Commonwealth pilot reserve increases to 5.

-Commonwealth returns the transport carrying the Canadian Hurricane XII unit to base in Syria:


-Commonwealth returns the ships in the Cape St Vincent to base in Gibraltar:


-Commonwealth returns the ships in the Bay of Biscay and North Atlantic to base in Plymouth:

Some of the ships are left in the sea zone and moved down one sea box. The damaged ASW unit is

-Commonwealth returns the ships in the North Atlantic to base in Halifax:

The damaged Hawkins is sent to the Halifax repair pool.

-Brazil returns their ships from the River Plate to base in Rio:


-Free France returns the transport in the North Atlantic to base in New York:


-USA returns the ASW unit in the Bay of Biscay to base in Boston:

The two carrier plane units are placed in the reserve. The USA pilot reserve increases to 9.

-USA returns the subs from the Bismarck Sea and Solomons to base in Perth:


-USA returns the ships and naval bomber units from the Marshalls and the Hawi'ian Islands sea zones to base in Pearl Harbor:

The damaged Wyoming and Oklahoma are moved to the San Diego repair pool.

-Germany returns the ships in the North Atlantic and the two naval bombers in the Bay of Biscay to base in Brest:


-Germany and Italy return the subs from the North Atlantic and the Bay of Biscay to base in Bordeaux:

The two damaged German sub units are sent to the Bordeaux repair pool.

-Italy returns the ships in the Eastern Mediterranean to base in Taranto:

The damaged carrier Aquila is sent to the Genoa repair pool. Other ships are sent to the repair pools for Trieste and Naples. The two carrier plane units are placed in the reserve. Italy's pilot reserve increases to 2.

-Japan returns the ships from the Arabian Sea and areas of the Indian Ocean to base in Batavia:


-Japan returns the naval bomber in the South China Sea to base in Singapore:


-Japan returns the amphibious and transport unit from the Coral Sea to base in Tokyo:


-Japan returns their sub units, the naval bomber in the Solomons, and the carriers in the Coral Sea to base in Rabaul:


-Japan returns their remaining ships in the Marshalls to base in Truk:

The damaged Hyuga is sent to the Osaka repair pool.

-Japan returns the naval bomber in the Marshalls to base in Kwajalein:


-Japan returns their ships in the Sea of Japan to base in Fukuoka:

The next updates will have the final reorganization and production.

will_colorado
Jun 30, 2007

Coffeehitler posted:

Isn't there anything in position to deal with the Brisbane Incident?

Or have the ANZAC troops bit stripped out to fight the wars of the Briton, whilst the Brit sits comfortably at home?

Soon, Australia is likely to build a garrison or militia unit. The UK can build Australian territorial units.

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT
I'm losing track on this wars history, is Finland comfortably neutral?

zetamind2000
Nov 6, 2007

I'm an alien.

Top Hats Monthly posted:

I'm losing track on this wars history, is Finland comfortably neutral?

Finland has been in the Axis since the Germans declared war on Russia.

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

RZApublican posted:

Finland has been in the Axis since the Germans declared war on Russia.

That border looked so cold and dark near Murmansk

RA Rx
Mar 24, 2016

A couple of adorable Russian divisions and a small Finnish garrison force were knife-fighting on the border to Murmansk. The Russians won and sent the 4-point division home and the 2-pointer invaded northern Finland. But over the last several months (or even a full year) a Finnish division has made its way north to challenge this syate of affairs as the 2-pointer has crawled its way south. Rest of the Finnish military is either occupying Norway with 1 chit (treachery!), on a Barbarossa expdition, or on the St. Petersburg border and iirc very rarely doing a naval patrol or air raid.

I feel a bit bad about having to crush my neighboring country, but meh... One nuke minimum per axis country?

RA Rx fucked around with this message at 04:40 on Sep 9, 2016

zetamind2000
Nov 6, 2007

I'm an alien.

RA Rx posted:

A couple of adorable Russian divisions and a small Finnish garrison force were knife-fighting on the border to Murmansk. The Russians won and sent the 4-point division home and the 2-pointer invaded northern Finland. But over the last several months (or even a full year) a Finnish division has made its way north to challenge this syate of affairs as the 2-pointer has crawled its way south. Rest of the Finnish military is either occupying Norway with 1 chit (treachery!), on a Barbarossa expdition, or on the St. Petersburg border and iirc very rarely doing a naval patrol or air raid.

I feel a bit bad about having to crush my neighboring country, but meh... One nuke minimum per axis country?

Pretty much, although if I remember correctly the Russians lost the 4-point garrison division in the attack.

will_colorado
Jun 30, 2007

Final Reorganization:

All units that do not require oil are flipped face up.

China:
China spends 1 oil to reorganize their remaining unit.

China controls 2 resources and 3 factories. China spends a saved oil for their reorganization cost.

Their production multiple initially is 1.25, that is increased to 1.5 due to the Japanese having units in China (Japan made no land attacks in China this turn)

They will have 3 build points this turn.

USSR:
USSR spends 1 oil reorganize their remaining units.

The bomber unit in Sevastopol is isolated and cannot be reorganized:

USSR initally has 22 resources, 10 oil, and 1 synthetic oil plant. USSR has captured 1 resource from Finland. 6 resources and 2 oil have been taken by the Axis. 1 oil is added to the USSR stored oil reserve in Sverdlosk:


The remaining oil is used in production.

The USSR has 29 factories; 4 red factories and 1 blue factory have been captured by the Axis.

The USSR initial production multiple is .75. That is increased to 1.25, as there are Axis land units and the Axis made land attacks against Soviet units in Russia this turn. The USSR production value is currently 24. They are receiving 1 build point from the USA.

They will have 31 build points this turn.

Vichy France:
Vichy does not have to spend any oil to reorganize their remaining units.

Vichy has 1 synthetic oil plan, and is importing 1 resource from Algeria. The oil is used in production. Their production multiple is 1.25. They will have 3 build points this turn.

Free France:
The USA will spend it's oil to reorganize the Free French transport unit.

Free France has no production this turn.

Commonwealth:
Commonwealth spends 5 oil to reorganize their remaining units.

The Commonwealth countries production multiples are initally all 1.25 this turn, unless noted.

Commonwealth is using 3 oil from Venezuela, 1 synthetic oil plant in England, and 1 oil from Persia to reorganize their units.

Canada:
Canada has 6 factories, 1 oil, and 5 resources. They are giving 5 resources to the USA, and receiving 7 build points from the USA. The oil is used in production.

Canada will have 8 build points this turn.

Australia:
Australia has 1 factory and 3 resources. 1 of the Australian resources is cut-off due to the Japanese unit in Brisbane. They using 1 resource in their own factory, giving 1 resource to England, and receiving 2 build points from the USA

Australia's production value is 1.75 (initally 1.25, but increased by 0.5 due to the Japanes invading)

Australia will have 4 build points this turn.

India:
India has 3 factories and 4 resources. They are giving 1 resource to the UK.

India's production value is 3. They will have 4 build points this turn.

UK:
UK has 2 resources and 1 synthetic oil plant in England. UK has 17 factories. UK is importing: 3 resources from South Africa; 3 oil from Venezuela; 1 resource from Cyprus; 1 oil from Persia; 1 oil from British Guyana; 1 resource from the Belgian Congo; 1 resource from India; 1 resource from Australia; 7 build points from the USA.

The 1 oil from Persia, 3 oil from Venezuela, and 1 synthetic oil plant is used to cover the remaining Commonwealth reorganization cost. The remaining oil is used in production.

The UK production value is 13 (10 + 3 for importing 7 resources to England)

With the 7 build points from the USA, the UK will have 23 build points this turn.

Commonwealth is giving 1 resource from British Guyana; 1 resource from Dutch Guyana to the USA.

USA:
USA spends 4 oil to reorganize their remaining units.

USA has 45 factories; 28 resources; 12 oil; and 1 synthetic oil plant.

USA is importing 1 resource from Cuba; 3 oil from Venezuela; 5 resources from Canada; 1 resource from British Guyana; 1 resource from Dutch Guyana; 1 resource from Brazil; 1 resource and 2 oil from Mexico.

USA is using the 3 oil from Venezuela and 1 oil from Mexico for the reorganization cost. 7 oil is used in production. 7 oil is added in Denver for the USA stored oil reserve.


USA is sending 7 build points to Canada; 7 build points to UK; 1 build point to the USSR; and 2 build points to Australia.

The USA production multiple is 1.5. Their production value is currently 50 (45 + 5 for importing 10 resources).

With the build points sent to other countries, the USA will have 58 build points this turn.

Italy:
Italy spends 1 oil to reorganize their remaining units.

Italy has 11 factories, 2 resources, and 1 synthetic oil plant in Italy.

Italy is importing 1 resource from Sardinia; 1 resource from southeastern France; 1 resource from Greece; 5 resources from Germany; 1 oil from Rumania; 1 oil from Germany.

Italy uses the oil from Rumania for their reorganization cost. 1 oil is added to the Italian stored reserve in Milan. The remaining oil is used in production.

Italy's production value is 15. (11 + 4 for importing 8 resources) Italy's production multiple is 1.25. Italy will have 19 build points this turn.

Japan:
Japan spends 4 oil to reorganize their remaining units.

Japan has 14 factories, 1 resource, and 1 synthetic oil plant in their home country. Japan is importing 1 resource from Hainan; 1 resource from Korea; 1 resource from Formosa; 3 resources from Manchuria; 6 resources from controlled areas of China to Japan; 4 oil from the NEI to Japan; 1 oil from Burma; 1 resource from the Philippines. Japan has control of 2 resources and 2 red factories in Chungking.

Japan is using 1 synthetic oil plant, 1 oil from Burma, and 2 of the oil from the NEI for the reorganization cost. Japan is using the remaining 2 oil in production; Japan has control of 4 red factories in China, 1 in Korea, and 2 in Manchuria.

Japan's production value 24 (18 + 6 for importing 13 resources). Their production multiple is 1.25. They will have 30 build points this turn.

Germany:
Germany spends 3 oil to reorganize their remaining units.

Germany has 23 factories in their home country areas and 14 red factories in occupied areas.

Germany has 8 resources, 1 oil, and 2 synthetic oil plants in their home country; 1 oil in Austria; 1 resource in Czechoslovakia. Germany is importing 3 resources from Sweden; 1 resource from Norway; 1 resource from Finland; 2 resources from Poland; 1 resource from Hungary; 2 resources from Yugoslavia; 1 resource from Bulgaria; 5 resources from occupied France; 1 resource from Belgium; 1 resource from the Netherlands; 1 resource from Spain; 1 resource from Turkey; 2 oil from Rumania; 1 oil from Iraq; 5 resources and 2 oil from the USSR.
1 resource in Finland is controlled by the USSR.

Germany spends the 2 oil from their synthetic oil plants and 1 oil in Austria for their reorganization cost.

Germany is giving 1 oil and 5 resources in Germany to Italy. The remaining oil is used in production.

Germany's production value is 37 (28 + 9 for importing 19 resources into their home country). Germany's production multiple is 1.25. Germany will have 46 build points this turn.

The next update will have the production and final end of turn steps.

will_colorado
Jun 30, 2007

Top Hats Monthly posted:

I'm losing track on this wars history, is Finland comfortably neutral?
see below:

RZApublican posted:

Finland has been in the Axis since the Germans declared war on Russia.
Not just that, but a Finnish fighter shot down a Belgian fighter earlier in the war.

Top Hats Monthly posted:

That border looked so cold and dark near Murmansk
it's cold up there, hopefully better soon. but the USSR does have control of that Finnish resource.

RA Rx posted:

A couple of adorable Russian divisions and a small Finnish garrison force were knife-fighting on the border to Murmansk. The Russians won and sent the 4-point division home and the 2-pointer invaded northern Finland. But over the last several months (or even a full year) a Finnish division has made its way north to challenge this syate of affairs as the 2-pointer has crawled its way south. Rest of the Finnish military is either occupying Norway with 1 chit (treachery!), on a Barbarossa expdition, or on the St. Petersburg border and iirc very rarely doing a naval patrol or air raid.

I feel a bit bad about having to crush my neighboring country, but meh... One nuke minimum per axis country?
Only getting nuked if they refuse to surrender.

RZApublican posted:

Pretty much, although if I remember correctly the Russians lost the 4-point garrison division in the attack.
They lost a garrison unit up there.

zetamind2000
Nov 6, 2007

I'm an alien.

How much oil does China have left?

will_colorado
Jun 30, 2007

Production:

All fully paid for, undamaged units are moved down the production charts.

China:
China has 3 build points this turn.

China spends 3 build points to build the Y-force in Kunming:


USSR:
USSR has 31 build points this turn.

USSR spends 4 build points to build two garrison units in Leningrad:


USSR spends 14 build points to build two mechanized and one motorized unit in Perm:


USSR spends 6 build points to built two infantry units in Sverdlosk:


USSR spends 7 build points to build an anti-tank and an AA unit in Sverdlosk:


Free France:
Free France has no production this turn.

Commonwealth:

Australia:
Australia has 4 build points this turn.

Australia spends 1 build point to start the first half of transport in Adelaide:


Australia spends 1 build point to build one convoy in Perth:


Australia spends 2 build points to train one Commonwealth pilot:


India:
India has 4 build points this turn.

India spends 1 build point to build one convoy in Bombay:


India spends 2 build points to build the Bombay militia unit:


India saves 1 build point in New Dehli:


Canada:
Canada has 8 build points this turn.

Canada spends 1 build point to build the second half of an ASW unit in Saint John:


Canada spends 6 build points to build Evil Imperial's Canadian armor unit:


Canada spends 1 build point to build one convoy in Yarmouth:


UK:
UK has 23 build points this turn.

UK spends 4 build points to build two Australian territorial units:


UK spends 3 build points to build three carrier plane units in London:


UK spends 3 build points to build four convoys in the Liverpool shipyard:


UK spends 2 build points to repair ReadingAccount's Ark Royal in Portsmouth:


UK spends 1 build point to start the second half of the Uganda in the Edinburgh shipyard:


UK spends 1 build point to repair the ASW unit in Glasgow:


UK spends 2 build points to build the second half of another ASW unit in Glasgow:


UK spends 2 build points to start the first half of the carrier Audacious in Portsmouth:


UK spends 4 build points to build a Lancaster heavy bomber unit in Manchester:


UK spends 1 build point to repair yuk83's Belfast in the Plymouth shipyard:


The shipyard generates another build point which is used to start the first half of the Manchester:


USA:
USA has 58 build points this turn.

USA spends 9 build points to start the second half of the battleships Missouri and Wisconsin in the Los Angeles shipyard:


USA spends 3 build points to start the second half of the Bunker Hill in Los Angeles:


USA spends 5 build points to start the second half of Coffeehitler's battlecruiser Alaska and the first half of the Illinois in San Diego:


USA spends 3 build points to start the first half of the battleships Kentucky and Texas in the Norfolk shipyard:


USA spends 5 build points to start the second half of the Lexington II and the first half of the Franklin in San Diego:


USA spends 2 build points to start the first half of Fermun's Wasp II in Los Angeles:


USA spends 4 build points to start the first of the carriers Hornet II and Bennington in New York:


USA spends 3 build points to build four convoys in the Philadelphia shipyard:


USA spends 2 build points to start the second half of the Denver in Norfolk:


USA spends 5 build points to build three carrier plane units in Detroit (two 2-cost units, and one 1-cost unit):


USA spends 6 build points to build two bomber units in Cleveland (these can be given to the USSR when completed):


USA spends 8 build points to build two heavy bomber units in Philadelphia:


USA spends 3 build points to build an infantry unit in New York:


Vichy France:
Vichy has 3 build points this turn.

Vichy spends 2 build points to repair the Strasbourg in Marseilles:


Vichy spends 1 build point to build one convoy in Marseilles:


Japan:
Japan has 30 build points this turn.

Japan spends 6 build points to train three pilots:


Japan spends 1 build point to start the second half of the Taiho in the Tokyo shipyard:


Japan spends 2 build points to start the first half of RZApublican's Katsugara in Tokyo:


Japan spends 5 build points to build a marine unit in Osaka:


Japan spends 3 build points to start the first half of an amphibious unit in Sendai:


Japan spends 5 build points to build Yamashita's HQ unit in Kyoto:


Japna spends 2 build points to build a fighter unit in Osaka:


Japan spends 6 build points to build two infantry units in Nagoya:


Italy:
Italy has 19 build points this turn.

Italy spends 3 build points to repair KYOON GRIFFEY JR's Zara and Jobbo_Fett's Aquila in Genoa:


Italy spends 2 build points to repair the Gorizia and Trento in Trieste:


Italy spends 2 build points to build the second half of the carrier Falco in Trieste:


Italy spends 4 build points to train two pilots:


Italy spends 4 build points to start the second half of the battleship Impero and the first half of the battleship Italia in Taranto:


Italy spends 1 build point to repair a sub unit in Naples:


Italy spends 1 build point to build the second half of a sub in La Spezia:


Italy spends 2 build points to build a garrison unit in Naples:


Italy spends 0 build points to build the second half of the Germanico in Taranto (several countries have smaller ships with a 0 cost second half):


Germany:
Germany has 46 build points this turn.

Germany spends 1 build point to build the second half of a sub and start the first half of another in the Hamburg shipyard:


Germany spends 8 build points to train four pilots:


Germany spends 12 build points to build three heavy bomber units in Berlin:


Germany spends 9 build points to build two artillery units in Berlin:


Germany spends 6 build points to build an armor unit in Cologne:


Germany spends 3 build points to build the first half of the battleship Zeiten and the battlecruiser von Moltke in the Kiel shipyard:


Germany spends 4 build points to build a motorized unit in Essen:


Germany spends 3 build points to build an infantry unit in Essen:


Conquest:
-Saudi Arabia is conquered by the USA.

No nations are liberated or granted independence.

No nation surrenders.

The impulse track markers are all reset.

The initiative roll remains at +1 for the Axis, as the turn ended on an Allied/Communists impulse.

No side can declare total victory.

Welcome to March/April 1942.

will_colorado
Jun 30, 2007

RZApublican posted:

How much oil does China have left?

they have two saved oil resources remaining

will_colorado fucked around with this message at 02:35 on Sep 11, 2016

zetamind2000
Nov 6, 2007

I'm an alien.

will_colorado posted:

they have two saved oil resources remaining

Ah, thank you. This does bring up a further question though, can China run out of oil or do they have a source of it somewhere?

will_colorado
Jun 30, 2007

RZApublican posted:

Ah, thank you. This does bring up a further question though, can China run out of oil or do they have a source of it somewhere?

No other sources right now. They were getting oil earlier from Burma and the Dutch East Indies.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
I've been meaning to ask this for a while, but always forgot:

What's the deal with building ships in two halves? Is it because the production tracker can only be so long and/or give the player the ability to abandon/halt expensive production? And how does the game keep track of half-produced ships on the playing field?

Woodchip
Mar 28, 2010
The production track is (was?) only 6 turns long, so capital ships take two rounds of six to be built. After the first half the ship is put into the construction pool, where the player can choose to build the second half at a later production step or let it sit half done. With shipyards in the game, this may be different now.

This way after a year if you realize your BB-heavy portfolio needs to be changed to CVs and AMPHs or something, you can switch gears.Some Japanese BBs have a choice of being finished as a CV and I think you decide at the second cycle.

Evil Imperial
Sep 4, 2014
Ah my tank corps is coming to the war, excellent. Still enjoying this.

I hope the Soviets can pull off a miracle so we can get a Communist vs Western Allies clash.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
Thank you for the explanation. One quick followup question remains, though.

Woodchip posted:

After the first half the ship is put into the construction pool
Where are they before? Is the construction pool not "anything you can build now", so where do the first halves come from?

Ardeem
Sep 16, 2010

There is no problem that cannot be solved through sufficient application of lasers and friendship.
I'm pretty sure the construction pool is "everything you are building now."

will_colorado
Jun 30, 2007

frankenfreak posted:

I've been meaning to ask this for a while, but always forgot:

What's the deal with building ships in two halves? Is it because the production tracker can only be so long and/or give the player the ability to abandon/halt expensive production? And how does the game keep track of half-produced ships on the playing field?
see what Woodchip said.

Woodchip posted:

The production track is (was?) only 6 turns long, so capital ships take two rounds of six to be built. After the first half the ship is put into the construction pool, where the player can choose to build the second half at a later production step or let it sit half done. With shipyards in the game, this may be different now.

This way after a year if you realize your BB-heavy portfolio needs to be changed to CVs and AMPHs or something, you can switch gears.Some Japanese BBs have a choice of being finished as a CV and I think you decide at the second cycle.
The shipyards don't affect the production time. Some of the capital ships do take less than six turns for a half to be completed. The Essex-class and Midway-class carriers take only five.

When a unit is built in it's specific type of shipyard, the shipyard generates 1 additional build point that can be used in that shipyard.

Evil Imperial posted:

Ah my tank corps is coming to the war, excellent. Still enjoying this.

I hope the Soviets can pull off a miracle so we can get a Communist vs Western Allies clash.
we'll see what happens

frankenfreak posted:

Thank you for the explanation. One quick followup question remains, though.

Where are they before? Is the construction pool not "anything you can build now", so where do the first halves come from?
Each nation has a force pool made up of all available units from the current year and before. When a unit is built, it is initially selected from the force pools. The subsequent yearly additions are added at the as the last action of each November/December turn.

Ardeem posted:

I'm pretty sure the construction pool is "everything you are building now."
When the first half of a ship is completed it is placed in the port's construction pool. Each individual port has a construction pool (if not using the factories in flames, it's a construction pool for the entire nation).

will_colorado fucked around with this message at 06:48 on Sep 11, 2016

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

frankenfreak posted:

I've been meaning to ask this for a while, but always forgot:

What's the deal with building ships in two halves? Is it because the production tracker can only be so long and/or give the player the ability to abandon/halt expensive production? And how does the game keep track of half-produced ships on the playing field?

On top of what other folks have said, the second half cost is also the cost of repairing the ship if it gets damaged but not sunk.

will_colorado
Jun 30, 2007

Friend Commuter posted:

On top of what other folks have said, the second half cost is also the cost of repairing the ship if it gets damaged but not sunk.

It's the first half of the ship that is the repair cost.

will_colorado
Jun 30, 2007

March/April 1942, start of turn:

Reinforcements:

China:
Nationalist China deploys a garrison unit adjacent to Kunming:


USSR:
USSR deploys an infantry unit adjacent to Moscow:


USSR deploys Tuchachevsky's HQ unit adjacent to Stalingrad:


USSR deploys an infantry unit to Kazan:


Free France:
Free France has no units this turn.

Commonwealth:

Australia:
Australia deploys 3 convoys to Melbourne:


Australia deploys two territorial units:


India:
India deploys the militia unit to Bombay:


Canada:
Canada deploys 4 convoys to Halifax:


Canada deploys 2 convoys to Vancouver:


UK:
UK deploys a garrison and infantry unit to London:


UK deploys a fighter unit to Birmingham:

The Commonwealth pilot reserve decreases to 4.

UK deploys the Stirling bomber unit to Manchester:

The Commonwealth pilot reserve decreases to 3.

UK deploys Tevery_Best's Free Polish unit to Newcastle:


UK deploys the Indefatigable to Portsmouth:


UK deploys 3 convoys to Liverpool:


UK completes the first half of the battleship Vanguard in Plymouth:


UK completes the first half of the cruisers Dorsetshire and Carlisle in Edinburgh:


USA:
USA deploys three infantry units around New York:


USA deploys a paratrooper unit to Boston:


USA deploys 4 convoys to Philadelphia and an amphibious unit to New York:


USA completes the first half of the light cruisers Detroit and Reno in Norfolk:


USA completes the first half of the light carriers Princeton and Independence in Galveston:


USA completes the first half of the carriers Saratoga and Tanglewood1420's Enterprise in San Diego:


USA completes the first half of the Wasp in Los Angeles:


USA deploys the New Jersey to Los Angeles:


USA deploys the Savannah to San Francisco:


USA deploys 4 convoys to Seattle and Top_Hats_Monthly's Minneapolis to Tacoma:


Vichy France:
Vichy deploys 2 convoys to Marseilles:


Italy:
Italy deploys an infantry unit and garrison unit to Rome:


Italy deploys two sub units to La Spezia:


Italy completes the first half of the Littorio in Taranto:


Japan:
Japan deploys the H6K seaplane unit to Tokyo:

Their pilot reserve decreases to 3.

Japan deploys the garrison unit to Kyoto; marine unit to Osaka; and infantry unit to Nagoya:


Japan deploys the Mogami to Hiroshima and the Tone to Nagoya:


Japan deploys 2 convoys to Fukuoka:


Japan completes the first half of the battleship Musashi in Osaka:


Japan completes the first half of a transport in Hiroshima:


Germany:
Germany deploys a motorized unit to Hamburg:


Germany deploys two infantry units to Dusseldorf:


Germany deploys sniper4625's mechanized division to Cologne:


Germany deploys the auxiliary cruiser Orion to Kiel:


Germany deploys two sub units to Hamburg:


Germany deploys an amphibious unit and a sub unit to Stettin:


Germany completes the first half of a transport unit in Bremen:


Germany deploys two fighter units to Essen:

Germany takes two aircraft units off the map into the reserve for the pilots:


Germany deploys a fighter unit to Hannover and a fighter unit to Leipzig:

Germany takes two aircraft off the map into their reserve for the two pilots needed:


Lending oil/resources/build points:

USA:
Give 2 build points to Australia; import 3 oil resources from Venezuela; import 1 resource from Cuba; import 5 resources from Canada; give 3 build points to the USSR; give 7 build points to Canada; give 7 build points to England; give 2 build points to Australia; import 1 resource from British Guyana; import 1 resource from Dutch Guyana; import 1 resource and 2 oil from Mexico; import 1 resource from Brazil

USSR:
Receive 3 build points from the USA; receive 1 resource from the UK.

Free France:
no resources sent to or given this turn.

Vichy France:
import 1 resource from Senegal; import 1 resource from Algeria.

Commonwealth:

India:
Give 1 resource to England and use the 3 remaining resources in their own factories;

Australia:
Give 1 resource to England, receive 2 build points from the USA, use the other resources in their own factory

Canada:
Give 5 resources to the USA; receive 7 build points from the USA

UK:
import 3 resources from South Africa; import 3 oil from Venezuela; import 1 resource from Cyprus; import 1 oil from Persia; import 1 oil from British Guyana; import 2 resources from Malaya; import 1 resource from the Belgian Congo; give 1 resource from Dutch Guyana to the USA; give 1 resource from British Guyana to the USA; receive 1 resource from India; receive 1 resource from Australia; receive 7 build points from the USA; give 1 resource to the USSR

China:
No lend-lease resources are able to be sent to China.

Japan:
import 1 resource from Hainan, import 1 resource from Korea; import 1 resource from Formosa to Japan; transport 3 resources from Manchuria; import 1 resource from the Philippines; and import resources from controlled areas of China to Japan (right now 6); import oil from the NEI to Japan (currently 4); import 1 oil from Burma; import 2 resources from Malaya.

Italy:
import 1 resource from Sardinia, import 1 resource from southeast France, import 1 resource from Greece, receive 1 oil from Rumania, receive 5 resources and 1 oil from Germany this turn.

Germany:
import 3 resources from Sweden; import 1 resource from Finland; import 1 resource from the Netherlands; 1 resource from Belgium; import 1 resource from Hungary; import 1 resource from Turkey; 2 resources from Poland; import 2 oil from Rumania; 1 oil in Austria; 1 resource in Czechoslovakia (Austria and Czechoslovakia are part of the German home country); 2 resources from Yugoslavia; 5 resources from occupied France; Germany receives 1 oil from Iraq; impore 1 resource from Spain; import 2 resources from Yugoslavia; import 1 resource from Bulgaria; Germany will give 5 resources and 1 oil to Italy this turn; import any captured resources from the USSR, currently 6 resources and 2 oil.

Lend-lease aircraft/carrier planes/reserve aircraft:

Commonwealth:
Commonwealth adds a carrier plane unit to the Glorioius in Malta:

Their pilot reserve decreases to 2.

Commonwealth moves 1 carrier plane unit from the Indomitable to the Indifatigable:


Commonwealth moves 1 carrier plane unit from the Argus to the Indomitable:


Commonwealth gives the Hurricane IIC fighter unit to the USSR:

The Commonwealth pilot reserve increases to 3. The Soviet pilot reserve decreases to 1.

The lend-lease unit is placed in Tula:


USA:
USA adds 2 carrier plane units to COOL_CORN's Hornet:

Their pilot reserve decreases to 7.

USA adds 2 carrier plane units to the ASW unit in Boston:

Their pilot reserve decreases to 5.

Japan:
Japan adds 1 carrier plane unit to Alikchi's Zuikaku:

Their pilot reserve decreases to 2.

Germany:
Germany gives a Bf-109 unit to Italy:

Their pilot reserve increases to 1. Italy's pilot reserve decreases to 1.

The aircraft unit is deployed in Naples:


Initiative:
The Axis are at +1 for the initiative roll.

The Axis roll is 7 increased to 8. The Allies roll is 4.

The Allies cannot demand a re-roll.

The Axis side wins the initiative and will choose to go first.

will_colorado fucked around with this message at 06:56 on Sep 12, 2016

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Saw Musashi being built and thought "Wait a second, I thought she sank, wait no, that was in Tekopo's submarine LP".

Ardeem
Sep 16, 2010

There is no problem that cannot be solved through sufficient application of lasers and friendship.
You've got some broken image tags in the American deployment. And that's a lot of chits going out.

will_colorado
Jun 30, 2007

silvergoose posted:

Saw Musashi being built and thought "Wait a second, I thought she sank, wait no, that was in Tekopo's submarine LP".

lol


Ardeem posted:

You've got some broken image tags in the American deployment. And that's a lot of chits going out.

they're fixed.

also that is quite a bit, but wait until 1944

wedgekree
Feb 20, 2013
Admittedly weird seeing Tucachevsky's Headquarters given he was purged in 1939 during one of Stalin's paranoia fits.

OperaMouse
Oct 30, 2010

Axis win initiative again.

Let's hope for a good weather roll (if that is possible this time of your) and get a strong opening blow against the USSR.

Also, fingers crossed for our Navy showing up.

RA Rx
Mar 24, 2016

Its March/April, so third worst of six turns if I got things right, but much better than winter. Should still be fairly gritty north of the arctic boundary though.

RA Rx fucked around with this message at 11:47 on Sep 12, 2016

Baron-of-hell
Jul 11, 2016
Still no lucky unit for me :(

Still hoping the USSR can get to the better artillery units.

RA Rx
Mar 24, 2016

Axis deployed roughly 9 land units, 7.5 ships (15 halves, counting 2 convoys as one half), and 5 planes.

Allied deployed roughly 14 land units, 12 ships, and 2 planes.

Of note, the Axis air force and navy are generally heavier on fighters and subs over the more expensive Allied bombers and capital ships.

If the USSR falls in 1942 the USA and Commonwealth are going to have to perform well, US gearing bonuses, allied shipyards and nuclear research sites notwithstanding.

Current IP is 133 v 98, plus some shipyard imbalance, so maybe 145 v 105 (not dure how many shipyards, just rounded it out)? More like 150 v 107 with research sites, and then there's the unit pool imbalances which is bad for the Axis and otoh the distance of America. (Obviously it's been balanced, but that's mostly a good thing.)

The most noticeable is how the allied have been ramping up the production of land units and the Axis have been spending more on the Atlantic wall in terms of planes and army units.
The allies have and are obviously preparing for a potential fall of the Soviet Union, to prevent the loss of India and the Middle East. Also, recruitment is ramping up for the pacific.

Will be interesting to see the degree to which Germany is planning to sacrifice Turkey. Iran I suspect is done for.
I'm guessing Germany leaves behind some defense for the Baku oil fields and fucks off to conquer Stalingrad.

RA Rx fucked around with this message at 19:48 on Sep 12, 2016

will_colorado
Jun 30, 2007

quote:

2nd March, 1942.

Syria.

"A small convoy of Turkish army trucks approached the Allied lines north of Aleppo this morning. Waving the Turkish flag, the convoy approached an American engineering battalion out on a routine patrol with recently liberated Syrian Free French soldiers.

With no armored vehicles or weapons, a Turkish representative met the commander of the American units. After a brief exchange, and the call up of several American Studebaker trucks, the convoy handed all known remaining diplomats, their families, and their personal belongings from the Allied nations within the Turkish border over to the American forces. Numbering near 400, the people were tired after a long drive from Istanbul, but were otherwise unharmed."

quote:

Sir, it appears the Turks have thrown all remaining Allied diplomats out of the country. A report coming in from northern Syria; our forces along the Syrian-Turkish border just had a Turkish convoy deliver American, British, Soviet, French, Dutch, Brazilian, and several others, along with their families to the American and Free French forces just outside of Aleppo.

We also just had a report from the Turkish embassy here in Washington. Their is a smell of burning newspapers outside of their building. It seems like they are preparing for war.
..
..
..
son of a bitch......
.
.
Get the joint chiefs of staff in here, RIGHT NOW

The Turks were given an offer by the Germans that finally had forced their hand:

With an Axis victory, Germany and Italy would guarantee the following:
-full control over the Thrace region of Greece
-full control over Cyprus
-joint German/Italian/Turkish naval bases in Crete and Sevastopol
-control over Palestine, Syria, Jordan, and the Sinai up to the east bank of the Suez Canal
-control over Soviet regions south of the Caucuses
-full German military support to keep the Dardanelles and Bosphorus open to Axis shipping
-full German military and economic support to achieve these goals

With the German forces moving into the Caucuses, it was an offer the Turkish government couldn't refuse. The Axis had won over the Turks.

will_colorado fucked around with this message at 09:20 on Sep 14, 2016

will_colorado
Jun 30, 2007

March/April 1942, Axis impulse 1, planning:

Weather:
There is a +1 modifier from the last weather roll.

The d10 roll is a 7, increased to 8. There is rain in Arctic; clear weather in all other areas.

The impulse track will move up 2 spaces.

Declarations of war:
Germany will align Turkey.

Turkey deploys units along the Syrian front:


Turkey deploys garrison units along the Dardanelles and to Istanbul. The Turkish navy deploys to Istanbul:

Turkey has 1 convoy point.

Turkey has the following reserve and 1942 units that will be deployed in the reinforcement phase of the next turn:

No surprise is suffered by either side involded in combat with Turkish units.

Germany will choose a land impulse. They will have no naval moves, 4 air missions, 3 rail moves, unlimited land moves, and unlimited land attacks.

Italy will choose a combined impulse. They will have 1 naval move, 3 air missions, 1 rail move, 2 land moves, and 1 land attack.

Japan will choose a combined impulse. They will have 2 naval moves, 4 air missions, 1 rail move, 3 land moves, and 1 land attack.

Japan plans to move land units in Burma:


Japan plans to move the transport in Burma to the China Sea:


Japan plans to move the amphibious unit in Korea carrying the militia unit to the Sea of Japan:


Japan plans to move the infantry unit from Nagoya to Osaka:


Japan plans to rebase the H6K seaplane unit to Wensan:


Japan plans to move the naval bomber unit from Kwajalein to the Solomons:


Italy plans to move the sub units in La Spezia to the Cape St Vincent and search for the Allied convoys:


Italy plans to move land units and attack the partisan unit in southern Greece:


Germany plans to move land unit in the Caucuses:


Germany plans to move land units around Stalingrad:


Germany plans to attack a forward Soviet hex along the Moscow front:


Germany and Italy plans to move land units along the Leningrad front and attack the Soviet infantry unit:


Germany plans to move land units in Poland:


Germany plans to rail move the infantry unit and militia unit to Turkey:


Germany plans to move land units in western Europe:


Turkey plans to move units along the Syrian border and attack the Allied HQ unit:

will_colorado
Jun 30, 2007

wedgekree posted:

Admittedly weird seeing Tucachevsky's Headquarters given he was purged in 1939 during one of Stalin's paranoia fits.
It is like the second best HQ unit the Soviets can build right now.

OperaMouse posted:

Axis win initiative again.

Let's hope for a good weather roll (if that is possible this time of your) and get a strong opening blow against the USSR.

Also, fingers crossed for our Navy showing up.
it was a good roll, going to depend on the next few rolls.

RA Rx posted:

Its March/April, so third worst of six turns if I got things right, but much better than winter. Should still be fairly gritty north of the arctic boundary though.
rain for now.

Baron-of-hell posted:

Still no lucky unit for me :(

Still hoping the USSR can get to the better artillery units.
not yet, but likely soon.

RA Rx
Mar 24, 2016

Wow, the Turks are serious business. Edit: Especially their land forces. I knew their stack was large for a minor power, but its over 37 points, and 48 with the reserves.
Decent air force as well.

Good luck to Wavell/brb on fire! Try to survive.

At least now if we win we can finally partition Turkey down to its molecular components. :unsmith:

RA Rx fucked around with this message at 21:34 on Sep 14, 2016

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

RA Rx posted:

Wow, the Turks are serious business.
That counter color! :swoon:

Tevery Best
Oct 11, 2013

Hewlo Furriend
I like the Polish fighters.

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Alikchi
Aug 18, 2010

Thumbs up I agree

I want Yavuz to sink something.

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