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This is a serious game by me JimsonTheBetrayer, Your favorite mafia man. It is about cats. http://forums.somethingawful.com/showthread.php?threadid=3790727 JimsonTheBetrayer fucked around with this message at 03:11 on Sep 19, 2016 |
# ? Sep 19, 2016 03:07 |
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# ? Apr 20, 2024 02:34 |
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Coming February 2017: The Taming of the Dragon Liceander - A Soldiers Game for 50 players One player will get to literally be a dragon, and I think that's neat.
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# ? Sep 19, 2016 18:32 |
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EccoRaven posted:Coming February 2017: The Taming of the Dragon Liceander - A Soldiers Game for 50 players Dibs on Dragon.
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# ? Sep 19, 2016 19:32 |
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I'm going to launch a soldiers game around end of Jan FYI
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# ? Sep 19, 2016 20:23 |
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It's not recruiting but if anyone wants to watch a game of Diplomacy, I've enlisted some mafia dorks to play a round over the coming weeks for a good prize! http://forums.somethingawful.com/showthread.php?threadid=3791288
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# ? Sep 21, 2016 19:52 |
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EccoRaven posted:Coming February 2017: The Taming of the Dragon Liceander - A Soldiers Game for 50 players
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# ? Sep 22, 2016 01:10 |
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I just launched a New Japan Pro Wrestling themed game of Mafia! This is actually my first time running a forums Mafia game, after running countless Forum Reality Games on here! Come join/watch!
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# ? Sep 22, 2016 08:26 |
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http://forums.somethingawful.com/showthread.php?threadid=3791447 I just launched a Jeff Foxworthy themed game of Mafia! This is actually my first time running a Jeff Foxworthy Mafia game, after playing several Forum Reality Games on here! Come join/watch!
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# ? Sep 22, 2016 10:33 |
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I'm hoping for an Oct 1st start to my Halloween Temple Game So people should grab a buddy and join now!
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# ? Sep 26, 2016 22:31 |
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Vigilante 8, 17-player role madness 1970s car combat
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# ? Sep 27, 2016 14:21 |
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I haven't played forums-based mafia in like six years, but I have a one month sabbatical from work and would like to play. Is it cool if I jump in to this game?
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# ? Sep 27, 2016 18:04 |
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Aggro posted:I haven't played forums-based mafia in like six years, but I have a one month sabbatical from work and would like to play. Is it cool if I jump in to this game? Answering on his behalf: Yes of course
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# ? Sep 27, 2016 18:23 |
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Aggro posted:I haven't played forums-based mafia in like six years, but I have a one month sabbatical from work and would like to play. Is it cool if I jump in to this game? All are welcome!
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# ? Sep 27, 2016 18:36 |
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Aggro posted:I haven't played forums-based mafia in like six years, but I have a one month sabbatical from work and would like to play. Is it cool if I jump in to this game? hey I remember you.
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# ? Sep 27, 2016 20:00 |
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EccoRaven posted:Meanwhile, there's been a murder on the island of Rene. Participate in this Insulting Inquiry and make Decapua great again. An Insulting Inquiry has concluded with Decapua being made great again (TOWN VICTORY) Meanwhile, this game is finally happening: EccoRaven posted:
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# ? Sep 30, 2016 07:01 |
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So, as for a little bit of serious mafia discussion, I'm really drat bad at coming up with setups. I'm sure if I really put my mind to it I could come up with some good ones but as of now I'm pretty garbage! Do any mods have any tips, methods, strategies, etc. for writing good setups? Or just fun anecdotes about how you came up with a setup regardless of its helpfulness? I want to get myself in a setup-authorship headspace.
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# ? Oct 1, 2016 20:54 |
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Browsing existing setups on the various wikis is always a good start, personally. Another strategy I use is that I like to come up with an interesting interaction between roles, and build the game out from there. (This is distinct from basing the game around a single role, as they will always die Day/Night 1.)
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# ? Oct 1, 2016 20:57 |
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I usually think of a gimmick and figure out how to build a game with that gimmick. I've also made so many setups that I usually just run through old setups following recommendations people made post-game.
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# ? Oct 1, 2016 21:00 |
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EccoRaven posted:I usually think of a gimmick and figure out how to build a game with that gimmick. Pretty much. Noting of course that the gimmick you've built the game around will be destroyed by the start of D2.
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# ? Oct 1, 2016 21:05 |
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I think that is my biggest problem, that when I try to come up with setups I just try to put roles down instead of the coming up with one role interaction first and going from there. I will try to think of an interesting role interaction! I want to open a game this month.
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# ? Oct 1, 2016 21:21 |
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I think it was Tomm? who tried to run a game where one role was the main gimmick and it got killed d1 and things were messed up from there. IMO start with what kind of game you'd like to run, think of 3-5 roles, and branch from there. the reason you see so many mafia games that are based on other forms of media is because it really makes it easy to let the flavor lend a direction (although not dictate) roles
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# ? Oct 1, 2016 21:31 |
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Kashuno posted:I think it was Tomm? who tried to run a game where one role was the main gimmick and it got killed d1 and things were messed up from there. IMO start with what kind of game you'd like to run, think of 3-5 roles, and branch from there. the reason you see so many mafia games that are based on other forms of media is because it really makes it easy to let the flavor lend a direction (although not dictate) roles This got me in trouble once or twice when I was making games. What I ended up doing was basing roles on the flavor and then just randomizing it. Even if it resulted in completely mis-matched roles and flavor it definitely prevented that nasty flavor argument situation. That or come up with good fake claims.
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# ? Oct 1, 2016 22:31 |
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Kashuno posted:I think it was Tomm? who tried to run a game where one role was the main gimmick and it got killed d1 and things were messed up from there. IMO start with what kind of game you'd like to run, think of 3-5 roles, and branch from there. the reason you see so many mafia games that are based on other forms of media is because it really makes it easy to let the flavor lend a direction (although not dictate) roles Yep, I was in that one! To the topic at hand I can only offer that fake claims and flavor stuff can really derail a game if they aren't handled really well, speaking as a mod who tried to do flavor stuff twice and failed miserably both times. Moving forward I would say 100yrs method makes the most sense at least for alleviating that problem.
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# ? Oct 1, 2016 23:03 |
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BottleKnight posted:So, as for a little bit of serious mafia discussion, I'm really drat bad at coming up with setups. I'm sure if I really put my mind to it I could come up with some good ones but as of now I'm pretty garbage! There are all kinds of ways you can approach Mafia games, what makes it an interesting game is how much freedom you have in bending or breaking conventions. There's no hard and fast rule to writing a good setup, but I'll offer one of my philosophies that I think has helped me make better games in the past. Simply put, design something that you think would be really fun to play in! You've probably played a couple dozen games by now, so you have a good idea of which things in Mafia games you liked and which you didn't. Personally, I really like town roleblockers. Roleblockers are very powerful and they're traditionally included as part of the scum team, but a town roleblocker can be equally as powerful provided they hit their targets. It's a challenging role to pull off and not an easy one to claim. So I put them in my games. I also really recommend, from a process standpoint, designing the scum team first and then designing the town around it. If you assign town roles first, you risk putting too much in and leaving scum with not enough roles for them to address everything the town can do. If on the other hand you can design a good scum team, then you know what kind of stuff they can deal with and what sorts of tools the town should have in response. I think balancing the scum team is very important in general so here are some of my tips: - The biggest inherent weakness in any Mafia team is that when one of their members die they not only lose that player's role, they lose the ability to have that player nightkill while other players use their roles. So if you give the scum team two roles and a Mafia goon, the scum team functionally loses one of their roles even when the goon dies, because now they have to pick between their roleblocker or their rolecop performing the kill. Keep this in mind when you're designing your setup, as a carefully balanced web of power interactions can be prematurely upset by a Mafia member dying day (or night) 1. - Consider how useful the scum roles you're including actually are. Some roles are universally and immediately useful, like roleblockers, and scum can use them powerfully. Some roles are situationally useful and reward good intuition, an example is framer where scum will try to get lucky with it. Some roles are useful down the road but can't produce immediate results; rolecops may find juicy kill targets for scum but only one night later, so it's not a particularly strong role for scum dealing with multiple town power roles. Consider the strength of the roles you're including in the game and how they compare to town's abilities. - Godfathers are necessary to balance the impact of cops but otherwise it's a very boring role. Consider giving your godfather additional benefits such as becoming untrackable when performing the kill (perhaps at the cost of cop investigations), or a hider ability if there are lots of nightkills. - One-shot abilities like double votes, day kills, extra night kills, or unblockable kills can be very powerful and change the balance of the game drastically for scum if used right. These can be used to "power up" the scum team if the town is already power role heavy, especially in a mini game where your scum team is probably quite small. They are also great surprises for a complacent town when they are saved. Just remember to set limits. An anonymous day vote on lylo is game winning, so is a saved daykill. Feel free to set conditions against their uses on lylo, or you could take those abilities into account as an extra scum win condition and design the rest of the game around that. - Just assume that players will claim their roles at first opportunity. Scum are inherently disadvantaged in any mass claim scenario because they don't know what other roles and powers are in the game that could catch them in a lie, and they often don't have roles they could honestly claim or demonstrate, or night actions they could honestly claim without scrutiny. So give scum at least a few roles that wouldn't stand out if they claimed it along with the rest of the game. Jailer is a lot easier a role for scum to claim than roleblocker, for instance. You should also have a good proportion of the town be vanilla if you expect the scum to claim vanilla. If your game is role heavy, make absolutely sure that the scum team's potential fake claims don't all fall in the bottom third of useful, pro-town looking abilities.
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# ? Oct 2, 2016 00:03 |
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hey ninth I have a game that needs players, if you had the time to write that post I definitely read you have the time to play it!
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# ? Oct 2, 2016 00:34 |
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Also I'm trying to fill a temple game. You love temple games!
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# ? Oct 2, 2016 01:04 |
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Wow Ninth, thank you for the feedback! I will keep that in mind! There are a lot of excellent setup tips in there.
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# ? Oct 2, 2016 03:00 |
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Come join Pretty Little Liars mafia, it'll be a great way to find out who your real friends are! http://forums.somethingawful.com/showthread.php?threadid=3792881
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# ? Oct 2, 2016 03:26 |
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BottleKnight posted:Wow Ninth, thank you for the feedback! I will keep that in mind! There are a lot of excellent setup tips in there. To add onto TNL, everything can seem "inbalanced" if things go exactly how you don't want them to go, so scrutinizing every role and how it will impact the game is fruitless at times. I think you or anybody that has played mafia can narrow it down to a point where you're in the ballpark of a good balance and cut/add from there. Personally, I like to try to have the vanilla roles incentive laden (where they don't have powers, but they can do other cool things), while trying to give the mafia interesting / useful roles that aren't super game breaking-ly powerful. If anything, I slightly balance things towards the town as they have way less information between them starting out, and I feel like scum should work together towards a win. But I try to make it where it's a snowball effect in that if the scum play a really solid 4-5 game days, it isn't unraveled by one lynching of them. Of course, some of that is on the players as well. I also try to throw in two experimental roles in each game that I've either completely made myself, or seen other people use only once or twice before and tweak it, because it's fun to see if new roles could work out for future games and how they play out in the grand scheme of things.
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# ? Oct 2, 2016 03:40 |
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These insightful posts have gotten my brain ticking, I think I'll have a good setup soon! In the meantime, I would like to hear some mafia mods' thoughts on adding more setups to the new mafia wiki. (complete with new logo!) One thing I liked as I went through literally every page of the old wiki as I imported it into the new one was how there were these old setups (2008-2010, probably) in there that, while I didn't personally find particularly helpful, I thought were fun tidbits of history. I'm thinking that if mods got more used to creating Wiki pages for their setups, and then putting them in a category (the old categories were Games and Small Games, I think I may just combine those into Setups) where people can peruse for ideas. It doesn't even have to be abstract, objective setups like C9 or Dethy (though those are on the wiki), I just like the idea of taking those posts that mods post at the end of games with the roles, moddoc, and Director's Commentary (or w/e you want to call it) and putting those in a page on the wiki. I think it could be a genuinely interesting database. Please tell me your thoughts!
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# ? Oct 3, 2016 01:06 |
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i want to run scumbo blues as an open game again
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# ? Oct 3, 2016 01:10 |
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EccoRaven posted:Coming February 2017: The Taming of the Dragon Liceander - A Soldiers Game for 50 players i had a lot of fun playing lovecraft scumafia i will play this
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# ? Oct 6, 2016 23:37 |
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ill make a new game that will actually exist unlike eccoravens game dw
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# ? Oct 6, 2016 23:58 |
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i was a couple lucky breaks from winning as a serial killer in Podima's newbie mafia game in P/C and now i'm hungry for more
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# ? Oct 8, 2016 01:18 |
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A Man's League, a 13 player internet forum games experience is open! Beginners are encouraged to join!!
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# ? Oct 8, 2016 01:44 |
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Some experimental roles, new players are very welcome!
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# ? Oct 8, 2016 21:53 |
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got some chores tonight posted:A Man's League, a 13 player internet forum games experience is open! Beginners are encouraged to join!! I just finished up the role PMs; it'd be great if I could get five more by Monday morning so I could start then.
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# ? Oct 8, 2016 23:15 |
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PMush's triumphant return to mafia modding! Clean Poison Mushroom's Room!
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# ? Oct 9, 2016 01:05 |
Somberbrero posted:
Somber makes good games, you should play!
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# ? Oct 9, 2016 01:45 |
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# ? Apr 20, 2024 02:34 |
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got some chores tonight posted:A Man's League, a 13 player internet forum games experience is open! Beginners are encouraged to join!! the name of this game really should be friends come and go, but this isnt the first time ive made a mistake w/ how i named something anyway, got some chores tonight fucked around with this message at 16:21 on Oct 9, 2016 |
# ? Oct 9, 2016 16:11 |