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Rise of the Tomb Raider has an achievement called "Was that really necessary?" which is unlocked for blowing up small animals with explosives. Games with silly achievements that call you out for pointlessly silly things always get me smiling.
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# ? Oct 20, 2016 22:05 |
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# ? Apr 24, 2024 20:44 |
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poptart_fairy posted:Rise of the Tomb Raider has an achievement called "Was that really necessary?" which is unlocked for blowing up small animals with explosives. Much like enemies in Tomb Raider getting more scared of you the further you go in the game, I always loved how in Arkham Asylum, when you got to the last guy in a predator room, you could drop down in front of him, and instead of shooting you, he'd poo poo his pants and freak out for a second. It was always a fun reward for good play.
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# ? Oct 20, 2016 22:31 |
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The Jackbox games have some fun novelty achievements. I think my favorite is for Earwax, a party game based around sound clips, that you unlock by managing to complete an entire game without using a bodily function noise.
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# ? Oct 20, 2016 23:19 |
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poptart_fairy posted:Rise of the Tomb Raider has an achievement called "Was that really necessary?" which is unlocked for blowing up small animals with explosives. There's a trophy in Assassins Creed: Syndicate that calls you a monster for killing horses. In Mafia 3 when you take over mob rackets you have the option of letting the guy in charge live and getting a bonus to how much they make or kill them and get some cash up front. Except when dealing with the racist quasi-Klan "Southern Union" them Lincoln just straight up murders.
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# ? Oct 21, 2016 02:46 |
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spooky like this! posted:In Mafia 3 when you take over mob rackets you have the option of letting the guy in charge live and getting a bonus to how much they make or kill them and get some cash up front. Except when dealing with the racist quasi-Klan "Southern Union" them Lincoln just straight up murders. What, they couldn't use the actual KKK?
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# ? Oct 21, 2016 02:59 |
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WickedHate posted:What, they couldn't use the actual KKK? Considering it's a real organization, they would likely be within their rights to sue for use of the name without permission if they wanted to.
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# ? Oct 21, 2016 03:06 |
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I could see it winning for historical, artistic, or parody related reasons, but I guess that'd still take money to argue in court. Though I'd think "so and so v the KKK" would be great PR.
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# ? Oct 21, 2016 03:09 |
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Not a lawyer, but I'd hopefully be called "2K vs 3K"
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# ? Oct 21, 2016 03:21 |
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Neddy Seagoon posted:Considering it's a real organization, they would likely be within their rights to sue for use of the name without permission if they wanted to. Except the game mentions the klan when talking about their made up hate group and uses actual archival footage of a klan rally. Also, nobody controls the rights to the name/imagery because there isn't actually a national organization.
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# ? Oct 21, 2016 03:29 |
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spooky like this! posted:Except the game mentions the klan when talking about their made up hate group and uses actual archival footage of a klan rally. Also, nobody controls the rights to the name/imagery because there isn't actually a national organization. Welp, there you go then I guess
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# ? Oct 21, 2016 03:32 |
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Kruller posted:Much like enemies in Tomb Raider getting more scared of you the further you go in the game, I always loved how in Arkham Asylum, when you got to the last guy in a predator room, you could drop down in front of him, and instead of shooting you, he'd poo poo his pants and freak out for a second. It was always a fun reward for good play.
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# ? Oct 21, 2016 03:55 |
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Lunchmeat Larry posted:I really liked this because a side-effect was it made the AI less predictable and prone to shooting in panic at dark corners where you might in fact be hiding. It gave you a really good feeling of tension between "this guy's helpless and making GBS threads himself, I can finish him off easily" and "he's making GBS threads himself and firing wildly, if I swoop in at the wrong time he might hit me". Not that it happened often, but the fact that it could was cool Far better to silently walk behind just them for about ten seconds, then when the turn around spin around they proceed to piss themselves. Asylum best Arkham game.
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# ? Oct 21, 2016 11:29 |
Mr. Flunchy posted:Far better to silently walk behind just them for about ten seconds, then when the turn around spin around they proceed to piss themselves. Even if the boss fights were lackluster, I still think arkham is the best game because it had a contained environment and it did that environment well. City was cool but it felt too big and after a while I just sighed every time I had to grapple across the whole city to do something, and hunting down trophies became a pain in the rear end.
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# ? Oct 21, 2016 13:32 |
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Nuebot posted:Even if the boss fights were lackluster, I still think arkham is the best game because it had a contained environment and it did that environment well. City was cool but it felt too big and after a while I just sighed every time I had to grapple across the whole city to do something, and hunting down trophies became a pain in the rear end. city's worst environment issue is that the world has a c-shape layout and you can't cut across from end to end. also the trailers made it seem like hichhiking on choppers was gonna happen more often than it really did (I only remember doing it during the protocol 10 mission so I might be wrong). what I like about city is it's the first game I played that seamlessly transitioned between stealth and combat in an open world setting. besides phantom pain I don't think I've seen it done as well.
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# ? Oct 21, 2016 15:06 |
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Action Tortoise posted:what I like about city is it's the first game I played that seamlessly transitioned between stealth and combat in an open world setting. besides phantom pain I don't think I've seen it done as well. I reckon The Saboteur did it pretty well. What a cracking little game that was. I loved the old French tank sat out in the countryside that you could inexplicably jump into and drive.
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# ? Oct 21, 2016 15:13 |
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Action Tortoise posted:city's worst environment issue is that the world has a c-shape layout and you can't cut across from end to end. also the trailers made it seem like hichhiking on choppers was gonna happen more often than it really did (I only remember doing it during the protocol 10 mission so I might be wrong). Excuse me it was always fun to annoy the helicopters until they shot at you and then grapple underneath them and hear them yelling about how you disappeared.
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# ? Oct 21, 2016 16:07 |
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dads_work_files posted:I reckon The Saboteur did it pretty well. What a cracking little game that was. I loved the old French tank sat out in the countryside that you could inexplicably jump into and drive. That little gem never gets enough love. It being stuck behind Origin instead of Steam probably isn't helping but it's really worth checking out, especially when it goes on sale. My fave little thing there is probably how they use the colour palette to such incredible effect to represent progress. As you liberate Paris the environment goes from black & white to gradual glorious colour.
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# ? Oct 21, 2016 16:33 |
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Optimus Prime's truck is hidden in Assassin's Creed 1
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# ? Oct 21, 2016 16:59 |
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jojoinnit posted:That little gem never gets enough love. It being stuck behind Origin instead of Steam probably isn't helping but it's really worth checking out, especially when it goes on sale.
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# ? Oct 21, 2016 17:21 |
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DO4M includes the phrase "Demonic presence at unsafe levels: Lockdown in effect" which is a pretty good summary of 90% of videogame plots.
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# ? Oct 21, 2016 18:48 |
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Ironically, compared to 90% of videogame plots that message is entirely appropriate and justifiable for UAC's Mars Division, both in and out of universe. Anyway, I think I'm about halfway through Rise of the Tomb Raider and man I'm loving it. 1.) The music is absolutely gorgeous but also pulls the trick of telling you about what danger you're in. Drums and chanting get more dramatic and frequent depending on your proximity to hostile individuals, tweaking slightly to take into account where they in relation to you, whether you've been spotted and if they're looking towards or away from you. With a decent pair of headphones it's entirely possible to track enemies based on audio alone - especially if the area's snowy where the crunch crunch crunch of feet/paws/claws on the ground is amazingly creepy. There's also a lot of subtle stuff buried in there, such as the scuttling of insects when you're inside caves or faint background whispering with certain tombs. 2.) Lara can shoot and stab no problem, but the game does a pretty cool job of emphasizing her wits and guile over raw strength. The crafting system is a lot of generic upgrades, but explosives and certain specialist ammunition are put together on the spot with a button press - shoving a tin can full of magnesium and lighting it for a grenade, wiring up a fallen soldier's radio so it explodes where his body is examined by an ally, etc. It's even reflected in her melee animations where though she's clearly a lot less stronger than her enemies (although she's still quite muscular and athletic, especially compared to the 2013 game), she's using the weight of soldiers against them, exploiting gaps in armour and quite clearly putting the full force of her strength into finishing moves. It's messy and brutal without feeling visceral, with a quiet sense of smug satisfaction from burning people alive using impromptu explosives made from vodka and rags. Uncharted tries to paint Nate as fairly smart and hyper athletic, but Lara feels more believable and a lot easier to connect with; something I hadn't actually considered before. 3.) At the risk of going all weird, the treatment of Lara is going to be my standard expectation from now on. They've dialed down the more explicit death sequences (spikes are still really nasty though...) and while the first game was never a problem as such, this time around Lara is treated as a legitimate threat from day one with no focus being put on her gender. The bad guys take her seriously and absolutely acknowledge this is the same lunatic who has cut down a dozen or so of their men within the first hour. She gives as good as she gets and it's pretty refreshing to see a game just so bluntly put a female protagonist into "standard" Die Hard levels of violence without wringing its hands or praising itself for being progressive. I want more normalization like this in the industry please; bust down barriers and make it an unquestioned part of story development. More diverse protagonists without attempting to put them on a pedestal in the process.
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# ? Oct 21, 2016 19:55 |
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DrBouvenstein posted:Pretty much all of the Halloween-themed stuff for Overwatch is great. hey now, American McCree is fantastic even his gun is red white and blue
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# ? Oct 22, 2016 02:00 |
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God that event pissed me off so fuckin' bad. All I wanted was that one skin Blizzard! Instead all I fuckin got was icons! Hundreds of icons!
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# ? Oct 22, 2016 02:08 |
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ShootaBoy posted:God that event pissed me off so fuckin' bad. All I wanted was that one skin Blizzard! Instead all I fuckin got was icons! Hundreds of icons! They learned their lesson at least. You can spend credits on the Halloween items, and the drop rate on non-icon stuff seems to be much much better.
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# ? Oct 22, 2016 02:13 |
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As someone who's opened 15 loot boxes via leveling up since the event began and received no skins and at least a dozen icons and win poses and I'm pretty sure at least one that had no halloween items whatsoever: no, no it is not.
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# ? Oct 22, 2016 02:18 |
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Holy poo poo, Grim Dawn actually has a really in-depth official breakdown of a lot of their mechanics, including exactly how armour works (although it's pretty obvious from looking at it in-game), the to-hit calculation and the order that resistances/defences apply. That stuff being obscure is a huge peeve of mine, it's really cool to see devs just lay it out in an easy-to-read way.
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# ? Oct 22, 2016 03:00 |
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Gitro posted:Holy poo poo, Grim Dawn actually has a really in-depth official breakdown of a lot of their mechanics, including exactly how armour works (although it's pretty obvious from looking at it in-game), the to-hit calculation and the order that resistances/defences apply. Do they avoid the thing where they say +20% damage resistance or whatever which makes you think, ok just -20% damage cool, like 100 damage becomes 80, but the actual formula is 1 / (1+DR) so that 20% damage resistance actually means you take 83 damage?
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# ? Oct 22, 2016 03:46 |
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Civ 6 isn't perfect but the strategic view is gorgeous and looks like the overworld map of some 16 bit game
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# ? Oct 22, 2016 03:51 |
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In Red Faction Guerrilla, there's a lot of civilian NPC traffic on the roads, mostly going along predetermined routes to provide the illusion of a living, breathing world. Get into a tank or walker, though, and they'll continue to go about their business... until they reach a certain distance from you in your military vehicle, at which point their AI freaks out and tries to get away from you as fast as it can. I caused quite the demolition derby tonight driving a tank from Oasis to the Free Fire Zone, sending a great many cars and trunks careening into each other, plowing into buildings, and sailing off cliffs once they entered my invisible bubble of oh poo poo.
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# ? Oct 22, 2016 04:47 |
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Red faction guerilla small thing for me is rhe Nano rifle. Shoot the wing off a bomber? Corkscrew. Shoot a support beams? Collapse on that side. Shoot a wheel? Bad steering!
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# ? Oct 22, 2016 04:50 |
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Mazerunner posted:Do they avoid the thing where they say +20% damage resistance or whatever which makes you think, ok just -20% damage cool, like 100 damage becomes 80, but the actual formula is 1 / (1+DR) so that 20% damage resistance actually means you take 83 damage? Not from what I can see. Armour absorption is kind of weird because by default you absorb 70% of your armour value, but if you have a 20% bonus it's actually 70 x 1.2 not 70+20, but damage resistance works normally. They subtract percentage damage resistance before flat resistance which is Cool and Good.
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# ? Oct 22, 2016 05:06 |
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poptart_fairy posted:Ironically, compared to 90% of videogame plots that message is entirely appropriate and justifiable for UAC's Mars Division, both in and out of universe. It's an automated message, which implies that this is something of a regular occurrence on the base. And the phrase "unsafe levels" immediately raises the question of - what the heck is the *safe* level? It's a brilliant line.
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# ? Oct 22, 2016 11:14 |
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Strom Cuzewon posted:It's an automated message, which implies that this is something of a regular occurrence on the base. And the phrase "unsafe levels" immediately raises the question of - what the heck is the *safe* level? It's a brilliant line. You should see some of the logs and materials around the base. The standard procedure for a demonic incursion is to sit and let the demon eat you if you get locked in with it, so that in death your remains can be studied.
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# ? Oct 22, 2016 11:35 |
Kruller posted:Much like enemies in Tomb Raider getting more scared of you the further you go in the game, I always loved how in Arkham Asylum, when you got to the last guy in a predator room, you could drop down in front of him, and instead of shooting you, he'd poo poo his pants and freak out for a second. It was always a fun reward for good play. In GTA IV enemies will slowly limp away when they realize all is lost or shout out "Okay! You won!"
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# ? Oct 22, 2016 11:48 |
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Neddy Seagoon posted:You should see some of the logs and materials around the base. The standard procedure for a demonic incursion is to sit and let the demon eat you if you get locked in with it, so that in death your remains can be studied. Yeah, the automated messages are completely in character. Really, the only way it could have been better is if it had been called an unintended demonic surplus or something equally flowery.
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# ? Oct 22, 2016 15:09 |
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I love all the weird public messages in Doom. Like holograms that mention vaguely menacing things like "the blind council is always watching." The lore books are great too because they tend to zigzag hard between stuffy corporate-speak that suddenly turns into "oh also see an HR representative about getting your pentagram forehead tattoo" or something
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# ? Oct 22, 2016 16:25 |
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Glagha posted:I love all the weird public messages in Doom. Like holograms that mention vaguely menacing things like "the blind council is always watching." The lore books are great too because they tend to zigzag hard between stuffy corporate-speak that suddenly turns into "oh also see an HR representative about getting your pentagram forehead tattoo" or something It's very Night Vale.
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# ? Oct 22, 2016 16:26 |
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jojoinnit posted:That little gem never gets enough love. It being stuck behind Origin instead of Steam probably isn't helping but it's really worth checking out, especially when it goes on sale. Saboteur is one of those games I end up picking up again for no reason, and crush in a couple days; being old it also runs smooth as silk on any system I have in my household. Speaking of Amalur a few pages back, but one of my favorite things is the hilariously unintentionally broken crafting system, similar to Skyrim's. One of my original builds was guaranteed to crit on first hit due to skills and had the following gear: It kinda made the game unfun when I could OHK the boss characters. Wasabi the J has a new favorite as of 12:40 on Oct 23, 2016 |
# ? Oct 23, 2016 12:37 |
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Been playing Paper Mario Color Splash, one of the levels is a military base - first thing you find when you start it is a toad hiding in an upside down cardboard box.
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# ? Oct 23, 2016 13:50 |
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# ? Apr 24, 2024 20:44 |
Wasabi the J posted:Saboteur is one of those games I end up picking up again for no reason, and crush in a couple days; being old it also runs smooth as silk on any system I have in my household. Fallout 4 had a similar "first hit does double damage" perk or something which could be combined with various other modifiers, stealth attacks and crits to get a weapon that not only penetrated through any and all armor but because crits could never miss, would hit anyone anywhere at any time on demand as long as you could target them in VATS and then just instantly obliterate them. You didn't have to worry about finding their body afterward because once you had a gun like that, there was no need to get yet another pipe rifle.
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# ? Oct 23, 2016 13:55 |