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The game looks and runs fine at a comfortable 40fps on medium-high settings. But my laptop is generating a lot of heat after a while. Are there certain settings I can lower that can help this? Or is it something I have to live with because it's not a desktop?
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# ? Oct 21, 2016 08:29 |
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# ? Apr 27, 2024 18:52 |
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Sogno di Volare isn't on the soundtrack!?
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# ? Oct 21, 2016 08:35 |
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Do making new cities cost you happiness/amenities points globally like in Civ V, or are they self-contained like Civ IV's cities were and you have to pump their happiness up with local luxuries/buildings?
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# ? Oct 21, 2016 08:43 |
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Olive Branch posted:Do making new cities cost you happiness/amenities points globally like in Civ V, or are they self-contained like Civ IV's cities were and you have to pump their happiness up with local luxuries/buildings? There is no such thing as global happiness anymore, it's all local Happiness is actually not nearly as important as in previous civs, it feels like. Excess happiness gives you boosts to culture/faith/production/gold(?), lack of happiness stalls growth
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# ? Oct 21, 2016 08:48 |
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So it seems like spending money is a thing you do more often this time, both for buying stuff and getting tiles. Do builders increase in cost, or is that just settlers? I feel like I should be making more of them for regular tile improvements, not just resources. Game is very fun. I'm pleased with the level of complexity.
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# ? Oct 21, 2016 09:04 |
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for a long time i played civ 5 on a broken laptop and got used to strategic view, to the point that when i built my new pc this year i still played on strategic sometimes. i have no reason to play in strategic now but i turned it on and it looks just like a loving board game holy poo poo thats so good!!!!
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# ? Oct 21, 2016 09:04 |
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I must be retarded. How the gently caress do I negotiate peace with a civ I'm at war with? Harald declared war on me because I settled too close and I've completely crushed his army, but opening the diplomacy screen gives zero options to talk with him; literally the entire section is just gone, and all I can do is click on the "intel report" stuff.
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# ? Oct 21, 2016 09:27 |
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Olive Branch posted:Do making new cities cost you happiness/amenities points globally like in Civ V, or are they self-contained like Civ IV's cities were and you have to pump their happiness up with local luxuries/buildings? While the amenities are local, the luxury resources are (as far as I know) distributed automatically based on who needs it most, with one luxury resource feeding 4 cities at most. So making a new city could lower happiness in your already established ones, just not in a direct way.
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# ? Oct 21, 2016 09:27 |
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mmkay posted:While the amenities are local, the luxury resources are (as far as I know) distributed automatically based on who needs it most, with one luxury resource feeding 4 cities at most. So making a new city could lower happiness in your already established ones, just not in a direct way. Is that the only mechanic that punishes expansion? There has to be more, right? I can't really find any good info in-game on the impact of founding new cities. Does it still at least make techs and civics cost more with more cities?
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# ? Oct 21, 2016 09:31 |
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AbrahamLincolnLog posted:I must be retarded. How the gently caress do I negotiate peace with a civ I'm at war with? Harald declared war on me because I settled too close and I've completely crushed his army, but opening the diplomacy screen gives zero options to talk with him; literally the entire section is just gone, and all I can do is click on the "intel report" stuff. How long has the war lasted for? You can't make peace within 10 turns of war being declared. Likewise, you can't declare war within 10 turns of peace being declared.
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# ? Oct 21, 2016 09:34 |
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Dr. Video Games 0031 posted:Is that the only mechanic that punishes expansion? There has to be more, right? I can't really find any good info in-game on the impact of founding new cities. Does it still at least make techs and civics cost more with more cities? I know for sure settlers and builders increase in cost. Not sure about anything else. From what I've seen in the preview streams/Youtube videos tech and civic cost doesn't increase, though I didn't check how it behaves in the current build.
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# ? Oct 21, 2016 09:34 |
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The Human Crouton posted:How long has the war lasted for? You can't make peace within 10 turns of war being declared. Likewise, you can't declare war within 10 turns of peace being declared. No idea, but I guess that was it. A few turns later the option to "negotiate peace" suddenly popped up. Some kind of anything, like just having the button grayed out, would be a big improvement.
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# ? Oct 21, 2016 09:38 |
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mmkay posted:I know for sure settlers and builders increase in cost. Not sure about anything else. From what I've seen in the preview streams/Youtube videos tech and civic cost doesn't increase, though I didn't check how it behaves in the current build. So they limit growth by increasing settler costs over time? That's one way to do it, I guess. I assume you mean it increases every time you build one. Dr. Video Games 0031 fucked around with this message at 09:41 on Oct 21, 2016 |
# ? Oct 21, 2016 09:38 |
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They have purposefully cut most of the limits on going wide, so yes, amenities and increasingly expensive settlers are pretty much it.
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# ? Oct 21, 2016 09:38 |
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I guess I'll have to see how this plays out in practice. I decided to pick Rome and go wide, choosing the settler build bonus policy. Unfortunately there wasn't a ton of land to grab in my start. What do you think the best civ to go wide with? Rome seemed decent for the free roads and buildings. I also feel like I should drop out of my Civ V habit of giving my cities lots of room, trying to avoid crowding them together too much. REX strategies where you have lots of cities 3 tiles apart may be more viable like this.
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# ? Oct 21, 2016 09:41 |
Dr. Video Games 0031 posted:So they limit growth by increasing settler costs over time? That's one way to do it, I guess. I assume you mean it increases every time you build one. You can spam out infinite cities with enough spare production, but they're not going to do much of anything if they can't afford to build districts. Mind you they'll never be a liability except for spreading your luxuries a bit thinner, but they'll definitely provide you with diminishing returns compared to your first cities.
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# ? Oct 21, 2016 09:44 |
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any ideas on how to mod out the district price increase as city count increases?
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# ? Oct 21, 2016 09:50 |
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Eiba posted:Settlers get more expensive, but worse than that districts get more and more expensive as you build more too. Honestly by putting the good "tall" buildings in Districts and putting the expansion penalty there, it allows you to more freely build smaller cities for the purpose of blocking off land and claiming resources.
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# ? Oct 21, 2016 09:54 |
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Eiba posted:Settlers get more expensive, but worse than that districts get more and more expensive as you build more too. Just for clarification - each built district increases the cost of future districts (not counting unique districts I guess)? Number of cities itself doesn't matter?
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# ? Oct 21, 2016 09:55 |
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That's rad. I very, very rarely ever had more than three cities when playing Civ V, so that's nice. Doing a wide, religious victory Russia right now. So, so glad religious victory is back.
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# ? Oct 21, 2016 10:01 |
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Eiba posted:Settlers get more expensive, but worse than that districts get more and more expensive as you build more too. This goody hut of a post just gave me a Eureka! in the tech of Why Production Is A Bitch o god im the worst
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# ? Oct 21, 2016 10:13 |
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a
emTme3 fucked around with this message at 03:09 on Mar 31, 2022 |
# ? Oct 21, 2016 10:24 |
For my first game, I randomed the Aztecs and spawned in the middle of five different civs. I have been at war constantly. I'm glad I build a ton of eagle warriors early because now I have more builders than I will ever be able to use.
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# ? Oct 21, 2016 10:34 |
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Continents are a bit bugged, eh? Instantly got the eureka boost for finding a continent on my first turn.
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# ? Oct 21, 2016 10:37 |
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Restrained Crown Posse posted:Continents are a bit bugged, eh? What's the bug? I'm not sure what features the game uses to decide on continent boundaries but discovering a continent on your first turn when you spawn on the boundary seems reasonable.
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# ? Oct 21, 2016 10:39 |
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Offer Open Borders, request Open Borders This offer is not acceptable Ok what would make this offer acceptable Open Borders for Open Borders
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# ? Oct 21, 2016 10:40 |
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Restrained Crown Posse posted:Continents are a bit bugged, eh? Continents aren't just separate islands. Think Eurasia or North and South America.
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# ? Oct 21, 2016 10:43 |
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Chin Strap posted:Continents aren't just separate islands. Think Eurasia or North and South America. Good point. Always thought of them as separate land masses. Just feels a bit weird to instantly say "you've discovered a new continent!" on my first turn, where I'm just sat on a single patch of dirt.
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# ? Oct 21, 2016 10:46 |
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Did my first game with America on a small map on Prince difficulty. I did a small bit of early warmongering and got some good cities out of the deal, and then I settled in for a science victory, but as I was just getting started on the space race projects I ended up with a sudden cultural victory. Okay then!
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# ? Oct 21, 2016 10:54 |
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I got like 9 simultaneous achievements when I won my first game as Rome. Also, one of the continents (on a fractal Pangea) was a near-vertical strip, about five tiles wide, sandwiched between two vastly bigger continents.
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# ? Oct 21, 2016 11:00 |
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Went into a prince game as the roman empire and got my poo poo kicked in by barbarians by turn 20. This is not the civ I'm used to.
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# ? Oct 21, 2016 11:00 |
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This guy keeps breaking his promise to not convert my cities, and I get a whole 'Broken Promise!" pop-up thing, and it lists City Conversion under Casus Belli but I'm still only allowed to declare 'Surprise War'. What's up?
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# ? Oct 21, 2016 11:04 |
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a
emTme3 fucked around with this message at 03:10 on Mar 31, 2022 |
# ? Oct 21, 2016 11:06 |
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Was playing through the tutorial and game hard locked on me. You live another day Gilgamesh. Actually happened twice in the hour I've played. Hope this isn't an ongoing problem.
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# ? Oct 21, 2016 11:21 |
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ThirdEmperor posted:They have purposefully cut most of the limits on going wide, so yes, amenities and increasingly expensive settlers are pretty much it. I'm hearing mixed things here - is it better or worse to go wide, or is the difference less of a line of demarcation and more a question of asset distribution?
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# ? Oct 21, 2016 11:42 |
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Scythia is hilariously OP domination
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# ? Oct 21, 2016 12:03 |
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I always feel like I must be doing something wrong. I build as many slingers and warriors as I can afford and I still get overwhelmed by barbarians on prince difficulty within the first 50 turns. I want to play as china and just poo poo out all of the wonders in peace man. Maybe I should go Aztecs or Scythia for the first games.
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# ? Oct 21, 2016 12:05 |
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Whole lotta AI:s declaring war and soon after offering money in a peace deal without even pretending to threaten my cities. If you people want to give me your gold then just send it directly without the war declaration nonsense.
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# ? Oct 21, 2016 12:10 |
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a
emTme3 fucked around with this message at 03:10 on Mar 31, 2022 |
# ? Oct 21, 2016 12:13 |
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# ? Apr 27, 2024 18:52 |
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I realise this isn't likely of use to anyone other than me, but apparently Civ VI works pretty well on a Surface Pro 4 i5! Here it is in motion: https://www.youtube.com/watch?v=FG9JKaKAVJM Now to decide whether to this crappy Filipino hotel wifi will finish downloading any time soon...
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# ? Oct 21, 2016 12:19 |