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tyrelhill posted:If a class isnt being used by the pros i dont want it on my gold ranked comp team I get the same vibe from the thread sometimes. There's already a super tryhard thread for pro strats, but I'd really like to discuss things that work at 2000-3000 without the condescension and "git gud" answers since the majority of players fall in this rank anyway. As much as people want to play like a 3500+, if you're in gold/plat, you have a lot more flexibility in terms of what works and what doesn't work. Last night for example, I got a 6 person kill with D.Va ult last night because their Reinhart didn't know about blocking it with shield. I watched a defensive, torb turret placed on the moving platforms in Volskya Industries completely kill a push. Everything is possible in the land of gold and platinum!
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# ? Jun 14, 2024 06:29 |
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Internet Explorer posted:I'm no pro, but as had been said in the thread already, I think a big part of why you see his usage falloff in pro play is because of his unreliable damage. That helps charge enemy support ults, something you didn't have in TF2. Also I haven't played TF2 in ages, but iirc, static defenses were much more prevalent. I think the sticky launcher is a really huge part of it. If Junkrat had 6 conc mines he could use before it went on cooldown, he would be crazy strong as well. (which is basically saying, yeah, reliable damage). This was true even in 6v6 and highlander it seems, which didn't involve static defense.
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drrockso20 posted:Here's a question regarding "balance", how would you rebalance all the heroes so that they are all equally viable at the highest level of play(assuming the matchmaking restriction of one of each hero per team, and assuming that no more than 2-3 characters of any role are in play as well), while avoiding ruining them for casual quick play usage(including using 6 of the same hero at once), while also keeping their basic mechanics more or less recognizable to their current state(with possible exceptions to Symmetra, Hanzo, and Mei, who all could probably use some redesigning)? i wouldn't avoid "ruining them for casual quick play usage" because balancing them wouldn't do that
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the whole idea that players need to protected from abilities of a fair power level but which make them feel bad is a useless constraint on design, especially because those are by far the most fun abilities to use on others
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Considering some of the teams I've played on, I am just happy if my team consists of two tanks and two healers. I am not concerned what the other two are. Really anything to avoid three offense,a hanzo, and a widowmaker.
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I only play Tracer, Mei, Dva, and Ana. Play whatever you want fam
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The other reason demo's pipes could bee so strong was the brutally low max ammo on the launcher. A whole bunch of balance issues in this game are made way tougher when no one has to watch ammo levels and can just shoot with abandon.
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the pipes barely matter for why demo's strong, it's all about the stickies. demo pipes aren't even stronger than junkrat's comparatively since it still takes 2 shots to kill anything except the heavy, which is similar to how junkrat works in spite of the lower health in tf2. tf2 pubs are a lot bigger tho so you'd have way more spam than is even possible in overwatch
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I've never had a problem with Junkrat's Ult if you put a little finesse into it. Some people forget that it can climb walls and get upset that they can't just drive it into the middle of the fray for the POTG.
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Zikan posted:Demo pipes have significantly faster projectile speed and sticky bombs are much more powerful and useful damage and movement wise. If you you replaced junkrat with the demoman he would be the strongest character in the game. Neither of them detonate on player impact after geometry impact, which the grenades inexplicably do in this game.
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Actually, it is explicable, and the explicination is that this is a console game
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^burtle posted:I've never had a problem with Junkrat's Ult if you put a little finesse into it. Some people forget that it can climb walls and get upset that they can't just drive it into the middle of the fray for the POTG. I mean the wall climb is nice but the sound it makes is so loud that everybody always knows where it is? If you can get the timing right so that it distracts the enemy team in the middle of a firefight (or pick off an isolated reinhardt/lucio to stagger spawns) it can be effective. But it's still easily the worst ult in the game
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secret volcano lair posted:If you can get the timing right so that it distracts the enemy team in the middle of a firefight (or pick off an isolated reinhardt/lucio to stagger spawns) it can be effective. But it's still easily the worst ult in the game
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Ask a guy nicely to change his mic from always on to push to talk cause he's got one of those clacky keyboards and I don't wanna hear typing all game. Immediately get accusing by all the other teammates of being salty and mad and told to just calm down. ![]()
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Fateo McMurray posted:Ask a guy nicely to change his mic from always on to push to talk cause he's got one of those clacky keyboards and I don't wanna hear typing all game. It's seriously not even worth it to ask anyone to do anything, nicely or otherwise.
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I think it's worth "hey, heads up your mic is hot when you're typing, may want to low the sensitivity a bit." Honestly, if he's playing the game there shouldn't be a whole lot of typing going on. Unless he's slamming on that spacebar you really shouldn't hear anything.
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Internet Explorer posted:I think it's worth "hey, heads up your mic is hot when you're typing, may want to low the sensitivity a bit." Might have one of those loud rear end mechanical keyboards. Also, not sure how you would lower the sensitivity though. There's no option for that in overwatch.
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Set up a great wombo-combo by chaining Blizzard with Graviton surge, 5 people got sucked in and ended up with another quintuple kill. PotG ends up going to Zenyatta who hit some baddies with balls and then healed people a bit with his ult ![]()
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Love those guys who sound like they're typing 500 WPM but their character is standing still.
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Mister Fister posted:Might have one of those loud rear end mechanical keyboards. I have one of those loud rear end mechanical keyboard and use voice-activation. I don't have that problem when playing.
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Don't loving use voice activation on PC. There is no excuse for it. Use Push-to-Talk. Nobody needs to hear you cough, nobody needs to hear your mouthbreathing, nobody needs to hear you yell at your dog.
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Kenshin posted:Don't loving use voice activation on PC. There is no excuse for it. Thanks for the advice. I'll continue using voice activation. [Edit: Some people understand that there is a way to toggle your mic on mute. I mute my mic before I cough, don't mouthbreath, and mute myself before I yell at my non-existent dog.]
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What's the most awkward or funny thing you've heard over the mic? So far the only thing I've heard is very young sounding players awkwardly hitting on female players.
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Internet Explorer posted:Thanks for the advice. If you have a quiet keyboard, that works. But even the Razer Stealth Mechanical keyboards trigger the mic at low sensitivity.
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Aahhhhhhhhh I already said I have a mechanical keyboard. ![]()
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Panfilo posted:What's the most awkward or funny thing you've heard over the mic? So far the only thing I've heard is very young sounding players awkwardly hitting on female players. A Widowmaker doing his callouts in a Widow impression voice, complete with accent.
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Internet Explorer posted:Aahhhhhhhhh I already said I have a mechanical keyboard. I have a regular non-mechanical keyboard and i have one of those mod mics that you can attach to your headphones... last time i used voice activation, people were complaining about hearing my keyboard.
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mute all voice chat problem solved
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Get in a discord with your friends and shoot the poo poo while you shoot poo poo
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Mister Fister posted:I have a regular non-mechanical keyboard and i have one of those mod mics that you can attach to your headphones... last time i used voice activation, people were complaining about hearing my keyboard. That's cool. If you have a good headset mic, use a foam cover, spend time dialing it in, and use a mute button, you should be good to go. I realize that this immediately rules out 99.9% of Overwatch players, but in my small group of friends who have played online games together forever, the vast majority of us use voice activated mics without a problem. I used to be very pro push-to-talk, which is fine for something like Eve, but for faster-paced games like FPSes we all notice that we talk a lot more with voice activation. Also, like, you can mute people in-game. If your "hey guy your poo poo is picking up all sorts of noise" is met with hostility (or it not getting fixed), just mute the guy. Who cares?
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Cumtaster posted:mute all voice chat problem solved But how will you hear your teammates criticize your hero selection?
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Duck and Cover posted:But how will you hear your teammates criticize your hero selection? so what you're saying is you don't play with the voice muted
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Internet Explorer posted:That's cool. Yea this is real, push to talk makes communication harder enough that t just doesn't happen as much.
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The meta difference between QP and Competitive is amazing. Generally speaking nobody plays the sniper characters in competitive, whereas in QP both teams will have both 100% of the time. It's like they're two completely different games. It also really reminds me of how much I hate sniper characters and I wish the gaming industry would stop putting them in games. If they're on the enemy team and they're good, it's annoying. If they're on the enemy team and they're bad, the game is boring. If they're on your team and they're good, the game is boring. If they're on your team and they're bad, it's annoying.
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Doctor Reynolds posted:The meta difference between QP and Competitive is amazing. Generally speaking nobody plays the sniper characters in competitive, whereas in QP both teams will have both 100% of the time. It's like they're two completely different games. It also really reminds me of how much I hate sniper characters and I wish the gaming industry would stop putting them in games. It's because the map design and current meta in competitive heavily favors closer range engagements. For standoff heroes like the snipers, this means you have to pick off 2-3 people in every team fight to keep your value proposition. If you can click heads that consistently, you would be better served as a McCree that can also provide more utility against flankers.
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Duck and Cover posted:But how will you hear your teammates criticize your hero selection? that's what text chat is for
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I dont get too many people criticizing my hero selection but normally I end up as the tank/healer so
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Doctor Reynolds posted:The meta difference between QP and Competitive is amazing. Generally speaking nobody plays the sniper characters in competitive, whereas in QP both teams will have both 100% of the time. It's like they're two completely different games. It also really reminds me of how much I hate sniper characters and I wish the gaming industry would stop putting them in games. I get where you're coming from, but I find play gets more tense when there's a sniper. They usually don't have 100% accuracy or awareness so it becomes a game of poking just enough not to get yourself killed; especially as a support or say, Pharah. Running from building to building with your team actually matters. I have a pretty conservative playstyle (i.e. I'm a snivelling coward) though, so I'll admit it doesn't change what I do by a wide margin. But if I was on Rein, which I play pretty aggressively, I'd probably get a little miffed if we didn't get someone to harass the sniper.
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Bought this game and had my first non bot match this morning![]() Talk about a close match ![]()
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# ? Jun 14, 2024 06:29 |
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Pyzza Rouge posted:Running from building to building with your team actually matters. I have a pretty conservative playstyle (i.e. I'm a snivelling coward) though, so I'll admit it doesn't change what I do by a wide margin. That's the problem, this game isn't designed to be played like ARMA where you're shifting from cover to cover providing overlapping fire with your teammates. It's a loving arcade brawl where giant apes are flying through the sky and deliciously plump multi-ethnicity women are creating walls of ice. There's no room for CoD snipers.
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