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Opening Narration posted:It is the 32nd Millennium...For more than twenty centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the Daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomicon, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus, to name but a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants—and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget, the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. Yet there are those who rise above the teeming masses, rejecting the conformity and servility of mankind. The ignorant call them traitors, heretics, lost, and damned—but they know themselves as the Disciples of the Dark Gods. You were not born such. You did not choose to be such. This fate was forced upon you. For you were born two thousand years ago on the world of Imperial world of Prospero, under the protection of the Emperor of Mankind: And his son, your Master. Magnus the Red: You were born in the city of Tizca, one of the greatest, if not the greatest, cities in the Imperium. Upon reaching adulthood, you signed up for the planets elite military force: the Spireguard. Either guarding the city, or joining the fearsome Thousand Sons astartes legion on their Great Crusade, you served with honor and distinction until the Imperium you loved betrayed you. For reasons beyond the understanding of a mere guardsmen, the Emperor sent his chosen butchers to destroy you, your Master, your family, your city, your entire world down to the last woman and child: The Thousand Sons and the Spireguard fought valiantly, but it was increasingly obvious that this was not a battle you would win. You fought anyway, right up until the moment when Leman Russ broke your Primarch's back across his knee. In that moment Tizca and all who loved it were teleported deep into the Eye of Terror. But the blasted, twisted world you now called home could hardly be called a refuge. While some of you went off to join the Siege of Terra, most stayed behind to secure your society's immediate future on the daemon world. Your Primarchs "benefactor" had provided you with a planet, but not the food, slaves, and infrastructure to utilize it. But when the legion returned from their disastrous war on Terra they came back to a world fully in compliance to it's wishes. At least as far as a daemon world would allow. Time passed, the flesh-change plague and the Rubric of Ahriman happened. Didn't really concern you. More time passed. It was hard to say just how long. But the hairs on your head aren't any grayer. In fact you feel younger, stronger, and more alert than you ever had in your previous life. And eventually, your Primarch and his Sons mustered you to war. And when he did you had helped rebuild the Spireguard into a force two million strong. Small on the scale of armies, but larger than the ragged hundred thousand or so who escaped Prospero. Some of them were the descendants of those same refugees. Some, well the natives were a strange sort, but followed orders once you beat them enough. And some had to have a tentacle or two removed to fit into the uniforms. But who are you to judge...you've changed too. You were headed to Fenris, home of the wretched beasts who razed your world. The Thousand Sons had set a trap, luring the bulk of the Wolves away from their precious home world, leaving Fenris vulnerable. Your regiment took part on the assault of the Fang, retiring after breaking through and suffering immense losses, but stealing much of the glory. Now you've been resting on your laurels far back of the front line, helping mow down the occasional Kaerl relief force. And just as the conflict began to reach its inevitable conclusion, as Magnus has manifest himself and was laying waste to the enemy stronghold, disastrous news came over the vox channels. The Rout had arrived. The entirety of the Space Wolf fleet had entered the system. And worse. The treacherous sorcerers had deemed the lives of their Spireguard not worth saving. Any Spireguard not on a ship when the last astartes had reached orbit was to be left behind to die. Already drop pods have begun to fall from the sky in the hundreds. In the distance you hear the howling of wolves.
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# ? Oct 1, 2016 20:52 |
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# ? Apr 29, 2024 16:20 |
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To start your characteristics begin at 25 instead of 20. Roll and assign as normal, but instead of dropping the lowest you instead covert it to a roll of 20. You're a two thousand year old warpinfused badass. Whatever you're best at you're pretty great at. You have 2500 xp to play around with on top of this. You can choose an advanced specialty at the next XP gain. Technically you can take it now but won't be able to spend any xp into it. ALSO: Ogryn and Ratlings are not terrifically lorefriendly. You know what are? Beastmen. Seriously. They're old fluff, but haven't been squatted yet. Have fun with your skittish stampeding goatmen who might actually be a wolf/bird/octopus/platypus man. Really you're a Tzeentch beastman, you could be any damned animal you please. pre:Brutal Tzanngor (Ogryn) Characteristic Bonus: +10 Strength, +10 Toughness, –10 Fellowship, and –5 Intellect. Starting Aptitudes: Ballistic Skill, Defence, Offence, Strength, Toughness, Weapon Skill. Starting Skills: Athletics+10, Intimidate and Survival. Starting Talents: Die Hard or Iron Jaw, Heightened Senses (ALL), Weapon Training (Heavy, Solid Projectile). Starting Traits: Auto-Stabilised, Brutal Charge (1), Stampede, Sturdy, Unnatural Strength (+1), Unnatural Toughness (+1), Unnatural Agility (1) Crafty Tzanngor(Ratling) Characteristic Bonus: +10 Perception, +10 Agility, and –10 Toughness. Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social. Starting Skills: Athletics+10, Awareness or Stealth, Deceive, Trade (Cook). Starting Talents: Deadeye Shot, Heightened Senses (ALL), Light Sleeper, Weapon Training (Las, Solid Projectile). Starting Traits: Bestial, Size (Weedy), Unnatural Agility (1) Regiment Info posted:Regiment pre:Prospero Pattern Lascarbine 85m S/2/– 1d10+3 E 0 50 Reliable, Ogryn-Proof 4.5kg Rare Schizotek fucked around with this message at 18:21 on Oct 2, 2016 |
# ? Oct 1, 2016 20:53 |
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Schizotek posted:To start your characteristics begin at 25 instead of 20. Roll and assign as normal, but instead of dropping the lowest you instead covert it to a roll of 20. You're a two thousand year old warpinfused badass. Whatever you're best at you're pretty great at. You have 2500 xp to play around with on top of this. You can choose an advanced specialty at the next XP gain. Technically you can take it now but won't be able to spend any xp into it. If we're using BC rules for mutations, does that put us on infamy tracts instead of fate as well? Do you want us tracking BC advances in terms of dieity favors/gifts or are we assumed to be aligned to Tzeench? In addition, since we all have psy ratings, would it be possible for us to career change to psyker at the first exp gain? Either way, consider this an interest check, will probably roll something melee-y
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# ? Oct 2, 2016 01:12 |
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Robo-Lord Thraxxus In the Mechanics, they said that the universe follows an orderly, logical path. But I’ve long ago learned that there is very little logic to the universe. I used to think things made sense. I was an up-and-coming Roboticist in the Legio Cybernetica, attached to the Prospero Spireguard, stationed on one of the most beautiful and scholarly cities ever built this side of the Dark Age. The galaxy was being reclaimed, more STC printouts were being recovered every year. This, surely, was the way things were meant to be. But then the Wolves came to raze Prospero and shatter Tizca. I had pledged my life to service to the Mechanics and the Imperium, but without any regard for reason or facts, the planet was condemned. With it, I was deemed a probable Heretek, consigned to burn with the rest of the planet. But, by the grace of Magnus the Red, we, along with what remained of the city, were spirited to a world whose shifting nature is a foil to the Prime Material Universe. There is no truth, no justice, no order. The only reality is that which those in power decree to be so. Here, at least there is honesty there. The world is ruled by Magnus, with the grace of the Architect of Fate Himself. I have survived here. I have adapted to this new world, and have been changed to better suit it. I have become untethered from the limits of 3-Dimensional space, and the force of gravity. Should the Changer of Ways will it, I would like to return to realspace, and show those decaying, demented fools of the Imperium of Man and the Adeptus Mechanics just how stupid they are as they cling to tradition and principle and certainty! Chaos is the only Universal order, and every pathetic fool who denies this truth can be crushed by the boots and treads of my eventual robot army. pre:Name: Robo-Lord Thraxxus Homeworld: Prospero Specialization: Tech-priest Engineer—>Enginseer Prime Commander Personality: Maverick Regiment Doctrine: Light Infantry Training Doctrines: Die Hard, Iron Discipline Regimental Drawback: Lost and Damned Aptitudes: Ballistic Skill, Intelligence, Toughness, Willpower, Tech, Knowledge, Perception, Agility Servitors: 2/9 Servitor #1: Beta-9, Multitask Servitor (Unsettling Visage) Servitor #2: C5-G0T0, Gun Servitor /w Multilaser, 40 BS, (Sturdy Construction) WS: 35 (25+10) BS: 54 (25+ 19)[+5 adv][+5 Homeworld] S: 36 (25+11) T: 43 (25+16) [-3 Regiment][+5 adv] Ag: 40 (25+12) [+3 Regiment] Int: 65 (25+ 20) [+5 class][+5 Homeworld][+10 adv] Per: 37 (25+12) WP: 41 (25+16) Fel: 32 (25+7) 19 16 16 12 12 11, 10 7, pre:Combat Block: WS BS S T AG INT PER WP FEL 35 54 36 43 40 65 37 41 32 (Int Bonus: 8) Initiative: 1d10+9 Wounds: 11/11 Fate: 1/1 Armor: Head: [06] Body: [07] Arms/Legs: [4], +1vs. blast Armor+TB: Head: [10] Body: [11] Arms/Legs: [8] +1vs. blast Dodge: 40 Movement: 4/8/12/24 Combat Talents: The Flesh Is Weak (4) Technical Knock Favored by the Warp Resistance (Psychic, Fear) Machine (4) ————————————————————— CC Prospero Pattern Lascarbine: Class: Basic Dmg: 1d10+3 Type: E Pen: 0 Range: 85m RoF: S/2/– Clip: 50 Rld: Half Special: Reliable, Ogryn-Proof CC Omnissian Axe: Class: Melee Dmg: 1d10+4 Type: E Pen: 6 Range: – RoF: – Clip: – Rld: – Special: Power field, Unbalanced CC Laspistol [mounted]: Class: Pistol Dmg: 1d10+1 Type: E Pen: 0 Range: 30m RoF: S/2/– Clip: 30 Rld: Half Special: Reliable, Compact CC Utility Mechadendrite: Class: Melee Dmg: 1d5 Type: R Pen: 2 Range: – RoF: – Clip: – Rld: – Special: Mono, Defensive GC Servo-Arm: Class: Melee Dmg: 2d10+14 Type: I Pen: 10 Range: – RoF: – Clip: – Rld: – Special: Unwieldy CC M29 Multi-Laser [Servitor]: Class: Heavy Dmg: 2d10+10 Type: E Pen: 2 Range: 150m RoF: –/–/5 Clip: 100 Rld: 2full Special: Reliable Wounds: http://orokos.com/roll/442185: 11 Fate: http://orokos.com/roll/442186 1/1 Corruption: http://orokos.com/roll/442180: 11 Mutations: http://orokos.com/roll/445330: 40, 17 (Tome of Corruption) Liquid Dinosaur fucked around with this message at 04:19 on Oct 26, 2016 |
# ? Oct 2, 2016 01:31 |
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DeathSandwich posted:If we're using BC rules for mutations, does that put us on infamy tracts instead of fate as well? Do you want us tracking BC advances in terms of dieity favors/gifts or are we assumed to be aligned to Tzeench? You're assumed aligned with Tzeentch. As/if the game progresses it'll likely start including more and more BC nonsense like infamy, but until then its just corruption and mutations/gifts which are going to be done by me anyway. And the psyker class assumes that you've had a considerable amount of training in addition to having latent power, so no straight up class change off the bat.
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# ? Oct 2, 2016 02:20 |
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Schizotek posted:You're assumed aligned with Tzeentch. As/if the game progresses it'll likely start including more and more BC nonsense like infamy, but until then its just corruption and mutations/gifts which are going to be done by me anyway. And the psyker class assumes that you've had a considerable amount of training in addition to having latent power, so no straight up class change off the bat. Alright, consider this my interest post for a psyker. Assuming use OW core for powers (no doombolt/bolt of change/ect)?
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# ? Oct 2, 2016 02:32 |
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DeathSandwich posted:Alright, consider this my interest post for a psyker. Assuming use OW core for powers (no doombolt/bolt of change/ect)? Yep. Stuff might change down the line, but for now you're just a very heretical guardsmen psyker.
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# ? Oct 2, 2016 03:01 |
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AHHHH, AFTER NO, I WILL NOT STOP SHOUTING, YOU WORM. I'VE LEARNED UNDER THE TUTELAGE OF THE GREATEST PSYKERS KNOWN TO THE WARP AND YOU THINK I WOULD TAKE A COMMAND FROM THE LIKES OF YOU? I'VE TAKEN SHITS WITH MORE PSYCHIC POTENTIAL THAN YOU. I CAN SNUFF OUT YOUR LIFE IN A BLAZE OF FIRE SHOULD I BUT GIVE IT A FRACTION OF MY TREMENDOUS WILL. WHOLE PLANETS QUAKE AT THE THOUGHT OF MY COMING TO LAY WASTE SO WHY SHOULD I KOWTOW TO YOUR EARS WHEN YOUR SOUL IS A PLAYTHING FOR MY ENJOYMENT. WE HAVE ALL BEEN LONGING FOR THE DAY THAT WE CAN SEE FENRIS BURNED TO ASH AND REVELED IN OUR ATTACK. WE HAVE SINCE ARRIVED AND BEGAN OUR DESPOILING. NOW THAT THEY HAVE SOUNDED THE SIGNAL TO FALL BACK IT'S TIME FOR US TO DO WHAT DAMAGE WE CAN MANAGE ON OUR ESCAPE. quote:Name: Anna Abhorrent Extra psyker corruption: http://orokos.com/roll/441961 Wounds: http://orokos.com/roll/441911 Fate: http://orokos.com/roll/441912 Stats: http://orokos.com/roll/441913 = 17, 18, Edit: Mutation per Schizotek is Warp Touched, I have the Tzeench Dark Magiks derangement. I AM PROFOUNDLY MIGHTY. Didn't know if we were doing 9#2d10 (per book 'as normal') or 10#2d10 (Per #acolyte 'as normal'), went with the latter though if you intend the former I can reroll stats. DeathSandwich fucked around with this message at 20:10 on Oct 3, 2016 |
# ? Oct 2, 2016 16:22 |
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To each is given power according to his measure, or so it is written. I must have measured up quite well if that is the case. We are not men, my brethren and I. But still we were found worthy of the great Magnus. He alone sheltered us from the wrath of the Imperium. It was Magnus who brought us to Prospero to labor and craft. There is nothing we will not do to repay him for his generosity. All are sworn to the red giant for the gifts he has bestowed upon us and none shall part from his service. The hounds of the Imperium bit deep into our world. It is long since time we sought them out and dealt a blow just as damning to them, no matter the price. Let Russ' lapdogs howl. They are savages who know nothing of our works. The fleets gather and I sharpen my horns. The pain is nothing. It gives me focus. Every Prosperan from the Thousand Sons themselves to the Spireguard and below knows who has harmed us. They think us cornered but they do not understand. The wolves are not the predators they think themselves. I shall show them. pre:Name: Khrannahk the Siegebreaker Archetype: Tzaangor -> Tzaangor Aptitudes: Agility*, Ballistic Skill, Defence, Offence, Strength, Toughness, Weapon Skill, Willpower Characteristics: WS: 50 (25+20) [+5 Advance] BS: 33 (25+ 8) S: 60 (25+20) [+10 Class] [+5 Advance] T: 51 (25+14) [+10 Class] [-3 Regiment] [+5 Advance] Ag: 42 (25+14) [+3 Regiment] Int: 34 (25+ 9) [-5 Class] [+5 Homeworld] Per: 37 (25+12) WP: 46 (25+11) [+5 Homeworld] [+5 Dedication] Fel: 21 (25+ 6) [-10 Class] Wounds: 30/30 Fate: 1/1 IP: 16 CP: 21 Skills: Athletics +10 Awareness [+10 Mechanoid] Common Lore (Imperium) Common Lore (War) Dodge +10 Intimidate Linguistics (High Gothic) Parry +10 Survival Talents: Berserk Charge Bulging Biceps Die Hard Enemy (Imperium) Frenzy Hatred (Space Wolves) Iron Discipline Iron Jaw Favored by the Warp Heightened Senses (All) Peer (Chaos) Resistance (Fear, Psychic) Unarmed Warrior Weapon Training (Chain, Heavy, SP) Traits: Auto-Stabilised Brutal Charge (1) Fear 1 (2 vs Psykers) Machine 1 Planet of Sorcerers Psyker Psy Rating 1 Stampede Sturdy Unnatural Agility +1 Unnatural Strength +1 Unnatural Toughness +1 Gifts: Darksoul Magnificent Horns Mechanoid Gear: Ripper Gun Combat Shotgun w/ 4 clips Flak vest and helmet 2 Frag 2 Smoke Combi-tool Data slate 9-70 entrenching tool Annointed toolkit Lascutter (squad) 6 Demo charges (squad) Siege Auspex (squad) Chimaera (squad) Advances: 2800/3000 Parry 100 Parry +10 250 Awareness 300 Dodge 100 Dodge +10 250 Strength +5 100 Toughness +5 100 Frenzy 200 Berserk Charge 200 Bulging Biceps 300 Unarmed Warrior 200 Weapon Skill +5 100 Battle Rage 300 ---------------------------------- Weapon Training (Chain) 300 Vicissitude fucked around with this message at 07:13 on Oct 7, 2016 |
# ? Oct 2, 2016 18:07 |
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Do we need to roll for another mutation if we have >10 corruption after our 4d5 roll or is that GM mutation specifically the 10 corruption breakpoint one? Also: Regimental favored weapon/favored heavy? DeathSandwich fucked around with this message at 17:36 on Oct 3, 2016 |
# ? Oct 3, 2016 17:11 |
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Looking at making either a Sarge with a napoleon complex or an Operator.pre:Name: Venria, Armored Cavalry Driver Homeworld: Prospero Specialization: Operator -> ??? Commander Personality: Maverick Regiment Doctrine: Light Infantry Training Doctrines: Die Hard, Iron Discipline Regimental Drawback: Lost and Damned, logistics arbitrarily unavailable, 4d5 Corruption Companion Personality: Insane Aptitudes: Toughness, Willpower, Agility, Ballistic Skill, Fellowship, Fieldcraft, Intelligence, Tech WS: 36 (25+11) BS: 45 (25+15) [+5 Homeworld] S: 31 (25+6) T: 36 (25+14) [-3 Doctrine] Ag: 53 (25+20) [+3 Doctrine] (+5 Operator) Int: 50 (25+20) [+5 Homeworld] Per: 41 (25+16) WP: 38 (25+13) Fel: 38 (25+13) Head: [2] Body: [3] Arms: [0] Legs: [0] Wounds: 8 Fate: 1 Insanity: 0 Corruption: 11 Skills: Common Lore (Imperium) Common Lore (Tech) Common Lore (War) Linguistics (High Gothic) Navigate (Surface) Operate (Surface) +10 Tech-Use Trade (Technomat) Talents: Combat Formation Enemy (Imperium) Favored By The Warp Hatred (Space Wolves) Hard Target Hotshot Pilot Peer (Chaos) Resistance (Fear, Psychic) Sprint Technical Knock Weapon Training (Las, Low-Tech, Heavy, Flamer, Launcher) Mutations/Cybernetics: Good MIU Short Legs (-1m movement) Extra Arm Blood Substitution Powers: Traits: Psyker Psy Rating 1 Special Traits: Planet of Sorcerors: Psy Rating 1, Psyker, Can learn any FL, +5 to FL tests Footsoldiers of Tzeentch: Resistance (Psychic), Favoured by the Warp, 1 mutation of GM’s choice Razed Fenris: Enemy (Imperium), Peer (Chaos), Hatred (Space Wolves) Comrade Advances: Gunner Put That Out! Gear: 1 Auspex 1 Common MIU 1 Combi-tool 1 Data-slate 1 Lascutter Standard Kit: Propspero Lascarbine +4x charge packs (Main Weapon) Flak Vest Flak Helmet frag grenade x2 smoke grenades x2 1 combi-tool 1 data-slate 1 9-70 entrenching tool 1 anointed toolkit Squad Kit: 1 lascutter 6 demo charges 1 siege auspex 1 Chimera+Autocannon turret, hull-mounted heavy flamer, pintle-mounted heavy stubber, dozer blade, camo netting COMBAT BLOCK Prospero Pattern Lascarbine: Basic 85m S/2/– 1d10+3 E 0 50 Reliable, Ogryn-Proof 4.5kg Rare XP 2500/2500 XP Spent: 2500 XP Left: 0000 250xp: Comrade Advance (Gunner) 300xp: Comrade Advance (Put That Out!) 300xp: Hotshot Pilot 450xp: Hard Target 200xp: Weapon Training (Heavy) 200xp: Weapon Training (Flame) 200xp: Weapon Training (Launcher) 300xp: Combat Formation 200xp: Operate (Surface) +10 100xp: Trade (Technomat) Stats: http://orokos.com/roll/442225 Corruption: 11 Mutation: Short Legs (-1 Movement), Extra Arm, Blood Substitution chin up everything sucks fucked around with this message at 16:56 on Oct 13, 2016 |
# ? Oct 3, 2016 23:42 |
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Definitely interested, do you care if the last game in this whole 40k area was Dark Heresy before all the cool updates? I've read bits and pieces about OW and BC, happy to read up more.
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# ? Oct 4, 2016 02:03 |
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Bear Enthusiast posted:Definitely interested, do you care if the last game in this whole 40k area was Dark Heresy before all the cool updates? I've read bits and pieces about OW and BC, happy to read up more. Nah, feel free to app. Forgot the favored weapons are Plasma Guns and Man Portable Lascannons. DeathSandwich posted:Do we need to roll for another mutation if we have >10 corruption after our 4d5 roll or is that GM mutation specifically the 10 corruption breakpoint one? No, tho I've been assuming everyone would hit 10 for some reason, theoretically you could have no mutations at start. Schizotek fucked around with this message at 03:27 on Oct 7, 2016 |
# ? Oct 7, 2016 03:23 |
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Ex-glazier turned vengeful heavy weapons nut. In another life, Balthazar was one of a legion of glaziers who built the famed glass pyramids of Tizca. His work, along with the rest of his life, was shattered when the Wolves attacked en masse. Like many in Tizca, Balthazar had some prior service with the spireguard and hefted his tools to repel the barbarians. With the help of a mob of workers, he killed his first Imperials with the heavy, crystal cutting las devices that he knew well. Of course, the spireguard lost that fight. Balthazar was idly struck down, along with his work crew, by a spray of lightning thrown by one of the fetish covered stormcallers accompanying the main force. At this point he doesn't remember if the warping of his voice is due to battle damage or the warp, and he doesn't really care. Like the rest of the spireguard he just wants revenge -- and now his tools are bigger and stronger, and his crew is the faceless mass of beastmen that follow the real soldiers. pre:Name: Balthazar Burnspite Specialty: Heavy Gunner Aptitudes: General, Ballistic Skill, Defence, Fellowship, Offence, Perception, Toughness, Willpower, Agility Comrade: Any one of an interchangable mass of beastmen who can lift, carry, and serve as improvised bipods Characteristics: http://orokos.com/roll/443608 WS: 33 = 25 + 08 + 00 + 00 BS: 58 = 25 + 18 + 05 + 10 S: 45 = 25 + 20 + 00 + 00 T: 54 = 25 + 17 + 02 + 10 Agi: 48 = 25 + 15 + 03 + 05 Int: 33 = 25 + 08 + 00 + 00 Per: 37 = 25 + 12 + 00 + 00 WP: 37 = 25 + 12 + 00 + 00 Fel: 36 = 25 + 11 + 00 + 00 wounds and fate: 2#1d10 4 6 Initiative: 1d10+4 Wounds: 14 Fate: 1 Armor: AP 3 chest 2 head, +1 vs blast Dodge: 58 Parry: lol insanity and corruption: 2#4d5 10 7 Insanity: 10 Corruption: 7 Skills: Survival Common Lore (Imperial Guard, War) Intimidate Linguistics (High Gothic, Low Gothic) Navigate (Surface) Talents: Iron Jaw Weapon Training (Las, Low-Tech, Heavy, SP) Resistance (Fear, Psychic) Favored by the Warp Enemy (Imperium) Peer (Chaos) Hatred (Space Wolves) Sprint Mutations: Strange Voice Traits: Planet of the Sorcerers: Psyker 1, +5 FL, Curse of the Raven Gear: CC MP Lascannon CC M41 Multilaser Standard Kit: Lascarbine w/ 4 packs flak vest & helmet 2 frag grenades, 2 smoke grenades XP Spent: 2900/3000 +500 MANMODE simple BS 250 simple AG 250 simple TGH 100 intermediate TGH 250 dodge trained 100 dodge +10 200 bulging biceps 450 stabilize 300 step aside 400 intermediate BS 500 --sentry-- lasgun barrage 400 pre:Combat Block: WS BS S T AG INT PER WP FEL 33 58 45 54 48 33 37 37 36 Combat Talents: Stabilize Bulging Biceps Lasgun Barrage CC MP Lascannon 300m S/–/– 5d10+10 E Pen10 5 2 Full Proven (3) CC PP Lascarbine 85m S/2/– 1d10+3 E Pen0 50 Half Reliable, Ogryn-Proof CC M41 Multilaser 150m –/–/5 2d10+10 E Pen2 100 2 Full Reliable Initiative: 1d10+4 Wounds: 14 Fate: 1 Armor: AP 3 chest 2 head, +1 vs blast Dodge: 58 w/ step aside wiegieman fucked around with this message at 04:43 on Oct 23, 2016 |
# ? Oct 8, 2016 20:39 |
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brb making nuke dukems
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# ? Oct 8, 2016 23:41 |
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Kra! Zuun forgets when it crawled from the shadows. Zuun climbed the hive-pits slowly and saw sweet daylight, basking in the fire of the suns. Always hunting, always fighting, but Zuun is never seen. Zuun kills but is not killed. Allies are seen, allies die, but Zuun finds new hunt. Now greatest hunt goes badly? Zuun will live. pre:Name: Zuun the Goatling Archetype: Crafty Tzaangor Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social, Toughness, Willpower Characteristics: WS: 35 25 +10 BS: 56 25 +16 +5 (Sorcerers) +10 (Advance) S: 32 25 +7 T: 40 25 +10 +5 (Advance) Ag: 50 25 +20 +5 (Advance) Int: 32 25 +7 Per: 40 25 +10 +5 (Advance) WP: 38 25 +8 +5 (Sorcerers) Fel: 37 25 +12 Wounds: 6 Fate: 1 IP: 10 CP: 17 Move: 4/8/12/24 Skills: Athletics+10 Awareness +10 Common Lore (Imperium)(War) Deceive Dodge +0 Linguistics (High Gothic) Navigate (Surface) Stealth +10 Trade (Cook) Comrade: Spotter Set-Up Shot Talents: Favoured by the Warp Deadeye Shot Enemy (Imperium) Hatred (Space Wolves) Heightened Senses (ALL) Light Sleeper Peer (Chaos) Psy Rating (1) Mighty Shot Resistance (Psychic)(Fear) Sharpshooter Sprint Weapon Training (Las)(Solid Projectile) Traits: Bestial Fear (1) Size (Weedy) -10 to be hit, +10 Stealth, -1 Move Unnatural Agility (1) Psyker Psyker Power: Choir of Poxes Gifts: Magnificent Horns Charge cannot be parried, +10 minion loyalty Icon of Blasphemy Gain Fear 3 for 1 round per session, -20 Willpower Test to extend by 1 round Darksoul Fear (1), Fear (2) vs Psykers Gear: Prospero Pattern Lascarbine 85m S/2/– 1d10+3 E 0 50 Reliable, Ogryn-Proof 4.5kg Rare, 4 charge packs Flak Vest, Helmet 2 Frag Grenades 2 Smoke Grenades Good Craftsmanship Sniper Rifle with telescopic sight Chameleoline Cloak 1 combi-tool 1 data-slate 1 9-70 entrenching tool 1 anointed toolkit Advances: 2950/3000 Ballistic Skill +5 100 Ballistic Skill +10 250 Agility +5 100 Perception +5 100 Toughness +5 250 Stealth +10 200 Dodge +0 200 Awareness +0 100 Awareness +10 200 Spotter 250 Set-Up Shot 300 Sharpshooter 300 Mighty Shot 600 wounds: 1d5 1 Fate: 1d10 3 corruption, insanity: 2#4d5 7 10 Skellybones fucked around with this message at 15:40 on Oct 22, 2016 |
# ? Oct 11, 2016 05:15 |
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little blurb Name: Tiny Archetype: Brutal Tzanngor Aptitudes: Ballistic Skill, Defence, Offence, Strength, Toughness, Weapon Skill, Willpower, Agility Characteristics: WS: 45 BS: 25+5 S: 40+10 T: 41+10-3 Ag: 35+3 Int: 32-5 Per: 33 WP: 34+5 Fel: 35-10 Wounds: Fate: IP: 10 CP: 27 Skills: Athletics +10 Common Lore (Imperium, War) Intimidate Linguistics (High Gothic) Navigate (Surface) Survival Talents: Die Hard Enemy (Imperium) Favored by the Warp Hatred (Space Wolves) Heightened Senses (ALL) Iron Discipline Iron Jaw Peer (Chaos) Resistance (Psychic, Fear) Sprint Weapon Training (Heavy, Solid Projectile) Traits: Auto-Stabilised Brutal Charge (1) Psy Rating 1 Stampede Sturdy Unnatural Strength (+1) Unnatural Toughness (+1) Unnatural Agility (1) Gifts: Burning Body - entire body catches on fire Flaming Skull Face - skin from head rips away and skull catches on fire Uncontrollable Flatulence - fart when attacked Gear: Advances: /2500 John Dyne fucked around with this message at 01:23 on Nov 12, 2016 |
# ? Oct 14, 2016 03:52 |
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Picks are this weekend. Finish your shite da?
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# ? Oct 21, 2016 19:22 |
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Dropping out of the running, I'm burned out on 40k.
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# ? Oct 21, 2016 19:50 |
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A crackshot with lasgun, lascannon, and even a decent chain swordsman to boot; Max Fightmaster and Remus form a crack heavy weapons team within Company D of the Prospero Spireguard. 18 notches are discretely carved on his lascannon, 1 for every Space Wolf Astartes he killed during the Burning of Prospero. The two make an unlikely combination. Remus was, and always will be, a coward. But being assigned to Max's team means all he has to do is load his lascannon and occasionally fire a few shots to help guide his aim. Max on the other hand, is known for having a bit of a deathwish. His heavy weapons team was the last to vacate a position after firing, first to run to take some vantage point to shoot up an armor column or to get a crack at some Space Wolves. Now that they've been abandoned on Fenris by the sorcerors, Remus is freaking out mighty hard because it is VERY unlikely either of them will see Prospero again. It suits Max just fine because his homeworld is lost to him all the same, even if it was saved by Tzeentch. There's no point to any of this poo poo beyond killing another space pup until the dark gods consume their souls in death. Time to move, we can hear those fuckers howling and they won't be far behind. pre:Name: Maximilian "Max" Fightmaster Specialty: Heavy Gunner Demeanour: Death-wish Comrade: Remus Demeanour: Coward Characteristics: WS 40 (40) BS 55 (45 + 5[Regiment] + 5[Dedication]) S 40 (40) T 40 (38 - 3[Regiment] + 5[Specialty]) Ag 40 (37 + 3[Regiment]) Int 42 (42) Per 42 (42) WP 42 (37 + 5[Regiment]) Fel 41 (41) Wounds: 15 Fate: 1 Insanity: 16 Corruption: 15 Aptitudes Ballistic Skill Defence Fellowship Intelligence Offence Perception Toughness Willpower Experience: 2,950/3,000 Advances: Armour-Monger (450) Comrade Advance: Loader (250) Dodge (200) Lasgun Volley (200) Las Weapon Expertise (300) Las Weapon Mastery (400) Mighty Shot (400) Trade (Armourer) (100) Tech-Use (200) 2,500 exp Milestone Dedication: Ballistic Skill Marksman (450) Comrade Advances Loader Skills: Athletics Common Lore (Imperial Guard, Imperium) Common Lore (War) +10 Dodge Forbidden Lore (Adeptus Astartes) Intimidate Linguistics (High Gothic) Navigate (Surface) Tech-Use Trade (Armourer) Talents: Armour-Monger Enemy (Imperium) Favoured by the Warp Hatred (Space Wolves) Iron Jaw Lasgun Volley Las Weapon Expertise Las Weapon Mastery Marksman Mighty Shot Peer (Chaos) Psy Rating 2 Resistance (Fear, Psychic Powers) Sprint Weapon Training (Chain, Heavy, Las, Low-Tech) Traits Psyker Gifts of the Gods Detachable Limbs Malign Sorcerer (Biomancy) Vampiric Addiction Gear Lascannon Lascarbine w/4 charge packs Flak Helmet Flak Vest 2 frag grenades 2 smoke grenades anointed Toolkit combi-tool dataslate additional regimental kit Viva Miriya fucked around with this message at 15:03 on Oct 24, 2016 |
# ? Oct 24, 2016 02:32 |
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Alright all 7 of you that made apps got in. To clarify: Foul Fagus, Deathsandwich, Vicissitude, Wiegieman, Skellybones, Dyne, and Viva Miriya. If I haven't gotten your mutations and power in remind me and I'll do you up. OP will be up soon enough
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# ? Oct 26, 2016 02:06 |
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Schizo, I know you mentioned my power in the chat, but can you put it to I mean, I don't even need some weird hackneyed custom power for the not-rita repulsa schtick if it's easier on you to just roll me a random power like the others.
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# ? Oct 26, 2016 05:17 |
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imgay
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# ? Oct 26, 2016 06:01 |
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Fart
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# ? Oct 26, 2016 08:41 |
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Schizotek posted:Alright all 7 of you that made apps got in. pssstt
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# ? Oct 26, 2016 13:39 |
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Why am I posting this? I'm not sure! pre:Characteristic Bonus: +10 Perception, +10 Agility, and –10 Toughness. Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social. Starting Skills: Athletics+10, Awareness or Stealth, Deceive, Trade (Cook). Starting Talents: Deadeye Shot, Heightened Senses (ALL), Light Sleeper, Weapon Training (Las, Solid Projectile). Starting Traits: Bestial, Size (Weedy), Unnatural Agility (1) Name: Mila Specialization: Crafty Tzanngot Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social. WS: 35 = 25 + 10 BS: 43 = 25 + 13 + 5[Reg] S: 32 = 25 + 7 T: 27 = 25 + 12 - 10[Cat] Agi: 65 = 25 + 20 + 10[Cat] + 10 Int: 36 = 25 + 11 Per: 48 = 25 + 13 + 10[Cat] WP: 42 = 25 + 12 + 5[Reg] Fel: 49 = 25 + 14 + 10 Wounds: 10/10 Fate: 3/3 Insanity: Corruption: Skills: Atheletics+10 Stealth Decieve Trade(cook) Awareness +10 Charm +10 Talents: Deadeye Shot Heightened Senses (ALL) Light Sleeper Weapon Training (Las, Solid Projectile). Hard Target Traits: Bestial Size (Weedy) Unnatural Agility (1) Powers: Hellshriek (WP instead of Corruption) Gifts/Mutations: Third Arm Epileptic 2150/2500 AWareness, +10 300xp Operate, +10, +20 600xp Dodge 200xp Acrobatics 100xp Hard Target 300xp Fel +10 350xp Charm, +10, 300xp Agility +10, 350 Xun fucked around with this message at 04:33 on Oct 27, 2016 |
# ? Oct 27, 2016 02:23 |
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# ? Apr 29, 2024 16:20 |
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The group is lacking any sort of face despite the spireguard canonically being one of the more congenial forces in the Heresy era imperium. It's also one of the ratlings focuses. Become the ridiculous anime stereotype you were meant to be. That'll leave you 150 xp after taking 3 ranks for 54 Fel total.
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# ? Oct 27, 2016 03:50 |