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InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.

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akulanization
Dec 21, 2013

Cythereal posted:

A fair point for Threat Assessment, but I rarely find myself using it because I so often have other things I prefer my specialist to be doing with their turn. For the way I play, at least, they're both situational abilities but I find Ever Vigilant/Covering Fire comes up a lot more often than Threat Assessment.

Threat assessment has a much higher upside than covering fire. Since aid protocol is both very long range, and not a turn ending action, it allows you to get both more spike damage and contribute in situations where your specialist might otherwise be unable to lend a hand. Covering fire makes overwatch better when you decide to overwatch, but I wouldn't choose to overwatch any more often just because I had covering fire.

Nalesh posted:

Comparing Ghost in the Shell to Shadowrun is a good way to explain it, since it was one of the main inspirations of Shadowrun(Especially the later editions) and I really do recommend watching it even if you don't usually like anime.

Shadowrun actually predates GitS, it certainly influenced the hacking and such; but those systems also got influenced by the real life technology changing.

Bremen
Jul 20, 2006

Our God..... is an awesome God
As I understand covering fire, if an enemy in cover shoots at you and covering fire activates, it gets both the penalty for overwatch and the penalty for shooting an enemy in cover (if overwatch triggers because they move, then they don't get the cover bonus). So I'd say it's only a sidegrade over normal overwatch at best; you're more likely to take the overwatch shot, but you also might waste it firing at someone in cover and not get an overwatch shot at someone out of cover later. Especially considering how much the XCOM2 AI seems hardwired into "move and shoot".

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.

akulanization posted:

Shadowrun actually predates GitS, it certainly influenced the hacking and such; but those systems also got influenced by the real life technology changing.

Technically they both came out in 1989, with gits being in may and can't find what month the first shadowrun edition came out :v:

Either way, hence why I said the later editions being inspired by gits, with both early gits and 1 and 2e shadowrun being inspired by the same things such as bladerunner.


Anyway back to bads being bad at xcom 2 :v: I've actually started hearing the "jake fix your game" somewhere unrelated to SA but I can't recall where right now.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Tachikoma was probably suggested as a name because the tanks eventually develop from simple self-driving AIs to full sentience.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Tachikomas are also a lot more adorable and friendly than Julian :colbert:

Jade Star
Jul 15, 2002

It burns when I LP

Cythereal posted:

. Enemies might not move, but if they're not moving they're probably going to fire ...

The problem I have with this line of thinking is that if you overwatched not expecting the enemy to move, then you should have just shot at the enemy on your turn instead of going on overwatch to begin with.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Jade Star posted:

The problem I have with this line of thinking is that if you overwatched not expecting the enemy to move, then you should have just shot at the enemy on your turn instead of going on overwatch to begin with.

Thus my note that I like Covering Fire in combination with a specialist ability at the next tier, Ever Vigilant. I often find myself sprinting my specialists in yellow moves, and taking Covering Fire with Ever Vigilant all but guarantees that my specialist will get an overwatch shot no matter the situation in addition to their yellow move. That is utility I prefer over Threat Assessment and Guardian.

I don't take Covering Fire for its own sake, I take it to make Ever Vigilant better and substantially increase the odds that Ever Vigilant will trigger.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable


My god...it's full of orbs.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Lunethex posted:

Tachikomas are also a lot more adorable and friendly than Julian :colbert:

Well we could use Uichikoma but a lot less people are likely to get the joke.

Good By My Master still makes me tear up a little and I'm not ashamed to admit it

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Cythereal posted:

I don't take Covering Fire for its own sake, I take it to make Ever Vigilant better and substantially increase the odds that Ever Vigilant will trigger.

...and because the specialist is always doing some combination of hacking, combat protocol, tossing a grenade, or hauling rear end, so aid protocol just never comes up.

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer
Alien Rulers, at last. Best of luck dealing with their brand of :xcom:, Jade.

My experience with the Rulers has been mixed. For one, we got off to a rough start. It turns out that if you are in the middle of a playthrough when you download the DLC and you, unthinkingly, apply that DLC to your game without knowing what this entails, there is exactly zero Vahlen missions to coach you into the concept. Alien rulers just show up, out of nowhere, to wreck your day, on some mission and you have no idea what even oh god is this a joke why does it have so many hit points and wait did it just move again oh shi-. Needless to say, an Alien Ruler showing up right as another enemy pod has activated can be very, very bad and can lead to a quick and demoralizing loss depending on where you are in the game and what personnel you've brought with you.

On the other hand, if you somehow scramble successfully, it probably made your day interesting and your victory worthwhile. I cannot wholly disapprove of getting my teeth kicked in when it also leads to situations like the one below.

Scribbleykins posted:

XCOM 2 playthrough-related:
I bought all of the DLCs yesterday, and I have this to say about how they're interacting with my current (early-to-mid-game) run: Oh poo poo. Oh holy poo poo. Oh god, why. You son of a bitch, Jake. You son of a bitch.

So here's to Jade running the same gauntlet! Incidentally, turns out you can kind of kite muton berserkers. Thus, a haiku and a picture:

Berserker rampage
Thank god for grenadiers
And friend gravity



[unspoiler]There was something DLC-related an Alien Ruler there as well, but spoiler policy forbids me to speak of it. I'm just amazed I made it out. And that what remains of that roof is still standing.[/unspoiler]

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE
I have to say, the thing that I hate most about the DLC is how much more expensive it makes gearing your troops.

The Spark costs are the worst - the weapon and armor upgrades are comparable to the cost of outfitting all the rest of your troops* again, and even more if you build spare Sparks.

And then, to upgrade the hunting weapons is another set of upgrades.

I actually failed my first DLC-based campaign because I just couldn't get to enough Avatar sites after trying to gear up my Sparks and hunting weapons.

*Admittedly weapons are semi-class based, but everyone uses the same armor otherwise.

AradoBalanga
Jan 3, 2013

I vote that this DLC get patched to rename this level "Operation Hot Bullshit" to reflect the Alien Rulers' abilities. Yes, despite the presence of ice in the level.

Scribbleykins posted:

Alien Rulers, at last. Best of luck dealing with their brand of :xcom:, Jade.

My experience with the Rulers has been mixed. For one, we got off to a rough start. It turns out that if you are in the middle of a playthrough when you download the DLC and you, unthinkingly, apply that DLC to your game without knowing what this entails, there is exactly zero Vahlen missions to coach you into the concept. Alien rulers just show up, out of nowhere, to wreck your day, on some mission and you have no idea what even oh god is this a joke why does it have so many hit points and wait did it just move again oh shi-. Needless to say, an Alien Ruler showing up right as another enemy pod has activated can be very, very bad and can lead to a quick and demoralizing loss depending on where you are in the game and what personnel you've brought with you.
That...that is just plain badly implemented content. Holy loving poo poo. :stare:

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




AradoBalanga posted:

I vote that this DLC get patched to rename this level "Operation Hot Bullshit" to reflect the Alien Rulers' abilities. Yes, despite the presence of ice in the level.

That...that is just plain badly implemented content. Holy loving poo poo. :stare:

Yeah, I tried it once without the investigation mission and was getting rulers about the same time I got to maybe sergeants, 5 man squads, starting armor and had just gotten magnetic weapons but not gauss. It was a less than enjoyable experience losing half my troops every mission.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
I would like to state that rupturing a ruler, then using an acid bomb and inferno rounds on it then watching it react itself to death is immensely satisfying.

seaborgium posted:

Yeah, I tried it once without the investigation mission and was getting rulers about the same time I got to maybe sergeants, 5 man squads, starting armor and had just gotten magnetic weapons but not gauss. It was a less than enjoyable experience losing half my troops every mission.

You do get a warning when you activate it on an existing save file of what it's going to do. I suppose it doesn't say that "This would be an incredibly bad idea to turn on in month one" but it's there.

fool of sound
Oct 10, 2012
Yeah rulers might have been ok if they were in their own missions, couldn't escape, and only go reactions when you actually hurt them. They're awful as they are.

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Kurieg posted:

I would like to state that rupturing a ruler, then using an acid bomb and inferno rounds on it then watching it react itself to death is immensely satisfying.


You do get a warning when you activate it on an existing save file of what it's going to do. I suppose it doesn't say that "This would be an incredibly bad idea to turn on in month one" but it's there.

No, I meant I started a new game but figured I would skip the missions since I had done them already, kind of like skipping the tutorial. The content would still be available, you just wouldn't do that last mission. Don't do that, they come at you insanely early.

I never thought of rupturing the ruler first though, I didn't realize it worked for acid bombs too.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Lunethex posted:

Tachikomas are also a lot more adorable and friendly than Julian :colbert:

The one episode of Stand Alone Complex I've watched had giant tick robots arguing complex metaphysics with references for a solid half hour, and it was somehow one of the cutest things I've seen.

fool of sound
Oct 10, 2012

Kurieg posted:

I would like to state that rupturing a ruler, then using an acid bomb and inferno rounds on it then watching it react itself to death is immensely satisfying.


You do get a warning when you activate it on an existing save file of what it's going to do. I suppose it doesn't say that "This would be an incredibly bad idea to turn on in month one" but it's there.

That warning message is incredibly unclear about what it's going to do.

InwardChaos
Oct 21, 2010

Before the beginning of great brilliance, there must be chaos.
I have a deeply ingrained hatred for the Viper King, due to how badly my first interaction went with it.

I was at around the same tech level as Jade, with the 5 man group. The VK's first move was of course to constrict Bradford, and it KNOCKED HIM UNCONSCIOUS! My medic specialist was out of range to try and revive him, so I moved it up, and then on its reaction turn, the VK used it's frost breath to freeze my medic. I had to fight the VK on my first run with 3 people. Oh, and the medic was the one who had the frost bomb in her inventory.

Funny enough, I was actually alerted to the VK's second appearance a few missions later, when the relay I was defending came under fire by what sounded like a Bolt Caster weapon. It confused me for a moment, and then the blue bastard appeared out of the fog the next turn.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

I got lucky in my current game due to LOS shenanigans. One of the rulers decided that being shot from out of sight range wasn't of any significance and just sat around like a lump for a while before retreating.

Skippy Granola
Sep 3, 2011

It's not what it looks like.
Cool now the vipers will never not be Canadian.

God drat Snakeskatchewan Roughriders

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.
I remember my first run-in with the second of the Rulers.

My first shot on it was an 'Executed!' from my Support (who had a repeater, because why not), and I was so hyped about it that I didn't even care when a round later I missed three 80% shots on something else.

Veloxyll
May 3, 2011

Fuck you say?!

Dark Flame Master posted:

I remember my first run-in with the second of the Rulers.

My first shot on it was an 'Executed!' from my Support (who had a repeater, because why not), and I was so hyped about it that I didn't even care when a round later I missed three 80% shots on something else.

I also repeatered the 2nd ruler. Good times.

chiasaur11
Oct 22, 2012



I saw someone tell a story of one of their soldiers killing every single ruler with a repeater on first contact. Seems the best way to deal with them, honestly.

And the achievement is called "Not throwing away my shot" in reference to Alexander Hamilton, the first secretary of the treasury.

YOTC
Nov 18, 2005
Damn stupid newbie

akulanization posted:

Threat assessment has a much higher upside than covering fire. Since aid protocol is both very long range, and not a turn ending action, it allows you to get both more spike damage and contribute in situations where your specialist might otherwise be unable to lend a hand. Covering fire makes overwatch better when you decide to overwatch, but I wouldn't choose to overwatch any more often just because I had covering fire.


Shadowrun actually predates GitS, it certainly influenced the hacking and such; but those systems also got influenced by the real life technology changing.

Shadowrun 3rd edition was out for basically ever and 4th was where they changed everything up to wireless. They basically had an event (crash2.0) where they DESTROYED the internet as it was hardwired and an AI (Deus) went full on nuts and tried to do that whole murder all organics thing. Afterwards the corps that were prepping the wireless matrix stuff were like: "HEY! new infrastructure. Cash money in our pockets!"

If you want the full crazy story I suggest checking the neo-anarchist podcast for shadowrun lore because Opti is a cool bro for cool folks.

Edit: oh right... uhhhh xcom stufff....

Longwar is neat but I don't feel the class changes are all that great. Shinobi's wreck house in the early game but their damage falls off too much in the late game to be super useful except at murdering already damaged dudes.

Hankosha
Apr 1, 2008

SISTAS ARE DOIN' IT FOR THEMSELVES

Skippy Granola posted:

Cool now the vipers will never not be Canadian.

God drat Snakeskatchewan Roughriders

Just because the Riders can't win a game is no reason to make fun of them. :smith:

Also, If you did the rulers first, then went and did Shen's Gift, would it be possible for a Ruler to spawn on the tower?

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."
Weren't the Founder's from DS9 the same concept Guavamoment was talking about in the video? They were effectively a bunch of sentient oozes with no definable gender what so ever.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


Hankosha posted:

Just because the Riders can't win a game is no reason to make fun of them. :smith:

Also, If you did the rulers first, then went and did Shen's Gift, would it be possible for a Ruler to spawn on the tower?

As far as I am aware, Rulers are completely incapable of spawning on missions where all pods are predefined, like the Tower.

Emissary666
Sep 6, 2010

Do Rulers only show up once you do the Alien Hunters mission, assuming that you have the narrative content enabled? I've yet to do the mission for multiple (failed) playthrough and never encountered a Ruler, but the game I disable the narrative content, the Viper King shows up in the first mission Vipers appear.

Iny
Jan 11, 2012

Emissary666 posted:

Do Rulers only show up once you do the Alien Hunters mission, assuming that you have the narrative content enabled? I've yet to do the mission for multiple (failed) playthrough and never encountered a Ruler, but the game I disable the narrative content, the Viper King shows up in the first mission Vipers appear.

That is exactly how it works, yes. If you have The Nest enabled, Alien Rulers will start appearing after you do The Nest. If you keep the DLC installed but disable The Nest, this restriction does not apply.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



I'm surprised they haven't patched the rulers to make them a little less overpowered by now, that's pretty absurdly ridiculous. As it is the aliens have an inherent advantage over you.

SIGSEGV
Nov 4, 2010


Their fundamental feature is "breaking the rules of the game", that's pretty hard to walk back from, you only need to look at the varied reactions to the (terrible, horrible, just plain bad and inexcusable) decision to implement 1upt in civ5 and the fact that they kept it going forwards.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

SIGSEGV posted:

(terrible, horrible, just plain bad and inexcusable) decision to implement 1upt in civ5 and the fact that they kept it going forwards.

I disagree

fool of sound
Oct 10, 2012
I dunno. I think giving them normal actions plus a single action only when you actually hurt then would have made them much, much better.

Kwyndig
Sep 23, 2006

Heeeeeey


There's nothing wrong with 1UPT, especially as the alternative is the 'stack of doom' from previous games, where you could spend centuries whittling down an opponent's army or watch a dozen turns of worth of full empire production go down in a turn with a single goddamn fortified phalanx. :argh:

SIGSEGV
Nov 4, 2010


There are ways around the stack of doom, splitting your forces to force a choice, unit composition choices and collateral damage for example.


fool_of_sound posted:

I dunno. I think giving them normal actions plus a single action only when you actually hurt then would have made them much, much better.

And this sounds like it would work pretty well, I wonder if it's a modable behavior.

Canuck-Errant
Oct 28, 2003

MOOD: BURNING - MUSIC: DISCO INFERNO BY THE TRAMMPS
Grimey Drawer
In honour of the Eskimos' performance in their game against the Riders yesterday, I'm having a guava Jarritos.

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The Rabbi T. White
Jul 17, 2008





Might I offer a suggestion for the name of the next mech (if any get built)?



They look pretty similar...

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