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Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Here lies Dwarf Accountant - He fought bravely against the Lord of Rust (mini).

His last words: "I should've banged that frog."

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Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

Select

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
A Lightly Forested Area Behind The Old Barn, “Ill Fated Warehouse”, Outskirts of Braav.
Month 3, Week 3, Day Two,
Afternoon

Against all screaming instincts you stand firm despite the onrush of many legged terror, dropping your useless shield to the ground to make every ounce of your muscle-mass count for perhaps the most important club-swing of your life.
Your eyes barley have time to register what happens next, though you feel something connect.



You feel like you were just run over by a horse.
You are lying face down in the dirt.
Your body is reporting pain from many places, but it is unimportant.

You see the Lord of Rust a few meters away, backing up, head low, stumbling, tentacles out. Rocks come flying from somewhere behind you, one striking a tentacle and another hitting it on the upper part of its back, near where the tentacles are rooted.
An arrow rushes past, piercing partly through one of the tentacle-heads and the creature winces in pain. You see Khami advance on it with his spear from the side, trying to find an unguarded moment to strike.

You get up on your feet, notice you seem to have misplaced your club and move to re-unite with your comrades before the monster attempts to skewer you again.
The Lord of Rust attempts to leap away once more but the pain of its injuries seem to be getting to it, as it covers barley half the distance it did before, scrambling to reach the nearest tree and safety.
Another of Konnies expertly slingshotted rocks stops the monsters attempted flight by striking it in the chest, letting Khami get closer yet again, cutting of that route of escape entirely. You grab a rock and try stoning it yourself, hitting one of the ears.

Tentacles sagging and panting from the effort, the Lord of Rust summons its remaining power to do a backwards somersault over Khami to get away once more, but critically miscalculates the jump – arcing as if to land on top of him!
Taking advantage of the situation, Khami takes a half-step back into a kneel and plants his spear in the ground.

With an unearthly cry, the first sound it has made since you saw it burst out of the barn, the Lord of Rust is impaled by its own weight on the spear and the brutal force of gravity.
Khami is knocked back by the stray legs and tentacles, pushing him to safety at the cost of large gashes in his layers of cloth and perhaps a broken bone or two.

The impaled and upside-down body of Lord of Rust throbs violently and the tentacles shoot into the air, giving you and everyone around you a mild headache as it fills the immediate area with more gas, dousing Khami completely.
Before long the tentacles fall to the side, the monster utterly spent, oozing black liquid from many open wounds.

No one especially keen to get near it in its death-throes and also not particularly inclined towards mercy, stand at a distance they deem safe and watch as its torso rises and falls in wheezing lungfuls of air, seemingly waiting for you to decide its fate.



---

1: In the end, you decide to...

A: Follow Konnies Advice
“Yeah, so me an the boys ave been thinking, what with how all these monsters we've been killin' and how all we got to show fer it is a pair of mangy leather coats and some free-loading owlbear cubs? Fer once couldn't we, I dunno, sell it?
I have an acquaintance that might be interested over in Fehgis...,” [+02 wealth]

B: A variation of A – Follow Konnies Advice
“...probably fetch a better price if it was still alive, at that.” [+03 wealth] (editors note: non cumulative)

C: Give it to the Gnomish Alchemist
You recall he seemed pretty excited about it. Per your contract he would reimburse you with a share of whatever he can make from what you give him or the equivalent in value of other alchemical gear.

D: Sacrifice it to Lolth
Your dear grandmother is so hungry. Why aren't you bringing her sustenance like a good boy? It would grant her such delight. It would make a fine sacrifice.

E: Have it Stuffed
Your headquarters is lacking in a decent trophy to show of your amazing skills as monster hunters. Time to change that. [-02 Wealth] [+? Reputation]

F: Send it to the Guild
You know the Guild of Monster Hunters (to which ITEC is directly subordinate) is always eager for more practical knowledge of the monsters of the world, they would probably take it of your hands. Maybe even reward you for it?
They have a regional office up in Karg to which you could arrange to have it sent, along with a copy of the text in which the legend was described and your own observations on the matter.

F: Something else?
Many people might be interested in a monster corpse. Some might even pay you for it, or take it in trade for services. If you have anyone in mind, just ask and the urchins will get word to them and hopefully come back with an offer.

---

2: Kvelar is heavily injured and possibly dying. You are no doctor. You cannot tell. You know the Gods can cure most injuries, but the nearest temple is in the middle of town, not here at the outskirts of Braav.

A: Carry him as quickly and safely as you are able to meet up with Johakim, your team medic, whom is hopefully safe and sound at the old Barn.

B: Pray to Quackeen.
What do you say?

C: Pray to Lolth.
What do you say?

D: Pray to Toil.
What do you say?

E: Pray to the Emperor.
What do you say?

F: Eat a cupcake.

G: Force-feed Kvelar a cupcake.

H: Something else?
Write-in

---

3: Since you have fulfilled all the mandatory parts of your contract, you are free to turn the bounty in for your reward, but if you want that bonus [02 wealth] you will have to locate the missing Slimes as well.

A: Return to the Slimegeneers Guild with proof of your deed.
[+04 Wealth] [Mission Complete]

B: Return to the Barn which is presumably empty now that you have given the thugs that inhabited it ample time to flee.
Maybe they left some clues?



[ITEC Battle Summary]
Overall morale is concerned and victorious.

You are battered and bruised. You are fatigued. You are mildly injured. Your armour is in need of major repairs. It is melting. Your shield is almost broken. You fight with Club and Shield.
Kvelar: Is severely injured. He is in shock. His armour has been pierced by shrapnel and has been impaled by a sword-like claw. It will require heavy maintenance. It is melting. Fights with wooden club and shield, but has a sling as well.
Tommy: Is lightly bruised. He is lightly fatigued. He fights with a great club, but has a sling as well.
Konnie: Is unhurt. He is rested. His armour has been pierced by shrapnel and requires light maintenance. He fights with a wooden club, but has a sling as well.
Khami: Is battered and bruised. He is lightly injured. He is rested. He is unarmoured, but is wearing many layers of clothing and hoping for the best. He has been doused in rust-gas. He fights with a wooden spear.
Johakim: Is unhurt. He is rested. He prefers not to fight. Currently unavailable.
Skvababt: Is unhurt. She is lightly fatigued. She fights with a wooden longbow but has a sling as well.
Slimetech Beatrice: Is unhurt. She is rested. She is being escorted by ITEC for this mission. She prefers not to fight, but can handle any Slimes that come your way. Currently unavailable.


[Inventory & Travel Gear Summary]
Your rations are well-stocked.
Your supplies are adequate.
Your equipment is nearly adequate, in need of minor repairs.
05 x Bottles of FOOF
03 x Flasks of highly pressurized acid
06 x Ethereal RimRose Cupcakes
01 x Pouches and 01x Large Bag of of Flash-Heat-Powder
01 x ##Nåzom Stegëth## A Masterwork Siege Arbalest [with 00 “iron javelins” remaining.]
01 x Koboldian Plate Armour fit to either You or Kvelar.
01 x Koboldian Crown of Leadership.
01 x Crate full of Ultra-Bright Torches.
01 x Monster Cage Wagon
01 x All Purpose Horse-Drawn Adventuring Wagon
Common Riding Horses for all ITEC members including horses with which to draw your wagons.
An assortment of broken or semi-repaired wooden training axes.
An assortment of wooden training swords and shields.
An assortment of Koboldian Leather Armour in the making, not yet finished.



Your current location is a lightly wooded area on the outskirts of town, though all of Braav lies open to you.
You may question any NPC present and conscious as per usual.
For more information on things such as favoured strategies and strengths and weaknesses of your recruits, please refer to the recruit post.
Since you are currently in Braav, all of your gear is available to you at moments notice. You need not specify exactly what you are bringing with you.

It is the middle of the afternoon, Month 3, Week 3, Day Two
In five days, you owe [07 wealth] in salaries and general maintenance.
Additionally, you have resolved to spend [01 wealth] to repair all of your battle-worn gear, though this was before your armour started melting.
You have [07 wealth] to your name.
You have a guaranteed payout of [04 wealth] for completing your current mission, with a bonus [02 wealth] should you find the missing Slimes.



Party thoughts:
Konnie: “Ought ta' check out the barn first.”
Kvelar: Unavailable for comment.
Johakim: Unavailable for comment.
Abigail: Unavailable for comment.
Khami: “The Empire is only as strong as its citizens; a guild only as strong as its members.”
Skvababt: “Mhm, such a beautiful, deadly creature, but how does it taste?”
Tommy: “Should find Johakim first, get Kvelar to safety.”
Slimetech Beatrice: Unavailable for comment.
Owlbear Cubs: "Hoot Hoot!" (Play with us! Please! It is so lonely here!)

Nothingtoseehere
Nov 11, 2010


F,A,B

Nothingtoseehere fucked around with this message at 23:23 on Nov 23, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
1F: We're likely to get a reward of some sort (Probably at leas 1 Wealth's worth), and some real kudos with our colleagues. That is very valuable, especially since we might soon be on a hunt for another frontliner and they probably have some that are best suited.

2A, then 2F: No time to trust in the capriciousness of gods. Get him to our medic, then supplement his knowhow with our SOUL THERAPY.

3: Let's decide AFTER we've gotten some info on Kvelar and if he'll make it.

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
Is Konnie afraid we are not going to pay him? We don't split our bounty, they get a salary.

1.F, but I'd like to ask for some kind of compensation before agreeing to it, our armor did break down fighting this thing...
2.A
3.A, but have someone take Kvelar to town if Joakim thinks it best, we can stay behind looking for clues.

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

B
A, I'd say pray to toil too and see if we could get some payment for saving his paladin in the form of not having our cousin die, but he doesn't seem the sort.
B

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Nettle Soup posted:

I'd say pray to toil too and see if we could get some payment for saving his paladin in the form of not having our cousin die, but he doesn't seem the sort.

Well, we also ran that one errand for him based on nothing but a vision. We are but cogs in Toil's machine, just happens that we need some oiling right about now.

Waci
May 30, 2011

A boy and his dog.
1. F
2. A, then D
3. B, but send someone to take Kvelar to a temple.

RandomPauI
Nov 24, 2006


Grimey Drawer
2) A, then F

Question: How much would it normally cost to get Kevelar healed?

Arkanomen
May 6, 2007

All he wants is a hug

1.D
2.C
3.B


SPIDER MOM LOOK! LOOK WHAT WE KILLED! YOU HUNGRY?!

Make friends with all the gods.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
FFA

There Bias Two
Jan 13, 2009
I'm not a good person


This

Cornuto
Jun 26, 2012

For the pack!
1. F
2. A
3. B

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Healing of Injuries

RandomPauI posted:

Question: How much would it normally cost to get Kevelar healed?

Death is a natural and mandatory part of life in the Empire, to the point were each Imperial Citizen on the day they are born are granted not only a Birth certificate, but a Death Certificate as well.
This is so that the Imperial Census, a key-player in the Imperial Bureaucracy, can keep track of all the available workers across the world.

Sometimes, accidents happen. Sometimes people get hurt. The world is big, scary and full of monsters after all. Thankfully Imperial Religion (and to some extent, Science) can help with all but the more immediately fatal of such injuries.

For the poorest of citizens, the urchins and orphans, beggars and fools, dear Grandmother welcomes all to her Asylums.

For the common worker, a trip to the local Quackeenite market-temple were a clerkics might ply xir trade, bartering with the god of commerce on your behalf and administering her holy remedies and rites.

For those with a more practical mind, or those whose needs are not as urgent, the surgeons and medics trained in the arts biological in the medical academies of the world.

For the wealthy or connected, Primordial Slime.

For those with unlimited purses and an odd bent to their mind, the experimental potions of alchemists filled to the brim with the innards of monsters.

Of course, the Gods are always listening and are but a prayer away. However keep in mind that they can be peculiar with their methods - their logic is not like ours - only priests trained in such communication can guarantee a practical result from the interaction.


As for Kvelar, you are no doctor, you have no idea how hurt he actually is beyond badly. Johakim could give you a better estimate. It all depends on the extent of the injuries and which method you apply to cure him.

From your previous experience with heavy injuries, you recall that:
Healing Tommy from his internal injuries at the hand of the ivy-clown set you back [02 wealth]
Restoring the use of Abigails broken arm cost you [02 wealth]
Treating your own minor injuries and strange ailments cost you [01 wealth]
However, merely participating in the harvest festival at Sockne restored vigor to the entire party for free.


Swedish Thaumocracy fucked around with this message at 16:26 on Nov 25, 2016

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Apply for health care and insurance.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Nyaa posted:

Apply for health care and insurance.

I can't believe we haven't thought of this until now.

The premiums are going to be insane.

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
I'm most sure no kind of organ harvesting or something like that is going on on beloved grandma's asylums.

RandomPauI
Nov 24, 2006


Grimey Drawer
Follow up question, could we afford to bribe Quakken with 5 gold and would she respond to that?

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

RandomPauI posted:

Follow up question, could we afford to bribe Quakken with 5 gold and would she respond to that?

What you can and cannot afford is up to you! You currently have [07 wealth] to your name with [1 wealth] of those earmarked for repairs (which might not be enough anymore you will have to check when you get home) and you owe [07 wealth] in salaries to be paid at the end of the month. Though completing this mission as it is now would grant you [04]

Gods respond to prayer. Though you have no idea how exactly that response might look or what she might think of your offer.

What you do know are her titles and domains:
Quackeen, The Lady of Gold, the Patroness of Commerce, Profit, Wealth, Greed and Trade.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


We should appeal to Quakeen to think of the commerce he has yet to engage in And to Toil about all the work still left undone.

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface
See if you can get a fuckton of gears or something and just jam them right into his wound, make a deal with Toil leasing him out for a job for a bit in order to heal him? But the gears are important so we should totally jam some into him just in case.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Old Barn, “Ill Fated Warehouse”, Outskirts of Braav.
Month 3, Week 3, Day Two,
Afternoon



Shortly after dealing with the Lord of Rust, you arrive back at the old barn. Just as you suspected, the thugs are nowhere to be seen. Judging from the wide-open doors and the heavy tracks in the grass and the muddied ground outside, they left in a hurry in some sort of very heavily laden cart.

Finding Johakim is not difficult. He is waiting, along with SlimeTech Beatrice close to the entrance to the barn. It has taken all of his persuasion and charm to keep her from barging into the place as soon as the squatters left – which she does the moment he sees Kvelar and rushes to your side for first aid. You, Tommy and Khami are all hurt as well, but it is mostly superficial bruising. A days rest and you should be good to go. Johakim will need some time to fully asses the damage Kvelar has taken, so you busy yourself with searching the grounds for clues until he calls for you.

The first thing you notice is that the barn is old. Too old. Well, you had already guessed that to be the case? Entering it presents you with more evidence, as the wear and tear to the premises is outright impossible on the time frame this house could have been here, even if it would have been the first dwelling to grace this part of the River.



The walls are bare, no paint or wallpaper adorns them. The wood they are made of; universally grey. Sunlight trickles in through gaps left in the walls and roof. Empty picture frames lie smashed on the floor beneath where once cosy pastoral paintings might have dwelled.
Conspicuous holes suggest their uplifting spikes to have failed in their eternal task. Indeed, there is not a mote of metal to be found. Every single wooden board you step upon creaks with age. The echoes are such that you might imagine even the creaks themselves to creak in agony as you traverse them. A dry and varied dust litters every crevice of the once proud barn and even the very air feels stale – as if someone left it here to die.

The first floor seems to have been used as a very rudimentary workshop. You find crude wood and bone tools littered throughout. Cobbled together by someone with only the vaguest sense of what a hammer is supposed to look like and with almost no resources to work with.You feel your Dwarven ancestors shudder. Furthermore, you find four stumps of trees that must have been used as chairs, and logs for tables. Hay and Bad Duck Wice™ is strewn all over, the remains of meals or merely stuffing on which to sleep? With Bad Duck Wice™ its hard to tell. Deep groves in the floor indicate a heavy vehicle was parked here for some time. You also find a few coils of silken rope left in a cupboard, somehow spared the ageing and destruction of what must be the rust effect.

The second floor has obviously been used as a common room. A game board has been carved into the wooden floor with small rocks representing the pieces. A map has been carved into a table, very roughly representing the city of Braav with a few key areas marked out more clearly than the others. Notably the Barn you are in, the Docks and the Slimegeneering Warehouse nearby. There are four hay-beds placed strategically around the area. The floors are littered with debris and dust, the refuse of the aforementioned squatters. After but a few moments of rummaging, Konnie strikes gold. Or more accurately, wood.



A wooden magazine, presumably for use with the repeating crossbows that the thugs used to no-effect against you. Loaded with ten long, bony spikes you recognize as the teeth of a Salmonster.



Together with a handful of stray ones you find throughout the Barn and outside in the Bad Duck Wice Fields, you amass a total of thirty-three teethbolts. Skvababt could easily adapt them for use with her own bow or Kvelars crossbow.
She tells you the result would be slightly less accurate than her normal arrows, as bone does not have the Industrial Flight Characteristics of Imperial Slime-Mould Products, but that they instead would have a far easier time of penetrating enemy targets and would probably do more damage per hit to boot.

---

Further prodding reveals a chest of drawers, completely unremarkable to eye, the same drab grey dead-wood as the rest of the barn. On a whim, or perhaps with some hidden sixth sense for riches, Konnie pries it open.
In what astonishes most everyone present and renders Konnie speechless, it contains not dusty moth-eaten, rust-aged farmers-threads. Instead there is a veritable explosion of colours in the richest of silk. You quickly pile the clothing on the floor to lay inventory.

There are heavy cloaks and gossamer gowns, gloves and undergarments aplenty. Boots and fancy hats, tuxedos and more. All inlaid and accessorized with buttons of bone or ivory.
Indeed, it is entire wardrobe fit for a family of nobles for at least a day! All of it, like the coil of rope you found downstairs, in flawless condition.



---

The potato basement does not, much to Beatrice's dismay, hold any Slimes. Nor is there any indication that they were ever kept there. Instead it holds an assortment of food such as Bad Duck Wice™ and freshly-caught fish.
A primitive fishing rod leans against a wall, no more than a long branch with a silken cord with which to tie your bait. Further investigation by Beatrice suggests the thugs – to her horror – must have kept them in the barn.
Probably loaded at all times on their cart, judging by on-site alchemical tests on the soil next to the marks.


“They either know nothing about Slimes, or they planned to extract them as soon as possible. I fear it is the former, as they have had plenty of time, a day at least since the break-in, to leave up until you found them.”

---

Having secured the barn and searched every square inch of the place with all eyes and hands available, you return to Johakim for a status update.
Kvelar is resting downstairs, propped up against the wall with cushions of hay. Fresh bandages cover most of his torso and Johakim nods at you as you come down.


“'Twas a nasty hit, pierced him right through. Got a broken rib or two, but you got 'im 'ere in time. From what I can tell with what's available, at least. Blood loss and shock means he wont be fighting any time soon, but – from what I can tell – the monster missed any vital organs or arteries. He was lucky.” “Can't say the same for his armour though, not much left of it. Nor yours, by the look of you. Ain't no leather smith no matter the skill what can repair what ain’t there no more.” “I'd say we all need a nights rest after this, as for Kvelar, well... by the grace of the Gods he could be fighting tomorrow though it would cost you, us, a small fortune no doubt. On his own? After the proper treatment is administered which might take as much as a week on its own, two weeks of bed-rest at the very least, though it might take another one to get 'im back in the runnin. That is, if there are no other complications...”

---

From what you can piece together, the thugs have used this barn as a temporary hideout whilst planning and performing their heists. There is nothing to suggest that this base was for them in any way permanent, even if it does look pretty lived in.
The only thing that remains for you here is to consider what your next step shall be.

1: First of all, what will you do with Kvelar, now that he has received first aid and you have a preliminary diagnosis?

A: Send him to the Quackenite Temple, post haste!
You guesstimate to pay at least [02 wealth] to heal him, but the price might increase if Johakims diagnosis is off.
You will have another vote if this is the case.

B: Have Johakim tend for him as best as he is able.
Johakim will be unavailable for an entire week doing intensive care.
Kvelar will be unavailable for roughly three weeks if Johakims diagnosis was correct.
Their wages will still have to be paid during this time – any other option would be catastrophic for morale. Besides, the money will mostly be used to cure and care for the patient.

---

2: You have found a chest full of Silk clothing. You are one hundred per cent certain that they are stolen, but since there is no shipping manifest and no recent news of missing shipments there is little you can actually do to return them to their rightful owners.
Besides, your Guild License offers you some lee-way when it comes to 'salvage' as part of a bounty. If no true owners of such goods can be found, the spoils fall to the mercenaries or monster hunters what found them.
Unofficial policy of the Imperial Bureaucracy is to look the other way in cases such as this, because it increases the likelihood of problems such as banditry sorting themselves out in the long run.


A: Plan Konnie
“Now, hear me out boss.... I know a few people who would pay us quiet handsomely for this... just give the chest to me and I’ll handle it. No sweat. You can trust me.”
[+06 wealth] [-1 Chest of Silk Clothing]

B: Plan Konnie and Skvababt (Keep it for yourself.)
“On the other hand, ain't no tellin' what circles proper attire might let you move in. Heh.”
“Mhm yes, with such fanciful outfits? Why we could go to a Ball, Mr. Ironscript. Attend the next feast at the Regional Lords Castle in Karg. See the sun set over the Great Rim Wall. It would be, Oh, so beautiful.”
[The Chest of Silk Clothing will be divided as spoils amongst the members of ITEC]

C: Donate it to the Temple of Quackeen.
If for some reason, you do not care that the loot is quasi-legally yours, Quackeen could probably find the rightful owners, though the process would be a tedious chore for the clergy.
Someone down the line might appreciate it? But since you haven't heard of such a treasure being lost, odds are they aren't missing it either.
[-1 Chest of Silk Clothing]

---

3: Heavy tracks lead out of the barn towards the city of Braav. They can be easily followed, at least until such a time as the local peasantry could probably point you the way of the high-speed get-away cart. On the other hand, you are down one man and your armour is busted. You could return to headquarters and try to pick up the trail tomorrow after re-equipping, or you could return to the Slimegeneers to turn in your bounty. Which will it be?

A: Follow the trail, - deal with Kvelar and try to find Abigail on the way.
She was last seen heading towards the local constabulary.

B: Return to HQ, re-equip and continue after a nights rest.
You will deal with Kvelar and (probably) find Abigail on the way.

C: Return to the Slimegeneers and collect your bounty.
[Mission Complete] [+4 wealth] [Mission Bonus Forfeit]

---

Party thoughts:
Konnie: “Finally, some riches!”
Kvelar: “urgh..”
Johakim: “You need rest. An there ain't no point in chasin' after criminal, desperate peoples such as they. They are gone, grab what we can and move on.”
Abigail: Unavailable for comment.
Khami: "The safe path is as a yo-yo, slow and methodical yet faster than the eye can see."
Skvababt: "Fret not for the loss of your armour, dear Mr. Ironscript, for I have busied myself fashioning a suit of leathers for yours truly, a snug and delicate fit I'm sure you'll find. Like a never ending Koboldian embrace"
Tommy: “I bet we could find them if we tried, doubt their contacts are local though. Too risky. Figuring out the rough direction they went should be plenty to go on.”
Slimetech Beatrice: “Please try to get those Slimes back, their loss to foolishness would be a tragedy.”
Owlbear Cubs: "Hoot Hoot!" (Care for us! Nurture us! Play with us!”)

There Bias Two
Jan 13, 2009
I'm not a good person

AAA

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
AAA. They are moving with heavy cargo and use only wooden weapon without metal. We can take em down easy.

Wentley
Feb 7, 2012
I'd say we're AAA.

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

AAA, is that the sound of screaming I hear?

Waci
May 30, 2011

A boy and his dog.
ABA

I want to see upscale events attended by our team.

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
BAA

Though all the A votes make me feel like a cheap bastard. We need that wealth to pay for rent guys. 6 sounds like a lot, but it's gonna be gone quickly.

Cornuto
Jun 26, 2012

For the pack!

+1 but Switch number 1 to B if the price is higher than 2 wealth.

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc
BAA, take care of the mission, THEN when we get back into town, get him help.

HBar
Sep 13, 2007

AAA. Three weeks is a long time to be without one of our best people, Kvelar will earn it back.

RandomPauI
Nov 24, 2006


Grimey Drawer
1 A
2 B
3 C

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

HBar posted:

AAA. Three weeks is a long time to be without one of our best people, Kvelar will earn it back.

Yup.

I also like the idea of fine silk clothing for some nobility related shenanigans, but that has to wait until we are out of debt and can afford it. For now I'd rather take the pure cash to help with our loan payments.

Theantero fucked around with this message at 11:05 on Dec 3, 2016

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
So they don't have the lord of rust anymore capabilities anymore? Tool up and rip these fuckers apart.

Kira Akashiya
Feb 2, 2013
AAA

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Chase, “Ill Fated Warehouse”, The City of Braav
Month 3, Week 3, Day Two,
Late Afternoon

Time being off the essence, the members of ITEC split up to cover more ground. You personally take Kvelar, with a little help from Johakim, to the Quackeenite temple in the hopes of there receiving aid.

---

The Market Temple is usually bustling with activity around this time, with all manner of things sold for all manner of prices. Today is different. The mood is positively somber.
The ubiquitous merchants have been kicked out, leaving only Reverend Due and his acolytes to tend to a sea of wounded, rescued by your hand from the clutches of a ten meter monster snake that nearly sunk their ship.
Were once there were stalls, people instead lie in various states of anguish on simple Bad Duck Wice™ mattresses waiting for their turn at the Holy Register, as dictated by their salaries, insurance policies and money on hand.



Indeed, the only thing for sale here today is healing, and from the look on the reverends face as you glance it from afar, they are nearly out of stock. Or at least energy. The man probably hasn't slept since last you saw him, and his acolytes do not look any better.
An imperial guardsman, the first one you have seen in months, is keeping the peace here and he bars your progress as you attempt to reach the clerkic to have him tend for your cousin.



"Sir, unless your need is dire or your purse bulging, I'm afraid I'm going to have to ask you to wait in line. We have somewhat of a national emergency on our hands."
You try to explain about what has happened, about the thugs and the monster and this and that, but he does not budge, nor does he listen.
Sighing, you instead cross his palm with imperial currency (borrowed from Johakim as both your own and Kvelars coin purse seems to have melted along with their contents) and he suddenly remembers that his guard post was actually somewhere else the whole time.
Strange that. He tips his hat to you as he goes.

---

The reverend is not happy to see you. Greeting you with a barley concealed sigh and a frown.


"Yes, what is it, Mr Ironscript? More wounded? Can you not see we are full?
Ah, very well, but will you at least pay for this one? We aren't a charity you know. "


You assure him that you will, and that you need Kvelar on his feet as soon as possible.
The reverend nods.

"Know this, Mr Ironscript: the Power of our Goddess is infinite, but that power comes at a heavy price, both physical and spiritual. We will keep your fellow here and make sure his condition does not deteriorate, but circumstances being what they are I cannot gaurantee the swift recovery you desire – his wounds are more dire then they appear, already infected, so Quackeen ensures me in her wisdom, and as you can see there are dozens upon dozens of good citizens around awaiting Her Mercy. Mercy we simply do not have the means to dispense in time.

[-2 Wealth]

But Our Goddess is shrewd, Mr. Ironscript. She knows you are on the trail of slime-nappers, toting a very precious cargo indeed. Primordial Slime. My word. If you wish to do some good for the Empire, and your Cousin, I suggest you get going as soon as possible.
Find those Slimes and bring them back here. The Church will handle the intra-guild politics and Quackeen will see to it that your breach of contract does not reflect unduly upon you or your company, though I have no doubt you might still lose some face.
A tragedy I'm sure. But such is life."


---

1: The Reverend Due wishes you to breech your contract with the Slimegeneering guild, delivering the slime-napped-slimes to the make-shift field hospital instead of to the warehouse were they belong. Such a move is unusual but within the Churches power, especially in cases of emergency. Doing so will forfeit you the bonus you were promised for finding the Slimes and almost certainly hurt your reputation with the Guild of Slimegeneers, but will not count as a mark against you or your trustworthiness in general due to the special nature of the request. In fact, your reputation within the City of Braav and with the Church of Quackeen would no doubt increase and even spread to other cities along the River as the injured people eventually recover and make their ways home. If you refuse, but find the Slimes and deliver them to the Guild as stipulated in your contract, the bonus may yet be yours along with a boost in reputation, but the Church (and the Reverend especially) will remember your decision and Kvelar will likely have to wait his turn, however long that may be. Probably not weeks. But at least he wont die in the meantime?

A: Breech the contract.
[Mission Bonus Forfeit.] [-Rep with the Guild of Slimegeneers.] [+Rep with the Church of Quackeen.] [+Rep with the Injured Steamboat Passengers.] [+Rep with the City of Braav.]
[Kvelar will recover fully within days.]


B: Refuse to breech the contract.
[Mission Bonus will remain available.] [+Rep with Guild of Slimegeneers.] [-Rep with The Church of Quackeen.][+??? days until Kvelars recovery.]

---

It is the late afternoon, Month 3, Week 3, Day Two
In five days time, you owe [07 wealth] in salaries and general maintenance.
Additionally, you have resolved to spend [01 wealth] to repair all of your battle-worn gear. With Kvelars and your own armour in tatters, you will have to re-evaluate when you get back to base.

You have [07 wealth] to your name.
You have a guaranteed payout of [04 wealth] for completing your current mission, with a bonus [02 wealth] should you find the missing Slimes.
You have a chest of Silk Clothing that you intend to have Konnie sell, which should net you a hefty [+06 wealth] as soon as the deal is done.

You are in the Braavian Market-Temple. Reverend Due is here and is available for questioning, though he appears to be very busy. A number of minor acolytes tend to the wounded as best they can.
You can question anyone present, or head of somewhere else to talk with the other citizens of Braav should you desire. The rest of your team is handling tracking in the background, and you will meet up with them as soon as possible by ITEC headquarters.

Party thoughts:
Kvelar: “Oww.....”
Johakim: "I urge you not to overextend yourself. Those thieves are probably long gone, but Kvelar at least is in good hands. Lets quit whilst we are ahead."
Slimetech Beatrice: “Primordial slime has many uses, chief amongst them being the making of Dwarves and the treating of injuries. This makes them immensely valuable, as I'm sure you can imagine."
Owlbear Cubs: "Hoot Hoot!" (Feed us! Hug us! Carry us with you!)

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
1B

Uh, no. We're professionals, and we're also just-starting-out professionals. Setting a precedent that we can be bought out isn't good.

got some chores tonight
Feb 18, 2012

honk honk whats for lunch...
1. A

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There Bias Two
Jan 13, 2009
I'm not a good person

1A

A slight ding in rep with one guild does not outweigh the increase in overall reputation in several cities.

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