Anything for Shadow Warrior, the 2013 one? The amount of skills and powers is overwhelming.
Count Chocula fucked around with this message at 02:41 on Oct 23, 2016 |
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# ? Oct 23, 2016 02:34 |
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# ? Mar 28, 2024 20:14 |
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Zaodai posted:[EDIT] "We were going to genetically engineer this Foxdie virus, but it turns out it was a lot cheaper and faster to just give a bear a lot of PCP and air drop it into the base."
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# ? Oct 23, 2016 02:36 |
Count Chocula posted:Anything for Shadow Warrior, the 2013 one? The amount of skills and powers is overwhelming. -Get your sword techniques first, then whatever. -The most useful magics are healing and the forward + cast knockdown. Barrier is worthless and the liftoff is powerful, but s situational. -You don't really need to use the guns at all but they make dealing with certain enemies much easier. The fully upgraded SMG with alt-fire is the most damaging thing you'll have for quite a while. -All that being said, while you won't max out everything in one playthrough, you'll probably get all the skills you want. There no really bad way to spend those points. -Use the environment. A lot of poo poo explodes in various interesting ways and you can do a lot of damage that way.
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# ? Oct 23, 2016 10:07 |
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Vidaeus posted:Anything for Grim Dawn apart from what's on beforeiplay.com? Easiest mode is playing Shaman+Anything and maxing out Devouring Swarm. You can start a new character on Normal or even Veteran and faceroll through most of the game while feeling out what sort of character you want to play within that. Respec is point-for-point at "Spirit Guide" NPCs, one is in the northernmost corner of the starting village/keep. It starts off pretty cheap (like, 25 bits a point) so don't feel like you have to restart because you mis-allocated a level or two. Also this means if you want to try out a skill, drop a point in it, see if you like how it feels, and you can go buy it back later. Keep Aether Crystals, Scrap, and Dynamite in your inventory as you collect them, because the things that will want them are frequent enough that it's annoying to have to personal rift back and forth to grab stuff. The Crucible DLC doesn't give you loot/XP until you finish a segment (by either opting out every 10 levels, or dying). You get some loot for dying but not as much. If you want to give yourself a buffer through the early game of the story mode + a few quick levels, jump into Crucible at level 1 and smack stuff until you die, this should get you level 5 or 6 + a decent assortment of basic magic items.
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# ? Oct 24, 2016 17:11 |
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What should I know before playing Age of Decadence ?
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# ? Oct 26, 2016 14:06 |
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I remember reading advice for Mercenary Kings but can't remember what it was. Anyone have some? I heard that I shouldn't sell any materials or stuff like that.
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# ? Oct 26, 2016 14:19 |
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Yeah, it's generally a bad idea to sell materials because the drops are unreliable and you never know when you'll need a particular part. For cash, my best suggestion is--and take this with a grain of salt 'cause it's been a long-rear end time--to find a mission the main objective of which is to kill a boss where you can encounter it quickly and then run that a few times. You'll probably get some of the boss's drops as incidental rewards after the mission, and anything that you can gather that effectively will basically be surplus that you can just use to fund yourself. I swear coins and treasures and poo poo were also safe to sell, but I can't remember 100%. Unfortunately, they tend to be rewards for gathering-type missions, and those tend to suuuuuuuuuuuuck.
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# ? Oct 26, 2016 14:38 |
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The White Dragon posted:Yeah, it's generally a bad idea to sell materials because the drops are unreliable and you never know when you'll need a particular part. For cash, my best suggestion is--and take this with a grain of salt 'cause it's been a long-rear end time--to find a mission the main objective of which is to kill a boss where you can encounter it quickly and then run that a few times. You'll probably get some of the boss's drops as incidental rewards after the mission, and anything that you can gather that effectively will basically be surplus that you can just use to fund yourself. Yeah, it took forever to get my last pelt, so that kind of sucked, but overall, I had fun playing it, so for now that's ok. I didn't really like not being able to find 8 hostages, though... part of the level seemed to be totally blocked off to me, despite looking like it was ok via the map. Are there upgrades that give me WAY more mobility? I have the paratrooper one so far.
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# ? Oct 26, 2016 14:41 |
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I bought Lightning Returns: Final Fantasy XIII. I've read the wiki page, but I'm curious if there are any tips specifically related to breaking the game and making it extremely easy? For example, over-levelling? I remember this was difficult in Final Fantasy XIII because the levels were gated or something. I'm already playing on Easy mode.
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# ? Oct 26, 2016 14:43 |
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Gray Area posted:What should I know before playing Age of Decadence ? You have to specialize. No one character can do everything in a play through. Play to your role - if you're not a combat character avoid fighting at all costs, if you're not a smooth talker, don't get involved in politics. Most characters are not smart enough to figure out the weird magic/tech from previous eras - this is intentional. The role you pick will give you different insights into the world. Military roles will give you an idea of the wars and the conflicts of the world, the lorekeeper role will give you more world-building background, the Praetor role is for political shenanigans. If you're going combat, choose between high armor or low armor. Heavy armor tanks your dexterity, so building a quick character with dodge means high armor is actively bad. Certain weapons rely on dexterity, so don't be a dagger-wielding heavy-armor user.
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# ? Oct 26, 2016 15:22 |
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I recently started playing Strangers of Sword City, is there any advice for someone just starting? I got to the first save point and I'm thinking that because the main character can't lose life points, I should reroll them to be an old person so I can get maximum bonus stat points. Is this sounds, and is there any other advice?
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# ? Oct 26, 2016 15:36 |
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owl_pellet posted:Ever wondered what Macedonian country music sounds like? blackguy32 posted:Also depends on what kind of twist you are looking for. Bioshock has a pretty big twist. In fact most of the story FPS games I can think of have plot twists.
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# ? Oct 26, 2016 15:50 |
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Dr. Quarex posted:They're waiting for you, Gordon... in the test chamber! HL1 did have some good twists though, like The army showing up and then attacking the scientists instead of helping you fight the aliens
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# ? Oct 26, 2016 17:22 |
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A few things for Stellaris since the Heinlein patch The advice to split fleets on the wiki is a bit outdated, since the patch increased repair and upgrade speed majorly, assuming you have the minerals on hand. The sector AI is also improved a lot and can handle building up planets without you having to do it for them. The point about tech cost and pops needs some clarification. Maybe something like - The cost of tech takes a big jump with each new colony, and scales in a smaller way with Pop, so it takes a while for new colonies to make up the difference.
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# ? Oct 26, 2016 17:38 |
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Zaphod42 posted:HL1 did have some good twists though, like The army showing up and then attacking the scientists instead of helping you fight the aliens I was just watching some random YouTube video rant about the top ten lookalike/ripoff games (as in, I think the intent was anyway, games that were good despite blatantly aping other games) and when they mentioned Red Faction was "basically a fun Half-Life ripoff" I was like OH DANG WHY DID I SKIP THAT IN 2002 Oh uh I wish any Virtual Reality games were deep enough yet to actually require entries in this thread. Hmm, what else on my upcoming list do I have nothing for ... I Am Alive? The Thief reboot (I could have sworn I saw hints for this somewhere, but nothing on BeforeIPlay)? What about Hack, Slash, Loot or Paranautical Activity (I assume both of those are just "dude it is a Roguelike just play it?"
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# ? Oct 26, 2016 18:29 |
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Playing Tomb Raider (Definitive Edition for what it's worth). Do the skills make much of a difference to the gameplay?
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# ? Oct 26, 2016 23:49 |
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Lobok posted:Playing Tomb Raider (Definitive Edition for what it's worth). Do the skills make much of a difference to the gameplay? They do indeed.
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# ? Oct 26, 2016 23:52 |
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So, now that its out of early access and I'm finally sinking my teeth into it. Anything on Clockwork Empires?
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# ? Oct 26, 2016 23:56 |
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Mr. Dragoon posted:So, now that its out of early access and I'm finally sinking my teeth into it. Anything on Clockwork Empires? I mean ... there's a whole thread available?
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# ? Oct 27, 2016 00:33 |
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double nine posted:I mean ... there's a whole thread available? There's a thread for most games that are asked here, like Dark Souls. It's not that strange.
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# ? Oct 27, 2016 01:14 |
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Is it possible to beat Axiom Verge 100% without a guide first runthrough as long as I'm familiar with metroidvanias in general or are some things just bullshit? I want to go in as blind as possible, otherwise.
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# ? Oct 27, 2016 05:46 |
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Dr. Quarex posted:The Thief reboot (I could have sworn I saw hints for this somewhere, but nothing on BeforeIPlay)? Some of the side missions are a lot better than the main story missions.
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# ? Oct 27, 2016 08:47 |
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A Bag of Milk posted:Is it possible to beat Axiom Verge 100% without a guide first runthrough as long as I'm familiar with metroidvanias in general or are some things just bullshit? I want to go in as blind as possible, otherwise. It has some fairly obscure secrets. I wouldn't count on getting 100% blind, but I also wouldn't worry about it.
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# ? Oct 27, 2016 11:25 |
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Centipeed posted:I bought Lightning Returns: Final Fantasy XIII. There aren't actually any levels in Lightning Returns. You increase your stats by completing quests, with the five main quests offering huge boosts, side quests giving small increases and Canvas of Prayers quests giving maybe a couple of points. As far as breaking the game goes. using the DLC garbs would probably do the trick. The Summoner Yuna garb has a built-in maxed-out Element spell which is ridiculous. That aside, you can get the Miqo'te Dress from a sidequest in Yusnaan which has Magic Slash, a melee attack that does physical and magic damage at the same time and is great for staggering. Can't say I agree with the wiki's suggestion to play on Easy though, my first playthrough was on Normal and it wasn't too bad, but it's your game so you do you.
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# ? Oct 27, 2016 11:36 |
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Pumpkinreaper posted:Now for a question myself: For The Witcher 2, are there any trap skills/skill trees you can put points into? Or rather ones that aren't very good? The game also recommended easy for me, so should I follow that suggestion? Finally, how nicely does the game play with a controller? Figured it might actually be simpler to play with one since there's hotkeys all over the place for the assorted signs (press 8 to cast this, etc.) I've played Witcher 2 only once but my experience is that if you haven't started it already, go for the hardest difficulty no matter what the game recommends. All the Witcher games start out pretty hard but if you manage to teach yourself how to play properly, the endgame will be enjoyable instead of boringly easy. You will die a lot all the time, even to seemingly easy enemies (it think I retried the first proper boss like 15 times) but when the game progressed, it became a game where I died if I was reckless and survived if I prepared and focused. Do note that I assume you have experience in gaming in general and that you want to play the alchemy game since it will be mandatory. Since I only played through once I can't say for sure but I think you have to try to screw up the skill tree. Usually in games like this the jack-of-all-trades approach is inferior but I had no problem with it myself. Valiantman fucked around with this message at 12:18 on Oct 27, 2016 |
# ? Oct 27, 2016 12:14 |
Valiantman posted:Witcher 2 on hardest
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# ? Oct 27, 2016 12:17 |
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Rupert Buttermilk posted:Are there upgrades that give me WAY more mobility? I have the paratrooper one so far. The best upgrade to get WAY more mobility is to (... uh, sorry man you're gonna have to kinda play around with the controls until you figure this out, like I said I haven't played it since my buddy and I blitzed through it hard as soon as it got the full release in 2014) utilize the equipment swap command to put away your weapon. When it's holstered, you get a 0 weight penalty from it and the only weight/speed reduction you receive is from your add-ons and you'll be able to move the way god intended. Paratrooper is almost negligible.
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# ? Oct 27, 2016 12:22 |
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anilEhilated posted:I wouldn't be so sure about that; there is a boss fight that's an absolute bitch at the end of chapter 1. I mean, yeah, you can learn how to deal with every attack but it will be pretty drat frustrating. Yeah, that is the hurdle. First boss in Witcher 1 was really tough on hard as well, ditto Witcher 3. I agree 2 was easily the worst though. In each of the games it was the hardest challenge in the entire game, however and the later game was worth it. Well, okay, there's one other boss like that too now that I think about it. The story is great nevertheless but if you don't want to sweat and swear at times, there's no shame in going below the hardest.
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# ? Oct 27, 2016 12:23 |
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I'm playing Witcher 2 on the easiest difficulty because I killed zero things in the tutorial battle and I'm okay with that It's a single-player game, what am I gonna prove
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# ? Oct 27, 2016 12:26 |
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The White Dragon posted:I'm playing Witcher 2 on the easiest difficulty because I killed zero things in the tutorial battle and I'm okay with that I killed 0 enemies in the tutorial as well and enjoyed the hardest difficulty. So yeah, your mileage may vary but I have no doubt I would have liked the game less on easy. Which would still mean it would be one if the best stories I've played through in recent years. The only thing you can do wrong is to assume that the tutorial is in any way fair to throw at a new player.
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# ? Oct 27, 2016 12:36 |
I played through on hard - it forces you to think about combat and play it like Dark Souls.
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# ? Oct 27, 2016 13:28 |
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The White Dragon posted:The best upgrade to get WAY more mobility is to (... uh, sorry man you're gonna have to kinda play around with the controls until you figure this out, like I said I haven't played it since my buddy and I blitzed through it hard as soon as it got the full release in 2014) utilize the equipment swap command to put away your weapon. When it's holstered, you get a 0 weight penalty from it and the only weight/speed reduction you receive is from your add-ons and you'll be able to move the way god intended. Paratrooper is almost negligible. Appreciate it, thanks!
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# ? Oct 27, 2016 14:24 |
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betamax hipster posted:It has some fairly obscure secrets. I wouldn't count on getting 100% blind, but I also wouldn't worry about it. Thanks friend. I just beat Cave Story and couldn't imagine anyone unlocking the final level (and best level) without a guide. I mean, maybe, but also come the gently caress on. As long as I won't miss great content even after being thorough, I won't sweat the 100%.
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# ? Oct 28, 2016 06:22 |
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Count Chocula posted:I played through on hard - it forces you to think about combat and play it like Dark Souls. It also makes the game even more boring to play. If you actually enjoy it, fine. But there's no reason to force yourself to play it on hard. DS was designed to be played that way, W3's battle system isn't nearly polished enough to pull it off.
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# ? Oct 28, 2016 06:40 |
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Dr. Quarex posted:The Thief reboot (I could have sworn I saw hints for this somewhere, but nothing on BeforeIPlay)? I'd describe myself as a pretty hardcore fan of the original Looking Glass games -- I've loaded up Thief Gold and Thief 2: The Metal Age every other year since their original release and consider them some of the best games ever made -- but I quite enjoyed New Thief and it didn't send me into the paroxysms of rage inflicting much of the Thief community. If you wade into the game expecting a Looking Glass-esque experience, looking for things to annoy your inner Thief fan, you're going to have a miserable experience. Go into it with a more open mind and treat it as a new stealth IP that just so happens to borrow some trappings from the original games. Before you start playing the game though, head into the Game & HUD options menu to turn off as many of the Babby's First Thief crutches as you feel comfortable with. By default the game holds your hand way too much, so by turning all those aids off you'll make it more like the original Thief experience. For the record I've got mine set as follows, but your mileage may vary: Focus mode: On Navigation prompts: Off Interaction prompts: On Waypoint markers: Off Threat icons: Off Threat health meters: Off Mini-map: Off Mini-map rotation: Off Reticle feedback: On Journal updates: On Pick-up notifiers: On Light gem: Off Object highlights: Off Loot glint: Off Lock-pick helper: Off Frame-search helper: Off Location updates: On Health meter: Timed fade Focus meter: Timed fade Ammo counter: Timed fade Weapons bar: Timed fade All of that actually encourages you to explore your environment, take note of your surroundings, and really dig into every nook and cranny, rather than just blindly running from one waypoint marker to the next, grabbing everything shiny along the way. You can still access a map via your journal screen if you do get hopelessly lost though. Turning the light gem off might seem odd given how the original Thief made use of it, but there's other subtle clues as to your level of visibility -- the edges of the screen take on a dark or light vignette depending on whether or not you're "hidden" or "visible", which functionally does the same thing as the light gem. Also, when you start a new game, check out the the Custom difficulty level and take a look at the various things that further tweak the Thief experience. You can do things like turn off the manual saving system to use a checkpoint one instead, reduce the number of upgrades or tools available to you, turn on no-kills or no-alerts, enable iron man mode, etc. You may want to just ignore these for your first play through, especially if you haven't played a Thief game before, but they're all there to essentially let you customize your own New Game+ experience. I'm not blind to the game's flaws, but really most of them are blown way out of proportion. There's a lot to enjoy there and it's a fun experience, just as long as you leave any existing Looking Glass/Classic Thief baggage at the door.
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# ? Oct 28, 2016 07:54 |
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Gray Area posted:What should I know before playing Age of Decadence ? I just wanted to say thanks for asking about this game. Reading the responses to your question piqued my interest and now I'm deep into the lore of this hosed up world. Neat game!
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# ? Oct 28, 2016 10:06 |
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Dr. Quarex posted:
Get a refund, it's honestly awful and lacks any kind of depth at all. No, I'm not kidding, it's loving garbage and it made me regret buying the bundle it was in just by the sheer suckitude that is Hack, Slash, Loot.
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# ? Oct 28, 2016 19:54 |
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What should I know before playing Tugs of the Tugster? It's a fairly obscure old game but it's kind of intimidating going in blind
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# ? Oct 28, 2016 20:12 |
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Anything on Crookz, the big heist? Is it a stealth game or more of a puzzle game?
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# ? Oct 29, 2016 13:24 |
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# ? Mar 28, 2024 20:14 |
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Pumpkinreaper posted:Get a refund, it's honestly awful and lacks any kind of depth at all. No, I'm not kidding, it's loving garbage and it made me regret buying the bundle it was in just by the sheer suckitude that is Hack, Slash, Loot.
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# ? Oct 29, 2016 19:33 |