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poptart_fairy
Apr 8, 2009

by R. Guyovich
Rise of the Tomb Raider has an achievement called "Was that really necessary?" which is unlocked for blowing up small animals with explosives.

Games with silly achievements that call you out for pointlessly silly things always get me smiling. :allears:

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Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

poptart_fairy posted:

Rise of the Tomb Raider has an achievement called "Was that really necessary?" which is unlocked for blowing up small animals with explosives.

Games with silly achievements that call you out for pointlessly silly things always get me smiling. :allears:

Much like enemies in Tomb Raider getting more scared of you the further you go in the game, I always loved how in Arkham Asylum, when you got to the last guy in a predator room, you could drop down in front of him, and instead of shooting you, he'd poo poo his pants and freak out for a second. It was always a fun reward for good play.

Guy Mann
Mar 28, 2016

by Lowtax
The Jackbox games have some fun novelty achievements. I think my favorite is for Earwax, a party game based around sound clips, that you unlock by managing to complete an entire game without using a bodily function noise.

muscles like this!
Jan 17, 2005


poptart_fairy posted:

Rise of the Tomb Raider has an achievement called "Was that really necessary?" which is unlocked for blowing up small animals with explosives.

Games with silly achievements that call you out for pointlessly silly things always get me smiling. :allears:

There's a trophy in Assassins Creed: Syndicate that calls you a monster for killing horses.

In Mafia 3 when you take over mob rackets you have the option of letting the guy in charge live and getting a bonus to how much they make or kill them and get some cash up front. Except when dealing with the racist quasi-Klan "Southern Union" them Lincoln just straight up murders.

WickedHate
Aug 1, 2013

by Lowtax

spooky like this! posted:

In Mafia 3 when you take over mob rackets you have the option of letting the guy in charge live and getting a bonus to how much they make or kill them and get some cash up front. Except when dealing with the racist quasi-Klan "Southern Union" them Lincoln just straight up murders.

What, they couldn't use the actual KKK?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

WickedHate posted:

What, they couldn't use the actual KKK?

Considering it's a real organization, they would likely be within their rights to sue for use of the name without permission if they wanted to.

WickedHate
Aug 1, 2013

by Lowtax
I could see it winning for historical, artistic, or parody related reasons, but I guess that'd still take money to argue in court. Though I'd think "so and so v the KKK" would be great PR.

SomeJazzyRat
Nov 2, 2012

Hmmm...
Not a lawyer, but I'd hopefully be called "2K vs 3K"

muscles like this!
Jan 17, 2005


Neddy Seagoon posted:

Considering it's a real organization, they would likely be within their rights to sue for use of the name without permission if they wanted to.

Except the game mentions the klan when talking about their made up hate group and uses actual archival footage of a klan rally. Also, nobody controls the rights to the name/imagery because there isn't actually a national organization.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

spooky like this! posted:

Except the game mentions the klan when talking about their made up hate group and uses actual archival footage of a klan rally. Also, nobody controls the rights to the name/imagery because there isn't actually a national organization.

Welp, there you go then I guess :eng99:

Lunchmeat Larry
Nov 3, 2012

Kruller posted:

Much like enemies in Tomb Raider getting more scared of you the further you go in the game, I always loved how in Arkham Asylum, when you got to the last guy in a predator room, you could drop down in front of him, and instead of shooting you, he'd poo poo his pants and freak out for a second. It was always a fun reward for good play.
I really liked this because a side-effect was it made the AI less predictable and prone to shooting in panic at dark corners where you might in fact be hiding. It gave you a really good feeling of tension between "this guy's helpless and making GBS threads himself, I can finish him off easily" and "he's making GBS threads himself and firing wildly, if I swoop in at the wrong time he might hit me". Not that it happened often, but the fact that it could was cool

Necrothatcher
Mar 26, 2005




Lunchmeat Larry posted:

I really liked this because a side-effect was it made the AI less predictable and prone to shooting in panic at dark corners where you might in fact be hiding. It gave you a really good feeling of tension between "this guy's helpless and making GBS threads himself, I can finish him off easily" and "he's making GBS threads himself and firing wildly, if I swoop in at the wrong time he might hit me". Not that it happened often, but the fact that it could was cool

Far better to silently walk behind just them for about ten seconds, then when the turn around spin around they proceed to piss themselves.

Asylum best Arkham game.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Mr. Flunchy posted:

Far better to silently walk behind just them for about ten seconds, then when the turn around spin around they proceed to piss themselves.

Asylum best Arkham game.

Even if the boss fights were lackluster, I still think arkham is the best game because it had a contained environment and it did that environment well. City was cool but it felt too big and after a while I just sighed every time I had to grapple across the whole city to do something, and hunting down trophies became a pain in the rear end.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Nuebot posted:

Even if the boss fights were lackluster, I still think arkham is the best game because it had a contained environment and it did that environment well. City was cool but it felt too big and after a while I just sighed every time I had to grapple across the whole city to do something, and hunting down trophies became a pain in the rear end.

city's worst environment issue is that the world has a c-shape layout and you can't cut across from end to end. also the trailers made it seem like hichhiking on choppers was gonna happen more often than it really did (I only remember doing it during the protocol 10 mission so I might be wrong).

what I like about city is it's the first game I played that seamlessly transitioned between stealth and combat in an open world setting. besides phantom pain I don't think I've seen it done as well.

dads_work_files
May 14, 2008

important_document.avi

Action Tortoise posted:

what I like about city is it's the first game I played that seamlessly transitioned between stealth and combat in an open world setting. besides phantom pain I don't think I've seen it done as well.

I reckon The Saboteur did it pretty well. What a cracking little game that was. I loved the old French tank sat out in the countryside that you could inexplicably jump into and drive.

Push El Burrito
May 9, 2006

Soiled Meat

Action Tortoise posted:

city's worst environment issue is that the world has a c-shape layout and you can't cut across from end to end. also the trailers made it seem like hichhiking on choppers was gonna happen more often than it really did (I only remember doing it during the protocol 10 mission so I might be wrong).

what I like about city is it's the first game I played that seamlessly transitioned between stealth and combat in an open world setting. besides phantom pain I don't think I've seen it done as well.

Excuse me it was always fun to annoy the helicopters until they shot at you and then grapple underneath them and hear them yelling about how you disappeared.

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.

dads_work_files posted:

I reckon The Saboteur did it pretty well. What a cracking little game that was. I loved the old French tank sat out in the countryside that you could inexplicably jump into and drive.

That little gem never gets enough love. It being stuck behind Origin instead of Steam probably isn't helping but it's really worth checking out, especially when it goes on sale.

My fave little thing there is probably how they use the colour palette to such incredible effect to represent progress. As you liberate Paris the environment goes from black & white to gradual glorious colour.

Necrothatcher
Mar 26, 2005






Optimus Prime's truck is hidden in Assassin's Creed 1

Croccers
Jun 15, 2012

jojoinnit posted:

That little gem never gets enough love. It being stuck behind Origin instead of Steam probably isn't helping but it's really worth checking out, especially when it goes on sale.

My fave little thing there is probably how they use the colour palette to such incredible effect to represent progress. As you liberate Paris the environment goes from black & white to gradual glorious colour.
It's on GOG now at least.

Strom Cuzewon
Jul 1, 2010

DO4M includes the phrase "Demonic presence at unsafe levels: Lockdown in effect" which is a pretty good summary of 90% of videogame plots.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Ironically, compared to 90% of videogame plots that message is entirely appropriate and justifiable for UAC's Mars Division, both in and out of universe. :v:

Anyway, I think I'm about halfway through Rise of the Tomb Raider and man I'm loving it.

1.) The music is absolutely gorgeous but also pulls the trick of telling you about what danger you're in. Drums and chanting get more dramatic and frequent depending on your proximity to hostile individuals, tweaking slightly to take into account where they in relation to you, whether you've been spotted and if they're looking towards or away from you. With a decent pair of headphones it's entirely possible to track enemies based on audio alone - especially if the area's snowy where the crunch crunch crunch of feet/paws/claws on the ground is amazingly creepy. There's also a lot of subtle stuff buried in there, such as the scuttling of insects when you're inside caves or faint background whispering with certain tombs.

2.) Lara can shoot and stab no problem, but the game does a pretty cool job of emphasizing her wits and guile over raw strength. The crafting system is a lot of generic upgrades, but explosives and certain specialist ammunition are put together on the spot with a button press - shoving a tin can full of magnesium and lighting it for a grenade, wiring up a fallen soldier's radio so it explodes where his body is examined by an ally, etc. It's even reflected in her melee animations where though she's clearly a lot less stronger than her enemies (although she's still quite muscular and athletic, especially compared to the 2013 game), she's using the weight of soldiers against them, exploiting gaps in armour and quite clearly putting the full force of her strength into finishing moves. It's messy and brutal without feeling visceral, with a quiet sense of smug satisfaction from burning people alive using impromptu explosives made from vodka and rags. Uncharted tries to paint Nate as fairly smart and hyper athletic, but Lara feels more believable and a lot easier to connect with; something I hadn't actually considered before. :shobon:

3.) At the risk of going all weird, the treatment of Lara is going to be my standard expectation from now on. They've dialed down the more explicit death sequences (spikes are still really nasty though...) and while the first game was never a problem as such, this time around Lara is treated as a legitimate threat from day one with no focus being put on her gender. The bad guys take her seriously and absolutely acknowledge this is the same lunatic who has cut down a dozen or so of their men within the first hour. She gives as good as she gets and it's pretty refreshing to see a game just so bluntly put a female protagonist into "standard" Die Hard levels of violence without wringing its hands or praising itself for being progressive. I want more normalization like this in the industry please; bust down barriers and make it an unquestioned part of story development. More diverse protagonists without attempting to put them on a pedestal in the process.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

DrBouvenstein posted:

Pretty much all of the Halloween-themed stuff for Overwatch is great.

So much better than the lovely Olympic-themed stuff.

hey now, American McCree is fantastic



even his gun is red white and blue

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

God that event pissed me off so fuckin' bad. All I wanted was that one skin Blizzard! Instead all I fuckin got was icons! Hundreds of icons! :cry:

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

ShootaBoy posted:

God that event pissed me off so fuckin' bad. All I wanted was that one skin Blizzard! Instead all I fuckin got was icons! Hundreds of icons! :cry:

They learned their lesson at least. You can spend credits on the Halloween items, and the drop rate on non-icon stuff seems to be much much better.

CJacobs
Apr 17, 2011

Reach for the moon!
As someone who's opened 15 loot boxes via leveling up since the event began and received no skins and at least a dozen icons and win poses and I'm pretty sure at least one that had no halloween items whatsoever: no, no it is not.

Gitro
May 29, 2013
Holy poo poo, Grim Dawn actually has a really in-depth official breakdown of a lot of their mechanics, including exactly how armour works (although it's pretty obvious from looking at it in-game), the to-hit calculation and the order that resistances/defences apply.

That stuff being obscure is a huge peeve of mine, it's really cool to see devs just lay it out in an easy-to-read way.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Gitro posted:

Holy poo poo, Grim Dawn actually has a really in-depth official breakdown of a lot of their mechanics, including exactly how armour works (although it's pretty obvious from looking at it in-game), the to-hit calculation and the order that resistances/defences apply.

That stuff being obscure is a huge peeve of mine, it's really cool to see devs just lay it out in an easy-to-read way.

Do they avoid the thing where they say +20% damage resistance or whatever which makes you think, ok just -20% damage cool, like 100 damage becomes 80, but the actual formula is 1 / (1+DR) so that 20% damage resistance actually means you take 83 damage?

Away all Goats
Jul 5, 2005

Goose's rebellion

Civ 6 isn't perfect but the strategic view is gorgeous and looks like the overworld map of some 16 bit game

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
In Red Faction Guerrilla, there's a lot of civilian NPC traffic on the roads, mostly going along predetermined routes to provide the illusion of a living, breathing world. Get into a tank or walker, though, and they'll continue to go about their business... until they reach a certain distance from you in your military vehicle, at which point their AI freaks out and tries to get away from you as fast as it can. I caused quite the demolition derby tonight driving a tank from Oasis to the Free Fire Zone, sending a great many cars and trunks careening into each other, plowing into buildings, and sailing off cliffs once they entered my invisible bubble of oh poo poo.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Red faction guerilla small thing for me is rhe Nano rifle. Shoot the wing off a bomber? Corkscrew. Shoot a support beams? Collapse on that side. Shoot a wheel? Bad steering!

Gitro
May 29, 2013

Mazerunner posted:

Do they avoid the thing where they say +20% damage resistance or whatever which makes you think, ok just -20% damage cool, like 100 damage becomes 80, but the actual formula is 1 / (1+DR) so that 20% damage resistance actually means you take 83 damage?

Not from what I can see. Armour absorption is kind of weird because by default you absorb 70% of your armour value, but if you have a 20% bonus it's actually 70 x 1.2 not 70+20, but damage resistance works normally.

They subtract percentage damage resistance before flat resistance which is Cool and Good.

Strom Cuzewon
Jul 1, 2010

poptart_fairy posted:

Ironically, compared to 90% of videogame plots that message is entirely appropriate and justifiable for UAC's Mars Division, both in and out of universe. :v:


It's an automated message, which implies that this is something of a regular occurrence on the base. And the phrase "unsafe levels" immediately raises the question of - what the heck is the *safe* level? It's a brilliant line.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Strom Cuzewon posted:

It's an automated message, which implies that this is something of a regular occurrence on the base. And the phrase "unsafe levels" immediately raises the question of - what the heck is the *safe* level? It's a brilliant line.

You should see some of the logs and materials around the base. The standard procedure for a demonic incursion is to sit and let the demon eat you if you get locked in with it, so that in death your remains can be studied.

Alhazred
Feb 16, 2011




Kruller posted:

Much like enemies in Tomb Raider getting more scared of you the further you go in the game, I always loved how in Arkham Asylum, when you got to the last guy in a predator room, you could drop down in front of him, and instead of shooting you, he'd poo poo his pants and freak out for a second. It was always a fun reward for good play.

In GTA IV enemies will slowly limp away when they realize all is lost or shout out "Okay! You won!"

poptart_fairy
Apr 8, 2009

by R. Guyovich

Neddy Seagoon posted:

You should see some of the logs and materials around the base. The standard procedure for a demonic incursion is to sit and let the demon eat you if you get locked in with it, so that in death your remains can be studied.

Yeah, the automated messages are completely in character. Really, the only way it could have been better is if it had been called an unintended demonic surplus or something equally flowery.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

I love all the weird public messages in Doom. Like holograms that mention vaguely menacing things like "the blind council is always watching." The lore books are great too because they tend to zigzag hard between stuffy corporate-speak that suddenly turns into "oh also see an HR representative about getting your pentagram forehead tattoo" or something

WickedHate
Aug 1, 2013

by Lowtax

Glagha posted:

I love all the weird public messages in Doom. Like holograms that mention vaguely menacing things like "the blind council is always watching." The lore books are great too because they tend to zigzag hard between stuffy corporate-speak that suddenly turns into "oh also see an HR representative about getting your pentagram forehead tattoo" or something

It's very Night Vale.

Wasabi the J
Jan 23, 2008

MOM WAS RIGHT

jojoinnit posted:

That little gem never gets enough love. It being stuck behind Origin instead of Steam probably isn't helping but it's really worth checking out, especially when it goes on sale.

My fave little thing there is probably how they use the colour palette to such incredible effect to represent progress. As you liberate Paris the environment goes from black & white to gradual glorious colour.

Saboteur is one of those games I end up picking up again for no reason, and crush in a couple days; being old it also runs smooth as silk on any system I have in my household.

Speaking of Amalur a few pages back, but one of my favorite things is the hilariously unintentionally broken crafting system, similar to Skyrim's. One of my original builds was guaranteed to crit on first hit due to skills and had the following gear:



It kinda made the game unfun when I could OHK the boss characters.

Wasabi the J has a new favorite as of 12:40 on Oct 23, 2016

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire
Been playing Paper Mario Color Splash, one of the levels is a military base - first thing you find when you start it is a toad hiding in an upside down cardboard box.

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Wasabi the J posted:

Saboteur is one of those games I end up picking up again for no reason, and crush in a couple days; being old it also runs smooth as silk on any system I have in my household.

Speaking of Amalur a few pages back, but one of my favorite things is the hilariously unintentionally broken crafting system, similar to Skyrim's. One of my original builds was guaranteed to crit on first hit due to skills and had the following gear:



It kinda made the game unfun when I could OHK the boss characters.

Fallout 4 had a similar "first hit does double damage" perk or something which could be combined with various other modifiers, stealth attacks and crits to get a weapon that not only penetrated through any and all armor but because crits could never miss, would hit anyone anywhere at any time on demand as long as you could target them in VATS and then just instantly obliterate them. You didn't have to worry about finding their body afterward because once you had a gun like that, there was no need to get yet another pipe rifle.

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