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Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Ask Beatrice if those three missing P slime are flammable

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Puppies are dicks
Jan 31, 2011

WHY YOU GOTTA BREAK A BROS HEART

Nyaa posted:

C. Negotiate for higher amount with accounting skill. Good for stalling either way.

I want to do this one, stall for time by asking her how much happenstance we're talking about here. Plus if we annoy her with dickering while our guys take up better positions/line up a kill shot/trigger an attack first we're still golden.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Nyaa posted:

Ask Beatrice if those three missing P slime are flammable


"Same as you and me. Most Slimes shy away from bright lights and intense heat, except the red ones of course, whom all thrive in that sort of environment. Try not to boil my little Slimies, will you?

Nothingtoseehere
Nov 11, 2010


B

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Swedish Thaumocracy posted:

In addition to this, the woman in the barn seems to be inciting you with a promise of an additional reward, that you may find hidden in the barn in a few days time. You do not know how much wealth this incentive will translate into. Probably no more than what the Slime-bonus, since even a single [wealth] represents quiet a lot of money, but you never know.

LOL. How hard did Konnie's eyes roll into the back of his head when he heard that?

Also the slime chick is right here she's going to know that we did literally nothing and let them go. We'll lose a whole bunch of rep.

Arkanomen
May 6, 2007

All he wants is a hug
gently caress em. Kill them all and claim they fired first or the monster they illicitly had got loose and made a mess. If they have wealth we can loot it from them but they are obviously waiting to fence stolen product and by letting them go and profiting from their action we are entering into a verbal contract with them to profit from illegal activity.

Kill them all

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


^^^
FOOF them out of gods-dammed principal.
respect the authority

Doktor Per
Feb 26, 2007

Look guys, I'm a lady!
New idea: Trade them the foof bottle for the beasties. Or some of the slimes. Something! Use the foof for bargaining but at no point warn them of its extreme danger.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Doktor Per posted:

New idea: Trade them the foof bottle for the beasties. Or some of the slimes. Something! Use the foof for bargaining but at no point warn them of its extreme danger.

LOL

Only not voting for this because there's a small chance we won't be around to see it go off.

If we go off the reservation and straight up murder them we'll have to take care of the slime chick too. Unless she's so far removed from reality she only cares about slimes.

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(

Outrail posted:

LOL

Only not voting for this because there's a small chance we won't be around to see it go off.

If we go off the reservation and straight up murder them we'll have to take care of the slime chick too. Unless she's so far removed from reality she only cares about slimes.

If we say "no, we really want to check the barn for monsters" then they are going to attack us first. And in any case, we are doing this to get the slimes back (and due to that, no FOOFing the barn...yet). The slime chick won't be pissed at us for doing our job. The worry is how our guys are going to take the order to kill another human. Which was covered in a previous post, but i'm feeling lazy.

Grognan
Jan 23, 2007

by Fluffdaddy
b

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
I feel for the majority of our men 'Equal share of the profit from everything but the monsters in the barn' is all they'll need to accept the reality of the moral dilemma we're in.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Indeed, our hand is a bit forced by the fact that there is a Slimegineer's Guild official right here with us. Us collaborating in criminal activities will not remain secret with her around. Thus, B.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Using the FOOF is so incredibly dumb. We're trying to recover the slimes, not vaporize them.

B

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc
FOOF is a bomb. It explodes. Fire/explosions are rapid oxidation, right? Lord of Rust is going to love that poo poo if it goes off near it.


A batter idea would be to engage them in annoying banter and make sure they know we're not going away. We don't need to go in, we need to wait for authorities.

If the authorities tell us to go gently caress ourselves, we'll hear about it from Abigail and then we can reassess the situation.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Cannon_Fodder posted:

FOOF is a bomb. It explodes. Fire/explosions are rapid oxidation, right? Lord of Rust is going to love that poo poo if it goes off near it.

It'll be a bigger bomb, lord of rust will not like that poo poo at all. Killed by its own ability or something ironic like that.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Poop bomb them out instead.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Old Barn, “Ill Fated Warehouse”, Outskirts of Braav.
Noon, Month 3, Week 3, Day Two
Early afternoon.




“No, I'm afraid I'm going to have to insist.”
Your words filter through the ears of all those present, causing hairs to stand on end, pupils to dilate and heartbeat to increase. You know the woman in the barn has seen through your ruse and you can tell from her tone alone that she is not the type to take no for an answer.
Your whole body tenses for her inevitable reply of hostility.

If the law of narrative causality had not been so completely overruled by the law of “sometimes things just happen”, a tumbleweed would have rolled through the Bad Duck Wice™ Fields as if to punctuate the severity of the showdown about to take place.
Instead, a low whistle plays a soothing melody starkly contrasting the future bloodshed.

“ITEC! Advance!” You yell, and everything happens at once.

---

Konnie dissapears behind the barn, presumably to meet up with Skvababt. Johakim takes a few steps back, urging SlimeTech Beatrice to follow so as to get out of the way of the fighting.
The music changes and you feel the effect at once. Where once there was a lulling rhythm, now there is aggravating discord.



The song reminds you somewhat of the wrath that so overwhelmed you during the battle with the Boa Conflictor, but that experienced hardened you; this sudden musical mood swing can hardly compare.
You raise your wooden shield and advance, ready for anything.

Tommy wastes no time, he wants to come out slinging. Figuring he can get a shot in at the woman in the window with a rock or two before she ducks back behind cover, he rises out of the Bad Duck Wice™ field with haste.
Yet his enthusiasm is met with scorn by fate as his sling is snagged against a particularly devious wice™ stalk, ruining both his shot and his momentum as he awkwardly trips out of the attack.

Another figure, this one clad in an overly tall top-hat appears in the glass-less windowframe on the opposite side of the little path that connects the barn to the Imperial Road. He seems to be holding a wooden contraption similar to that of the woman in the other window.
He yells out your position and that of Tommy and quickly goes back into semi-hiding behind his wall.

A man with a bowler hat is next to appear, beside the woman. He pushes her aside and aims a similar wooden box squarely at Tommy, pulls the lever on top of it, releasing two arrows in quick succession and quickly hops out of view.
Some sort of wooden crossbow? Fortunately for Tommy, "Mr. Bowler Hat's" aim was atrocious.

Khami and Kvelar, seeing Tommy in trouble leap out from their hiding places and charge at the barn, crossing about halfway to the barn in one sudden burst of speed!

Somewhere behind it all, Skvababt re-positions herself, awaiting Konnies arrival or for any targets of opportunity to show themselves behind the cracking facade of the barn.

The woman peeks out of the window and fires at Tommy, two arrows that streak across the field hitting nothing but Wice™.
Something tells you their crossbows aren't the most accurate of inventions, but judging by the volume of arrows fired in a scant few seconds, they seem to make up for it with speed.



And then, knocking the woman over and jumping easily ten meters long from two stories up; in one unfathomably agile leap comes the monster, landing flawlessly on its six multi-clawed paws in front of the barn, snarling fiercely and waving two giant tentacles about it like an organic windmill of doom.



The size of a panther with another panther strapped unwillingly to its back, it scans the surroundings with multi-faceted eyes, oozing saliva from its mandibles. It bobs and weaves, paces and swipes with its tail.
The thick paddle-like ends of the tentacles are riddled with holes that pulsate alarmingly. Small antennae on the carapace of its head wiggle threateningly in your general direction. The Lord of Rust has come. What will you do?

1: What indeed?
Some people say plans are always the first casualties of war. Those people are not accountants. Together with your team you came up with a bunch of scenarios, should you face the monster outside or in.
With but a shouted codeword, you can clue your companions in to what contingency to go with. Of course, you can always improvise if you think that is a better idea.


A: Codeword: Huddle
Everyone charges the beast and attempts to surround it. Poke it with spears and bash it with clubs, hope it dies before you do.

B: Codeword: Scatter
Disengage, try to divides its attention between those present as everyone pelts the monster with rocks and hopefully arrows as well.

C: Codeword: Cover
Tactically re-position yourselves into the Barn. Hope to negate the monsters agility in the close quarters hopefully provided therein.
Of course, you'll have to face of with the thugs and possibly even the Slimes as well, but that can't be helped.

D: Codeword: Retreat
In case things go sour, there is always the option to simply run away.

E: Stay silent.
Ignore the problem, hope it sorts itself out.

F: Codeword: ???
Something else. Write-in.


---

2: By the way, besides your wooden shield, what did you actually bring to the battlefield?

B: A wooden axe.
It's what you know, but you doubt the edge will keep for more than a blow or two against any sort of armour.
You chose familiarity over everything else.

C: A wooden sword.
More of a sharp stick, really, and one you don't really know how to use at that.
Still, the edge will keep longer than the axe and if you actually hit anything you can probably do a whole lot of damage.
You chose offense over everything else.

D: A wooden spear.
You are not the least bit trained in it, but all you need to do is put the pointy bit in your enemy and hope for the best, right?
Besides, having a reach of 1 will allow you to stay out of the thick of it whilst the rest of ITEC goes in for the kill.
You chose defense over everything else.

E: A wooden club.
A club might break, it's true, but whatever you break it over will feel the pain, make no mistake. They are also comparatively easy to use and even easier to replace.
You chose reliability over everything else.

---



[Local Terrain Primer]
The green three-tree hexes are light forest, conferring light cover when you hide behind the trees therein. Line of sight is blocked only if you attempt to hide in them or are more than three hexes in.
The light green one-tree red dot hexes are apple trees filled with delicious apples. They contain apples, of the kind that an Owlbear cub would love to chew on.
The light green hexes emblazoned with yellow lines are fields of bad duck wice™ - they confer light cover and block line of sight only when crouching within them.
The light green hexes are grassy plains and confer no bonuses or demerits.
The light grey hexes are Imperial Road and confer a bonus to movement speed.
The barn provides full cover and blocks line of sight.
Standing in the window-frame of the barn provides half-cover and blocks line of sight only if crouching or leaning in from the side.
Enemies in hiding are semi-transparent, representing not their current location but rather their last known whereabouts.

[Reach primer]
All ITEC fighters have a reach of Meleé unless otherwise noted. This means they can attack an enemy in situated in the adjacent hex-ring.
A wooden spear has a reach of 1, meaning it can attack enemies in the hexes adjacent to him as well as the ones in the ring beyond that.
A sling has a range that is dependent on user skill (of which your companions have nearly nil) and dexterity, (which is highly variable amongst those present).
You can expect most of ITEC to be able to reliably hit a target between 1 and 3 hexes away, with accuracy dropping of exponentially after that, even though they could probably throw the stones up to 6 hexes out if pressed.
Skvababts longbow can reliably hit anywhere on the battlemap.
The crossbows? Wielded by the Barnyard Thugs have thus far shown themselves to have a reach of at least 4 hexes, but it is possible they could reach further.
Those nasty tentacles look like they have a reach of 1.


[ITEC Battle Summary]
Overall morale is good but tense.
You are unhurt. You are rested. You are resisting the effects of Wrath. Your armour is in need of minor repairs. You fight with [???]
Kvelar: Is unhurt. He is rested. His armour has been pierced by shrapnel and requires light maintenance. Fights with wooden club and shield, but has a sling as well.
Abigail: Is unhurt. She is rested. Her armour requires light maintenance. Fights with a wooden quarterstaff, but has a sling as well. Abigail is on her way back to town to fetch the Constabulary.
Tommy: Is unhurt. He is rested. He fights with a great club, but has a sling as well.
Konnie: Is unhurt. He is rested. His armour has been pierced by shrapnel and requires light maintenance. He fights with a wooden club, but has a sling as well.
Khami: Is unhurt. He is rested. He is unarmoured, but is wearing many layers of clothing and hoping for the best. He fights with a wooden spear.
Johakim: Is unhurt. He is rested. He prefers not to fight.
Skvababt: Is unhurt. She is rested. She fights with a wooden longbow but has a sling as well.
Slimetech Beatrice: Is unhurt. She is rested. She is being escorted by ITEC for this mission. She prefers not to fight, but can handle any Slimes that come your way.


[Inventory & Travel Gear Summary]
Your rations are well-stocked.
Your supplies are adequate.
Your equipment is nearly adequate, in need of minor repairs.]
05 x Bottles of FOOF
03 x Flasks of highly pressurized acid
06 x Ethereal RimRose Cupcakes
01 x Pouches and 01x Large Bag of of Flash-Heat-Powder
01 x ##Nåzom Stegëth## A Masterwork Siege Arbalest [with 00 “iron javelins” remaining.]
01 x Koboldian Plate Armour fit to either You or Kvelar.
01 x Koboldian Crown of Leadership.
01 x Crate full of Ultra-Bright Torches.
01 x Monster Cage Wagon
01 x All Purpose Horse-Drawn Adventuring Wagon
Common Riding Horses for all ITEC members including horses with which to draw your wagons.
An assortment of broken or semi-repaired wooden training axes.
An assortment of wooden training swords and shields.
An assortment of Koboldian Leather Armour in the making, not yet finished.
An assortment of sharp wooden sticks and thick wooden branches; non-metal stand-ins for your regular gear.



Your current location is a Barn on the outskirts of Braav , though all of Braav lies open to you.
You may question any NPC present as per usual.
For more information on things such as favoured strategies and strengths and weaknesses of your recruits, please refer to the recruit post.
Since you are currently in Braav, all of your gear is available to you at moments notice. You need not specify exactly what you are bringing with you. Note that, for this mission, you have voted to not bring any metal.

RandomPauI
Nov 24, 2006


Grimey Drawer
That looks like a cat-insect so we just need to get distract it with a mouse-bug zapper. We should ask the gnome to invent one for us for future use.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Actually, it looks like a displacer beast, just with an insect head:

Puppies are dicks
Jan 31, 2011

WHY YOU GOTTA BREAK A BROS HEART
What can the Slimengineer do in combat again?

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
D: Everyone use the road to run into the forest and fight the beast there. It can't melt tree and there's plenty of branches to club it until it dies.
E. Club club club.

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(

Nyaa posted:

D: Everyone use the road to run into the forest and fight the beast there. It can't melt tree and there's plenty of branches to club it until it dies.
E. Club club club.


Yes

Deny the monster his agility bonus and deny the barn people the chance to attack us with arrows. Sure, they may escape while we fight, but I doubt it.

That monster looks tough as poo poo. Hope it's not above our pay grade.

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
D & E: Nyaa's idea about using the tree line is a good one. Neatly covers the group from those crossbows while getting us in close to rusty.

Theantero posted:

Actually, it looks like a displacer beast, just with an insect head:



Glad I'm not the only one nerdy enough to recognize that on sight.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
That's third edition right? I think second was more like a big cat?

Anyway, lure it further away from the barn, into a wice field or something and dog pile it.

HBar
Sep 13, 2007

Or instead of dogpiling it, tell Tommy to get back and then we FOOF it. If that's ineffective, then retreating into the forest is the next best idea.

RandomPauI
Nov 24, 2006


Grimey Drawer
I think that's too risky. You're implicitly assuming the creature won't chase after Tommy and it won't run as fast or faster than Tommy.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
No foof! I feel like a chump saying that, but foofing something tat rapidly oxidates things will result in a supermassive explosion, like gently caress you huge. Let's kill this thing and salvage the rust bit and utilize it for a WMD later.

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.

Outrail posted:

That's third edition right? I think second was more like a big cat?

The shoulder tentacles were the same. They're the big defining feature.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Tran posted:

The shoulder tentacles were the same. They're the big defining feature.

Yeah, I'm thinking more of the art style.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Lob FOOF to L12

Does anyone remember the blast area of FOOF?

RandomPauI
Nov 24, 2006


Grimey Drawer
Four hexes I thought.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Excellent, other than ruptured eardrums our personnel will not be injured.

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface
FOOF

We have a chance to use high explosives on sort of diety monster thing from legend. Why the hell wouldn't you. Also if there is any way to make the thieves get caught in the blast we will be covered since our writ covers collateral damage.

Puppies are dicks
Jan 31, 2011

WHY YOU GOTTA BREAK A BROS HEART

Tran posted:

D & E: Nyaa's idea about using the tree line is a good one. Neatly covers the group from those crossbows while getting us in close to rusty.


Glad I'm not the only one nerdy enough to recognize that on sight.

I choose this one because of the already mentioned reasons why oxidation and explosive reactions are unwanted at this time. Also it would blow up the slimes which means we won't get paid fully at best, and get the Slimengineers guild cheesed off at us at worst.

Arkanomen
May 6, 2007

All he wants is a hug
Maybe it's a mutation and seeing as it helps you steal things maybe it's a Misplacer Beast.

alpaca diseases
May 19, 2009

Nyaa posted:

D: Everyone use the road to run into the forest and fight the beast there. It can't melt tree and there's plenty of branches to club it until it dies.
E. Club club club.


+1 and no FOOF just yet

We have no idea how agile it is and will probably just end up wasting it since I doubt the near future is going to involve it just standing there

Skellybones
May 31, 2011




Fun Shoe

Arkanomen posted:

Maybe it's a mutation and seeing as it helps you steal things maybe it's a Misplacer Beast.

:catstare:

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Lord of FOOF

alpaca diseases posted:

We have no idea how agile it is and will probably just end up wasting it since I doubt the near future is going to involve it just standing there

You imagine writing your life's story, many years from now, detailing your coming encounter as you have seen them written in Monsters Monthly.

"The beast, which we have taken to calling the Lord of Rust due to the similarities it shares with the monster out of legend, appears to be a large, cat-based chimera. Resembling most closely a mountain lion such as you might find in the Daalig region, except with four additional appendages and a chitinous, insectoid head. It's front limbs end not in paws but in long, sharp claws, resembling short swords. It's middle limbs end in two thick toes with equally thick toenails. It's back limbs end in a raptor-like configuration, with four massive claws spread out to achieve stability on any surface. Protruding from its back are two long tentacles, ending in an oar-like pulsating organ riddled with holes. They seem to move with a mind of their own. Additionally, the beast has long ears, antennae, multi-faceted eyes and mandibles.

Evidence collected suggest it can eat through or dissolve solid metal, calcified slime and other building materials. Its claws are powerful enough to pierce metal, though I do not know if that was before or after the 'rusting' effect had begun. From what we can tell, natural materials are less effected by the 'rust' than constructed materials.

In the stories, the Lord of Rust fought by jumping from foe to foe, taking advantage of their confused and newly weaponless state, avoiding blows with its natural reflexes. Judging from how it just leaped at least ten meters from the second story of the barn I am standing in front of, I would advise against doubting the veracity of these claims."

---

Puppies are dicks posted:

What can the Slimengineer do in combat again?

She is fully qualified to handle any errant or irate Slimes. Against anything else? Die or run away.

---

Horrible Lurkbeast posted:

Does anyone remember the blast area of FOOF?

Swedish Thaumocracy posted:

The Power of FOOF
Guesstimating based on your one previous experience, the blast would consume all within two hexes of the epicentre. You were knocked unconscious last time you used it, but you recall a rain of fire spreading much further than that, and a blast wave as well. FOOF is serious business.

You also recall that no one really wants to touch the stuff or be anywhere near it. Khami flat out refused when you asked him to during the Owlbear fight. In the end you had to bury it underneath a pile of meat and had Skvababt set it off with an arrow.

Based on this, you again guesstimate that the blast, centered at L12, would reach p12, L 10, H12, L14 and hopefully destroy everything within its radius. It would likely set the barn on fire, if not collapse it entirely. It does look extremely rickety and aged.

Since there has been a lot of discussion about using and or not using FOOF in this fight, I feel we need to have a formal vote on weather you actually brought a bottle along or not.

3: FOOF?
Yay
You brought one bottle with you, keeping it on your person, leaving 04 bottles back at Headquarters.
Editors Note: The FOOF is kept in a mostly glass bottle. The Gnomish Alchemist who gave it to you was very insistent that the bottle be handled with extreme care. Such safety instructions coming from a Gnome should probably be taken seriously.

Yay, but give it to someone else.
Khami flat out refuses to be anywhere near it. Abigail is not preset at the site of the battle. Kvelar politely declines. Johakim is keeping Beatrice safe and is your team medic. He wants to stay out of the fight if at all possible. Konnie mysteriously disappeared as soon as you were going to ask him about it. Tommy is hesitant but could be persuaded. Skvababt would probably do it.

Nay
You left it at home, confident that you didn't need to blow everything up.

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RandomPauI
Nov 24, 2006


Grimey Drawer
3: gently caress no!

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