gnoma posted:For visuals, I like the deep grand reef. Long glass hallways, multiple two-story aquariums, blood vines in external planters and a bunch of tank-bred ampeels released outside. Full on alien weirdness. I'd like to see pics of this
|
|
# ? Sep 17, 2016 06:52 |
|
|
# ? Apr 23, 2024 14:45 |
|
I was referring to the Cyclops being unable to hold both the Seamoth and Prawn. I haven't yet found any real reason to go below 900 meters, and i half expect the Cyclops would explode because it is constantly bumping into thing and taking damage. The Seamoth has virtually unlimited power with the solar cells, can go fast and is much much more manoeuvrable, they should just find a way to combine it with the Prawn in sort sort of transformers style vehicle.
|
# ? Sep 17, 2016 07:27 |
Oasx posted:The Seamoth has virtually unlimited power with the solar cells, can go fast and is much much more manoeuvrable, they should just find a way to combine it with the Prawn in sort sort of transformers style vehicle. That would be awesome.
|
|
# ? Sep 17, 2016 07:30 |
|
Oasx posted:The Seamoth has virtually unlimited power with the solar cells, can go fast and is much much more manoeuvrable, they should just find a way to combine it with the Prawn in sort sort of transformers style vehicle. Can't wait to accidentally hit spacebar to transform in the Lava Zone and get crushed into a sardine tin. edit: The February column of the Trello page has been removed. Zesty fucked around with this message at 08:20 on Sep 17, 2016 |
# ? Sep 17, 2016 07:40 |
|
I set up in the big mushroom forest and it looks really nice but the LOD and render distance causes a fair share of collisions on my way back home. Also once in a while a jerkass crabsquid thing will wonder over and I'll have to ram it a couple times to get it to gently caress off.
|
# ? Sep 17, 2016 08:27 |
|
Met posted:Can't wait to accidentally hit spacebar to transform in the Lava Zone and get crushed into a sardine tin. I really like the old concept art exosuit that looked more like a seamoth with limbs, rather than an upright cylinder with limbs. Oh man. Entirely unrelated old game, but that reminds me of WURM on the NES. You had a drill tank that eventually unlocked a hover mode, and jet transformation. There were also top down shooter segments. And if you transformed into the tank while over lava or a pit, it would kill you
|
# ? Sep 17, 2016 20:05 |
|
Obviously we need to just combine the two concepts.
|
# ? Sep 17, 2016 20:25 |
|
Is there any major drawback to making a gigantic gently caress-off tower of vertical connectors aside from the hit to hull integrity? There's a really deep chasm near my base that I want to connect down to so I don't have to swim up so far to refill my oxygen tanks.
|
# ? Sep 17, 2016 20:53 |
|
Danaru posted:Is there any major drawback to making a gigantic gently caress-off tower of vertical connectors aside from the hit to hull integrity? There's a really deep chasm near my base that I want to connect down to so I don't have to swim up so far to refill my oxygen tanks. It'll use a lot of titanium, you may find it more practical to use the air pipes, that's what they're for. Though building the vertical connectors will let you teleport down there with a ladder.
|
# ? Sep 17, 2016 20:59 |
|
Danaru posted:Is there any major drawback to making a gigantic gently caress-off tower of vertical connectors aside from the hit to hull integrity? There's a really deep chasm near my base that I want to connect down to so I don't have to swim up so far to refill my oxygen tanks. Always build hubris palaces.
|
# ? Sep 17, 2016 21:06 |
|
OwlFancier posted:It'll use a lot of titanium, you may find it more practical to use the air pipes, that's what they're for. Good call on the pipes, although honestly I have multiple lockers worth of titanium, so that's not a big issue
|
# ? Sep 17, 2016 21:08 |
|
Danaru posted:Is there any major drawback to making a gigantic gently caress-off tower of vertical connectors aside from the hit to hull integrity? There's a really deep chasm near my base that I want to connect down to so I don't have to swim up so far to refill my oxygen tanks. Slather hull reinforcement plates all over your base on anything that doesn't need a window or door, and you should probably be set. Hull plates are way stronger than the token bit of reinforcement foundations or bulkheads give. Hull reinforcements are also stronger when used in MP rooms, though I guess that's to make up for them having less spots to put em/taking more integrity in the first place. A ladder tube would definitely save you the swimming since giant vertical connectors with ladders (which can only attach to corridors) just teleport you from top to bottom last I used em. Also, all you need for air is a room with power. So as long as the hull is strong enough, you can just build minimalist hideaways with a bioreactor in the middle of nowhere, or solar if it's still not deep enough to permanently block out the sun. Which itself, is often more practical than air pipes unless it's not actually all that deep. But I like it because I can also shove proper lockers down there that way. A single corridor with a hatch and solar panel has served me well anywhere with the slightest bit of sun. Section Z fucked around with this message at 21:19 on Sep 17, 2016 |
# ? Sep 17, 2016 21:13 |
|
Foundations look poo poo too. Hull reinforcement wherever possible.
|
# ? Sep 17, 2016 21:21 |
|
Section Z posted:Also, all you need for air is a room with power. So as long as the hull is strong enough, you can just build minimalist hideaways with a bioreactor in the middle of nowhere, or solar if it's still not deep enough to permanently block out the sun. Which itself, is often more practical than air pipes unless it's not actually all that deep. But I like it because I can also shove proper lockers down there that way. You can also use power transmitters to beam solar power down into the abyss.
|
# ? Sep 17, 2016 23:27 |
Met posted:Foundations look poo poo too. Hull reinforcement wherever possible. The main thing I've used foundations for is as a solar panel farm, and to make the part of my current "hanging off a cliff" base that is on the seabed.
|
|
# ? Sep 18, 2016 00:32 |
|
Is Experimental mode gone? Just started a new game and didn't see the option anywhere.
|
# ? Sep 18, 2016 03:43 |
|
Dr. Clockwork posted:Is Experimental mode gone? Just started a new game and didn't see the option anywhere. Experimental mode is enabled outside of the game by right-clicking on the game's name, selecting properties->betas->experimental, and having automatic updates on. It's not something you select inside the game.
|
# ? Sep 18, 2016 03:53 |
|
Looks like the transfuser may be getting cut. There's no longer a "Transfuser" update and the card for implementation of the transfuser got moved to "Maybe".
|
# ? Sep 21, 2016 00:12 |
|
Paracelsus posted:Looks like the transfuser may be getting cut. There's no longer a "Transfuser" update and the card for implementation of the transfuser got moved to "Maybe". I can understand that. The stuff you can do with it is neat, but it doesn't really slot into the overarching goal they have planned for release. A version of the game where it IS central would be kinda interesting though. Instead of building the Exo or subs, you have to run around sampling native creatures and genetically modifying yourself to the point you can swim in the extreme environments of the planet's core. 7c Nickel fucked around with this message at 01:35 on Sep 21, 2016 |
# ? Sep 21, 2016 01:21 |
Oh man, I hope it doesn't get cut. I'm really looking forward to the shenanigans hinted at. Maybe it'd be easier to code if the Transfuser only worked on the player, and not any wildlife you shot darts at?
|
|
# ? Sep 21, 2016 02:06 |
|
pointless post
|
# ? Sep 21, 2016 03:02 |
|
Terraforming, Multiplayer, Tranfusing. An entire month was knocked off the roadmap on Trello. Sounds like they're making some hard decisions for crunch time to get the game to 1.0
|
# ? Sep 21, 2016 03:03 |
|
What was transfusing going to do?
|
# ? Sep 21, 2016 03:07 |
|
You could use the DNA from ocean life to give yourself or other creatures buffs or debuffs? Here's the DNA Page on the Wiki. You can also search for the Transfuser there.
|
# ? Sep 21, 2016 03:45 |
|
Got an email this morning that the Dangerous Creatures update finally hit which reminds me that I've never found the Lava Zone or Lost River. Where should I be looking for that? I want to check it out.
|
# ? Sep 22, 2016 18:54 |
|
According to the website, Warpers can apparently teleport you outside of your vehicles? Seems legit. I wonder if we'll see any hotfixes for it's ability to gate in predators accidentally spawning Sea Dragons, or if we'll get to see something funny like summoning peepers.
|
# ? Sep 22, 2016 20:02 |
|
I'm assuming this is a "you should probably restart your map" update, yes?
|
# ? Sep 22, 2016 20:09 |
|
If it is, the game will tell you when you try to start a save.
|
# ? Sep 22, 2016 20:19 |
Dr. Clockwork posted:Got an email this morning that the Dangerous Creatures update finally hit which reminds me that I've never found the Lava Zone or Lost River. Where should I be looking for that? I want to check it out. Deep Grand Reef should link into the Lost River, though which part of it I'm not sure. The ILZ has a few entrances, and all of them are in Reaper Country.
|
|
# ? Sep 22, 2016 22:44 |
|
Reaper Country seems to have expanded. I was setting up my initial base on the southern border of the safe reefs around the thermal vent and as soon as I crossed over into the grassy plateaus a big guy clipped through some geometry and swallowed me whole.
|
# ? Sep 23, 2016 00:01 |
|
I started a fresh map just for the heck of it, and there were a few new things I didn't see mentioned in the patch notes: Seaglide and Seamoth fragments now actually look like parts of the Seaglide and Seamoth, and I found a radsuit and helmet outside Pod 6. Pod 6 is still jerks, though.
|
# ? Sep 23, 2016 03:45 |
|
Just explored the deep lava and couldn't find a single sea dragon. Warpers everywhere though. They seem to just spawn in the local predators for the biome.
|
# ? Sep 23, 2016 03:53 |
|
Dyz posted:Just explored the deep lava and couldn't find a single sea dragon. Warpers everywhere though. They seem to just spawn in the local predators for the biome. Can warpers harm you if you're inside the Cyclops? My other question (the burning question) is: what are you supposed to do against these things? They warp you out of your seamoth/PRAWN and can't be stasis orb'd, which is regrettably my default method of dealing with hostile sea life and monsters alike.
|
# ? Sep 23, 2016 04:17 |
|
Dyz posted:Just explored the deep lava and couldn't find a single sea dragon. He was hard to miss when I got down there last night. The power-draining worms are extremely annoying when you're in the Cyclops. You keep getting out and pulling them off, and they come right back as soon as you're back inside.
|
# ? Sep 23, 2016 04:40 |
|
Vasler posted:Can warpers harm you if you're inside the Cyclops? My other question (the burning question) is: what are you supposed to do against these things? They warp you out of your seamoth/PRAWN and can't be stasis orb'd, which is regrettably my default method of dealing with hostile sea life and monsters alike. Also, ghostrays bestrays : (I spawned a shitload of them around my base with the console. Also a couple of the red version, which are a lot less cute). U.T. Raptor fucked around with this message at 09:52 on Sep 23, 2016 |
# ? Sep 23, 2016 09:31 |
I hope the ghostrays get eggs so I can breed beautiful armies of ghost and jelly rays to release everywhere.
|
|
# ? Sep 23, 2016 14:33 |
|
U.T. Raptor posted:throw things at them with a propulsion gun. Is that a new glass roof section or has that always been there?
|
# ? Sep 23, 2016 16:47 |
|
Okan170 posted:Is that a new glass roof section or has that always been there? I think that's the top of the observatory module. There's still concept art for a glass roof and bottom for the multipurpose room though.
|
# ? Sep 23, 2016 17:31 |
|
Is there some trick to finding the modification terminal and moon pool fragments? Can't find any of them and it's aggravating as hell to be stuck at 200 meters. I've found stillsuit blueprint and a bunch of cyclops and prawn part BPs
|
# ? Sep 24, 2016 01:01 |
|
|
# ? Apr 23, 2024 14:45 |
|
Pikey posted:Is there some trick to finding the modification terminal and moon pool fragments? Can't find any of them and it's aggravating as hell to be stuck at 200 meters. I've found stillsuit blueprint and a bunch of cyclops and prawn part BPs Have you tried checking wrecks around the mountain? You might also get lucky around the Dunes, Blood Kelp Zone, and Grand Reef but I'm pretty sure you want to be around the mountain. Watch out for the Reapers.
|
# ? Sep 24, 2016 01:22 |