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Convex posted:Something about the melee kill animations in Riddick makes me feel a bit ill. They're just brutal, especially when you stab someone in the eye with a shiv. Hey man... that's what happens in space jail.
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# ? Dec 17, 2016 20:57 |
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# ? May 11, 2024 18:29 |
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I just started Arcane Dimensions. It's a collection of separate maps, isn't it? It doesn't matter in which order I go through them in the initial hub. Any recommend order? How many maps are there? Turin Turambar fucked around with this message at 22:11 on Dec 17, 2016 |
# ? Dec 17, 2016 22:04 |
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Turin Turambar posted:How many maps are there?
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# ? Dec 17, 2016 22:13 |
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Cool, more than I believed at first. Past week I played Blade of Agony, it was pretty cool mix of Doom and old school ww2 games like Return to Castle Wolfenstein or Call of Duty 1.
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# ? Dec 17, 2016 22:21 |
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"id Software, part of the ZeniMax Media Inc. family, is seeking an exceptional Monetization Designer with a passion for making sticky systems for successful games. The candidate will collaborate with the design team, analytics group, marketing, and tech department to develop, optimize, and tune fun and compelling monetization features as well as other related sticky systems." Look, I know Quake Champions is going to be F2P but reading this made me very sad.
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# ? Dec 17, 2016 23:39 |
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ETPC posted:"id Software, part of the ZeniMax Media Inc. family, is seeking an exceptional Monetization Designer with a passion for making sticky systems for successful games. The candidate will collaborate with the design team, analytics group, marketing, and tech department to develop, optimize, and tune fun and compelling monetization features as well as other related sticky systems." Hats, it's gonna be hats, right?
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# ? Dec 17, 2016 23:40 |
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"fun and compelling monetization features" don't exist
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# ? Dec 18, 2016 00:07 |
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manero posted:Hats, it's gonna be hats, right? I don't think I want their sticky hats.
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# ? Dec 18, 2016 00:09 |
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CJacobs posted:"fun and compelling monetization features" don't exist https://wiki.teamfortress.com/wiki/Shred_Alert
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# ? Dec 18, 2016 00:13 |
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CJacobs posted:"fun and compelling monetization features" don't exist Maybe not, but I definitely appreciate these full-featured games making their money off of weirdos who need pointless cosmetic items in their games. I don't play it, but good on Riot for milking League players for that stuff.
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# ? Dec 18, 2016 00:22 |
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CJacobs posted:"fun and compelling monetization features" don't exist Uh people go absolutely nuts over skins and hats.
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# ? Dec 18, 2016 00:38 |
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RyokoTK posted:Uh people go absolutely nuts over skins and hats. They're not fun because they cost money
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# ? Dec 18, 2016 00:44 |
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Microtransactions are loving stupid and show how dumb modern videogames are as a creative medium. Imagine if you could pay $1.99 for the T-Rex to have a moustache and sombrero in Jurassic Park
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# ? Dec 18, 2016 00:55 |
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The remastered version of Riddick also has the kinda sorta sequel that's kinda sorta good too. Butcher Bay is hard to top.
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# ? Dec 18, 2016 00:56 |
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Convex posted:Microtransactions are loving stupid and show how dumb modern videogames are as a creative medium. Imagine if you could pay $1.99 for the T-Rex to have a moustache and sombrero in Jurassic Park Exactly what point were you trying to make here
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# ? Dec 18, 2016 01:00 |
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Bilal posted:Exactly what point were you trying to make here That I hate microtransactions and furthermore they are stupid and dumb I'm not sure why anyone would feel the need to throw away money on useless digital hats, and in the case of TF2 the addition of hundreds of stupid cosmetic items completely ruined the appeal of the original art style.
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# ? Dec 18, 2016 01:07 |
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Railer Pack Unlocks the Railgun weapon spawns in maps. Duration 12 match hours Price
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# ? Dec 18, 2016 01:50 |
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Bilal posted:Exactly what point were you trying to make here Arcade games pumping you for quarters every 30 seconds was extremely different, somehow.
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# ? Dec 18, 2016 02:08 |
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Expansion packs are somehow also different
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# ? Dec 18, 2016 02:09 |
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Angry_Ed posted:Expansion packs are somehow also different Just judging by the amount of stuff they contain by comparison, yes they definitely are.
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# ? Dec 18, 2016 02:11 |
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Comparing a $9.99 purchase of Quake Qredits to buy an american flag skin for Orbb to a $49.99 expansion pack that often entails brand new assets, enviroments, systems etc and not just two hours of photoshop work is, uh.
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# ? Dec 18, 2016 02:12 |
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There is also absolutely zero gameplay content locked behind skin DLC and some people really like it. If you don't care about skins or don't feel like buying into something so blatantly mercantile then loving don't and shut up about it. You're missing absolutely nothing if you vote with your wallet.
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# ? Dec 18, 2016 02:21 |
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People might open their wallets for hats but I don't think I'd go so far as to call the act of paying "fun".
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# ? Dec 18, 2016 02:25 |
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Well okay, that's fair. As someone that has no interest in cosmetics, I don't mind it as a way for a company to sustain a revenue stream for a game, especially one that is F2P. That way I don't feel compelled to buy in to keep playing the same way I might if they gated characters or maps behind a DLC wall.
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# ? Dec 18, 2016 02:26 |
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CJacobs posted:Just judging by the amount of stuff they contain by comparison, yes they definitely are. If we're talking purely cosmetic DLC then yes they are different but there's no gameplay content locked away so it's not even like you're required to have it or gain an advantage, as pointed out. If we're talking DLC that adds new levels, quests, weapons, worlds, etc. then no there's no difference ultimately, although both DLC and Expansion Packs can be priced badly
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# ? Dec 18, 2016 02:26 |
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Voting with your wallet does nothing. The fact is, microtransaction stuff is incredibly popular and a small minority refusing to buy into it means nothing to people who are raking in cash even without their contribution. And to that end, why should I (or whoever else) shut up about it? If I think it sucks and is meant to take advantage of people, and not buying into it does demonstrably nothing, what else can I do?
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# ? Dec 18, 2016 02:27 |
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Yeah, whine impotently on Something Awful because someone mentioned the m-word, what else can you really do?
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# ? Dec 18, 2016 02:29 |
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As opposed to your posts which are very mature and thought-out? Don't browse an internet forum if you don't want to read other peoples' opinions about stuff.
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# ? Dec 18, 2016 02:31 |
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Fracturing a multiplayer game's install base is a vastly worse crime than silly hats at two bucks each.
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# ? Dec 18, 2016 02:33 |
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I don't mean to continue this derail (yes I do) but if people want, and choose, to buy a dollar cosmetic for a game that doesn't otherwise affect their gameplay experience or anyone else's, how exactly is that taking advantage of the customer? You could maybe make the argument that they're using the players' desires to stand out by looks rather than skill, but that's really just marketing, and it's not like there's any forcing of purchasing going on. There's also people buying skins and whatnot to show actual support to the company if they so feel like it. There are bad ways to go about it that some companies do take, like making random drop boxes instead of directly available skins, but it's otherwise something I don't believe is made to screw their customers over. Don't get me wrong, I wish there were alternate ways to unlock said cosmetics in-game, either by straight play-time (like Riot does) or via completion of difficult achievement-like tasks. But the current system, as long as there isn't any goading towards a pseudo-casino "roll the dice" form of in-app purchases, is fine by me. There's very obviously a want for skins, and to not make a bit of money in exchange for letting the players that do care about being a special snowflake do so would be a waste. Touchfuzzy fucked around with this message at 03:01 on Dec 18, 2016 |
# ? Dec 18, 2016 02:53 |
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These games have to make money somehow.
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# ? Dec 18, 2016 03:08 |
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I just really loving hate loot-based rewards. That act of randomization is an awful trend picked up from MMOs. Doesn't help that its an easy way to juice consumers on microtransactions either. Nearly every multiplayer and a distressing amount of single player titles are hopping on that bandwagon.
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# ? Dec 18, 2016 03:25 |
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I just feel it's worth pointing out that anything that costs $5 or more definitely isn't a microtransaction, and even a whole dollar is stretching it. They're just transactions at that point, microtransactions are meant to be values so small you don't notice them. Like the individual cost of a text message used to be before we all got unlimited.
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# ? Dec 18, 2016 03:28 |
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CJacobs posted:The fact is, microtransaction stuff is incredibly popular and a small minority refusing to buy into it means nothing to people who are raking in cash even without their contribution The majority of players don't buy into it, it's the whales that make it a viable business model. For every hundred people who never buy a thing there's one person who makes up the difference.
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# ? Dec 18, 2016 03:33 |
ETPC posted:Comparing a $9.99 purchase of Quake Qredits to buy an american flag skin for Orbb to a $49.99 expansion pack that often entails brand new assets, enviroments, systems etc and not just two hours of photoshop work is, uh. cl_gibcount 9999 posted:Railer Pack
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# ? Dec 18, 2016 04:06 |
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it's a joke but see APB, also a joke not this post, but the game
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# ? Dec 18, 2016 05:18 |
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APB is a trash game that nobody likes.
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# ? Dec 18, 2016 05:22 |
cl_gibcount 9999 posted:it's a joke RyokoTK posted:APB is a trash game that nobody likes.
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# ? Dec 18, 2016 05:37 |
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Segmentation Fault posted:I really doubt they'd sell a single skin for a single character at $10, this is one of those weird hyperbolic arguments that people who get incredibly angry at the concept of optional additional things for video games make $10 skins are really common for MOBA cash shops and similar. I think I bought a $15 one in LoL once? Also unlocks, especially timed ones like that do show up over here in a lot of Asian f2p MMO imports and stuff. Not that Quake Champions is going to follow those examples, but they do exist. The interesting thing about selling cosmetics in this case is that so much Quake was played with the graphics turned down for minute advantage. Is selling skins going to work when player textures are turned off?
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# ? Dec 18, 2016 06:27 |
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# ? May 11, 2024 18:29 |
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I suppose that depends on how much they care about the e-sports scene vs. the casual market. The two aren't mutually exclusive though, CS:GO pros play on lovely bizarre settings like 1024x768 stretched with all low settings but they also have skins on their guns.
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# ? Dec 18, 2016 06:30 |