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LucyWanabe posted:How do you know that's not just an assumed name, and she has another, secret name that she tells to no none? Look as long as we can be an angry Mesopotamian ghost trying to gather back the magic treasures stolen from our tomb and sold all over the World to rich eccentrics I'll be happy Btw, while we are invisible search for our Cursed Sarcophagus where these fools released our spiteful spirit from.
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# ? Nov 5, 2016 20:18 |
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# ? Apr 24, 2024 10:11 |
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LucyWanabe posted:How do you know that's not just an assumed name, and she has another, secret name that she tells to no none? Should have suggested Usidore the Blue as our name dammit too late now
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# ? Nov 5, 2016 20:31 |
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You took a steadying breath and looked up and down the halls. Your takedown of this joker had been relatively silent, but you couldn't rely on luck to save you from potential backup. You cracked your knuckles and slammed your palm against the metal wall with a dull ringing thud. If they wanted you they'd have to find you first. 1d6+2 = 7 vs. 2d6 = 6 [Momentum Gained! Momentum at +3!] Starting from your palm, the colour and texture of your surroundings bled into you, dull silver replacing mocha skin. Within seconds, the rest of you - including clothing - perfectly matched the hall. Good timing, too. Within seconds, you heard footsteps coming from around the corner. At least two individuals, walking casually. A routine checkup or relief of duty, then, not emergency support. Perfect. You walked towards them, invisible, hugging the wall. You caught yourself peering around the corner, then chuckled softly. A remnant fear from your old life, maybe, certainly useless now. They wouldn’t see you until it was too late - maybe not even then. Two of them, geared up the same as the last guy. They weren’t in any real hurry - in fact, one of them leaned against the wall and hauled a thin cigarette out of one of his tactical pouches. You couldn’t understand them, but the body language was clear enough when he leaned forward, unlit cigarette in his mouth. The other flipped open a silver Zippo and held it out to him.
Invisible, you can take one of them down, now problem. The other shouldn’t be much more trouble. 2. Turn the Air Between Them Into Propane [Difficulty 2] There’s a trick to this, but you can do it. Transmuting matter is risky, but it’ll look pretty stylish! 3. Tear Them Apart [Difficulty 3] Increase your density and cut them into pieces with savage blows. Easy enough. 4. Turn them Against One Another [Difficulty 3] Turn their agression inwards, driving them into a furious rage. They’ll kill eachother while you watch. 5. Collapse The Hall [Difficulty 4] The metal walls are your servants, and you order them to kill your foes. 6. Bone Spikes From The Dark [Difficulty 2] Bones are disposable. You stretch out a hand and send a blast of razored bones arcing out of your fist. It’s not clean, but if it doesn’t kill them, the horror factor will at least give them pause. 7. Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty. Dog Kisser fucked around with this message at 21:50 on Nov 5, 2016 |
# ? Nov 5, 2016 21:30 |
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2
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# ? Nov 5, 2016 21:35 |
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2. Fire! All the fire!
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# ? Nov 5, 2016 21:35 |
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1. Let's at least try to get to 2d6 with easier actions before going crazy!
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# ? Nov 5, 2016 21:43 |
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Birthday Oral posted:1d6+2 = 7 vs. 1d6 = 6 [Momentum Gained! Momentum at +3!] I thought turn invisible was difficulty 2, wouldn't that mean vs 2d6? Theantero posted:1. Let's at least try to get to 2d6 with easier actions before going crazy! Agreed. We need to build up for another die to do cooler things. 1.
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# ? Nov 5, 2016 21:49 |
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Olive Garden tonight! posted:I thought turn invisible was difficulty 2, wouldn't that mean vs 2d6? You're right - that is what was rolled, I just typoed in the post. I link the results from Orokos so you can see I'm at least being honest!
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# ? Nov 5, 2016 21:51 |
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1.
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# ? Nov 5, 2016 22:03 |
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You approach as close as you dare while they take a smoke break, then leap. Armor or not, a full weight chop to an unguarded throat will take down any man. And you’re far stronger than your average human. 1d6+3 = 8 vs. 1d6 = 3 [Momentum Gained! Momentum at +4!] You continue the motion, slamming him into the ground, then disarm him of his pistol as he rolls on the ground in pain. Your assault was flawless and silent - his poor buddy just saw his partner collapse against the wall and start gagging for no reason. Shocked and frightened, his own cigarette falls from his mouth as he leans over the prone form of the other. Not one to waste the opportunity, you smash your knee into his face then ride him as he falls to the ground. Methodically, you strangle the life out of him. Three down, now. Your invisibility lapses along with your concentration, but you’ve bought yourself a bit of time now. Knowing what he knew about you, Anthony wouldn’t have sent anything other than a whole company after you, so these three aren’t the lot of them… but on the other hand, they had tied you to a chair. With rope. He either hadn’t been clear with them about your abilities - or, more likely, they hadn’t believed him. That was an error. You had some options now. You contemplated them as you dragged the bodies down into the storage room and stripped them of equipment. Body armor was a little large on you, but the guns would work just fine. You snagged a pistol and stowed it away in the back of your pants. On the other hand, you didn’t want to drag everything around with you - guns made things a little easier, but you didn’t need them.
The armor was too big for you, but that wasn’t a big deal. With a little time, you could make it work. 2. Make The Guns Into One Big Gun [Difficulty 2, - Momentum] You can't help but laugh when you consider it. You can't mechanically think of how such a thing would work, but you don't need to - you just need time, and to want it really hard. 3. Sonar to Find The Others [Difficulty 3] Find the others before they find you. 4. Jump Up Through The Deck [Difficulty 3] Turn hard as steel or harder and jump through the deck. See what's upstairs. 5. Taunt Them Through Radios [Difficulty 2] You have three radios now - send out a chilling message from beyond the grave. 6. Detonate [Difficulty 5] Turn to fire and steam and horror and stream through the vents and hallways of the ship, killing all in your path. 7. Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty. Dog Kisser fucked around with this message at 23:38 on Nov 5, 2016 |
# ? Nov 5, 2016 22:03 |
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5. Threaten them with ANCIENT BABYLONIAN CURSES OOHHH! Also, this is the lowest difficulty choice that doesn't cost us momentum so we should take it.
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# ? Nov 5, 2016 23:43 |
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7. Stage all 3 corpses in a macabre 'Dogs Playing Poker'-esque scene, then beat on the wall to draw attention. Psychological warfare on them.
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# ? Nov 5, 2016 23:48 |
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Sigourney Cheevos posted:7. Stage all 3 corpses in a macabre 'Dogs Playing Poker'-esque scene, then beat on the wall to draw attention. Psychological warfare on them. This is Difficulty 1, but will ruin your Momentum.
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# ? Nov 5, 2016 23:51 |
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Theantero posted:5. Threaten them with ANCIENT BABYLONIAN CURSES OOHHH! Makes sense to me. No reason to blow our momentum when we're pretty close to that extra dice. 5
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# ? Nov 5, 2016 23:53 |
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I have to go with 5 as well. It would suck too hard to risk losing the momentum now, and I don't understand the situation well enough right now to write in an answer with an appropriate difficulty level.
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# ? Nov 5, 2016 23:55 |
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Birthday Oral posted:This is Difficulty 1, but will ruin your Momentum. In which case, 5.
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# ? Nov 6, 2016 00:26 |
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For the record, just because 3 votes is the minimum required doesn't mean there's an upper limit. If there's a moment (like now) when I have three votes but don't have time to update, I'll leave it open. Whichever vote has the most when I get back (not whichever had three first) is the winner. In this case it seems pretty clear we're going with 5, though!
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# ? Nov 6, 2016 00:36 |
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5. Let's taunt them! Nanny nanny boo-boo!
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# ? Nov 6, 2016 00:46 |
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5.
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# ? Nov 6, 2016 00:53 |
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5
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# ? Nov 6, 2016 01:19 |
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3 Partially to be contrarian, and partially because "new powers, yay!"
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# ? Nov 6, 2016 01:41 |
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Your heart is beating fast now, and while you don’t want to come down from your high you don’t want to go in there all half-cocked and get shot. Instead, you channel your agression into a psychological assault. Three radios, three dead men. You lay them out, your fingers blurring through the air with pent-up energy. There - it’s ready. You take a breath and send a pulse of strange energy into the room. 1d6+4 = 7 vs. 2d6 = 6 [Momentum Gained! Momentum at +5!] The radios crackled to life - and so did the dead men, wheezing into the receivers. “S̢t͜op͏ ̷h́e͠r̛ ̴s̨t̶o̷p h͠er͟ ̡she̸'s f͢r͟e͠e ͢she'͢s̷ ҉f̵ound͟ ̸y͟o̷u s̛he̵'͟s̶ co̶m̷i͠ng ̨s͢t̕ơp he͜r st̛op̸ ҉he͢r͝ ̵s̡t̡o̴p ͟he̴r͟ śh͡e's f̛ree she'͏s͏ f̶ou̵n̕d you s͜h͏e's̷ ̨c̸oming st͜óp ̧he̷r-” and on and on, lungs forcing themselves full then emptying themselves like macabre bagpipes. The channel immediately erupted into confusion, with barked orders fighting for control over panicked words.
You can see the men on the other end of the lines ghosted over your vision. You think you can follow one of those lines to one of those men, if you wanted. 2. Kill All The Speakers [Difficulty 5] If they're speaking, they're listening. If they're listening, you can get to them. You speak a tone that kills them all. 3. Crank Up The Panic [Difficulty 3] You reach through the lines and tweak their anxiety levels. Hopefully it'll keep them off balance and give you a fighting chance. 4. Run Up And Out [Difficulty 2] They're distracted enough. You go out looking for them - fast. 5. Wait For Them [Difficulty 1, -Momentum] They'll come armed to the teeth - but you have three of their fellows. You'll make something work. 6. Go Down [Difficulty 4] You leap into the air and slam into - and through - the floor. You've had your fun. Time to get off the boat. 7. Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty. Dog Kisser fucked around with this message at 03:11 on Nov 6, 2016 |
# ? Nov 6, 2016 01:57 |
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4 Don't lose the momentum!
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# ? Nov 6, 2016 05:09 |
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Arkanomen posted:4 Yeah, gotta go for 4. Hopefully we get that beautiful second dice, and then we can go back to voting for terrible decisions
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# ? Nov 6, 2016 05:12 |
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4. Time to get back to the fight train! Choo-choo.
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# ? Nov 6, 2016 05:13 |
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Y'all are wimps!
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# ? Nov 6, 2016 05:20 |
4 but only because we're coasting on momentum and if we lose it we're screwed.
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# ? Nov 6, 2016 05:33 |
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3
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# ? Nov 6, 2016 06:31 |
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Birthday Oral posted:Y'all are wimps! Given this system, if we don't take the safe choices we can never improve and have any chance of doing cool things. It's this or pick the more difficult choices and fail over and over again. 4.
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# ? Nov 6, 2016 08:01 |
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We're like Goku and have to take several updates' worth of pointless filler actions before we are strong enough to do all the actually cool stuff, clearly
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# ? Nov 6, 2016 09:43 |
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I mean, statistically speaking 1d6+5 is better than 2d6, but we have a lot less to lose if we just get that extra die. Also just to clarify, when we hit +6 and get a new die, momentum goes back down to 0, correct?
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# ? Nov 6, 2016 09:49 |
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Olive Garden tonight! posted:I mean, statistically speaking 1d6+5 is better than 2d6, but we have a lot less to lose if we just get that extra die. Also just to clarify, when we hit +6 and get a new die, momentum goes back down to 0, correct? That is correct (as confirmed in IRC by BO)
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# ? Nov 6, 2016 10:05 |
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Theantero posted:We're like Goku and have to take several updates' worth of pointless filler actions before we are strong enough to do all the actually cool stuff, clearly You already turned invisible and killed two guys with neck chops and electrocuted a guy with your body after doing chair judo! If those are filler actions you're doing okay! Also, update later today.
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# ? Nov 6, 2016 13:47 |
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Hey, it was YOU who called us wimps for taking the easier actions
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# ? Nov 6, 2016 14:14 |
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Theantero posted:Hey, it was YOU who called us wimps for taking the easier actions Just because it's mechanically optimal to be a wimp doesn't mean you aren't one
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# ? Nov 6, 2016 14:19 |
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No, see, my point was more that first you called our actions wimpy, but after that you said that they're actually kinda cool considering. MAKE UP YOUR MIND MAAAAN
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# ? Nov 6, 2016 14:24 |
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4. Send the zombie to another direction to distract the guards.
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# ? Nov 6, 2016 14:42 |
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Birthday Oral posted:Also, update later today. Nope, that was a lie. Fragile Gods took up my updating time due to all the drat art. Tomorrow, however, I will be at work, and paradoxically will have far more time!
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# ? Nov 7, 2016 04:34 |
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4 Once we're up to two dice, we can play fast and loose for a bit again.
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# ? Nov 7, 2016 07:02 |
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# ? Apr 24, 2024 10:11 |
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Time to go. You drop into a runner’s stance, feeling the muscles in your calves and thighs harden and swell with power. One hot breath - and then you’re off. 1d6+5 = 8 vs. 2d6 = 6 [Momentum Gained! Dice Roll Increases to 2d6! Momentum Reset!] A burst of ecstatic power floods you, as though you surpassed a limit you didn’t know you had. Each stride carries you metres down the tunnels, and you run on walls and ceilings as required to keep up your speed. All the while, you’re building a mental map of the ship. It’s significantly bigger than you expected, and you upwardly revise your opinion of your captors. Could this really be a tanker ship, just for you? Everyone you’ve seen so far has been armed to the teeth, but conceivably there were civilians onboard, unaware of your detainment here.
You felt conflicted about killing innocents. Hardly their fault you were kidnapped, after all. Anyone with weapons is fair game, but otherwise you’d hold back. You supposed that also meant you would second-guess going all out and sinking the boat or turning it inside out or something. 2. Too Bad Collateral damage was unavoidable - you wouldn’t be going back to Anthony. You’d do whatever it took to stay free. 3. Whatever Whatever you may have been a year ago, you’re not human anymore. Humans can’t do what you do. Either you pity them or you disdain them, but they’re not your concern one way or another. (There’s a lot of them - pick 3 in order, multiples allowed unless otherwise stated! Your Momentum will only increase if you succeed on all of them, but it won’t decrease if you succeed at 1)
You remember where a few of them are out there. You quickly calculate all appropriate ricochet vectors and shoot them from behind cover until you run out of ammo. 5. Detonate Pistol [Difficulty 2, Only Once] Gunpowder is full of energy. You set it to build up to critical levels, then lob it in the direction of your foes. The blast will be enough to stun or kill many of them, though of course it only works if you have ammunition in the weapon. 6. Armored Charge [Difficulty 3] You pull the steel of the wall and floor into your flesh, forming overlapping nodules of armor, then burst out of cover at those closest to you. Your armor will protect you from a few bullets, but there’s a lot of ordnanace flying out there. 7. Sonic Scream [Difficulty 2] Scream loud enough to disorient and sicken your opponents. Against unprotected ears, you’ll certainly deafen them, but given the kind of weaponry these guys are packing the probably have hearing protection. 8. Electrocute the Floor [Difficulty 4] Metal boat, metal floors. Pump wattage into your surroundings until you can smell them cooking. 9. Split in Two [Difficulty 4] Twice the chance of survival, at least. At very least, your double will distract their fire while you escape. 10. Reverse Gravity [Difficulty 5] Let’s see how tough they are when gravity starts shifting wildly! It won’t affect you, of course - you’ll be able to move three-dimensionally as you wish. 10. Reverse Time [Difficulty 5] Go back to before you came in the door and get the drop on them. 11. Run Away [Difficulty 1] Bail on this gun party and find someplace a little quieter. Probably significantly harder than it looks - technically you could make a break for it, but there’s a strong chance they’ll light you up as soon as they can see you. 12. Write In [Difficulty ?] Write anything. A few short sentences at most - I’ll assign it a Difficulty.
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# ? Nov 7, 2016 11:45 |