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Nicholas
Mar 7, 2001

Were those not fine days, when we drank of clear honey, and spoke in calm tones of our love for the stuff?
+42

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Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/TheRealGremlich/status/766995199922802690

https://twitter.com/TheRealGremlich/status/787325415111086080

https://twitter.com/TheRealGremlich/status/779322201958907904

https://twitter.com/TheRealGremlich/status/779322622878375937

The Titanic
Sep 15, 2016

Unsinkable
This is the page of my lucky number! Totally irrelevant to its iconic history in the very popular book Hitchhikers Guide to the Galaxy! It's just a coincidence!

Also Squadron 42!

bird with big dick
Oct 21, 2015

I've never seen "mic drop" used in place of "total shitshow" like that before.

1500
Nov 3, 2015

Give me all your crackers
Posting because of 42.

Codezombie
Sep 2, 2016


Word from the Herd is the pay at Foundry 42 is not that great, or at least its nothing to write home about.
Dunno personally, because I've not even considered applying for a job there (I'd have to be *very* desperate, and that's just talking about living in Manchester... ;) )

Just digging around on TCE at the moment. I've dragged up one possible pay point for the Santa Monica studio, $85k for a graphics coder (2016), dunno if thats good or bad as I'm UK based.

Codezombie fucked around with this message at 18:42 on Dec 6, 2016

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

CrazyLoon posted:

Okay, I'm honestly getting loving sick of this word, so imma ask: Is evocati literally the name CIG gave to their creme-de-la-creme testers? This wasn't some label tacked on by evil goonies or such, this is literally what they came up with?

Because if so... :laffo:

As per usual for this thread of autism, what does your heart say?

Nicholas
Mar 7, 2001

Were those not fine days, when we drank of clear honey, and spoke in calm tones of our love for the stuff?
heres your 42 million dollar stretch goal



totally not related to HGTTG

Fat Shat Sings
Jan 24, 2016

One good thing to come out of this retarded anthill being kicked over is that thousands of players will finally shut up about Elite Dangerous being the great satan in comparison to their personal dream game they've imagined and they might actually give it a try.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/TheRealGremlich/status/651156002344009728
https://twitter.com/TheRealGremlich/status/665906074470477824
https://twitter.com/TheRealGremlich/status/716746473518604289
https://twitter.com/TheRealGremlich/status/730137298763800578
https://twitter.com/TheRealGremlich/status/752585278032846848

Sabreseven
Feb 27, 2016

Codezombie posted:

Word from the Herd is the pay at Foundry 42 is not that great, or at least its nothing to write home about.
Dunno personally, because I've not even considered applying for a job there (I'd have to be *very* desperate, and that's just talking about living in Manchester... ;) )

Just digging around on TCE at the moment. I've dragged up one possible pay point for the Santa Monica studio, $85k for a graphics coder (2016), dunno if thats good or bad as I'm UK based.

Thats £67,088 exactly. Not sure what a graphics coder would get these days but about 10 years ago it was more like £30-35k, highest I ever heard for similar work was £48k but that guy had awesomely specific qualifications that defied belief.

It certainly doesn't sound very industry average to me, but I'm way out of date on that stuff nowadays. :shrug:

1500
Nov 3, 2015

Give me all your crackers

Fat Shat Sings posted:

One good thing to come out of this retarded anthill being kicked over is that thousands of players will finally shut up about Elite Dangerous being the great satan in comparison to their personal dream game they've imagined and they might actually give it a try.

This along with NMS tanking has really turned around people expectations. Its not just dreams anymore, people have to actually judge something on its actual content. It also helps that FD have added a lot of content over the last few years.

Codezombie
Sep 2, 2016

Sabreseven posted:

Thats £67,088 exactly. Not sure what a graphics coder would get these days but about 10 years ago it was more like £30-35k, highest I ever heard for similar work was £48k but that guy had awesomely specific qualifications that defied belief.

It certainly doesn't sound very industry average to me, but I'm way out of date on that stuff nowadays. :shrug:

In the post where it was mentioned, the poster did'nt think it was that great. Maybe the cost of living there is higher perhaps. £67k is a damned decent UK games dev wage. I'm pretty close to 48k myself, so Hell if F42 was paying that sort of salary I'd consider it... ;)

TheLightPurges
Sep 24, 2016

by exmarx

Sabreseven posted:

Thats £67,088 exactly. Not sure what a graphics coder would get these days but about 10 years ago it was more like £30-35k, highest I ever heard for similar work was £48k but that guy had awesomely specific qualifications that defied belief.

It certainly doesn't sound very industry average to me, but I'm way out of date on that stuff nowadays. :shrug:

85k in Southern California is more like 50-55ish in actual America. theres a reason disco is a grey haired old man and lives roomies.

TheLightPurges fucked around with this message at 19:01 on Dec 6, 2016

HycoCam
Jul 14, 2016

You should have backed Transverse!

Dementropy posted:

https://www.reddit.com/r/starcitizen/comments/5gnt9i/how_to_tell_newcomers_or_those_interested_how/

In which we discuss how SC will totally not be p2w, and backers tell each other that even though there will be advantages to owning bigger and more specialized ships than just an Aurora, it still doesn't mean CIG has implemented a p2w model.
The Pay 2 Win model will be magically programmed to be balanced right after the game controls are set to perform equally, the 9 to 1 NPC ratio is in the game, and ships are sold inside the game. Don't worry--CIG would never make a Pay 2 Win game. Chris Roberts said so.

ZenMaster
Jan 24, 2006

I Saved PC Gaming

ManofManyAliases posted:

Highly doubtful. Still a lot of bugs in the flight model and a larger bug currently crashing GPUs. I don't see it for Friday.

You realize when SC fails due to the waste, hubris, and complete mismanagement of resources and backer money, all goons will transform caterpillar like from "trolls, FUDites, and delusional" to wise, all knowing butterflies, right?


And you'll get laughed at all the more because you couldn't see basic reality?

EDIT: PAGE 42!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Fat Shat Sings
Jan 24, 2016

1500 posted:

This along with NMS tanking has really turned around people expectations. Its not just dreams anymore, people have to actually judge something on its actual content. It also helps that FD have added a lot of content over the last few years.

We can only speculate at how many people are refusing to play Elite Dangerous because it is "THE ENEMY" that threatens their dream. The crazier people target Derek Smart but I think the less crazy true believers will target a competing product like elite way easier than that.

It's kind of the same thing as people refusing to patronize a competing sports team due to a rivalry, and then the spectrum of crazy that leads to a cymelion hiding in a reporter's garbage cans because he posted a negative article about his team.

Most of those people would just shut up and watch the other team if their team was disbanded.

Winter Stormer
Oct 17, 2012

Codezombie posted:

Just digging around on TCE at the moment. I've dragged up one possible pay point for the Santa Monica studio, $85k for a graphics coder (2016), dunno if thats good or bad as I'm UK based.

That's about what you'd expect for software engineers with 0-3 years of experience in Texas, which has a lot lower cost of living than Santa Monica, so it sounds pretty low.

Quavers
Feb 26, 2016

You clearly don't understand game development
On page 42, is everyone enjoying playing Squadron 42 Episode 1? I know I am, it's epic!!

tooterfish
Jul 13, 2013

1500 posted:

This along with NMS tanking has really turned around people expectations. Its not just dreams anymore, people have to actually judge something on its actual content. It also helps that FD have added a lot of content over the last few years.
Tanking might be a strong word for it. It made roughly 1 million sales on PC, and gently caress knows how many more on PS4 (console games tend to sell much better though).

Okay, there was considerable backlash from the :lies: so it didn't really live up to its sales potential. But Hello Games is literally a 30 man studio, so the game cost absolutely gently caress all to develop comparatively. Most of the hype seemed to be generated by the mentally ill taking bullshots at face value, so I don't think the advertising budget would've been that high either.

Sean Murray might have screwed his reputation, but I doubt his bank balance is complaining.

Quavers
Feb 26, 2016

You clearly don't understand game development
:confuoot:

Ignorance is bliss I suppose

Chalks
Sep 30, 2009

ManofManyAliases posted:

a larger bug currently crashing GPUs

Lol. Chinese whispers technical info filtered through sometime who doesn't really understand the words is the best thing.

The Titanic
Sep 15, 2016

Unsinkable

Nicholas posted:

heres your 42 million dollar stretch goal



totally not related to HGTTG

My lucky towel! This is the luckiest part of a bathroom you know! Totally unrelated to that book. I have 42 towels because the only thing that could make my lucky towel be luckier is if I also have my lucky number of them!

Totally unrelated to that super popular nerd-cred book though.

Samizdata
May 14, 2007

Nickiepoo posted:

Star Citizen taught me how to shitpost.

Hav posted:

Star Citizen taught me how to speed-read shitposts.


Cognitive dissonance is a hell of a thing, as meatspace is proving.

vvvv Very nearly snorted coffee. Very nearly.

Star Citizen taught me how to speed-shitpost.

Truga
May 4, 2014
Lipstick Apathy

Sabreseven
Feb 27, 2016

Codezombie posted:

In the post where it was mentioned, the poster did'nt think it was that great. Maybe the cost of living there is higher perhaps. £67k is a damned decent UK games dev wage. I'm pretty close to 48k myself, so Hell if F42 was paying that sort of salary I'd consider it... ;)

I wouldn't blame you at all given the industries historic record for being poo poo at paying fair rates, it does seem high and only those who don't wish to enjoy life turn down good money. :) Kudos for landing yourself a respectable wage in the industry, when I was training in basically "Babys first code" the pay over a long career looked really crap, so I bowed out and changed direction :)

TheLightPurges posted:

85k in Southern California is more like 50-55ish in actual America. theres a reason disco is a grey haired old man and lives roomies.

Ah, so I guess it's inclusive of things like medical insurance and all the other odd employee expenses. $55k in British sterling would be £43,407. :) (Todays exchange rate is £1 = $1.27 apparently)

Sabreseven fucked around with this message at 19:23 on Dec 6, 2016

DapperDon
Sep 7, 2016
I'm here so I don't miss #42.

Gradis
Feb 27, 2016

GAPE APE
pgab's posts about I'm a star citizens vid's brought up these interviews by Gamestar in my feed. They probably have been posted before and missed em but i'm shitposting to 44.

John Rhys Davies,

https://www.youtube.com/watch?v=GR89fzQ9WeA

highlight is JRD grabbing the mic @ 0.46 and declaring i dont know what im doing.

Chrobbers, Mark Hamill and John Rhys Davies interview

https://www.youtube.com/watch?v=qsPlxPyGl1g

Highlights of hand waving, redoing the mo-cap headsets and dreams. at 13:40 they are asked how CR has changed as a director since the wing commander game. Its painful.

Gradis fucked around with this message at 19:24 on Dec 6, 2016

Samizdata
May 14, 2007

cool new Polack jokes posted:

:stare: The Star Citizen saga has it all.

If by "it all" you mean "a disproportionately, unsettlingly tolerant atmosphere for pedophiles"

And torture porn.

EDIT: Made it on 42 without even trying!

Samizdata fucked around with this message at 22:26 on Dec 6, 2016

MarcusSA
Sep 23, 2007

Saying hi on page 42 and reminding everyone to call their parents. They love you dearly and miss hearing from you.

A Neurotic Corncob
Nov 12, 2016

A light wind swept over the corn, and all nature laughed in the sunshine.
MoMA presents some hallucinatory rambles about homesteading in the 'verse.

https://relay.sc/article/home-in-the-verse-pt-2-homesteading

quote:

Once players are able to stake their own claim in the wilds, though, what exactly might they be building? If you’ll indulge me in some theorycrafting:

Living spaces - Somewhere to hang your hat... and your trophies, your model collection, and your space plants. While many will choose to make their spacecraft their home, those who want to live a more grounded life will need a place to call their own.

Landing pads/hangars - If you’re going to have a home base on the ground, you gotta park somewhere. What, you expect me to put my 350R down on the dirt?

Warehouses - Bulk storage. MMO gamers are packrats and we’re gonna need somewhere to put all those things that you’ll definitely be glad you kept. Someday.

Office space - Okay, so there probably wouldn’t be much difference between an office and a living space, as far as game mechanics go. But maybe you want somewhere posh to meet that new client and your space yacht is in the shop. Besides, who doesn’t want a secretary?

Farms - Already mentioned in the roadmap for Alpha 3.3, CIG plans to have farming in the game long before the Endeavor, the only ship we know of that can support such a thing. Does this imply terrestrial farming is in the works? Oh boy - I’m gonna need a brand new combine harvester!

Factories/refineries - Owning “production nodes” has long been discussed as something players might be able to do, so why not incorporate them into our homestead? Just don’t build your living quarters next door.

Workshops - Ah, the joy of tinkering late into the evening on that reclaimed engine you’re sure you can get back up to snuff. I can hear the rockabilly coming from the garage radio already.

Storefronts - Now we’re talking. Sure, in reality maybe nobody’s ever going to bother coming out to your backwater junk shop to buy your refurbished spare parts, but they could. And that’s what matters.

Bars/clubs - Roleplayers rejoice! With the existence of the 890 Jump and Million Mile High Club, we know that CIG isn’t opposed to creating spaces for players to simply hang out, have a drink, and pass the time.

I’m sure you can think of many possibilities not listed here. Once you start thinking about the options that might be available in a system like this, it’s difficult not to get excited about the prospect. Of course, there are countless details yet to be determined: How do we acquire plots of land? Are they first come, first serve? Once we have them, do we pay rent? Could we charge others rent for the use of them? Will we be able to congregate close together to create towns and cities? The list goes on, but if CIG’s history can tell us anything, it’s this: if they’re going to do it, they’re going strive to do it well, and they won’t take shortcuts to get it out the door. We can be certain that Chris Roberts and company will work to make homesteading in Star Citizen a robust and well-crafted experience. And that it’ll be ready… when it’s ready.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

stimpire.txt

MeLKoR
Dec 23, 2004

by FactsAreUseless

The Titanic posted:

My lucky towel! This is the luckiest part of a bathroom you know! Totally unrelated to that book. I have 42 towels because the only thing that could make my lucky towel be luckier is if I also have my lucky number of them!

Totally unrelated to that super popular nerd-cred book though.

It's an hommage you dullard.

Sabreseven
Feb 27, 2016

A Neurotic Corncob posted:

Besides, who doesn’t want a secretary?

It's the 1950's again.

ManofManyAliases
Mar 21, 2016
ToastOfManySmarts


Can't post for 3 hours!

ZenMaster posted:

You realize when SC fails due to the waste, hubris, and complete mismanagement of resources and backer money, all goons will transform caterpillar like from "trolls, FUDites, and delusional" to wise, all knowing butterflies, right?


And you'll get laughed at all the more because you couldn't see basic reality?

EDIT: PAGE 42!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:allears:

The Titanic
Sep 15, 2016

Unsinkable

Quavers posted:

On page 42, is everyone enjoying playing Squadron 42 Episode 1? I know I am, it's epic!!


I already beat it 42 times. I can pretty much say Hamills lines for him now. Just bought my forty-second Star Citizen space ship too using my ingamr cash I earned from doing 42 unique and exciting quests.

The Pi dude
Oct 19, 2013
Buglord
Has any said that this game is unobTANEable?

bird with big dick
Oct 21, 2015

A Neurotic Corncob posted:

MoMA presents some hallucinatory rambles about homesteading in the 'verse.

https://relay.sc/article/home-in-the-verse-pt-2-homesteading

He didn't really write that, did he? I didn't think he was that retarded.

1500
Nov 3, 2015

Give me all your crackers

tooterfish posted:

Tanking might be a strong word for it. It made roughly 1 million sales on PC, and gently caress knows how many more on PS4 (console games tend to sell much better though).

Okay, there was considerable backlash from the :lies: so it didn't really live up to its sales potential. But Hello Games is literally a 30 man studio, so the game cost absolutely gently caress all to develop comparatively. Most of the hype seemed to be generated by the mentally ill taking bullshots at face value, so I don't think the advertising budget would've been that high either.

Sean Murray might have screwed his reputation, but I doubt his bank balance is complaining.

Yes but its not a game people are playing, and that is the point.

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1500
Nov 3, 2015

Give me all your crackers

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