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You consciousness floods back to you in jerks and starts, like a lightbulb flickering in a dark room. They found you, somehow. They pulled you off the street in broad daylight, and now they’re bringing you back to him. Your old, false life was gone now - must have been over a while now, if they found you that easily - and all that remained was what was ahead. They wanted what you had, what you were, and they would take it from you if they had to, but you wouldn’t stop fighting them. You would never, ever, give up. -o- But first you needed to get out of this chair. You took in your surroundings with the little light available to you: you were tied to a chair with several long lengths of rope - tight, too. One lightbulb swung lazily above you, illuminating almost nothing; it looked like you were in some sort of supply closet. You smelled salt on the wind - that along with the swaying lightbulb and the gentle rocking you felt implied you were on a boat in transit. Taking you back directly, you supposed. You were alone for now, but you could hear voices, dimly, through the steel walls. Snoring, too. You had no idea how long you’d been out or how close you were to your destination. Time to go. But how?
The ropes are tight, but you’ve been in worse binds. You chuckle at your own cleverness and try to methodically work your way out of the ropes. 2. Break Out of the Ropes [Difficulty 2] What, rope? They should have used chain or cable. You flex against your bonds. 3. Call for Help [Difficulty 0] You heard people outside - maybe you can call them in and figure out just what the hell is going on. 4. Blast a Hole in the Wall [Difficulty 3] A droplet of condensation slides down your palm. You let it slide down your hand, then grip it between finger and thumb. With a flick, you release the energy trapped within it and blast down the wall. 5. Hop Out of your Body [Difficulty 3] Your body is useless, now. You slide your way out of it, seeking out the snorer just outside. 6. Sink the Ship [Difficulty 5] He wants you, does he? He’ll have to try harder than this. You grip the arms of the chair and send a pulse of energy through the contact points. The ship won’t survive it, but you will. 7. Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty. Because I’m not busy enough, I’m starting a casual CYOA! It might end suddenly or go on hiatus while I work on Fragile Gods of Somewhere at any time, but let’s enjoy it while it lasts, shall we! Never Ever Give Up has simple mechanics. You begin with 1d6 to roll vs. the Difficulty of your choice. A Difficulty of 3 corresponds to a 3d6 roll, which is summed and compared to your own. You’ll notice that means you can beat a Difficulty 3 with a good roll on a 1d6 (and a bad roll on their 3d6). If you beat the roll, you succeed and gain +1 Momentum. If you fail to beat the roll, you fail and lose all Momentum. If you manage to gain +6 Momentum, you gain a permanent extra 1d6 to work with. Vote on which one you want to win, and I'll do the rolling on Orokos! And… go! Dog Kisser fucked around with this message at 16:13 on Nov 7, 2016 |
# ? Nov 5, 2016 04:15 |
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# ? Apr 25, 2024 22:19 |
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5 PARASITE!!!!
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# ? Nov 5, 2016 04:18 |
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2 Let us flex our way to safety.
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# ? Nov 5, 2016 04:22 |
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Also - I'll try to keep it moving at a good clip. Three people or so agreeing on an action is good enough!
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# ? Nov 5, 2016 04:35 |
6 go big or go home
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# ? Nov 5, 2016 04:52 |
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5.
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# ? Nov 5, 2016 04:54 |
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6 It's the big time now
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# ? Nov 5, 2016 05:28 |
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5
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# ? Nov 5, 2016 05:29 |
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You don’t even try to get out of the ropes. What’s the point? The body is a shell, anyhow, and you’ve outgrown yours. You focus on the sound of snoring, tethering yourself to its source. You hold your breath, and you feel yourself rising from your seat... 1d6 = 4 vs. 3d6 = 12 [Momentum Lost!] ...and pitch forward, smashing your nose against the steel plated floor. For a terrifying moment, choking on your own blood, you wonder whether you had imagined the events of the past year. With effort, you manage to roll yourself onto your back, and stare up at the swinging light through the pain and tears in your eyes. And then the pain vanishes along with the blood, and your resolve returns. Well now. The situation has gone from bad to worse. You were still stuck, now with even less range of motion. The snoring had stopped too, replaced by cursing and quickly-approaching footsteps. You have only seconds.
Well, untying them is going to be much harder now. You think you can manage, with difficulty. 2.Break Out of the Ropes [Difficulty 2] gently caress, you don’t have time for this. You try to muscle your way out. 3.Hide [Difficulty 1] From this vantage point, you can see under the shelves - you think you can fit under them. Kicking yourself over shouldn’t be too hard. 4.Put out the Light [Difficulty 1] Knocking out the light shouldn’t be too tough - it might give you an advantage when your guard comes in. 5.Set the Room on Fire [Difficulty 2] Risky, but there’s a better chance of you surviving it than them. You don’t know a lot about boats, but you’re sure they’re not fond of fire. 6.Shapeshift into a Mouse [Difficulty 3] You could get small really quickly and book it out of here when they open the door. A mouse would work, but there’s no reason it had to be a mouse. 7.Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty. Well done! You fell on your face! In a more dangerous situation, this could have lead to your death - but don't let that stop you from trying! Dog Kisser fucked around with this message at 06:11 on Nov 5, 2016 |
# ? Nov 5, 2016 05:31 |
7. Try to mentally project Never Gonna Give You Up into the heads of those approaching as a way to confuse and distract our enemies.
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# ? Nov 5, 2016 06:24 |
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RandomPauI posted:7. Try to mentally project Never Gonna Give You Up into the heads of those approaching as a way to confuse and distract our enemies. This is Difficulty 3, incidentally!
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# ? Nov 5, 2016 06:26 |
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Rarely is there a problem that can't be solved with fire. 5.
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# ? Nov 5, 2016 06:31 |
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4
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# ? Nov 5, 2016 06:35 |
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5 The only thing better than fire is goblin fire.
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# ? Nov 5, 2016 06:36 |
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RandomPauI posted:7. Try to mentally project Never Gonna Give You Up into the heads of those approaching as a way to confuse and distract our enemies.
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# ? Nov 5, 2016 06:46 |
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7. Make a bunch of noises that sound like dying and then play dead until someone comes to investigate
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# ? Nov 5, 2016 06:50 |
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5. Burn, burn, burn to the ground!
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# ? Nov 5, 2016 07:57 |
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3
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# ? Nov 5, 2016 07:59 |
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Your eyes flicker in the dim light, burning with an inner glow. Lying on your back, you take a deep, hot breath, and breathe out a cloud of embers. The footsteps are close, now, not much time left. You force all of that pressure deep inside your gut, then let it loose. 1d6 = 4 vs. 2d6 = 7 [Momentum Lost!] The door slams open and you cough, smoke pouring from between your teeth. Your - now wide awake - guard takes in the situation with a “gently caress!” and sprays the room down with a nearby extinguisher, coating you liberally with the frosty foam. While you roll blinded on the ground, he stomps hard on your belly, driving the wind out of you. “I don’t know what the hell you’re playing at, but we’ve been nice so far. We’ll drag you behind the loving boat if we need to, so smarten the hell up!” He’s bluffing. They need you alive. He’s certainly not letting you out of his sight now - he sent a terse radio message in a language you didn’t recognize, and then he took up a position in the open doorway, gun trained on your prone, foam-slick body. This could be tricky.
You remember the shapes of the words he spoke. You could force them into something you recognize, with an effort of will. 2.Talk to Him [Difficulty 0] At least there’s someone here now. You could ask him a few questions, while you’re lying there. (Which questions?) 3.Detonate a Bullet [Difficulty 1] Working with pre-existing stuff is easier. You could detonate a bullet in his gun - it could scare him and maybe hurt him, and certainly ruin his gun. 4.Detonate ALL His Bullets [Difficulty 2] A little tougher, but it would certainly take him out of comission. 5.Kill Him [Difficulty 3] With him in sight, it’s trivial. You could reach out and snuff him out, wipe him out of existence. 6.Fake a Radio Transmission [Difficulty 3] Send a fake transmission in whatever that language was. (And say what?) 7.Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty. Dog Kisser fucked around with this message at 08:22 on Nov 5, 2016 |
# ? Nov 5, 2016 08:00 |
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2 "Christ! Why am I here in the first place?"
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# ? Nov 5, 2016 08:24 |
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Grognan posted:2 "Christ! Why am I hear in the first place?" For the record, if 2 wins, you'll ask all the questions suggested. Or, uh, many of them, if there's a dogpile on it for some reason.
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# ? Nov 5, 2016 08:26 |
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2. What do you want with me? Where are you taking me?
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# ? Nov 5, 2016 08:31 |
7: Read his mind to learn the language. And what he knows
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# ? Nov 5, 2016 08:39 |
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RandomPauI posted:7: Read his mind to learn the language. And what he knows This is Difficulty 3, incidentally!
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# ? Nov 5, 2016 08:42 |
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2. "WHATS THAT BEHIND YOU ?! Then jump him.
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# ? Nov 5, 2016 09:58 |
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You sigh on the floor, craning your neck as far as your bonds will allow to observe your captor. Muscular, serious European type. Assault rifle and pistol, what looks like body armor (jeez, they weren't messing around) and a gentle flickering fear in his eyes. You let your head fall back against the floor and start talking. quote:“Christ! Why am I here in the first place?” “You know why. Anthony wants you back, and he's not used to taking no for an answer. Now shut up.” You wiggle in your chair on the floor, trying to sidle out of the congealing foam. You keep going. quote:“What do you want with me? Where are you taking me?” You need him distracted, but you also don't want him to shoot you. You keep your face neutral and slightly panicked (not totally an act at this point) and hope he bites. “For now, we want you to see here and chill the gently caress out - no funny business. When we get to Santorini, you're Anthony's problem. I suspect he'll want more of the same from you… though he'll probably watch you a little better this time!” Anthony Velascu, small-time crime boss and your former employer. Given his new digs in Greece, it looks like he's moved up in the world. You filed that away for later as your feet touched the metal shelving. You compressed my body in your bonds, rolling your eyes in animal terror and looking over his shoulder. quote:"WHATS THAT BEHIND YOU!?” 1d6 = 6 vs. 0 [Momentum Gained! Momentum at +1!] You kicked off the heavy shelving unit, sliding on the smooth chair back across the foam and into your guard's legs. He clatters down on top of you, spitting rage like an angry dog. You have one chance to do this right - he was going for his gun, and you doubted you'd survive it if he got there, Anthony or not.
Trivial with him in contact with you. You run a current through him until he dies. 2.Talk to Him [Difficulty 2] He won't be happy, but maybe you can get through to him. 3. Enslave Him[Difficulty 3] Order him to stand up and get you out of there. He's yours, now. 4. Escape [Difficulty 1] Slide out of your bonds and book it out of here. You'll still be trapped on the ship, but you'll be out of the room and able to hide. 5. Read then Wipe His Mind [Difficulty 3] Pull everything relevant out of him, then leave him here, empty. 6. Do Nothing [Difficulty 0] Lie here in a tangled pile, but don't do anything else. Maybe laugh a bit. Who knows what will happen? 7. Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty. Dog Kisser fucked around with this message at 13:37 on Nov 5, 2016 |
# ? Nov 5, 2016 12:11 |
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5 Man, I should do something like this too.
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# ? Nov 5, 2016 15:02 |
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1. Fry his rear end.
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# ? Nov 5, 2016 15:20 |
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1.
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# ? Nov 5, 2016 15:36 |
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1
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# ? Nov 5, 2016 16:06 |
5
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# ? Nov 5, 2016 16:11 |
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He manages to get a hold of his gun - but you’ve got a hold of him, too. Your heartrate doubles and you feel your muscles start to twitch, building up a furious potential. He can feel it too, and redoubles his effort to put you in his sights, but it’s too late for him; his muscles are twitching involuntarily, and his hair rises from his body. You grin. 1d6+1 = 6 vs. 1d6 = 2 [Momentum Gained! Momentum at +2!] The light flickers wildly and the lightbulb goes out with a sharp pop. Your nameless guard arcs and flexes involuntarily as steam pours out of him, but you don’t relent until you feel his heart give out entirely. Serves him right! Of course, now you’re lying on your back with dead weight on top of you in the dark. Somehow, still a better situation than before! With a moment’s untrameled effort, you manage to free first one hand, then the rest of you. You pull yourself to your feet wearily, stretching out the last few kinks from your bondage. If there’s one thing you hated, it was being tied down. You caught a glimpse of yourself in a nearby mirror as you were rubbing your wrists and were surprised at how haggard you looked.
You look tired and stubbly, but you weren’t dead yet. (You’re a guy - describe yourself) A2.My Beautiful Face Smiled Back At Me You looked tired and frizzy, but I weren’t dead yet. (You’re a girl - describe yourself) A3. This Body’s Face Smiled Back At Me This body looked a little seasick, but you weren’t dead yet. (It doesn’t matter what you look like, a body is a shell)
It’s a good name, if you do say so myself. Whether it’s the one you were born with or the one you chose yourself, it’s the one you’ve got.
No sense going out and looking for trouble - it would come here, if you waited long enough. C2.Precognate What Will Happen Next [Difficulty 4] Look into the future and figure out what’s about to happen. This’ll be a tough one, but you think you can pull it off. C3. Raise the Body As A Slave [Difficulty 3] No sense wasting good material. You lift his limp body and set it to patrol for his former friends. C4. Turn Invisible [Difficulty 2] Make yourself tougher to see and go explore the ship. C5. Start Breaking poo poo [Difficulty 2] That ought to get them coming to see you if they weren’t already. It’ll also shape the battlefield in your favour - body armor was no great help against twisted metal. C6. Gotta Go Fast [Difficulty 2] Sprint out into the ship, attacking anyone you see at speeds they can hardly comprehend. C7. Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty. Dog Kisser fucked around with this message at 17:14 on Nov 5, 2016 |
# ? Nov 5, 2016 16:24 |
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A3 B: We are Bob, short for Bobzazzazzaret C4: Invisibility for difficulty 2? A bargain I'd say.
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# ? Nov 5, 2016 17:45 |
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A3 B: Kal-El, Last Son of A Legally Trademarked Dead Planet C6 because fast
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# ? Nov 5, 2016 17:50 |
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A2. That frizzy hair is long and brown, and the eyes are just as dark. Tallish, slim, with wiry muscles and mocha skin. B. Nisa. Surnames don't really matter anymore. C4. Invis it up, baby. Then we can find whatever we need with impunity.
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# ? Nov 5, 2016 18:22 |
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Theantero posted:A3
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# ? Nov 5, 2016 19:32 |
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Invis it is - voting closed. Also going with Nisa because it's a better name and mental image than your other terrible ideas!
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# ? Nov 5, 2016 19:38 |
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Birthday Oral posted:Invis it is - voting closed. Also going with Nisa because it's a better name and mental image than your other terrible ideas! So you finally show your true colours, TYRANT Also, Nisa is a terrible name for an angry Babylonian ghost
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# ? Nov 5, 2016 19:43 |
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How do you know that's not just an assumed name, and she has another, secret name that she tells to no none?
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# ? Nov 5, 2016 20:09 |
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# ? Apr 25, 2024 22:19 |
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An all-powerful superhuman by any other name still smells as sweet!
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# ? Nov 5, 2016 20:14 |