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Orv
May 4, 2011




:siren: This entire thread is going to be :nws: as gently caress, but still mark your poo poo. :siren:


Video Game Modding? What's That?

Video game modding has been around almost as long as video games have. The moment commercial video games existed, people started messing with them. Since then, the idea has become more and more complicated. What was once a simple item or level change has become the replacement of entire games with new models, systems and a whole new kitchen sink. Video game mods have produced some incredible things, things that will bring you joy and warmth, carrying you through this dark abyss of life a happier, more genial person;

https://www.youtube.com/watch?v=KSd0pI1EQGkhttps://www.youtube.com/watch?v=aEFke7X0ajs
https://www.youtube.com/watch?v=C22l82kbtGchttps://www.youtube.com/watch?v=j7HcEU9i9cI
https://www.youtube.com/watch?v=LJSFlMCTXE8https://www.youtube.com/watch?v=Bifmj1O3D24




And we here at the awful mods thread (yes we're basically a low-effort cult of making fun of things) support these mods, because they're cool and good. There need to be more mods like this.



The Thread Title Says Awful Mods First Though?

Let this be your first reminder in this thread not to open your loving mouth and ask seemingly innocent questions.

https://www.youtube.com/watch?v=4GKY6bAJZxshttps://www.youtube.com/watch?v=HHxrYyfLXSE
https://www.youtube.com/watch?v=-G4sxbWEf2Ahttps://www.youtube.com/watch?v=LS_8LvzxOIY
https://www.youtube.com/watch?v=_WEiacIb8VMhttps://www.youtube.com/watch?v=1Yv-Yo8n8S8

If you watch those videos, and you should, you might notice that they're relatively benign, just kind of bad and with questionable writing. There are a lot of mods like this, mostly for Bethesda games, but that's not what we're here for.


:siren: Let me be abundantly clear. Every hyperlink for the rest of this post is some bad stuff. Most of it begins at :nws: and descends quickly into :nms: at an almost terminal velocity. Don't click these at work, or if you want to retain any semblance of hope for humanity, or really at all, to be honest. :siren:

This is the most benign link in the next two paragraphs. It's downright hysterical even. But that can't last. No you see, this thread is the embodiment of "this is why we can't have nice things." I've put these in descending (ascending?) order of weirdness. Mostly. The reality is that the games you know and love are also loved by some terrifying people. "People." .... Have some christmas anime ladies to make up for it. Hmmm... Look the point is all this stuff is off-putting, or kind of vaguely unsettling. Let's get weird.

Starting strong. Alright now we're talking. Here's a quick break before we start the hard stuff. Nothing will ever be alright again, Tom. Here's another break from the weird poo poo. Alright that was a lie. It's all bad from here on out. I would too, friend. Many crimes have been committed by mods. Some in the name of immersion(???). But all in the name of nerds who have never seen a woman.

If you somehow clicked on all of those without killing yourself, nothing this thread will provide can phase you. Here, have an apology from me, newly broken sack of human tissue.

https://www.youtube.com/watch?v=2fxVeAVl2I8





And Then I Blatantly Stole This From The Last Thread To Save Myself Some Time

On Why Mod Authors Are Such Children posted:

What is Gategate?

There's a popular mod for Skyrim called Open Cities that is made by a modder called Arthmoor. Open Cities gets rid of the loading screen between the game world and each of the major cities by transferring the cities to the main game world, allowing for a seamless transition between city and wilderness. Towards the end of June, Arthmoor released an updated version of Open Cities that added standing Oblivion gates to each of the major cities. These gates stand out because they're large and are placed in the middle of each city. They also look like poo poo and have terrible textures. They don't even make sense from a lore perspective.

A lot of people didn't like this and wanted Arthmoor to remove the gates or at least make them optional but he refused, saying he wouldn't compromise his "artistic vision". This led to lots of arguing and bitching between people who didn't want the gates forced upon them (everyone), and a group of "veteran modders" (including Arthmoor) and their associated entourage of supporters. These supporters very often stated how thankful we should be that these talented demi-gods, with their vast, arcane knowledge on modding, would even bless us with an ounce of their talent, and without them the entire community around these games would fall apart and die because literally nobody else can do what they do (no, really, people were actually saying this).

Goon Upmarket Mango took Arthmoor's mod, removed the Oblivion gates, and put it up for download on the Steam Workshop with full credit and praise to Arthmoor.

Arthmoor flipped the gently caress out.

He railed against what he called a "stolen mod" and called Upmarket Mango a thief and a liar who was in on a conspiracy to drive him away from modding and Destroy Modding Forever. He also called Something Awful a warez site and a den of pirates and thieves. He went on to caused a lot of noise on the Bethesda forums, and after a few days Upmarket Mango's version was banned from the Workshop.

After that, goon Ardeus released a patch for Open Cities that removed the Oblivion gates. This patch required Arthmoor's Open Cities and in fact wouldn't even do anything without it. Additionally, the patch used absolutely no resources from Open Cities. It is a completely independent, third-party mod. Everybody is happy, right? Not quite.

Arthmoor went on the offensive, saying our (modding) days were over, that he's going to sue Something Awful, and that we better watch ourselves because THE GUILD will be coming after us. There was lots and lots and lots of internet-lawyering to be had and eventually both Ardeus and Arthmoor got in contact with Peter Hines, a community manager for loving vice president of Bethesda, who ended up siding with Ardeus on the issue. Arthmoor was obviously not happy with this and it seemed like he was going to implode at any moment. On the Bethesda forums (and other places) he was going on and on about what a dangerous precedent Bethesda had set by siding with Ardeus and how we damned goons ruined the community. He painted a dangerous world (using lots of sensationalist language) where mod pirates delivered precise and tactical strikes against people using virus-ladden mod bombs, and the esteemed modding community would be gripped in a cold war where both sides stockpiled these virus-mod-bombs until eventually it all blew up and we'd all die or something.

Arthmoor didn't implode like we'd all though he would and eventually things calmed down and Arthmoor even "authorized" an Official Gate Removal Patch to be made by one of his supporters with the warning that he will not be supporting it and that people should only use this authorized patch because other, unauthorized patches are in fact likely to break your game.

Throughout the whole episode, Arthmoor often stated that his Oblivion gates were in fact lore-friendly, adding that Bethesda only programmed, modeled, and animated the gates crumbling into pieces after being closed because... I don't know, who cares? Arthmoor's word is law and even Bethesda is subject to it. He even wrote an incredibly spergy rant about how Bethesda is wrong about their own game:

Arthmoor posted:

Why are there dead Oblivion gates in the cities now?

While the gates in TES4 were shown to collapse into their debris piles, the only known reason for why the physical parts vanished is because that's just how the animation was done. All gates used the same resource file so they all collapse the same way. Further, the gates that you as the player close down are done via removal of the sigil stone power source. So when those close, they're doing so under a controlled set of conditions and the physical portal withdraws as per whatever designed system the Daedra use for that.

When Martin pulls the Akatosh avatar bit at the end of TES4, whatever gates were standing open would have had their dimensional bridge abruptly severed, and I believe that would result in the physical manifestation remaining behind since it was NOT properly shut down. The end result of this should logically have been a series of gates still standing but with no portal. This was limited by how the scripting works to call their shutdown code though. All it did was instruct every gate to run the reverse animation. The code was also supposed to have caused all the debris everywhere to vanish as well but that doesn't happen, nobody reported it as a bug, and Bethesda didn't care enough to fix it.

So there ought to be various gates all over Tamriel that were left intact, including gates within cities. 200 years isn't long enough for solid stone to crumble into nothing. It is long enough for those gates which aren't being marginally maintained by those near them to become overgrown, cracked, damaged by weather, wars, etc. Could be up for debate as to weather the Nords would leave them sitting around like this or not, but there's nothing in the lore that says these couldn't simply have been left there as monuments to the Crisis.

Even here on Earth we build monuments to incredibly painful events in our history - like the WWII memorial at Pearl Harbor where they left the sunken ships in the harbor and turned it into a national monument. The statue representing the Battle of Iwo Jima. Whole museums dedicated to WWII history, and other wars fought as well. Battlefield memorials for the Civil War are everywhere. People even reenact these battles on a regular basis.

Arguments of it being feature creep don't fly either. No more so than a smelter in Riften where none exists, or gatesmen who open the gates for you if you're on horseback. These gates add a touch of uniqueness to the mod, and pay what I believe is an homage to TES4:Oblivion as one of the best games of its time. They are not active portals and nor are they eyesores. They're not even in your way.

Still not happy? Thomas Kaira has created a patch to remove the gates. Keep in mind that use of this patch is unsupported by me. Any problems arising from using it will be ignored. His is the only authorized patch, any others have been produced without permission and are likely to have game killing bugs in them. Any mention of an unauthorized version will be reported.

Oh, and uploading any other Open City mod, whether you made it yourself or not, will probably get you banned on the Nexus now. Hooray for hugboxes!

Here's to 500 more pages of soul-searing bullshit.

Orv fucked around with this message at 02:27 on Nov 7, 2016

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I Killed GBS
Jun 2, 2011

by Lowtax
You're breaking tables something fierce my man.

Orv
May 4, 2011
Yeah let me know exactly how bad and I'll fix it, it looks fine on my monitor but that's not exactly a good indicator.

E: Might be better now?

Orv fucked around with this message at 11:37 on Oct 30, 2016

New Concept Hole
Oct 10, 2012

東方動的
Four more years! ... Four more years...:unsmigghh:

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
At long last.

And now, with the skyrim special edition's release, we get to enjoy new glorious 64 bit depravity

:suicide:

Dwesa
Jul 19, 2016

The Iron Rose posted:

And now, with the skyrim special edition's release, we get to enjoy new glorious 64 bit depravity

:suicide:
Like Arthmoor's Oblivion Gates.

Owl Inspector
Sep 14, 2011

lovely mods running the nexus. A new age!

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.


That was faster than I expected, honestly. I don't know why, but it was.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

KataraniSword posted:

That was faster than I expected, honestly. I don't know why, but it was.

He seriously had it up on the Special Edition's internal mod thing on Friday. He was door kickin' with that thing

QuantaStarFire
May 18, 2006


Grimey Drawer

KataraniSword posted:

That was faster than I expected, honestly. I don't know why, but it was.

My favourite bit was the shameless advertising for his Greenlight game at the bottom. It's apparently entering early access in a couple of weeks, and features combat that actually looks worse than Skyrim's from what little's been shown.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Digirat posted:

Old men, running the world. A new age!

lobsterminator
Oct 16, 2012




QuantaStarFire posted:

My favourite bit was the shameless advertising for his Greenlight game at the bottom. It's apparently entering early access in a couple of weeks, and features combat that actually looks worse than Skyrim's from what little's been shown.

They were smart to target the furry demographic with the game. Especially if it can be easily turned into a masturbatory aid.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...
In the waning days of the old thread somebody posted a "cow" girl (as in the girls were cows) mod for Stardew Valley, Well The modder's back this time with Leah as a dog girl. :nws: And have Pony Girl Haley while you're at it!

quote:

Ever want your own ponygirl to ride around town? Well one bridle, blinders, and gag later got you your own pony girl transport. Compliments of Haley.

-E: Haha I didn't realize this until now but that modder also did an update to that nude scarecrow mod I linked in the last thread. (very :nws: )

Jagged Jim fucked around with this message at 13:17 on Oct 30, 2016

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(
The 'Some in the name of immersion(???).' link is a hotlink to loverslab, and broken besides.

...which, thinking on it, certainly fits the thread's themes, but still.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Shady Amish Terror posted:

The 'Some in the name of immersion(???).' link is a hotlink to loverslab, and broken besides.

...which, thinking on it, certainly fits the thread's themes, but still.

It's a hotlink but if you just click on the URL of the hotlink after you get to the error page and hit enter it'll load the image.

Slab's anti-hotlinking isn't that complex.

Truga
May 4, 2014
Lipstick Apathy
A very good op, op. I somehow missed the gategate, it's glorious. Thanks.

RareAcumen
Dec 28, 2012




Aww, Stardew Valley boob mod didn't make the cut for the OP.

Furia
Jul 26, 2015

Grimey Drawer
Since I couldn't find it in the op and I absolutely love this mod:

https://m.youtube.com/watch?v=ou3SkQgvFJw

Man, Pepsiman got weird

Andrast
Apr 21, 2010


Furia posted:

Since I couldn't find it in the op and I absolutely love this mod:

https://m.youtube.com/watch?v=ou3SkQgvFJw

Man, Pepsiman got weird

How do you not replace the music with the Pepsi man theme there?

Orv
May 4, 2011

Shady Amish Terror posted:

The 'Some in the name of immersion(???).' link is a hotlink to loverslab, and broken besides.

...which, thinking on it, certainly fits the thread's themes, but still.

I'll rehost it in a bit here, thanks.


RareAcumen posted:

Aww, Stardew Valley boob mod didn't make the cut for the OP.


In the end I figured the regulars knew the score and the new OP was really just a Hall of Horrors and Winners in the end, I didn't want to get overly encyclopedic.

Orv fucked around with this message at 16:24 on Oct 30, 2016

double nine
Aug 8, 2013

that gategate story is amazing, thanks for writing it down. I have to ask, that gif at the top of the page - is that from a movie and if so which one?

Raygereio
Nov 12, 2012

double nine posted:

I have to ask, that gif at the top of the page - is that from a movie and if so which one?
It's from an old PSA about evils of rock music.
https://www.youtube.com/watch?v=3l8WbkNXiTI&t=72s

Orv
May 4, 2011

double nine posted:

that gategate story is amazing, thanks for writing it down. I have to ask, that gif at the top of the page - is that from a movie and if so which one?

Good old fashioned Christian rock and roll panic scare-doc.

e;fb

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

QuantaStarFire posted:

My favourite bit was the shameless advertising for his Greenlight game at the bottom. It's apparently entering early access in a couple of weeks, and features combat that actually looks worse than Skyrim's from what little's been shown.

Is it just me, or does it look like he stole models from Skyrim? He might have just bought them from some asset store, but its pretty clear he didn't make them himself because the player model looks like absolute poo poo.

Orv
May 4, 2011
Don't forget to watch the CINEMATIC PROLOGUE for a wonderful selection of Bad Fantasy Author Pronoun Soup.

https://www.youtube.com/watch?v=_Z4MvAhvB0E

And them literally just stealing the TES prophecy PC poo poo.

Orv fucked around with this message at 17:28 on Oct 30, 2016

Synthwave Crusader
Feb 13, 2011

More to that Gategate thing:

Arthmoor was one of the modders granted early access to Skyrim Special Edition, and as such, ported over the Open Cities mod with the Oblivion Gates intact.

Senior Scarybagels
Jan 6, 2011

nom nom
Grimey Drawer

Scyantific posted:

More to that Gategate thing:

Arthmoor was one of the modders granted early access to Skyrim Special Edition, and as such, ported over the Open Cities mod with the Oblivion Gates intact.

how long until the mod without the oblivion gates comes out?

Cernunnos
Sep 2, 2011

ppbbbbttttthhhhh~

Senior Scarybagels posted:

how long until the mod without the oblivion gates comes out?

If he has his way, never.

Someone get on that so we can engage GateGate 2.0.

Crocoswine
Aug 20, 2010

IShallRiseAgain posted:

Is it just me, or does it look like he stole models from Skyrim? He might have just bought them from some asset store, but its pretty clear he didn't make them himself because the player model looks like absolute poo poo.

I can't find any screenshots that aren't the environment, pic me my man

Stick Figure Mafia
Dec 11, 2004

Scyantific posted:

More to that Gategate thing:

Arthmoor was one of the modders granted early access to Skyrim Special Edition, and as such, ported over the Open Cities mod with the Oblivion Gates intact.

Ahhhh crap. I just downloaded the Open Cities mod from the Skyrim SE mod thingy thinking "oh cool open cities". So this one has those stupid gates and crap?

Senior Scarybagels
Jan 6, 2011

nom nom
Grimey Drawer

Stick Figure Mafia posted:

Ahhhh crap. I just downloaded the Open Cities mod from the Skyrim SE mod thingy thinking "oh cool open cities". So this one has those stupid gates and crap?

Yeah apparently Arthmoor has never heard of pickaxes and the ability to move stone.

Raygereio
Nov 12, 2012

Stick Figure Mafia posted:

Ahhhh crap. I just downloaded the Open Cities mod from the Skyrim SE mod thingy thinking "oh cool open cities". So this one has those stupid gates and crap?
They never left. Back in OldSkyrim he added a MCM option a while after the GateGate debacle to disable the gates. Without SkyUI and its MCM, they're enabled by default.

Orv
May 4, 2011
It's Oblivion stone guys! :reject:

Orv fucked around with this message at 20:25 on Oct 30, 2016

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
Doesn't his open cities mod gently caress up a ton of quests because he just copy + pasted the city interiors?

iGestalt
Mar 4, 2013

Improbable Lobster posted:

Doesn't his open cities mod gently caress up a ton of quests because he just copy + pasted the city interiors?

I think there's a trap door somewhere in the city to go to it's "interior" cell so technically there are two cities on top of each other. I think they have duplicate NPC's and poo poo too?

Spek
Jun 15, 2012

Bagel!
Does anyone know of/wanna write a decent summary of the whole paid Skyrim mods debacle? Seems like a new thread should mention that.

orcane
Jun 13, 2012

Fun Shoe

Scyantific posted:

More to that Gategate thing:

Arthmoor was one of the modders granted early access to Skyrim Special Edition, and as such, ported over the Open Cities mod with the Oblivion Gates intact.

Haha holy poo poo this guy is such a tool.

Raygereio
Nov 12, 2012

Improbable Lobster posted:

Doesn't his open cities mod gently caress up a ton of quests because he just copy + pasted the city interiors?
Earlier versions had a some problems with various triggers not being copied over, etc. The current version works pretty well. The ridiculous feature creep aside, it actually is a solidly made mod.

iGestalt posted:

I think there's a trap door somewhere in the city to go to it's "interior" cell so technically there are two cities on top of each other.
There is, but it's invisible. It's for when you want to install or uninstall the mod in an ongoing game. The save file will remember NPCs' locations. So if you've been to vanilla Whiterun and then install Open Cities, you'll end up with an empty city because all the NPCs will be in the seperate vanilla Whiterun cell, instead of the one Open Cities added to the main gameworld. The trapdoor allows NPCs to sandbox over from one cell to the other.

Orv
May 4, 2011

Spek posted:

Does anyone know of/wanna write a decent summary of the whole paid Skyrim mods debacle? Seems like a new thread should mention that.

Bethesda modders are stupid, narcissistic fuckheads, Bethesda somehow allowed that to keep happening but now for money, and then everyone screamed a bunch and it didn't happen

Honestly it was such a complete non-starter and so much of the 'debate' was just brick walls screaming at each other in not-really-funny ways that it's best left as a lovely historical curiosity.

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iGestalt
Mar 4, 2013

Orv posted:

Bethesda modders are stupid, narcissistic fuckheads, Bethesda somehow allowed that to keep happening but now for money, and then everyone screamed a bunch and it didn't happen

Honestly it was such a complete non-starter and so much of the 'debate' was just brick walls screaming at each other in not-really-funny ways that it's best left as a lovely historical curiosity.

Also, Mod Piracy was a thing. It was such a clusterfuck.

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