|
Dr. Arbitrary posted:With Factorissimo, you can really push the limits of hammerspace. Nothing like having a factory building in your pocket that can literally contain an entire rocket supply line; raw copper/iron/crude/power in one side, rocket parts out the other.
|
# ? Sep 19, 2016 22:39 |
|
|
# ? Apr 27, 2024 19:46 |
|
Sage Grimm posted:It depends on what the train is going to be doing. That's pretty much what I have for my trains, with one exception. If you're like me and crazy enough to barrel oil from outposts (without a tanker mod) then you need to take into account taking empty barrels back out to the outpost. You can use a basic "X seconds have passed" or fancier circuit conditions at each stop.
|
# ? Sep 20, 2016 06:00 |
|
Factorissimos in Factorissimos in Factorissimos..
|
# ? Sep 20, 2016 06:12 |
|
So I'm 18 hours into a challenge save (no solar, logistics bots, or lasers.) I thought I had peaceful on, given that there had only been a few biter hits, and those only after I went hunting for artifacts, so I thought it was just normal retaliation. I do not have peaceful on. A bunch of biters showed up and started hitting my power plant directly. I now recall that I set the biter richness low enough that none were nearby to sense me until my megafactory started seriously polluting miles away- and now I'm going to get swamped by blue biters when I have no defenses. This might be interesting.
|
# ? Sep 20, 2016 15:54 |
|
Zomborgon posted:I do not have peaceful on. Lemme know how the flame turrets work out.
|
# ? Sep 20, 2016 15:59 |
|
I believe you wouldn't be able to do those challenges with peaceful biters on anyway.
|
# ? Sep 20, 2016 17:22 |
|
Sage Grimm posted:I believe you wouldn't be able to do those challenges with peaceful biters on anyway. Hence why it wasn't on peaceful. I figured later on that I had messed up and did turn it on, but kept going anyway just to see if I would get the achievements. My past self is just too tricky for me.
|
# ? Sep 20, 2016 17:28 |
|
That's a cooling tower combined with pumps controlled by core temperature and water level to prevent the reactor from overheating. GotLag fucked around with this message at 17:34 on Sep 20, 2016 |
# ? Sep 20, 2016 17:31 |
|
Nice. I like the idea of otherwise potentially OP pieces needing smart use of the logistics system to see their full benefit.
|
# ? Sep 20, 2016 19:26 |
|
'potentially op' Yeah I guess you're right, let's take some cues from the best and make it take 40+ hours real time to pay back it's buy in, be compatible with nothing but the owners items without converters, cost 20x as much as is reasonable, nerf anything else to enforce the precious vision, and of course explode if even the slightest thing goes wrong with no retrievable parts. Why not just Greg it the gently caress up.
|
# ? Sep 20, 2016 19:34 |
|
Playstation 4 posted:'potentially op' Which is why I said I liked that it requires some commitment to implement to its full potential in the form of planning/thought instead of nerfing it to hell.
|
# ? Sep 20, 2016 19:41 |
|
GotLag posted:
This looks awesome and makes me very pleased that it is both still environmentally destructive in theme (once-through) and also a complex little system that looks kinda fun to figure out while still blueprintable once you do.
|
# ? Sep 20, 2016 19:55 |
|
Now if you really want to make it exciting, make a higher-end reactor that puts out even more heat... but it puts out a semi-random amount of heat, so it will DEFINITELY scram and poo poo the bed if you don't build a smart feedback system to regulate temperature.
|
# ? Sep 20, 2016 20:04 |
I'm sticking with my pitch of a high power turbine generator that takes high pressure steam fluid and lubricant (or better yet a light oil version of lubricant for realism, call it turbine oil or get creative).
|
|
# ? Sep 20, 2016 20:11 |
|
KillHour posted:Which is why I said I liked that it requires some commitment to implement to its full potential in the form of planning/thought instead of nerfing it to hell. It's a reflex I have after far too long working on MC modpacks and listening to people honestly pushing the listed as 'true fun' and 'proper mod design'. The level of devotion to the mod with an author who compared making a port to actual literal rape, complete with tacky hosed up propaganda is questionable among them/
|
# ? Sep 20, 2016 20:41 |
|
StealthArcher posted:It's a reflex I have after far too long working on MC modpacks and listening to people honestly pushing the listed as 'true fun' and 'proper mod design'. Come on though, Minecraft modding is a circle of hell all for itself and thankfully mostly confined there. In other news, load up 0.14.8 quote:FactorioBot » Tue Sep 20, 2016 6:38 pm Stable can't be too far now.
|
# ? Sep 20, 2016 20:58 |
|
Ratzap posted:> Fixed performance issue on maps with lot of surfaces (for example maps with Factorissimo mod.) time to go fractal
|
# ? Sep 20, 2016 21:03 |
|
Ratzap posted:In other news, load up 0.14.8 It's amazing how many of the changes listed here are straight from that Arumba/Steejo mega game. All of them, though some were ones that the devs said were already on the roadmap.
|
# ? Sep 20, 2016 22:24 |
Wait why can you no longer enter an enemy vehicle? I want to raid blue teams motor pool of fully armed tanks!
|
|
# ? Sep 20, 2016 22:42 |
|
M_Gargantua posted:Wait why can you no longer enter an enemy vehicle? I want to raid blue teams motor pool of fully armed tanks! I think the idea is that you can't enter a vehicle driven by an enemy or something along those lines.
|
# ? Sep 20, 2016 22:57 |
|
RiotGearEpsilon posted:Now if you really want to make it exciting, make a higher-end reactor that puts out even more heat... but it puts out a semi-random amount of heat, so it will DEFINITELY scram and poo poo the bed if you don't build a smart feedback system to regulate temperature. Water in the reactor is heated at the cost of cooling the core (the amount of cooling depends on the quantity and temperature of the input water). The reactor attempts to heat its core to 150°C, slowly ramping up its heat production if that temperature has not yet been reached, ramping down production if it has. It also has a minimum throttle setting it won't drop below (currently 20% or 5 MW). This reactor internal throttle control is intentionally crude, so if you power up a reactor with no load, it will overshoot the target core temp unless it has a cooling tower. It will also require cooling while it's throttling down after a sudden drop in load. I need to do more testing, and I may in fact set the minimum throttle to zero and increase the overshoot so that's the only time that the basic fission cycle needs active cooling. My current plan is that the breeder fuel cycle will have a sufficiently high minimum throttle that two cooling towers will be required. Fuel consumption also needs tweaking. The base time for a fuel cycle is 10 minutes, I am thinking that I will adjust that on the fly, so that a reactor at 0-20% power (minimum throttle) will last 10 minutes on a single fuel load, but at 100% it will last 5 minutes. Or I might leave nuclear fuel consumption constant, depending on testing. As far as player control of the reactor goes, I am intending only one control: a halt signal, that if received will cause the reactor the throttle to zero (ignoring minimum) and then pause the reaction (and so pause fuel consumption).
|
# ? Sep 20, 2016 23:47 |
|
Arumba's server is up. Capped out at 400 players. Seems stable. Edit: aaaand i got dropped, and its passworded now Boogalo fucked around with this message at 01:32 on Sep 21, 2016 |
# ? Sep 21, 2016 01:29 |
|
I think today's was for subscribers and patrons only
|
# ? Sep 21, 2016 01:47 |
|
Azhais posted:I think today's was for subscribers and patrons only Not gonna pay $4.99 to subscribe to a Twitch channel which only interests me because the guy plays Factorio... Bit of a shame he's passworded it for subscribers only, ah well. If anyone has the password, I'd greatly appreciate you sharing it.
|
# ? Sep 21, 2016 02:14 |
|
Loopoo posted:Not gonna pay $4.99 to subscribe to a Twitch channel which only interests me because the guy plays Factorio... Bit of a shame he's passworded it for subscribers only, ah well. It's kind of sad that 400 people (minimum) will pay to watch someone else play a game they own. Mind boggling.
|
# ? Sep 21, 2016 02:28 |
|
Ratzap posted:It's kind of sad that 400 people (minimum) will pay to watch someone else play a game they own. Mind boggling. Wait till you learn how much people pay for other forms of entertainment.
|
# ? Sep 21, 2016 02:33 |
|
Ratzap posted:It's kind of sad that 400 people (minimum) will pay to watch someone else play a game they own. Mind boggling. Nothing wrong with paying a Twitch streamer you enjoy watching to support them. It's basically like Patreon. However there are very few streamers I would subscribe to. Arumba isn't the most interesting streamer and he's not very good at handling chat / entertainment. That being said, watching him play Factorio is awesome cause you learn so much.
|
# ? Sep 21, 2016 02:39 |
|
Ratzap posted:It's kind of sad that 400 people (minimum) will pay to watch someone else play a game they own. Mind boggling. You know if anyone in here could make 2k/month playing factorio we'd do it.
|
# ? Sep 21, 2016 02:40 |
|
chairface posted:You know if anyone in here could make 2k/month playing factorio we'd do it. If only manufacturing worked like Factorio, then I would just make robot arms for ridiculously cheap prices every half second. Billionaire in a few weeks. There's a challenge run idea- make a million electric inserters in the shortest time possible. I wonder what tech level would be optimal for that
|
# ? Sep 21, 2016 02:50 |
|
Really quite sad to see a bunch of new subs who did it only to play on the server get completely ignored by Arumba. He wasn't answering stream chat and barely and subscribers were able to get the password. When they finally got the pass, there was 15 mins of time left before Arumba called it quits for the night and headed off.
|
# ? Sep 21, 2016 03:11 |
|
Loopoo posted:Nothing wrong with paying a Twitch streamer you enjoy watching to support them. It's basically like Patreon. However there are very few streamers I would subscribe to. Arumba isn't the most interesting streamer and he's not very good at handling chat / entertainment. That being said, watching him play Factorio is awesome cause you learn so much. Patreon generally goes to people who create something (of course I'm sure there are people paying to support making wet fart noises or w/e). I know people are dumb and pay for garbage but learn so much? What? You have the game, play it, engage your mind, try things. Youtube videos teach you things, they are specifically recorded to do so. Twitch is mostly some guy talking crap, playing badly and thanking people for putting cash in his jar.
|
# ? Sep 21, 2016 03:26 |
|
To each their own, dude. I used to think exactly the same as you, but I've found some Twitch streamers I enjoy watching and - to me at least - it beats watching a tv show when I'm eating my dinner if I can instead sit and watch someone play a game I like. Granted, I've never paid money to anyone, but I can understand why people do. Youtube is great and all but Twitch makes it so much more interactive. Seeing the streamer laugh when someone makes a donate message that's pretty funny is good, as is seeing comments when poo poo goes down and the streamer does something dumb ingame or can't figure out a simple puzzle.
|
# ? Sep 21, 2016 03:31 |
|
Ratzap posted:Patreon generally goes to people who create something (of course I'm sure there are people paying to support making wet fart noises or w/e). I know people are dumb and pay for garbage but learn so much? What? You have the game, play it, engage your mind, try things. Youtube videos teach you things, they are specifically recorded to do so. Twitch is mostly some guy talking crap, playing badly and thanking people for putting cash in his jar. Thanks grandpa. I'll be sure to tell that to everyone at the gender meeting while we hand out participation trophies. I don't watch factorio on twitch but it's not hard to see why checking in on a stream while you read or play something or do housework or whatever. Plus you can ask in real-time how you do that cool thing with different types of underground belt.
|
# ? Sep 21, 2016 03:41 |
|
^^ and it's pretty chill to play Factorio by yourself (or better yet in the server hosted by the streamer) whilst listening to the streamer do their thing in the background like a podcast. I learnt about cool belt combinator stuff to prioritise one belt over another.
|
# ? Sep 21, 2016 03:50 |
|
Loopoo posted:^^ and it's pretty chill to play Factorio by yourself (or better yet in the server hosted by the streamer) whilst listening to the streamer do their thing in the background like a podcast. I learnt about cool belt combinator stuff to prioritise one belt over another. I did this with the second mass stream and it was cool except for the constant "something's being attacked" alarms that kept going off in the stream game and making me double-check things in my own base.
|
# ? Sep 21, 2016 04:25 |
|
In the production tab, what are the different coloured bars beneath items? Is it like when power production is full so the bar is full to show all demands are met? My steel production has 1/4 of the bar full up, and my steel consumption has 1/8 of the bar full. Does that mean I'm producing 1/4 of what I should be producing, and consuming much less than I produce? My metal plate bars are both full.
|
# ? Sep 21, 2016 06:00 |
|
Loopoo posted:In the production tab, what are the different coloured bars beneath items? Is it like when power production is full so the bar is full to show all demands are met? My steel production has 1/4 of the bar full up, and my steel consumption has 1/8 of the bar full. Does that mean I'm producing 1/4 of what I should be producing, and consuming much less than I produce? My metal plate bars are both full. It just shows you how much you're producing relative to the thing you make the most of. Iron Plate or Copper Wire should always be the thing you're making the most of at any given point in time (with the possible exception of Iron Ore).
|
# ? Sep 21, 2016 06:28 |
|
FISHMANPET posted:The Upgrade Planner seems to have been refactored slightly, and I can no longer use it to only remove trees and rocks without removing anything else. Anyone know of another mod that add a blue print that just removes trees and rocks? Quoting myself from the past to say I found it: https://mods.factorio.com/mods/NearlyDutch/filtered-deconstruction-planner Lets your deconstruction planner operate in three modes. Normal, which just removes everything. Target removes only things you've indicated (I've got mine set for trees and rocks), and Exclude, which removes everything except what's indicated. So I can put it in exclude mark and pickup stuff in the woods without also removing all the trees. Maybe a bit of a hassle if you want to keep switching around the items you're targeting, but for now it looks pretty good for me.
|
# ? Sep 21, 2016 16:35 |
|
Screw efficiency, I like symmetry! 4 more images about oil byproducts with comments: http://imgur.com/gallery/UVsos
|
# ? Sep 21, 2016 18:19 |
|
|
# ? Apr 27, 2024 19:46 |
|
All those unmined ores E: That's also a fuckton of logistic bot usage, how many bots do you have hanging about? GenericOverusedName fucked around with this message at 13:18 on Sep 22, 2016 |
# ? Sep 22, 2016 13:16 |