|
|
# ? Sep 15, 2016 19:34 |
|
|
# ? Apr 27, 2024 13:23 |
|
Cythereal posted:A fair point for Threat Assessment, but I rarely find myself using it because I so often have other things I prefer my specialist to be doing with their turn. For the way I play, at least, they're both situational abilities but I find Ever Vigilant/Covering Fire comes up a lot more often than Threat Assessment. Threat assessment has a much higher upside than covering fire. Since aid protocol is both very long range, and not a turn ending action, it allows you to get both more spike damage and contribute in situations where your specialist might otherwise be unable to lend a hand. Covering fire makes overwatch better when you decide to overwatch, but I wouldn't choose to overwatch any more often just because I had covering fire. Nalesh posted:Comparing Ghost in the Shell to Shadowrun is a good way to explain it, since it was one of the main inspirations of Shadowrun(Especially the later editions) and I really do recommend watching it even if you don't usually like anime. Shadowrun actually predates GitS, it certainly influenced the hacking and such; but those systems also got influenced by the real life technology changing.
|
# ? Sep 15, 2016 19:53 |
|
As I understand covering fire, if an enemy in cover shoots at you and covering fire activates, it gets both the penalty for overwatch and the penalty for shooting an enemy in cover (if overwatch triggers because they move, then they don't get the cover bonus). So I'd say it's only a sidegrade over normal overwatch at best; you're more likely to take the overwatch shot, but you also might waste it firing at someone in cover and not get an overwatch shot at someone out of cover later. Especially considering how much the XCOM2 AI seems hardwired into "move and shoot".
|
# ? Sep 15, 2016 20:18 |
|
akulanization posted:Shadowrun actually predates GitS, it certainly influenced the hacking and such; but those systems also got influenced by the real life technology changing. Technically they both came out in 1989, with gits being in may and can't find what month the first shadowrun edition came out Either way, hence why I said the later editions being inspired by gits, with both early gits and 1 and 2e shadowrun being inspired by the same things such as bladerunner. Anyway back to bads being bad at xcom 2 I've actually started hearing the "jake fix your game" somewhere unrelated to SA but I can't recall where right now.
|
# ? Sep 15, 2016 20:48 |
|
Tachikoma was probably suggested as a name because the tanks eventually develop from simple self-driving AIs to full sentience.
|
# ? Sep 15, 2016 20:51 |
|
Tachikomas are also a lot more adorable and friendly than Julian
|
# ? Sep 15, 2016 20:53 |
|
Cythereal posted:. Enemies might not move, but if they're not moving they're probably going to fire ... The problem I have with this line of thinking is that if you overwatched not expecting the enemy to move, then you should have just shot at the enemy on your turn instead of going on overwatch to begin with.
|
# ? Sep 15, 2016 21:04 |
|
Jade Star posted:The problem I have with this line of thinking is that if you overwatched not expecting the enemy to move, then you should have just shot at the enemy on your turn instead of going on overwatch to begin with. Thus my note that I like Covering Fire in combination with a specialist ability at the next tier, Ever Vigilant. I often find myself sprinting my specialists in yellow moves, and taking Covering Fire with Ever Vigilant all but guarantees that my specialist will get an overwatch shot no matter the situation in addition to their yellow move. That is utility I prefer over Threat Assessment and Guardian. I don't take Covering Fire for its own sake, I take it to make Ever Vigilant better and substantially increase the odds that Ever Vigilant will trigger.
|
# ? Sep 15, 2016 21:08 |
|
My god...it's full of orbs.
|
# ? Sep 15, 2016 21:15 |
|
Lunethex posted:Tachikomas are also a lot more adorable and friendly than Julian Well we could use Uichikoma but a lot less people are likely to get the joke. Good By My Master still makes me tear up a little and I'm not ashamed to admit it
|
# ? Sep 15, 2016 21:24 |
|
Cythereal posted:I don't take Covering Fire for its own sake, I take it to make Ever Vigilant better and substantially increase the odds that Ever Vigilant will trigger. ...and because the specialist is always doing some combination of hacking, combat protocol, tossing a grenade, or hauling rear end, so aid protocol just never comes up.
|
# ? Sep 15, 2016 21:33 |
|
Alien Rulers, at last. Best of luck dealing with their brand of , Jade. My experience with the Rulers has been mixed. For one, we got off to a rough start. It turns out that if you are in the middle of a playthrough when you download the DLC and you, unthinkingly, apply that DLC to your game without knowing what this entails, there is exactly zero Vahlen missions to coach you into the concept. Alien rulers just show up, out of nowhere, to wreck your day, on some mission and you have no idea what even oh god is this a joke why does it have so many hit points and wait did it just move again oh shi-. Needless to say, an Alien Ruler showing up right as another enemy pod has activated can be very, very bad and can lead to a quick and demoralizing loss depending on where you are in the game and what personnel you've brought with you. On the other hand, if you somehow scramble successfully, it probably made your day interesting and your victory worthwhile. I cannot wholly disapprove of getting my teeth kicked in when it also leads to situations like the one below. Scribbleykins posted:XCOM 2 playthrough-related:
|
# ? Sep 15, 2016 21:52 |
|
I have to say, the thing that I hate most about the DLC is how much more expensive it makes gearing your troops. The Spark costs are the worst - the weapon and armor upgrades are comparable to the cost of outfitting all the rest of your troops* again, and even more if you build spare Sparks. And then, to upgrade the hunting weapons is another set of upgrades. I actually failed my first DLC-based campaign because I just couldn't get to enough Avatar sites after trying to gear up my Sparks and hunting weapons. *Admittedly weapons are semi-class based, but everyone uses the same armor otherwise.
|
# ? Sep 15, 2016 22:16 |
|
I vote that this DLC get patched to rename this level "Operation Hot Bullshit" to reflect the Alien Rulers' abilities. Yes, despite the presence of ice in the level.Scribbleykins posted:Alien Rulers, at last. Best of luck dealing with their brand of , Jade.
|
# ? Sep 15, 2016 22:21 |
AradoBalanga posted:I vote that this DLC get patched to rename this level "Operation Hot Bullshit" to reflect the Alien Rulers' abilities. Yes, despite the presence of ice in the level. Yeah, I tried it once without the investigation mission and was getting rulers about the same time I got to maybe sergeants, 5 man squads, starting armor and had just gotten magnetic weapons but not gauss. It was a less than enjoyable experience losing half my troops every mission.
|
|
# ? Sep 15, 2016 22:25 |
|
I would like to state that rupturing a ruler, then using an acid bomb and inferno rounds on it then watching it react itself to death is immensely satisfying.seaborgium posted:Yeah, I tried it once without the investigation mission and was getting rulers about the same time I got to maybe sergeants, 5 man squads, starting armor and had just gotten magnetic weapons but not gauss. It was a less than enjoyable experience losing half my troops every mission. You do get a warning when you activate it on an existing save file of what it's going to do. I suppose it doesn't say that "This would be an incredibly bad idea to turn on in month one" but it's there.
|
# ? Sep 15, 2016 22:28 |
|
Yeah rulers might have been ok if they were in their own missions, couldn't escape, and only go reactions when you actually hurt them. They're awful as they are.
|
# ? Sep 15, 2016 22:32 |
Kurieg posted:I would like to state that rupturing a ruler, then using an acid bomb and inferno rounds on it then watching it react itself to death is immensely satisfying. No, I meant I started a new game but figured I would skip the missions since I had done them already, kind of like skipping the tutorial. The content would still be available, you just wouldn't do that last mission. Don't do that, they come at you insanely early. I never thought of rupturing the ruler first though, I didn't realize it worked for acid bombs too.
|
|
# ? Sep 15, 2016 22:35 |
|
Lunethex posted:Tachikomas are also a lot more adorable and friendly than Julian The one episode of Stand Alone Complex I've watched had giant tick robots arguing complex metaphysics with references for a solid half hour, and it was somehow one of the cutest things I've seen.
|
# ? Sep 15, 2016 22:36 |
|
Kurieg posted:I would like to state that rupturing a ruler, then using an acid bomb and inferno rounds on it then watching it react itself to death is immensely satisfying. That warning message is incredibly unclear about what it's going to do.
|
# ? Sep 15, 2016 22:38 |
|
I have a deeply ingrained hatred for the Viper King, due to how badly my first interaction went with it. I was at around the same tech level as Jade, with the 5 man group. The VK's first move was of course to constrict Bradford, and it KNOCKED HIM UNCONSCIOUS! My medic specialist was out of range to try and revive him, so I moved it up, and then on its reaction turn, the VK used it's frost breath to freeze my medic. I had to fight the VK on my first run with 3 people. Oh, and the medic was the one who had the frost bomb in her inventory. Funny enough, I was actually alerted to the VK's second appearance a few missions later, when the relay I was defending came under fire by what sounded like a Bolt Caster weapon. It confused me for a moment, and then the blue bastard appeared out of the fog the next turn.
|
# ? Sep 15, 2016 23:25 |
|
I got lucky in my current game due to LOS shenanigans. One of the rulers decided that being shot from out of sight range wasn't of any significance and just sat around like a lump for a while before retreating.
|
# ? Sep 16, 2016 00:36 |
|
Cool now the vipers will never not be Canadian. God drat Snakeskatchewan Roughriders
|
# ? Sep 16, 2016 01:27 |
|
I remember my first run-in with the second of the Rulers. My first shot on it was an 'Executed!' from my Support (who had a repeater, because why not), and I was so hyped about it that I didn't even care when a round later I missed three 80% shots on something else.
|
# ? Sep 16, 2016 03:30 |
|
Dark Flame Master posted:I remember my first run-in with the second of the Rulers. I also repeatered the 2nd ruler. Good times.
|
# ? Sep 16, 2016 03:47 |
|
I saw someone tell a story of one of their soldiers killing every single ruler with a repeater on first contact. Seems the best way to deal with them, honestly. And the achievement is called "Not throwing away my shot" in reference to Alexander Hamilton, the first secretary of the treasury.
|
# ? Sep 16, 2016 04:33 |
|
akulanization posted:Threat assessment has a much higher upside than covering fire. Since aid protocol is both very long range, and not a turn ending action, it allows you to get both more spike damage and contribute in situations where your specialist might otherwise be unable to lend a hand. Covering fire makes overwatch better when you decide to overwatch, but I wouldn't choose to overwatch any more often just because I had covering fire. Shadowrun 3rd edition was out for basically ever and 4th was where they changed everything up to wireless. They basically had an event (crash2.0) where they DESTROYED the internet as it was hardwired and an AI (Deus) went full on nuts and tried to do that whole murder all organics thing. Afterwards the corps that were prepping the wireless matrix stuff were like: "HEY! new infrastructure. Cash money in our pockets!" If you want the full crazy story I suggest checking the neo-anarchist podcast for shadowrun lore because Opti is a cool bro for cool folks. Edit: oh right... uhhhh xcom stufff.... Longwar is neat but I don't feel the class changes are all that great. Shinobi's wreck house in the early game but their damage falls off too much in the late game to be super useful except at murdering already damaged dudes.
|
# ? Sep 16, 2016 05:59 |
|
Skippy Granola posted:Cool now the vipers will never not be Canadian. Just because the Riders can't win a game is no reason to make fun of them. Also, If you did the rulers first, then went and did Shen's Gift, would it be possible for a Ruler to spawn on the tower?
|
# ? Sep 16, 2016 15:55 |
|
Weren't the Founder's from DS9 the same concept Guavamoment was talking about in the video? They were effectively a bunch of sentient oozes with no definable gender what so ever.
|
# ? Sep 16, 2016 15:55 |
|
Hankosha posted:Just because the Riders can't win a game is no reason to make fun of them. As far as I am aware, Rulers are completely incapable of spawning on missions where all pods are predefined, like the Tower.
|
# ? Sep 16, 2016 16:02 |
|
Do Rulers only show up once you do the Alien Hunters mission, assuming that you have the narrative content enabled? I've yet to do the mission for multiple (failed) playthrough and never encountered a Ruler, but the game I disable the narrative content, the Viper King shows up in the first mission Vipers appear.
|
# ? Sep 17, 2016 20:44 |
|
Emissary666 posted:Do Rulers only show up once you do the Alien Hunters mission, assuming that you have the narrative content enabled? I've yet to do the mission for multiple (failed) playthrough and never encountered a Ruler, but the game I disable the narrative content, the Viper King shows up in the first mission Vipers appear. That is exactly how it works, yes. If you have The Nest enabled, Alien Rulers will start appearing after you do The Nest. If you keep the DLC installed but disable The Nest, this restriction does not apply.
|
# ? Sep 17, 2016 20:46 |
|
I'm surprised they haven't patched the rulers to make them a little less overpowered by now, that's pretty absurdly ridiculous. As it is the aliens have an inherent advantage over you.
|
# ? Sep 19, 2016 20:11 |
|
Their fundamental feature is "breaking the rules of the game", that's pretty hard to walk back from, you only need to look at the varied reactions to the (terrible, horrible, just plain bad and inexcusable) decision to implement 1upt in civ5 and the fact that they kept it going forwards.
|
# ? Sep 19, 2016 21:01 |
|
SIGSEGV posted:(terrible, horrible, just plain bad and inexcusable) decision to implement 1upt in civ5 and the fact that they kept it going forwards. I disagree
|
# ? Sep 19, 2016 21:24 |
|
I dunno. I think giving them normal actions plus a single action only when you actually hurt then would have made them much, much better.
|
# ? Sep 19, 2016 21:26 |
|
There's nothing wrong with 1UPT, especially as the alternative is the 'stack of doom' from previous games, where you could spend centuries whittling down an opponent's army or watch a dozen turns of worth of full empire production go down in a turn with a single goddamn fortified phalanx.
|
# ? Sep 19, 2016 21:27 |
|
There are ways around the stack of doom, splitting your forces to force a choice, unit composition choices and collateral damage for example.fool_of_sound posted:I dunno. I think giving them normal actions plus a single action only when you actually hurt then would have made them much, much better. And this sounds like it would work pretty well, I wonder if it's a modable behavior.
|
# ? Sep 19, 2016 21:37 |
|
In honour of the Eskimos' performance in their game against the Riders yesterday, I'm having a guava Jarritos.
|
# ? Sep 19, 2016 21:37 |
|
|
# ? Apr 27, 2024 13:23 |
|
Might I offer a suggestion for the name of the next mech (if any get built)? They look pretty similar...
|
# ? Sep 19, 2016 21:44 |