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Bullfrog posted:Just witnessed an extremely uncomfortable interaction/harassment in rec room. no idea about in-game tools. did you get usernames? this guy seems to be a dev: https://www.reddit.com/user/gribbly
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# ? Dec 9, 2016 06:37 |
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# ? Apr 28, 2024 08:37 |
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homeless snail posted:Now do Cruise Chaser gently caress how did I forget about Cruise Chaser, Im on it (after dinner) Also you guys were right about Rec Room, I just played like 45 minutes of paintball while my pork was puddlin'. Had to mute only one weirdo and everyone else just had a good time being sneaky fuckers in the gully. VR has potential you guys (edit) Also, Maximum Funhaver Protip: teleport around behind a sniper, slowly walk up to him, hold your gun up, yell "FREEZE DIRTBAG" or similar and see how they respond. One dude went "Come on man don't do it I have a family" and I let him go then he sniped me
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# ? Dec 9, 2016 06:48 |
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StarkRavingMad posted:Oh I forgot about Audioshield, I need to pick that up. I love music based games. Audioshield is seriously brilliant, I keep right on going back to it despite it's crashiness and my interface quibbles
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# ? Dec 9, 2016 06:49 |
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AndrewP posted:Huh, I could have sworn they told you to point at where you want to teleport to in the tutorial (ie have your finger off the trigger) Bullfrog posted:Is there a place to report that?
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# ? Dec 9, 2016 06:59 |
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I did get the username, so I just messaged what should be a dev on the team about it. Seeing that in VR was pretty chilling.
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# ? Dec 9, 2016 07:04 |
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homeless snail posted:Now do Cruise Chaser I did it and my lungs, arms, legs and cat (in that order) are filled with regret and sweat "Forward and back" indeed (e) The cat's mostly confused and angry over being punted, not really sweaty, mind you
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# ? Dec 9, 2016 07:54 |
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The Unspoken is loving sick. I just played against one guy for like an hour straight, we're similarly ranked and I guess there aren't that many people on. Ugggh it's so great
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# ? Dec 9, 2016 09:19 |
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mad.radhu posted:Kingspray is so much fun. That's really cool man!
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# ? Dec 9, 2016 09:27 |
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The Climb with touch is awesome, the way you 'pull' the handholds towards you works really well. It uses a lot more resources however, the updated game is giving me the first slowdown/juddering I've seen. Also, I think I'm in love with the King of VR
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# ? Dec 9, 2016 09:48 |
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Surprising no one, Magic Leap turns out to be pretty much a fraud
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# ? Dec 9, 2016 09:59 |
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Nalin posted:Oh wow, I've somehow unconsciously figured out how to crawl with my Touch controller while putting no weight on it. I must be some sort of VR genius. I know you're just trolling but you can't shoot like that or use most of the controls inputs so its hardly a real solution. Knifegrab fucked around with this message at 10:16 on Dec 9, 2016 |
# ? Dec 9, 2016 10:06 |
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I met a bunch of really nice folks in Rec Room, and we stood in the locker room chatting for like half an hour before doing anything. I like this game.
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# ? Dec 9, 2016 10:17 |
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Falken posted:I met a bunch of really nice folks in Rec Room, and we stood in the locker room chatting for like half an hour before doing anything. I like this game. Play charades. The people can be really fun and funny. I've lost countless hours playing charades in rec room! Also this is amazing! https://vimeo.com/194697431
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# ? Dec 9, 2016 10:19 |
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Knifegrab posted:Play charades. The people can be really fun and funny. I've lost countless hours playing charades in rec room! Holy poo poo that's mad.
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# ? Dec 9, 2016 10:38 |
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Knifegrab posted:I know you're just trolling but you can't shoot like that or use most of the controls inputs so its hardly a real solution. Normally, when you are crawling, your hands are preoccupied with the task of crawling. If you are holding a gun and crawling then you would have you lift your hand to move the gun into a position where you could do anything useful with it. I guess what I'm trying to say here is that while I understand that you definitely could pull the trigger of a gun while you are crawling with the gun pressed down on the ground, I really don't get why it matters at all that you kinda can't because I really don't get why you would want to. Can someone explain to me why crawling is somehow a big deal? I mean... With the Vive wand you basically can do it anyway, but usually when you want to interact with a thing you'd move your hand to that thing in order to interact with it, which you wouldn't be doing if your palm is flat to the ground because you are crawling or genuflecting or whatever. Also I got Revive set up and bought superhot vr and holy cow it is amazing. One of my favorite things in the original game is that you could throw objects into bullets to stop them, such as throwing an empty gun into an incoming bullet to give you some room to pick up a new gun or item to throw or whatever. In Superhot VR... You can hit incoming bullets with your gun and then still use the gun. Or you can dual-wield and alternate between shooting with a gun and hitting bullets out of the way with it, occasionally doing awesome slow-mo dodges to avoid getting shot in the face (also the feeling of a bullet that you didn't keep good enough track of hitting you in the face is surprisingly... cool I guess I would say?) and oh my god it's so awesome.
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# ? Dec 9, 2016 11:01 |
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Crayonskies posted:Normally, when you are crawling, your hands are preoccupied with the task of crawling. How about throwing your gun to yourself? https://gfycat.com/PowerfulShadowyFowl
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# ? Dec 9, 2016 11:26 |
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Poetic Justice posted:How about throwing your gun to yourself? I have tried throwing objects from one spot to the next one before but not really figured any of them out well enough, and I progressed smoothly enough through it that I didn't really get or make the time to do that. But I did notice it can be done. Something I've done a lot though is just... picking up a pistol with my off-hand and tossing it over to my correct hand. In one spot I had a uzi in the off hand and pistol in the primary and wanted to switch (more enemies on the right side, so more useful to have the uzi shooting there)... so I tossed them both towards the other hand and caught them and man there is just way too much fun cool posing you can do in this game basically. Tossing objects between hands is great fun and I just can't help but end up doing really cheesy and dumb poses like I'm some dumb tryhard who wishes I was the protagonist of Equilibrium or something. It's way too fun but I'm also glad nobody sees me while I'm playing it because there's no way it looks anything other than really silly even though it feels really cool.
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# ? Dec 9, 2016 11:30 |
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Crayonskies posted:I have tried throwing objects from one spot to the next one before but not really figured any of them out well enough, and I progressed smoothly enough through it that I didn't really get or make the time to do that. But I did notice it can be done. Hahah, yeah same here I know I look like a fool but I don't even care. It really is an amazingly fun game.
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# ? Dec 9, 2016 11:32 |
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AndrewP posted:Huh, I could have sworn they told you to point at where you want to teleport to in the tutorial (ie have your finger off the trigger) mad.radhu posted:Kingspray is so much fun. Crayonskies posted:I just can't help but end up doing really cheesy and dumb poses like I'm some dumb tryhard who wishes I was the protagonist of Equilibrium or something. And in Dead and Buried I just dance a lot. Speaking of which, there's a dev for the game responding to feedback/issues in this thread: https://reddit.com/r/oculus/comments/5h9228/dead_and_buried_suggestions_for_improvement/
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# ? Dec 9, 2016 12:53 |
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Republicans posted:But you see some amazing stuff in that game. One time while playing dodgeball one of the players audibly banged their face on a wall or something and their model fell to the ground. Then you could hear a little kid cry before that player left the room. The consensus reaction from everyone in the room was "HAHAHAHA-awwwww." It seems to be spreading!
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# ? Dec 9, 2016 13:15 |
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I'm borrowing my friend's Vive for a week or so and just got to play with it last night for the first time. I prepared by downloading a bunch of free stuff to try out but really only got to play some of The Lab and Google Earth VR before going to bed. After spending some time with a Rift (seated), it's clear to me that this is the "true" VR experience. Having the roomscale stuff not only makes this seem so much cooler, but for me cuts down significantly on the nausea I felt in the Rift just because I'm not in a completely fixed position. I was pretty much done with the Rift the day I brought it home because nothing felt particularly amazing to me and didn't convince me at all that I needed something like that but I'm already dreading returning this device to it's rightful owner. Also, the biggest takeaway of the night for me is that the front facing camera on the Vive should be a selling point. It's great being able to double click the menu button and just see, especially when I'm playing in a relatively small play area with TV's around, and things to stub my toes on, and a psycho cat running around trying to bite my cord.
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# ? Dec 9, 2016 16:25 |
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explosivo posted:I'm borrowing my friend's Vive for a week or so and just got to play with it last night for the first time. I prepared by downloading a bunch of free stuff to try out but really only got to play some of The Lab and Google Earth VR before going to bed. After spending some time with a Rift (seated), it's clear to me that this is the "true" VR experience. Having the roomscale stuff not only makes this seem so much cooler, but for me cuts down significantly on the nausea I felt in the Rift just because I'm not in a completely fixed position. I was pretty much done with the Rift the day I brought it home because nothing felt particularly amazing to me and didn't convince me at all that I needed something like that but I'm already dreading returning this device to it's rightful owner. I highly highly recommend shutting cats out of the playspace. If you get really involved and forget they're there you might take a quick step and kill them
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# ? Dec 9, 2016 16:37 |
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mad.radhu posted:I highly highly recommend shutting cats out of the playspace. If you get really involved and forget they're there you might take a quick step and kill them Yeah I quickly realized this- she's not allowed in anymore. She also kept trying to knock down the base stations and that would be no good.
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# ? Dec 9, 2016 16:41 |
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Ask me about trying to play rec room and the cat is laying directly between my feet.
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# ? Dec 9, 2016 17:09 |
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Put the cat in VR.
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# ? Dec 9, 2016 17:19 |
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Helter Skelter posted:Put the cat in VR. Seriously, how easy would it be to make a dog/cat LED collar for Rift and make it show via Guardian?
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# ? Dec 9, 2016 17:23 |
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Anyone have some thoughts on Fantastic Contraption? It's a few bucks off on in the store and it always looked like a cool game.
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# ? Dec 9, 2016 17:34 |
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Zero VGS posted:Seriously, how easy would it be to make a dog/cat LED collar for Rift and make it show via Guardian? I'd think occlusion would be a major issue, not just because of their body shape but also fur. Maybe a whole doggy sweater covered in Lighthouse sensors?
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# ? Dec 9, 2016 17:36 |
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Kingspray is the best game
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# ? Dec 9, 2016 18:16 |
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AndrewP posted:Anyone have some thoughts on Fantastic Contraption? It's a few bucks off on in the store and it always looked like a cool game. it's good and polished and makes for a weirdly good social game with people watching you build crazy poo poo and shouting suggestions. I'm not sure how well it would work without roomscale. Make sure your cameras can track to the floor. The devs also took very direct advantage of VR to make a fun UI - the Menu is less "Press button to bring up buttons rendered on this 2D plane" and more "Put on the panda helmet then grab the tiny model of the level you want and throw it into the mouth of the burning frog"
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# ? Dec 9, 2016 18:38 |
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Poetic Justice posted:Sort of a long shot, but do any of you guys know of a computer desk on wheels that is ~60 inches long and has a shelf on the bottom to put a computer on? I've been looking all over the internet and haven't found anything that fits those needs, most desks with wheels are about 30-40". I'll probably have to make do with a smaller sized one and a separate computer tray with wheels on it so I can wheel this poo poo out of the way when I want to clear up some space, but I thought I'd ask in case anyone here has seen something like I need and just can't find it online. You need a school or office desk with 2 or 3" casters. Preferably Check out Worthingtondirect.com and see what they have from Balt or Bretford. You can order a totally bespoke commercial grade desk for under $300. Talk to Crimson or Kevin M (phone or online chat), give them your budget and they'll be able to work with you. If you get some garbage from OfficeMax it's going to be some cheap Chinese garbage. For a few dollars more you can get a real computer desk. Disclaimer: I used to work in that industry years ago
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# ? Dec 9, 2016 18:58 |
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Hadlock posted:You need a school or office desk with 2 or 3" casters. Preferably Check out Worthingtondirect.com and see what they have from Balt or Bretford. You can order a totally bespoke commercial grade desk for under $300. Talk to Crimson or Kevin M (phone or online chat), give them your budget and they'll be able to work with you. If you get some garbage from OfficeMax it's going to be some cheap Chinese garbage. For a few dollars more you can get a real computer desk. drat, I did ended up going with something from OfficeMax (it's a Workpro Flex collection) . I spent so much time looking that when I found one I just bought it because I was getting frustrated. I certainly appreciate this advice though and am going to save this post for when this one inevitably falls apart. Thanks!
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# ? Dec 9, 2016 19:33 |
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mad.radhu posted:it's good and polished and makes for a weirdly good social game with people watching you build crazy poo poo and shouting suggestions. I'm not sure how well it would work without roomscale. Make sure your cameras can track to the floor. How much content is in it? I watched quite a few videos of it while I was waiting for Touch to come out, so I'm wondering if I've seen most of what it has to offer. Also wondering how robust Kingspray is. I'd like to mess around with it, but a big blank wall would probably be too directionless for me. Are there stencils to color in or something?
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# ? Dec 9, 2016 20:05 |
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I got the Vive on a black friday sale and I've been very happy with it. I can't wait to play a game that doesn't feel like an inflated tech demo. (other than Water Bears. That game is rad.) People who like Rec Room might also like VRChat. It's got a similar feature set, with interesting locales. I like how it combines the vive teleport controls with an avatar for multiplayer functionality. I have a few questions for those that have gone before me though. Firstly, Is there any way to make Whirligig stop stuttering? When I try to research it people say "Download the Codec tweak tool!" but then don't actually say what to do with it. I have the LAV codec enabled, and my videos still are choppy. I know it's not the video because I can play it in mplayer outside of VR and it's not choppy there. Is there a different player that people use instead? Secondly, Has anybody tried using VorpX on the Vive? Their vive support is still listed as beta, but I'm not finding any reviews on it that aren't months old. I don't want to drop the money on a product that doesn't work right. On the other hand, I can think of no better use of VR than running around Skyrim, it seems like the best way to play actual AAA immersive-world games. I've been pretty immune to VR vertigo (VRtigo?) so far.
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# ? Dec 9, 2016 20:18 |
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Deo vr player is lightweight and simple to use. Should help with the stuttering. https://deovr.com/
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# ? Dec 9, 2016 20:24 |
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Steam Tutorial was updated with full Oculus Touch Support and new dialog to support it. Destinations has Oculus Touch controls and in-game tutorials but shows the wrong controllers in your hands. Haven't tried Lab yet. One comment I wanted to make regarding "Developers should just be open an honest about all deals!" is that they can't. Usually you have to sign a contract and an NDA before you get any money so its not like they can work out a deal and be open about it. It's also why the only ones opening up about it are the ones who didn't receive money or sign any deals. I wonder if the Arizona Sunshine Devs locked that feature behind a paywall instead of Hardware Check if it would've had as much fallout as it did. Instead of just having it as a timed exclusive to HW (that they back peddled on) they could've have easily made it a DLC thing that only I7 owners could buy. Or even worse they could've charged money for non i7 owners and have Intel give coupons for i7 owners. Like that "works best on AMD, here it is as a packin sort of thing" It's funny how you don't see people bitching about games adding ANSEL support even though that's vendor lockin and would work on AMD GPUs (of course the software / driver stuff was NVidia developed) w00tazn fucked around with this message at 20:55 on Dec 9, 2016 |
# ? Dec 9, 2016 20:52 |
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Context posted:How much content is in it? I watched quite a few videos of it while I was waiting for Touch to come out, so I'm wondering if I've seen most of what it has to offer. Fantastic Contraption has lots and lots of levels, I haven't gotten anywhere near completing them all. You'll walk away from the game scratching your head over a level you can't figure out. Kingspray has a %Documents%\Kingspray\Media\ folder that you can dump jpegs into, that can then be accessed by an in-game projector to let you trace them.
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# ? Dec 9, 2016 20:59 |
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w00tazn posted:I wonder if the Arizona Sunshine Devs locked that feature behind a paywall instead of Hardware Check if it would've had as much fallout as it did. Instead of just having it as a timed exclusive to HW (that they back peddled on) they could've have easily made it a DLC thing that only I7 owners could buy. Or even worse they could've charged money for non i7 owners and have Intel give coupons for i7 owners. I think any time that you restrict people from using meaningful parts of software based on arbitrary hardware restrictions then you're going to get backlash, whether it is built into the game or part of some kind of restricted DLC. Making Geralt's hair extra fancy in The Witcher or fancy smoke effects on your batmobile in Arkham Knight aren't meaningful, so they receive less backlash. Entire game modes are meaningful, thus the backlash. A free DLC for i7 owners (that non i7 owners have to pay for) seems reasonable, and similarly I would have less animosity towards Oculus if they charged me a surcharge to access content on their store with my Vive without using hacks.
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# ? Dec 9, 2016 21:08 |
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I don't think the APIs existed yet until VivePort came out but based on what Valve has put out there at Dev Days it sounds like Oculus may have the ability now to integrate OpenVR into the Oculus Store and bypass the SteamVR shim/chaperone system all together. (you'd have to redo the setup/integration within your own storefront) Unless I misheard, they basically said that you could develop your own storefronts and content delivery and ecosystem outside of Steam if you wanted to, and that there were already a few (VivePort) in the works. https://www.youtube.com/watch?v=BhzUn0gmkEU&t=2071s w00tazn fucked around with this message at 21:24 on Dec 9, 2016 |
# ? Dec 9, 2016 21:20 |
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# ? Apr 28, 2024 08:37 |
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I wish they would just do that. I can see there being a problem where the Vive is missing a button compared to Touch, but surely they can find a way around that. The Vive's grip buttons being digital instead of analog would be an issue for some things but mostly everything I've seen use them so far has treated them as buttons.
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# ? Dec 9, 2016 21:53 |