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Divinity: Original Sin II is the follow up to 2014's Game Of The Year 2014, Divinity: Original Sin, which is the follow-up to a bunch of other Divinity games that were not as good, all developed by Belgian studio Larian Studios. Use a bunch of genre buzzwords to describe this game. Open world D&D-based isometric RPG with turn-based XCOM-like combat system. What's the story? Divinity: Original Sin had you playing as two Source Hunters; mercenaries who were employed to track down and apprehend users of Source, a dangerous form of magic. Throughout the course of their journey, the Source Hunters learned more about the true nature of Source as a benevolent, The Force-like power that binds the universe together, but was corrupted by a mysterious otherworldly evil entity known as The Void. Several more high fantasy tropes later, big battle with a big gently caress-off dragon, the vanquishment of evil, calm returns to the world, hurrah hurrah. Divinity: Original Sin II takes place 1000 years later. Source users are still stigmatized and Source usage is now criminalized. You play as a Sourceror trapped on a penal colony, robbed of your powers, with a bounty on your head, yearning to escape... What's so great about this game/these games? It's a lot of everything. One of the things I loved about D:OS was its broad appeal: it combined a really stonkin' fun combat system with witty, concise writing and a beautiful, clean presentation. It had loot. It had surprisingly great music. It had strategic combat with fun elemental skill chains and environmental interactions. It had charming dialogue and memorable characters. From playing a few hours of the beta, it seems that D:OS2 keeps all these traits and makes them even-more approachable and rewarding. The fun dialogue is still in place. The combat is just as rewarding as ever, and in fact a lot of QOL tweaks make it a much more streamlined experience. It's definitely more evolutionary than revolutionary, but if you found the first game as fun as I did, you'll probably want to pick up this one too. What's different about D:OS2? A lot of minor differences, but most of the major differences regard the personality and conversation systems. In the first game, personality was gamified through the use of sliding meters that were affected by various in-game actions, which gave your character certain buffs/attributes. It was a neat system, but it was also one of the biggest flaws of D:OS, because certain buffs were better than others, which led to the min/maxing of personality traits, anathema to the kind of "let your own personality come through in-game" motive that Larian seemed to be pushing for. In D:OS2, this system has been completely scrapped. Player characters now have "tags", encompassing everything from race, gender, actual personality traits, moral alignments, addictions, predilictions, to story-driven tags. These tags enable extra responses during dialogue, as well as having other effects. It's sort of like Mass Effect, how being full paragon/renegade unlocked paragon/renegade conversation options, except instead of only two alignments, there's like 100 of them. The rock-paper-scissors system of negotiation has also been scrapped in favor of simple stat checks on persuasion. All of these changes lead to a system that is perhaps less interactive than the first game, but much more enveloping and much less prone to ludic fuckery. If you are a [HUMAN][FEMALE][ROGUE][MYSTIC][LEADER] tagged character, you can expect (quite frequently!) to be able to employ any one of these traits in the course of conversation, and it really makes personality feel like more a part of the game and less like something you check after every few conversations to make sure you're still getting your +30% AP buff or whatever. I dig it! When is it out? Tell me about BUILDS Here's a pretty thorough and well-written short novel about things to consider when building a party, thanks forums poster Harrow!: Harrow posted:So, general build advice post. I'm not an expert, but from playing, experimenting, and doing a lot of reading about what works for other people, I think I've synthesized a pretty good "here's what works given the current game balance" thing. If anyone wants to correct me or add anything, please do, especially if you're playing on Tactician and having a lot of success. quadrophrenic fucked around with this message at 18:37 on Sep 19, 2017 |
# ? Sep 20, 2016 17:32 |
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# ? Apr 28, 2024 15:42 |
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Is it known whether you can save characters in this one? As in, use a character I built in solo play in someone else's game?
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# ? Sep 20, 2016 18:04 |
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quadrophrenic posted:the game will be out December this year. Where is this coming from? I heard it will take a bit more than that.
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# ? Sep 20, 2016 21:39 |
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I'm so stoked for this. I'm deliberately not playing Early Access so as not to spoil myself.
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# ? Sep 20, 2016 21:47 |
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killstealing posted:Is it known whether you can save characters in this one? As in, use a character I built in solo play in someone else's game? Doesn't seem like it. But you can take control of the companion characters for drop in play and they're really well done this time. Air is lava! posted:Where is this coming from? I heard it will take a bit more than that. The kickstarter originally had early access in Summer and the game by year's end, but Larian's said that it'll probably slip a month or two.
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# ? Sep 20, 2016 22:00 |
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God I hope it's a bit easier and they lay off with that ONE LEVEL HIGHER, YOU'RE hosed poo poo. Basically gave the game a very strange weird feeling that was less on adventure and more just looking at levels and trying to figure out the straight path they want me to take despite pretending otherwise. Also I hope they don't give up for their late game content. The last bits of the first felt like they just randomly placed bad guys in the zones.
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# ? Sep 20, 2016 22:15 |
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Buckwheat Sings posted:Also I hope they don't give up for their late game content. The last bits of the first felt like they just randomly placed bad guys in the zones. The first area of the EA version seems less dense than the first area of the first game, which to me implies more focus on the later areas but obviously we wont get confirmation until its for real out.
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# ? Sep 21, 2016 00:33 |
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Went to character creation. Looks amazing. I want to use their backstories, but i kinda dont because i like doing my own thing. So exciting!
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# ? Sep 21, 2016 01:53 |
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I played this for thirty hours and it's very good. There's definitely some alpha issues though, the biggest one probably being the way attributes are handled where they give a sliding scale of bonuses or negatives based on your level. That means having 15 int swings from +30% magic damage at lvl 1 to -20% a few levels later. I can't say it felt like it mechanically impacted my play very much (later levels spawn equipment with hefty attribute bonuses, ie I found some purple boots that gave +7 int), but the notion of each new level making you seemingly get worse on paper unless you pump a single stat does feel weird and seems to discourage multi class builds. I'm guessing they'll probably mess around with it or tweak the system in general, people on their forums have been pretty noisy about it haha. Also there's a new Memory attribute which dictates how many skills you can actively use, with every two points in memory giving you one skill 'slot.' You start at 10 memory so have 5 slots and can utilize 5 active skills which can be switched out for any skill you've learned whenever you're not in combat. Now some later skills can take 3 slots (and I'm assuming eventually more) by themselves so you won't have the crazy 'each of my characters has every good ability of every class' builds from D:OS1, at least not as easily. Anyway I enjoyed the alpha's content a lot, especially its main quest progression which has a really robust number of ways to 'resolve' it. Compared to the first game its narrative seems significantly more compelling, pulling you along at a good clip with major goals and overarching direction. I had issues with losing steam doing all the content for 1's first big town, so was pleasantly surprised by how well this map held my interest. Jastiger posted:Went to character creation. Looks amazing. I want to use their backstories, but i kinda dont because i like doing my own thing. So exciting! Pet Pal Still Owns.
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# ? Sep 21, 2016 02:48 |
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Pet pal is mandatory
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# ? Sep 21, 2016 03:04 |
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quadrophrenic posted:Pet pal is mandatory It really is
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# ? Sep 21, 2016 06:59 |
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Everdraed posted:That means having 15 int swings from +30% magic damage at lvl 1 to -20% a few levels later. I can't say it felt like it mechanically impacted my play very much (later levels spawn equipment with hefty attribute bonuses, ie I found some purple boots that gave +7 int), but the notion of each new level making you seemingly get worse on paper unless you pump a single stat does feel weird and seems to discourage multi class builds. I'm guessing they'll probably mess around with it or tweak the system in general, people on their forums have been pretty noisy about it haha. IIrc this is basically how the attributes/levels worked in the first game, it was just completely obscured to the player so no one noticed or cared.
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# ? Sep 21, 2016 07:33 |
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I can't say I remember anything like that for the first game myself, but it wouldn't surprise me at all. Since spell damage also scales up by level I doubt I'd have noticed any weirdness if int just said 'more makes your spells stronger!!' The described benefits for raising attributes / skills felt pretty minor in general though, so mostly I just held onto points in case specific breakpoints such as needing more skill slots or new spells requiring specific magic schools rolled around.
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# ? Sep 21, 2016 09:11 |
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Buckwheat Sings posted:God I hope it's a bit easier and they lay off with that ONE LEVEL HIGHER, YOU'RE hosed poo poo. Basically gave the game a very strange weird feeling that was less on adventure and more just looking at levels and trying to figure out the straight path they want me to take despite pretending otherwise. Just be a wizard. Manipulating terrain effects was borderline broken and strategically applied magic could chump almost anything in the game.
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# ? Sep 21, 2016 09:42 |
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Blowing up barrels in this game is amazing even when compared to the last game, I think. Most stuff just dies instantly to a barrel explosion and the stuff that does not just burns up the next turn. Sadly they are rather sparse, but the game would be too easy if there were more of them.
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# ? Sep 21, 2016 10:16 |
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What's the tone of the writing like, overall? I liked a lot of the IDEAS in Original Sin, and it sounds like some of my pet peeves are getting fixed (the aformentioned level up OR DIE thing), but the real deal-breaker was the writing lurching violently from genuinely pretty funny to mostly serious to painful knock-knock joke level humor... mainly that third part.
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# ? Sep 21, 2016 10:33 |
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Buckwheat Sings posted:God I hope it's a bit easier and they lay off with that ONE LEVEL HIGHER, YOU'RE hosed poo poo. Basically gave the game a very strange weird feeling that was less on adventure and more just looking at levels and trying to figure out the straight path they want me to take despite pretending otherwise. There was SO much broken poo poo you could do in the first game, even after they patched out half of it some months after release. The later levels reminded me of Diablo 2, less RPG more just a field of mobs and loot to raid through with all story context and (horrible) puzzle elements gone. The game itself reminded me of Diablo 2 in the sense that if you build properly and try for an optimized build, the challenge becomes how to handle being so overpowered and cruising through everything, but if you build incorrectly and you're new to RPGs just clicking random stat points the game punishes you hard. I sincerely hope they retain that aspect and look forward to breaking open another campaign.
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# ? Sep 21, 2016 10:34 |
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quadrophrenic posted:If you do mind buying early access, and hey man I'm not here to judge, the game will be out December this year. Buckwheat Sings posted:God I hope it's a bit easier and they lay off with that ONE LEVEL HIGHER, YOU'RE hosed poo poo.
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# ? Sep 21, 2016 14:00 |
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How come Stabbey_the_Clown didn't create this thread.
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# ? Sep 21, 2016 15:46 |
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quadrophrenic posted:the follow-up to a bunch of other Divinity games that were not as good Divinity 2 was better than D:OS
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# ? Sep 21, 2016 20:01 |
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Finally a chance to get my old college D&D group back together via the internet! AKA Wait, I need two more people this time? I'm EXTREMELY excited for this one, especially since even after dozens of hours in Pillars of Eternity I would still pick Original Sin over it.
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# ? Sep 22, 2016 03:17 |
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December? I wouldn't expect this game to be out before June 2017. Larian likes to take their time.ZearothK posted:How come Stabbey_the_Clown didn't create this thread. I've been pretty busy with various things and never got around to it. But thanks to quadrophrenic for picking up my slack. I appreciate it, really. I have been playing the alpha a bit, even though playing too much of the alpha and beta for the first game really burned me out on the full game. It's largely for that reason that I'm going to try avoid playing the origin stories until the full game is out. I've rolled up a dual-wielding Dwarf Rogue.
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# ? Sep 22, 2016 03:28 |
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Hey. If nobody's mentioned it yet: both players in online co-op can make their own characters. Player B just has to join Player A while they're still in the character creation screen. It might have taken us a hot minute to figure that out.
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# ? Sep 22, 2016 03:58 |
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With the sequel in Eearly Access, I should probably finally play the first Original Sin, which I grabbed before it was done and told myself I'd finally play it when it was more developed You know, while I'm going back across other games I own like "Holy gently caress, I finally beat Skyrim's main quest the other day"
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# ? Sep 22, 2016 04:48 |
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Make sure to play with a buddy! It's even better with a friend.
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# ? Sep 22, 2016 05:07 |
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play with 3 friends and behold as you fail to achieve anything short of murdering the entire town
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# ? Sep 22, 2016 05:12 |
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Man I have 30 hours in os1 and never got past act 1. I gotta change that
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# ? Sep 22, 2016 05:57 |
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I played a good long time of the first one while in alpha and had a good time, but got burned out on an unfinished product. Sapped, I lacked the will to dig into all the new features that looked so cool. Never again, early access. Never again... How is it though? Fun?
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# ? Sep 22, 2016 06:01 |
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They built on all the good stuff of the first while minimizing the stuff people didn't like. Its real fun and so far the story/writing seems interesting. Have they said anything about controller support for the released version? I am really enjoying playing through the first game with a controller.
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# ? Sep 22, 2016 06:19 |
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How's the new composer?
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# ? Sep 22, 2016 09:41 |
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woodenchicken posted:How's the new composer? Serviceable. (This may or may not be an understatement) I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Sep 22, 2016 09:59 |
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The dialogue hasn't actually improved all that much; it's more mature, yeah, but still deathly boring for some reason. I have to keep reminding my co-op partner to actually read what people say and not jump from fight to fight but I struggle to follow my own advice. The game isn't all that different from the original, but more of the same isn't a bad thing in this case.
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# ? Sep 22, 2016 10:19 |
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Hey has anyone figured out how to switch party formation? I seem to recall also that in D:OS your party would fan out a bit at the start of battle and that doesn't seem to be happening in this game. I keep getting nuked by a fire spell or somesuch at the start of battle :/
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# ? Sep 22, 2016 13:09 |
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Is that cat wizard back
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# ? Sep 22, 2016 13:53 |
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Is Bellegar back?
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# ? Sep 22, 2016 14:25 |
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killstealing posted:Is that cat wizard back It's over a millenium since the previous game.
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# ? Sep 22, 2016 14:50 |
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That's one thing I loving hate about fantasy settings. In just over 2000 years we've advanced in technology by so much and yet here in these worlds with magic they sometimes loving regress...
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# ? Sep 22, 2016 16:50 |
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Dark_Swordmaster posted:That's one thing I loving hate about fantasy settings. In just over 2000 years we've advanced in technology by so much and yet here in these worlds with magic they sometimes loving regress... Divinity is really weird about it. Dragon Commander has you on a futuristic airship with a jetpack while you command armies made up of robots, zepplins, tanks etc. Its set 8800 years before Original Sin.
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# ? Sep 22, 2016 16:57 |
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Dark_Swordmaster posted:That's one thing I loving hate about fantasy settings. In just over 2000 years we've advanced in technology by so much and yet here in these worlds with magic they sometimes loving regress... To be fair, real-world history has plenty of its own eras of technological regression, usually tied to the fall of large empires. It's totally plausible that a magic-fueled societal collapse would have similar results to, say, an atomic-weapons-fueled societal collapse.
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# ? Sep 22, 2016 17:06 |
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# ? Apr 28, 2024 15:42 |
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Yeah but fantasy worlds tend to last for thooooousands of years without any sort of progress. Like no one's even attempting science. I realize science is heavily invalidated when people who wiggle their fingers can do anything they want but it's one of me genre pet peeves. It's never big enough that it ruins anything for me but it's just one of my personal issues with it.
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# ? Sep 22, 2016 17:09 |