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Brunom1 posted:V Famitsu scans say that you'll, indeed, be able to choose between either Souji or Chitose as the protag; both will pilot the Vangray. The one you didn't choose will be a "sub-protagonist" but it says nothing about being a subpilot... I'm thinking something akin to Z1, in which they pilot something else and act separately. Since the Vangray looks like a mass production real, I bet they'll also pilot a Vangray.
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# ? Nov 3, 2016 01:42 |
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# ? May 16, 2024 05:30 |
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Brunom1 posted:V Famitsu scans say that you'll, indeed, be able to choose between either Souji or Chitose as the protag; both will pilot the Vangray. The one you didn't choose will be a "sub-protagonist" but it says nothing about being a subpilot... I'm thinking something akin to Z1, in which they pilot something else and act separately. That's pretty neat. Not too sure about the look of the Vangray yet, we'll see if it grows on me.
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# ? Nov 3, 2016 01:43 |
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I wonder if they'll have different upgrades.
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# ? Nov 3, 2016 01:50 |
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I'm assuming it's going to be like the Brasta and have a slightly more super/melee version and a slightly more real/shooty version for upgrades. I hope the lady isn't stuck with real/shooty. Apparently custom soundtracks was confirmed on the livestream and that the special sound edition will use the songs during certain events over the instrumental versions, which I'm pretty sure means Tsubasa wo Kudasai for the Eva2.22 finale.
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# ? Nov 3, 2016 13:54 |
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By the way, I heard that there was a patch available for Fantasy Maiden Wars P? Is it still available? Edit: Nevermind, I found it. In any case, here's hoping for a translation to SRW V. GodofDiscord fucked around with this message at 22:53 on Nov 3, 2016 |
# ? Nov 3, 2016 20:49 |
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p sure they already confirmed its getting english subs, they just havent mentioned a release date.
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# ? Nov 3, 2016 23:41 |
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EthanSteele posted:Apparently custom soundtracks was confirmed on the livestream and that the special sound edition will use the songs during certain events over the instrumental versions, which I'm pretty sure means Tsubasa wo Kudasai for the Eva2.22 finale. Excellent. Easiest way to have Toki wo Koete in the game.
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# ? Nov 4, 2016 14:19 |
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ZuljinRaynor posted:Excellent. Easiest way to have Toki wo Koete in the game.
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# ? Nov 4, 2016 21:26 |
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AradoBalanga posted:Now the question becomes "Which version of the song are we getting?" I would assume that most are the full single/album versions, though I would not be surprised if StarRingChild is the movie credits version.
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# ? Nov 5, 2016 03:18 |
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Brunom1 posted:V Famitsu scans say that you'll, indeed, be able to choose between either Souji or Chitose as the protag; both will pilot the Vangray. The one you didn't choose will be a "sub-protagonist" but it says nothing about being a subpilot... I'm thinking something akin to Z1, in which they pilot something else and act separately. Got curious so I checked the blurbs in the trailer. Souji: Lunar Special Strategic Research Laboratory, Guard Platoon Member Chitose: Third Special Strategic Research Laboratory, Guard Platoon Member Probably Earth and Space routes to start with?
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# ? Nov 5, 2016 03:25 |
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ZuljinRaynor posted:I would assume that most are the full single/album versions, though I would not be surprised if StarRingChild is the movie credits version. Who knows, maybe we'll get a 25th anniversary version of it for the special sound edition.
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# ? Nov 5, 2016 05:07 |
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I'm FINALLY coming up on the end of my SRW3 playthrough. Getter G is absurdly powerful, holy poo poo (Bit surprised the game actually went through with killing Musashi though, since you can save most of the other "doomed" characters). The Granzon is also absurdly good, especially since killing a boss leveled up Shu enough to get Double Act.
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# ? Nov 5, 2016 10:51 |
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AradoBalanga posted:Yeah, but in Toki wo Koete's case, there's several BGM versions (this version is either going to be lifted wholesale from OG or redone for V) and a couple album/anniversary vocal versions. Was Toki wo Koete listed under the anime song version? I saw Mizu no Hoshi e Ai wo Komete for sure (and Uchuu o Kakeru ~ Zeta no Kodou), but I was meaning that I was happy there is confirmation of custom soundtracks as that's the simplest way to get around the double licensing issue, of having to license Neil Sedaka's song first, by letting me just use my own copy of it.
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# ? Nov 5, 2016 22:13 |
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Raxivace posted:I'm FINALLY coming up on the end of my SRW3 playthrough. It's maybe been ten years since I played through SRW3, but I definitely remember feeling a sense of relief when the game finally gives you some more powerful tools at the tail end of the game.
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# ? Nov 5, 2016 22:20 |
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Schwarzwald posted:It's maybe been ten years since I played through SRW3, but I definitely remember feeling a sense of relief when the game finally gives you some more powerful tools at the tail end of the game. Like early to midgame felt reasonably tough to me, even with the shameful infinite money cheat I used, and now I'm getting flashbacks to when I played Z2.2.
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# ? Nov 6, 2016 00:11 |
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Omfg the second to last stage of SRW3 is such bullshit. I'm pretty sure that Wendolo and his Dikastis have literally infinite HP, as if being able to one-shot most of my guys wasn't enough. But hey that makes the game too easy apparently, might as well give him like 15 units of reinforcements on turn 5, including several bosses like Paptimus and Sara. This game is evil. It lured me into a false sense of security before beating me back the gently caress down right at the very end. Luckily I know that if I somehow can kill Wendolo before Paptimus and his crew arrives I can skip them outright to clear the stage...the problem with that though is that I'm not sure I can clear everything before Wendolo without abusing spirits. EDIT: After some more failed attempts, I'm not sure this is even mathematically possible for me to clear. Raxivace fucked around with this message at 20:27 on Nov 6, 2016 |
# ? Nov 6, 2016 16:42 |
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Raxivace posted:Omfg the second to last stage of SRW3 is such bullshit. I have no advice to give, but for your effort at trying to beat SRW3, I salute you.
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# ? Nov 6, 2016 20:02 |
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I appreciate it. I'm getting pretty stumped here though. Maybe if I had more than two usages of Supply I could get through with Map Attack spamming, but that would require redoing the entire game again to properly set up for. That way I might be able clear this first wave of enemies more easily...though right now, I'm a bit stumped on how to deal with these assholes that wait on the other side of the map, never move, and just hit me with ranged funnel attacks and the like. It takes me like two turns just to get over to them. The bosses in this initial wave are still posing a problem, but to kill them without draining my SP takes too much time until Wendolo appears. And if I spend too much getting him with his bullshit powers to spawn, then Scirocco and his goons strolls in anyways and will pick off whatever forces I still have around. Maybe I should just forego the whole "clear in 5 turns" idea altogether, wait it out until Scirocco spawns and (Slowly) try taking him and the initial wave of enemies out, and then going after Wendolo. It would be a pain in the rear end but I'm running out of things to try. That strategy still might be a big drain on resources, but I might be able to recover from that with some clever usage of parking units in the Ra Cailum and running around the map.
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# ? Nov 6, 2016 20:27 |
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I apologize for the second double post in a row, but I've done it. I've finished SRW3! For the second to last stage, I ended up being right about having to take things slowly, wasting turns on recharging, and I had to fight off Scirocco and his forces before spawning Wendolo. I actually a slightly easier time here than I expected, since Mekiboz, Sikalog, and Agirha didn't even move from their spot until I intentionally aggro'd them with Ryune's Rage. Once Wendolo himself spawned, it was just a matter of spamming all of my strongest attacks with Valor or whatever the hell it is called in this patch. Finally, I Double Tomahawk'd that little fucker to death (I had just barely run out of enough Will to not be able to use Shine Spark ). Took me 23 turns on this map (Compared to the 5 turns that was my initial, foolish plan) but I did it. Afterwards I had a low enough turn count to get to the special bonus stage where you fight the Neo Granzon (Plus two Valsions. I guess Shu had some friends he just didn't think to invite to battle before now?). Didn't take any special strategy- again just spamming my best attacks since only three enemies were on-screen. Lot of HP on that guy though, and he hits pretty hard, particularly when he used two Map attacks in a row. Final turn count was 309. I'm glad I played SRW3, though I don't think I'll ever play through the entire thing again. I think I'll play SRWJ next- anything I should know about it?
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# ? Nov 7, 2016 23:17 |
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When you think you're done with a chapter, you're not done with it. There'll be reinforcements, and then reinforcements. Also I don't remember if this is true in J, but at least in Moon Dwellers, Calvina is better than Touya.
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# ? Nov 7, 2016 23:31 |
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Senerio posted:When you think you're done with a chapter, you're not done with it. There'll be reinforcements, and then reinforcements. Unfortunately it's less true in J because it has a hosed-up targeting mechanic where if you're too good at dodging enemies won't even attack you which actually fucks up a lot of units.
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# ? Nov 7, 2016 23:37 |
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Technically Touya has better Will gains and spirits but Calvina is totally fine. Just make sure you pick Granteed or Vorlent because the Reals are bad for the reason ImpAtom brought up.
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# ? Nov 7, 2016 23:47 |
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Raxivace posted:I'm glad I played SRW3, though I don't think I'll ever play through the entire thing again. I think I'll play SRWJ next- anything I should know about it? The biggest mistake you can make in SRWJ is maxing Mobility on a dodgy unit. Never give a unit so much mobility that enemies can't actually hit it. One late game tip is to send one or two of your strongest units (probably the OG unit) to any conspicuously empty corners of the map, to get a one-up on the inevitable reinforcements. Aside from that, there isn't much. Most units are viable through out the game, aside from maybe Venus Ace and Diana Ace. WrightOfWay posted:Technically Touya has better Will gains and spirits but Calvina is totally fine. Just make sure you pick Granteed or Vorlent because the Reals are bad for the reason ImpAtom brought up. The Coustwell is excellent in J. It has about the perfect amount of mobility where it can avoid hits, but enemies will still target it. I've never played with the Bellzelute, though. Schwarzwald fucked around with this message at 00:02 on Nov 8, 2016 |
# ? Nov 7, 2016 23:53 |
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Schwarzwald posted:The biggest mistake you can make in SRWJ is maxing Mobility on a dodgy unit. Never give a unit so much mobility that enemies can't actually hit it. If you max out everyone, it gets to the point where the AI just switches off, especially against enemies with low accuracy.
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# ? Nov 8, 2016 00:06 |
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GilliamYaeger posted:If you max out everyone, it gets to the point where the AI just switches off, especially against enemies with low accuracy. And then they just throw themselves at your battleship. This is great when its the Nadesico, as fully upgraded its a beast.
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# ? Nov 8, 2016 00:12 |
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Hunter Noventa posted:And then they just throw themselves at your battleship. This is great when its the Nadesico, as fully upgraded its a beast. The Nadesico is basically a super.
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# ? Nov 8, 2016 00:31 |
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ImpAtom posted:Unfortunately it's less true in J because it has a hosed-up targeting mechanic where if you're too good at dodging enemies won't even attack you which actually fucks up a lot of units.
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# ? Nov 8, 2016 00:52 |
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Having SRWJ be my first SRW game was a poor choice because I thought it was just common practice to throw your battleship into a horde of enemies and the refuel it at the the start of the next turn. >_>
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# ? Nov 8, 2016 00:54 |
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With the series they have in V it is going to be a bummer if they can't get battleships right.
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# ? Nov 8, 2016 01:11 |
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Samurai Sanders posted:Huh, I didn't know that about J. So you can't park a low hp but unhittably fast unit near the enemies and watch them all pointlessly attack it forever? Do any other games work like that? J is the only one that frigged up. Other games have weird mechanics but not "we won't attack a unit" mechanics.
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# ? Nov 8, 2016 01:15 |
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Ethiser posted:With the series they have in V it is going to be a bummer if they can't get battleships right. Hope they don't use the Z3 system then. Personally, I'd like them to use something like the Z system. Most of the formations are already V-shaped! You could replace Tri Formation with a spearhead formation where the leader is at the front and recast Center as a defensive formation.
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# ? Nov 8, 2016 01:25 |
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Caphi posted:Hope they don't use the Z3 system then. Personally, I'd like them to use something like the Z system. Most of the formations are already V-shaped! You could replace Tri Formation with a spearhead formation where the leader is at the front and recast Center as a defensive formation.
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# ? Nov 8, 2016 01:29 |
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ImpAtom posted:J is the only one that frigged up. Other games have weird mechanics but not "we won't attack a unit" mechanics. Yeah it easily gets to the point where you just have Layzner sitting somewhere completely surrounded by enemies that want to move up next to him but never attack. Go all supers in J with no mobility upgrades and have a wild time. Go all reals and max mobility and every stage is even longer than normal for J (which is really long) as you have to kill each enemy on your own turn because you never get to counterattack anything. Caphi posted:Hope they don't use the Z3 system then. Personally, I'd like them to use something like the Z system. Most of the formations are already V-shaped! You could replace Tri Formation with a spearhead formation where the leader is at the front and recast Center as a defensive formation. I'm 99% certain it's gonna be the Z3 engine and system again, but we might get lucky and get a cheeky Z. Tri formation as Centre but inverted would be a good way of getting that to fit the V shape.
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# ? Nov 8, 2016 01:30 |
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EthanSteele posted:I'm 99% certain it's gonna be the Z3 engine and system again, but we might get lucky and get a cheeky Z. Tri formation as Centre but inverted would be a good way of getting that to fit the V shape. Augh Z3 twins were so bad though. I'm pretty sure the trailer attacks had some splash-looking effects included so there's probably going to be some grouping.
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# ? Nov 8, 2016 01:49 |
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J sounds bizarre. Is there like a ballpark amount of accuracy I should be looking toward getting to?
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# ? Nov 8, 2016 01:57 |
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All the stuff so far with the Yamato just makes me wish that the fake LOGH SRW-like was real. https://www.youtube.com/watch?v=ykZkAp2Z3qo
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# ? Nov 8, 2016 02:03 |
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Caphi posted:Got curious so I checked the blurbs in the trailer. Third, as in third planet in the solar system? Sounds about right.
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# ? Nov 8, 2016 02:15 |
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That's a bit of a leap. It could just be the third lab.Samurai Sanders posted:I asked before, but how many main characters does that Crossange or whatever show have? It could be a hint to platoon size. According to Dr. Google, it's 7. Have fun with that math.
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# ? Nov 8, 2016 02:31 |
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Raxivace posted:J sounds bizarre. No accuracy upgrades except when fully upgrading weaponry. In unrelated news, https://www.youtube.com/watch?v=_W1zXHacwDE I think Siiva's a bit confused on whose theme this is.
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# ? Nov 8, 2016 02:36 |
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# ? May 16, 2024 05:30 |
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Broken Loose posted:Third, as in third planet in the solar system? Sounds about right. I didn't add or omit anything, it's just the third lab. Like, there are at least two more. And "on the moon" is its own category.
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# ? Nov 8, 2016 02:56 |