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Orv posted:Bethesda modders are stupid, narcissistic fuckheads, Bethesda somehow allowed that to keep happening but now for money, and then everyone screamed a bunch and it didn't happen It will however always be funny that during those couple of dark days, a lovely, extremely low effort armour mod sold better then Arthrmoor's house mod.
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# ? Oct 30, 2016 20:42 |
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# ? Apr 19, 2024 13:11 |
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Novajam has provided all the summary we need: https://www.youtube.com/watch?v=SH9dnQfec9E https://www.youtube.com/watch?v=cSypj0fNbaE
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# ? Oct 30, 2016 20:46 |
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Considering how quickly Steam abandoned the idea I'm pretty sure the whole thing was Bethesda's idea. Like in return for being one of the first games to add Workshop support Bethesda demanded that there would eventually be paid mods but Steam intentionally sabotaged it. The drama starts here if you want to read it. Some highlights off the top of my head: -The modder himself only got a 25% cut with Bethesda and Steam taking the rest. -A couple of the Paid items couldn't be obtained in game and had to be spawned in with the console. -loving Arthrmoor was involved, so there was a dramabomb right there. -There was absolutely no DRM on mod files. Within an hour of going live all of the paid mods were available as -There were a couple of free mods that became paid mods with a note asking users to delete the free version of their mod before installing the paid version.
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# ? Oct 30, 2016 21:15 |
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My favorite lazy paid mod thing was the number of pay-to-win cheat mods that for like a buck would give you 5000 gold or some poo poo, like literally console commands but as mods.
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# ? Oct 30, 2016 21:22 |
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I believe Valve's commented on the paid mods fiasco a little since then and it doesn't really seem like they learned anything from it. At least the community response was so severe that they're probably not going to try that poo poo again. Maybe. gently caress, with the way Valve's going I wouldn't even be surprised if they did it anyway.
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# ? Oct 30, 2016 21:24 |
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Ruflux posted:I believe Valve's commented on the paid mods fiasco a little since then and it doesn't really seem like they learned anything from it. I was surprised that it didn't return for FO4
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# ? Oct 30, 2016 21:27 |
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The only modder I kind of felt bad for was Chesko mainly because it sounded like he got suckered into it by Bethesda and Valve as opposed to the others like Isoku, and was probably the one who got completely crucified by everyone else. Like, posterboy for getting shat on by an entire community. Luckily though it was short-lived and he's back modding (he got early access and ported Frostfall over to SSE).
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# ? Oct 30, 2016 21:28 |
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Improbable Lobster posted:I was surprised that it didn't return for FO4 that's because Fallout 4 has no mod integration with Steam.
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# ? Oct 30, 2016 21:28 |
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All is right with the world.
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# ? Oct 30, 2016 22:10 |
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but you see guys those poor modders put in hours of work and time and money into those mods, they deserve to be paid for this work they did for Bethesda if the mod for 50000 gold guy actually could make a living off his work we might get better quality mods, like a 100000 gold mod Blind Duke fucked around with this message at 22:40 on Oct 30, 2016 |
# ? Oct 30, 2016 22:38 |
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redwall
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# ? Oct 30, 2016 23:00 |
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Man what were the like, special forces of Redwall? They were one of the varieties of long rodents or something, give me one of those as a companion not some idiot elf.
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# ? Oct 30, 2016 23:09 |
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Orv posted:Don't forget to watch the CINEMATIC PROLOGUE for a wonderful selection of Bad Fantasy Author Pronoun Soup. So, Overgrowth 2.0?
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# ? Oct 31, 2016 00:34 |
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Orv posted:Don't forget to watch the CINEMATIC PROLOGUE for a wonderful selection of Bad Fantasy Author Pronoun Soup. You know what this needs? Some real bears.
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# ? Oct 31, 2016 00:39 |
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That was powerfully generic.
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# ? Oct 31, 2016 00:55 |
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All that stuff about Arthmoor and nothing on him "fixing" the PC's lines in FO4? Shamelessly stolen from the Skyrim Modding thread: Raygereio posted:In FO4 the voice actress for the female PC - Courtenay Taylor - ad libbed some lines while recording and Bethesda kept some of that and put it in the game. Only in some cases (or all, I'm not sure) those ad-libs didn't have subtitles or lip-sync. So it was reported as a bug to the UF4P. They then edited the voice file and cut the ad-libbed bits out.
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# ? Oct 31, 2016 01:32 |
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I love that Arthmoor is so up his own sperg rear end that he went so far as to edit the voice files so that they matched the subtitles rather than the other way around.
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# ? Oct 31, 2016 01:38 |
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The voice actors are really messing with Arthmoors artistic vision for FO4 huh?
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# ? Oct 31, 2016 01:44 |
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Can't wait to see the new era of terrible mods.
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# ? Oct 31, 2016 01:46 |
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Orv posted:Man what were the like, special forces of Redwall? They were one of the varieties of long rodents or something, give me one of those as a companion not some idiot elf. Either hares or otters, depending on the book
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# ? Oct 31, 2016 02:00 |
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Jobbo_Fett posted:Can't wait to see the new era of terrible mods. He'll put oblivion gates in boston.
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# ? Oct 31, 2016 02:33 |
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MariusLecter posted:The voice actors are really messing with Arthmoors artistic vision for FO4 huh? It's so loving ironic, considering his infamy for adding in voice-acted lines for Mirmulnir into the USKP
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# ? Oct 31, 2016 02:35 |
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Scyantific posted:It's so loving ironic, considering his infamy for adding in voice-acted lines for Mirmulnir into the USKP https://www.youtube.com/watch?v=2WnHuC9wUtg
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# ? Oct 31, 2016 04:20 |
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Even that is him altering the voice to match the subtitle. You think it's ironic, but it's not.
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# ? Oct 31, 2016 14:38 |
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Orv posted:Man what were the like, special forces of Redwall? They were one of the varieties of long rodents or something, give me one of those as a companion not some idiot elf. Rabbits, Badgers, Otters. That's all that comes to mind without googling.
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# ? Oct 31, 2016 16:22 |
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Squirrels too I think?
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# ? Oct 31, 2016 16:26 |
RareAcumen posted:Rabbits, Badgers, Otters. The otters were knights errant working for a badger in a secret mountain fortress where they launched holy wars against the rats. Also, everyone loved puzzles.
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# ? Oct 31, 2016 16:52 |
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I made a pretty awful mod for Smash 4, you can check it out here: https://www.youtube.com/watch?v=Br25aFxae0I Thanks for listening
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# ? Oct 31, 2016 16:57 |
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Maple Leaf posted:I made a pretty awful mod for Smash 4, you can check it out here: https://www.youtube.com/watch?v=Br25aFxae0I You're alright. http://i.imgur.com/9IVc3mD.jpg
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# ? Oct 31, 2016 17:15 |
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Someone should mod in a character based on Arthmoor that's a bard singing the Dragonborn song incorrectly and badly, who claims his version has better lyrics than the original. Then include a quest from a jarl or someone to make him a mute.
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# ? Oct 31, 2016 19:14 |
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MariusLecter posted:So, Overgrowth 2.0? Is there an Overgrowth 1.0 yet?
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# ? Oct 31, 2016 20:42 |
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Mystic Mongol posted:The otters were knights errant working for a badger in a secret mountain fortress where they launched holy wars against the rats. Also, everyone loved puzzles. Nah, that was hares. Joke's on me for not just letting this one slide
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# ? Oct 31, 2016 20:49 |
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All I really remember about Redwall is that some sort of animal worked for a giant murderbadger in a cool mountain fortress, the main mouse was a total bitch and the books got super hosed up for what were ostensibly kids books the further they went in.
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# ? Oct 31, 2016 23:04 |
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And then everyone realized the real treasure was the friends they made along the way
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# ? Nov 1, 2016 00:07 |
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Two Beans posted:Someone should mod in a character based on Arthmoor that's a bard singing the Dragonborn song incorrectly and badly, who claims his version has better lyrics than the original. Then include a quest from a jarl or someone to make him a mute.
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# ? Nov 1, 2016 00:08 |
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A quest to kidnap him and throw him through an Oblivion gate.
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# ? Nov 1, 2016 00:15 |
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Two Beans posted:Someone should mod in a character based on Arthmoor that's a bard singing the Dragonborn song incorrectly and badly, who claims his version has better lyrics than the original. Then include a quest from a jarl or someone to make him a mute. "He calls himself "art more". Get rid of him."
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# ? Nov 1, 2016 00:22 |
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What if art more was an oblivion gate?
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# ? Nov 1, 2016 00:24 |
Cup Runneth Over posted:And then everyone realized the real treasure was the friends they made along the way Sorry, but the real treasure was pretty consistently enormous wheels of cheese.
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# ? Nov 1, 2016 00:34 |
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# ? Apr 19, 2024 13:11 |
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Zamboni Apocalypse posted:A quest to kidnap him and throw him through an Oblivion gate. But... the gates? They're all in ruins!
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# ? Nov 1, 2016 00:44 |