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Codezombie posted:To be fair you don't know if I am actually chatting poo either... Well, if it IS you, I loved CoC:DCOTE. Even if I was apparently one of the only 15 people that bought it. EDIT: Topical catte tax. Samizdata fucked around with this message at 10:37 on Oct 12, 2016 |
# ? Oct 12, 2016 10:27 |
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# ? Apr 19, 2024 02:25 |
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Hamburger Test posted:Rest of cast listed alphabetically: I guarantee whichever producer had that written up left the 'alphabetically' on purpose to subtlely tell anyone thinking of hiring her what sort of person she is to deal with.
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# ? Oct 12, 2016 10:28 |
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# ? Oct 12, 2016 10:36 |
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Samizdata posted:Well, if it IS you, I loved CoC:DCOTE. Even if I was apparently one of the 15 people to buy it. The escape from the "hotel" is the last time I was genuinely scared by a game. Fuckin' jeebies actually, it's a drat disturbing experience
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# ? Oct 12, 2016 10:41 |
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Samizdata posted:Well, if it IS you, I loved CoC:DCOTE. Even if I was apparently one of the only 15 people that bought it. Call of Cathulu
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# ? Oct 12, 2016 10:44 |
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Tijuana Bibliophile posted:The escape from the "hotel" is the last time I was genuinely scared by a game. Fuckin' jeebies actually, it's a drat disturbing experience Glad you enjoyed that part, it was my favourite too, I won't bore you with what parts I worked on (though I'm still very proud of the dynamic glass shattering algorithum). However I remain convinced that giving the player weapons was not the best idea we had. At least not effective weapons. CoC was another example of a game that went through development hell... Oh the hellish stories I can tell about working on that game... Still one of my favourite projects. I was laid off right after it went gold, as the money had run out. About a month before that, we knew lay offs were coming - as I quote : "Waiting for Cthulhu to come out, was like turkeys waiting for christmas" Horrorgame-tax Codezombie fucked around with this message at 10:55 on Oct 12, 2016 |
# ? Oct 12, 2016 10:49 |
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Tijuana Bibliophile posted:The escape from the "hotel" is the last time I was genuinely scared by a game. Fuckin' jeebies actually, it's a drat disturbing experience Wow, I never knew Shadows over Innsmouth was covered in a game! That short story freaked me out, especially the hotel scene.
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# ? Oct 12, 2016 10:51 |
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Planets V2: Just a bit of R&D work http://www.gamersnexus.net/gg/2639-erin-roberts-interview-citizencon-edge-blending
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# ? Oct 12, 2016 10:51 |
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Daztek posted:Planets V2: Just a bit of R&D work Aka "We nicked the source for Proland and mucked about with it a bit..." Okay, CIG might not have actually used the Proland code base, but there is so much public domain info on how to do realtime procgen planets that its really not that hard to put a system together. The only reason you don't see a lot of procgen planets in games is not because they are hard to do, its simply because most of the time they are not needed. Codezombie fucked around with this message at 10:59 on Oct 12, 2016 |
# ? Oct 12, 2016 10:56 |
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Codezombie posted:Aka "We nicked the source for Proland and mucked about with it a bit..." You I like
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# ? Oct 12, 2016 11:03 |
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INN Live reaction to Citizen Con. https://www.twitch.tv/innlive/v/93998118?t=296m36s AP fucked around with this message at 11:20 on Oct 12, 2016 |
# ? Oct 12, 2016 11:14 |
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Why do many people read "indefinitely" as forever or cancelled?Samizdata posted:Well, if it IS you, I loved CoC:DCOTE. Even if I was apparently one of the only 15 people that bought it. Game was really awesome. Well, the first part that is. After it turned into an action game, less so.
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# ? Oct 12, 2016 11:21 |
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ahmini posted:It really has been quite fascinating watching the self-delusion slowly develop after Citcon. Immediately after the presentation, when people were reacting as individuals before some kind of group narrative could be formed, there was a large amount of confusion and disappointment. Could it be that the CRobbler wasn't being entirely honest about the state of the game? Could it be that the game can't be delivered as pitched? Real concern was in the air. Unironically there is a PhD/Masters just begging to be done on this.
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# ? Oct 12, 2016 11:48 |
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Moma for new OP
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# ? Oct 12, 2016 11:49 |
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Tarquinn posted:Why do many people read "indefinitely" as forever or cancelled? Thanks. As a developer on that game, I have to say, I totally agree with you about the action part...
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# ? Oct 12, 2016 11:50 |
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Because although that's technically not what "indefinitely" means, when you take a project and say "This does not work. We are no longer working on this. We have no plans on how to resume working on this, and no timeline for making those plans" it's a stepping stone to just trashing the project. If you had any serious intention of completing your work you would at the very least have plans on how to resume working on it, and you would have a timeline for those plans with a guesstimated implementation time, and you would announce that as a delay. The number of times someone has picked up a project that has been postponed indefinitely and says "oh no, we can totally do this" is Duke Nukem Forever.
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# ? Oct 12, 2016 11:52 |
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Daztek posted:Planets V2: Just a bit of R&D work I'd be worried if they did devote more than a few people to that demo. I had a quick look at the youtube upload and compared to the low res, compressed twitch stream, the jankiness stood out to me a lot more. None of the AI in the ambush sequence were scripted to move, and they didn't make sure that the models were placed above the ground. There were what, like four enemies?
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# ? Oct 12, 2016 11:57 |
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I don't think Duke Nukem Forever was ever put on hold, they scope creeped (or changed engines) themselves to death. Gearbox bought the leftovers and shoved it out the door, mainly just to own the name. This is a possible outcome for whatever this thing is now.
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# ? Oct 12, 2016 12:01 |
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Apparently some citizen decided to make star citizen (and their referral code) into the annoying ad on inputmapper that you pay to get rid of.
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# ? Oct 12, 2016 12:01 |
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Talking of public domain info on procgen planets, may I present what maybe CIG's planetary proc gen bible... http://www.virtualglobebook.com/ This is actually a good book, even the Outerra developers recommend it.
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# ? Oct 12, 2016 12:04 |
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https://twitter.com/repetitivebeat/status/786157188783992832
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# ? Oct 12, 2016 12:06 |
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#
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# ? Oct 12, 2016 12:07 |
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https://twitter.com/NOOBIFIER1337/status/786161098298892288 No
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# ? Oct 12, 2016 12:10 |
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https://twitter.com/Ethan__Schenk/status/786162213790715905 https://twitter.com/Rdm_Board/status/786119252134785025 https://gfycat.com/GlitteringTallDwarfmongoose https://twitter.com/Autoglitch/status/785936894458679296
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# ? Oct 12, 2016 12:22 |
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Hamburger Test posted:I don't think Duke Nukem Forever was ever put on hold, they scope creeped (or changed engines) themselves to death. Gearbox bought the leftovers and shoved it out the door, mainly just to own the name. This is a possible outcome for whatever this thing is now. Cave Adapted posted:Apparently some citizen decided to make star citizen (and their referral code) into the annoying ad on inputmapper that you pay to get rid of.
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# ? Oct 12, 2016 12:32 |
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his nibs posted:Unironically there is a PhD/Masters just begging to be done on this. That or CIG is getting their money's worth from that social media company.
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# ? Oct 12, 2016 12:40 |
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# ? Oct 12, 2016 12:41 |
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Wait.... what... did Chris Roberts invent speech now?!?!
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# ? Oct 12, 2016 12:46 |
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He is totally right though. If it wasnt for CR theyd all be playing the game instead of talking about the game in the forums.
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# ? Oct 12, 2016 12:47 |
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[quote="EminusSleepus" post="465246645"] Derek Smart do you know who these guys are ? Guy on the left is the legendary Simon Elms. Ex CFO of gizmondo
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# ? Oct 12, 2016 12:55 |
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EightAce posted:Guy on the left is the legendary Simon Elms. Ex CFO of gizmondo LOL. Scam.
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# ? Oct 12, 2016 12:56 |
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Beer4TheBeerGod posted:That or CIG is getting their money's worth from that social media company. I would love to believe that nobody is that aggressively retarded, and that it is a group of people diabolical enough to intentionally mislead a herd of extremely autistic game enthusiasts for money.
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# ? Oct 12, 2016 12:57 |
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https://www.reddit.com/r/starcitizen/comments/572bzl/a_video_game_perspective_of_distance/
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# ? Oct 12, 2016 13:40 |
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set content : true;
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# ? Oct 12, 2016 13:43 |
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Marching Powder posted:that it is a group of people diabolical enough to intentionally mislead a herd of extremely autistic game enthusiasts for money. This is video game development
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# ? Oct 12, 2016 13:44 |
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Crazy_BlackParrot posted:
Look, the pipelines have been factored and refactored to a glossy sheen. They're ready to start pumping out the content any minute now. Any day now...
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# ? Oct 12, 2016 13:45 |
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AP posted:https://www.youtube.com/watch?v=U_xhTrXIvko She's paying to be in low budget amateur productions. loving lol The backers will never know. Sabreseven posted:Oh, I see. Nah it's cool she said she only acts on weekends.
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# ? Oct 12, 2016 13:47 |
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neonbregna posted:This is video game development The same sort of mentality that drives micro-transactions in mobile games and the whole free to play moral swamp... Its pretty depressing. Super fans scare me too.
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# ? Oct 12, 2016 13:50 |
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Cave Adapted posted:Apparently some citizen decided to make star citizen (and their referral code) into the annoying ad on inputmapper that you pay to get rid of. This definitely doesn't make star citizen look like those trashy mobile games with lawsuit-skimming names like call of warfare and game of kings.
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# ? Oct 12, 2016 13:53 |
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# ? Apr 19, 2024 02:25 |
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trucutru posted:All talking points in five minutes I think the opening fly by demonstrates biomes ALA minecraft. You got from snow covered hills to desert and back to snow covered hills and back to desert (And not a regular old desert, a sahara like sand dune desert). It's very realistic to have a snowy hillside next to a sand desert.
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# ? Oct 12, 2016 13:53 |