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Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Convex posted:

Something about the melee kill animations in Riddick makes me feel a bit ill. They're just brutal, especially when you stab someone in the eye with a shiv.

Hey man... that's what happens in space jail.

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Turin Turambar
Jun 5, 2011



I just started Arcane Dimensions. It's a collection of separate maps, isn't it? It doesn't matter in which order I go through them in the initial hub. Any recommend order?

How many maps are there?

Turin Turambar fucked around with this message at 22:11 on Dec 17, 2016

The Kins
Oct 2, 2004

Turin Turambar posted:

How many maps are there?
12 in the initial hub, 6 in the 1.5 hub, 11 in the test map hub. So, 29 all up.

Turin Turambar
Jun 5, 2011



Cool, more than I believed at first.

Past week I played Blade of Agony, it was pretty cool mix of Doom and old school ww2 games like Return to Castle Wolfenstein or Call of Duty 1.

ETPC
Jul 10, 2008

Wheel with it.
"id Software, part of the ZeniMax Media Inc. family, is seeking an exceptional Monetization Designer with a passion for making sticky systems for successful games. The candidate will collaborate with the design team, analytics group, marketing, and tech department to develop, optimize, and tune fun and compelling monetization features as well as other related sticky systems."

Look, I know Quake Champions is going to be F2P but reading this made me very sad.

manero
Jan 30, 2006

ETPC posted:

"id Software, part of the ZeniMax Media Inc. family, is seeking an exceptional Monetization Designer with a passion for making sticky systems for successful games. The candidate will collaborate with the design team, analytics group, marketing, and tech department to develop, optimize, and tune fun and compelling monetization features as well as other related sticky systems."

Look, I know Quake Champions is going to be F2P but reading this made me very sad.

Hats, it's gonna be hats, right?

CJacobs
Apr 17, 2011

Reach for the moon!
"fun and compelling monetization features" don't exist

Gobblecoque
Sep 6, 2011

manero posted:

Hats, it's gonna be hats, right?

I don't think I want their sticky hats. :mrwhite:

A.o.D.
Jan 15, 2006

CJacobs posted:

"fun and compelling monetization features" don't exist

https://wiki.teamfortress.com/wiki/Shred_Alert

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

CJacobs posted:

"fun and compelling monetization features" don't exist

Maybe not, but I definitely appreciate these full-featured games making their money off of weirdos who need pointless cosmetic items in their games. I don't play it, but good on Riot for milking League players for that stuff.

RyokoTK
Feb 12, 2012

I am cool.

CJacobs posted:

"fun and compelling monetization features" don't exist

Uh people go absolutely nuts over skins and hats.

CJacobs
Apr 17, 2011

Reach for the moon!

RyokoTK posted:

Uh people go absolutely nuts over skins and hats.

They're not fun because they cost money

Convex
Aug 19, 2010
Microtransactions are loving stupid and show how dumb modern videogames are as a creative medium. Imagine if you could pay $1.99 for the T-Rex to have a moustache and sombrero in Jurassic Park

Narcissus1916
Apr 29, 2013

The remastered version of Riddick also has the kinda sorta sequel that's kinda sorta good too. Butcher Bay is hard to top.

Bilal
Feb 20, 2012

Convex posted:

Microtransactions are loving stupid and show how dumb modern videogames are as a creative medium. Imagine if you could pay $1.99 for the T-Rex to have a moustache and sombrero in Jurassic Park

Exactly what point were you trying to make here

Convex
Aug 19, 2010

Bilal posted:

Exactly what point were you trying to make here

That I hate microtransactions and furthermore they are stupid and dumb

I'm not sure why anyone would feel the need to throw away money on useless digital hats, and in the case of TF2 the addition of hundreds of stupid cosmetic items completely ruined the appeal of the original art style.

cl_gibcount 9999
Aug 15, 2002

Railer Pack
Unlocks the Railgun weapon spawns in maps.
Duration 12 match hours
Price $29.99 ON SALE $19.99 1 day remaining

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Bilal posted:

Exactly what point were you trying to make here

Arcade games pumping you for quarters every 30 seconds was extremely different, somehow.

Angry_Ed
Mar 30, 2010




Grimey Drawer
Expansion packs are somehow also different

CJacobs
Apr 17, 2011

Reach for the moon!

Angry_Ed posted:

Expansion packs are somehow also different

Just judging by the amount of stuff they contain by comparison, yes they definitely are.

ETPC
Jul 10, 2008

Wheel with it.
Comparing a $9.99 purchase of Quake Qredits to buy an american flag skin for Orbb to a $49.99 expansion pack that often entails brand new assets, enviroments, systems etc and not just two hours of photoshop work is, uh.

RyokoTK
Feb 12, 2012

I am cool.
There is also absolutely zero gameplay content locked behind skin DLC and some people really like it. If you don't care about skins or don't feel like buying into something so blatantly mercantile then loving don't and shut up about it. You're missing absolutely nothing if you vote with your wallet.

Tiny Timbs
Sep 6, 2008

People might open their wallets for hats but I don't think I'd go so far as to call the act of paying "fun".

RyokoTK
Feb 12, 2012

I am cool.
Well okay, that's fair.

As someone that has no interest in cosmetics, I don't mind it as a way for a company to sustain a revenue stream for a game, especially one that is F2P. That way I don't feel compelled to buy in to keep playing the same way I might if they gated characters or maps behind a DLC wall.

Angry_Ed
Mar 30, 2010




Grimey Drawer

CJacobs posted:

Just judging by the amount of stuff they contain by comparison, yes they definitely are.

If we're talking purely cosmetic DLC then yes they are different but there's no gameplay content locked away so it's not even like you're required to have it or gain an advantage, as pointed out.

If we're talking DLC that adds new levels, quests, weapons, worlds, etc. then no there's no difference ultimately, although both DLC and Expansion Packs can be priced badly

CJacobs
Apr 17, 2011

Reach for the moon!
Voting with your wallet does nothing. The fact is, microtransaction stuff is incredibly popular and a small minority refusing to buy into it means nothing to people who are raking in cash even without their contribution. And to that end, why should I (or whoever else) shut up about it? If I think it sucks and is meant to take advantage of people, and not buying into it does demonstrably nothing, what else can I do?

RyokoTK
Feb 12, 2012

I am cool.
Yeah, whine impotently on Something Awful because someone mentioned the m-word, what else can you really do? :rolleyes:

CJacobs
Apr 17, 2011

Reach for the moon!
As opposed to your posts which are very mature and thought-out? Don't browse an internet forum if you don't want to read other peoples' opinions about stuff. :geno:

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
Fracturing a multiplayer game's install base is a vastly worse crime than silly hats at two bucks each.

Touchfuzzy
Dec 5, 2010
I don't mean to continue this derail (yes I do) but if people want, and choose, to buy a dollar cosmetic for a game that doesn't otherwise affect their gameplay experience or anyone else's, how exactly is that taking advantage of the customer? You could maybe make the argument that they're using the players' desires to stand out by looks rather than skill, but that's really just marketing, and it's not like there's any forcing of purchasing going on. There's also people buying skins and whatnot to show actual support to the company if they so feel like it.

There are bad ways to go about it that some companies do take, like making random drop boxes instead of directly available skins, but it's otherwise something I don't believe is made to screw their customers over. Don't get me wrong, I wish there were alternate ways to unlock said cosmetics in-game, either by straight play-time (like Riot does) or via completion of difficult achievement-like tasks. But the current system, as long as there isn't any goading towards a pseudo-casino "roll the dice" form of in-app purchases, is fine by me. There's very obviously a want for skins, and to not make a bit of money in exchange for letting the players that do care about being a special snowflake do so would be a waste.

Touchfuzzy fucked around with this message at 03:01 on Dec 18, 2016

RyokoTK
Feb 12, 2012

I am cool.
These games have to make money somehow. :shrug:

Narcissus1916
Apr 29, 2013

I just really loving hate loot-based rewards. That act of randomization is an awful trend picked up from MMOs. Doesn't help that its an easy way to juice consumers on microtransactions either.

Nearly every multiplayer and a distressing amount of single player titles are hopping on that bandwagon.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
I just feel it's worth pointing out that anything that costs $5 or more definitely isn't a microtransaction, and even a whole dollar is stretching it. They're just transactions at that point, microtransactions are meant to be values so small you don't notice them. Like the individual cost of a text message used to be before we all got unlimited.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

CJacobs posted:

The fact is, microtransaction stuff is incredibly popular and a small minority refusing to buy into it means nothing to people who are raking in cash even without their contribution

The majority of players don't buy into it, it's the whales that make it a viable business model. For every hundred people who never buy a thing there's one person who makes up the difference.

Segmentation Fault
Jun 7, 2012

ETPC posted:

Comparing a $9.99 purchase of Quake Qredits to buy an american flag skin for Orbb to a $49.99 expansion pack that often entails brand new assets, enviroments, systems etc and not just two hours of photoshop work is, uh.
I really doubt they'd sell a single skin for a single character at $10, this is one of those weird hyperbolic arguments that people who get incredibly angry at the concept of optional additional things for video games make

cl_gibcount 9999 posted:

Railer Pack
Unlocks the Railgun weapon spawns in maps.
Duration 12 match hours
Price $29.99 ON SALE $19.99 1 day remaining
This is another argument that is retarded because outside of Korean money-sinks I have literally never, not even once, seen this kind of thing but melodramatic idiots pretend that because this strategy for selling things is successful in Golden Xanadu over in loving China that it's going to come to the West

cl_gibcount 9999
Aug 15, 2002

it's a joke

but see APB, also a joke not this post, but the game

RyokoTK
Feb 12, 2012

I am cool.
APB is a trash game that nobody likes.

Segmentation Fault
Jun 7, 2012

cl_gibcount 9999 posted:

it's a joke

but see APB, also a joke not this post, but the game


RyokoTK posted:

APB is a trash game that nobody likes.

Arivia
Mar 17, 2011

Segmentation Fault posted:

I really doubt they'd sell a single skin for a single character at $10, this is one of those weird hyperbolic arguments that people who get incredibly angry at the concept of optional additional things for video games make

This is another argument that is retarded because outside of Korean money-sinks I have literally never, not even once, seen this kind of thing but melodramatic idiots pretend that because this strategy for selling things is successful in Golden Xanadu over in loving China that it's going to come to the West

$10 skins are really common for MOBA cash shops and similar. I think I bought a $15 one in LoL once?

Also unlocks, especially timed ones like that do show up over here in a lot of Asian f2p MMO imports and stuff. Not that Quake Champions is going to follow those examples, but they do exist.

The interesting thing about selling cosmetics in this case is that so much Quake was played with the graphics turned down for minute advantage. Is selling skins going to work when player textures are turned off?

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RyokoTK
Feb 12, 2012

I am cool.
I suppose that depends on how much they care about the e-sports scene vs. the casual market.

The two aren't mutually exclusive though, CS:GO pros play on lovely bizarre settings like 1024x768 stretched with all low settings but they also have skins on their guns.

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