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Sakurazuka posted:It's gonna play like a standard FPS only slow and you can't aim for poo poo if the demo is any indication That doesn't sound very good to me
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# ? Dec 17, 2016 23:18 |
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# ? Apr 26, 2024 16:20 |
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Kurtofan posted:That doesn't sound very good to me
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# ? Dec 17, 2016 23:23 |
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I preordered Resident Evil 7: Biohazard on Steam. It's gonna fuckin' own!
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# ? Dec 17, 2016 23:43 |
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Raxivace posted:That's basically what a rather loud part of the fanbase wants in Resident Evil, as well as puzzles. It is? Are you talking about people who like the classic titles? Because I don't think most of them are excited about this either, this is almost as far removed from the classic titles as it is from the more action-based ones.
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# ? Dec 18, 2016 00:30 |
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I really don't want Capcom to try and satisfy everyone, they started out ballsy having barely anything familer with Resident evil from the start and it got it's attention
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# ? Dec 18, 2016 00:36 |
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Son Ryo posted:It is? Are you talking about people who like the classic titles? Because I don't think most of them are excited about this either, this is almost as far removed from the classic titles as it is from the more action-based ones. Of course I doubt most of those people have played the classic games recently, because I do think RE7 seems like it will be as different as RE4 was (Though I don't think RE4 was too huge a leap from the classic games. Or at least, not as far as some would have you believe).
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# ? Dec 18, 2016 00:45 |
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I've only played with the gun in VR (which is handled in an incredibly bizarre way I don't really like but I can live with it). What is so bad about it in regular mode? Do you think you can get a good read on it being bad considering you have one weapon, a few bullets and nothing to kill (that's not sarcasm I'm actually curious) In VR it's super weird. You aim with your head. Which isn't that bad in itself. But you have a phantom arm that feels like it's sticking out of the side of your head. Since I knew I was holding a controller I straight up felt like I was Goro or something while using the gun. It was an incredibly weird and off sensation. RE7 is just dying for motion controller support. 1-1 tracking of your arm would be loving amazing and elevate the experience so much.
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# ? Dec 18, 2016 00:48 |
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I can cope with having guns on m head but a shotgun is too awkard for me
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# ? Dec 18, 2016 14:56 |
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you will come to love the skul gun. or maybe not, i dunno. i can't handle vr.
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# ? Dec 18, 2016 15:21 |
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Sinners Sandwich posted:I can cope with having guns on m head but a shotgun is too awkard for me Preach! I just started replaying RE4 on PC (Steam), hadn't played any but the GameCube version before. Game aged like a fine wine, I dig this port too. I also recently learned that the guy who voices Leon in RE4 also voices the merchant! That's cool.
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# ? Dec 18, 2016 15:23 |
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gimme the GOD drat candy posted:you will come to love the skul gun. or maybe not, i dunno. i can't handle vr. You aren't a man you're a 40k skull servitor.
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# ? Dec 18, 2016 15:29 |
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Will the PC demo be available on Steam?
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# ? Dec 18, 2016 15:57 |
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Yes but it's later this month
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# ? Dec 18, 2016 16:08 |
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Shouldn't it be available on Tuesday?
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# ? Dec 18, 2016 16:21 |
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Demo is out on the 19th on steam. Midnight i think. Playing through all the games again before release of 7, first time i'm playing zero since the cube and holy loving poo poo i forgot how bland and crappy it was. if you wanna talk about terrible piece of poo poo RE games then zero has gotta be at number 1. Not even survivor is that bad (havent played that one since release either so i might come back and edit this post)
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# ? Dec 18, 2016 17:10 |
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lol All of the Survivor games combined are still worse than 0, even if you lived in a country where they let you use a lightgun to play them.
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# ? Dec 18, 2016 17:15 |
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Wesker Mode is awesome and makes RE:0 worth a play through, or two.
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# ? Dec 18, 2016 18:02 |
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Zero has many of the same issues that Code Veronica does. RE 1-3 all transition very smoothly from the starting locations to the intermediary stops to the lab and it makes the game continually fresh and well paced. Res1 does it immaculately, 2 quite well but is assisted by the game being so short, and 3 is where it starts to slip but still feels natural. Zero and veronica have harsh transitions from the initial settings to the endgame and it's jarring. Additionally since those settings are geographically isolated it necessitates a ton of backtracking, causing you to get sick of where you are. Considering your primary location feeling like a supporting character is a hallmark of RE, this sucks. And that's before you get into lovely anime plots and awful characters.
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# ? Dec 18, 2016 18:10 |
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weekly font posted:Zero has many of the same issues that Code Veronica does. RE 1-3 all transition very smoothly from the starting locations to the intermediary stops to the lab and it makes the game continually fresh and well paced. Res1 does it immaculately, 2 quite well but is assisted by the game being so short, and 3 is where it starts to slip but still feels natural.
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# ? Dec 18, 2016 18:46 |
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Code Veronica is easily the longest of the classic Resident Evil games but I love that game. It's kind of neat to look at the subtle changes from when you go through areas as Claire and then revisit the area as Chris. Also, I must be the only person in the world that remembers the Dreamcast game Carrier. I loved that game too because it was so easy and it actually gave you a mid range weapon with infinite ammo. I also remember the 2nd campaign being like 40 minutes long compared to the 1st one being 5-6 hours. A Buttery Pastry posted:Plus in the case of Veronica, it results in the adventure game staple of being able to gently caress yourself over way later in the game, though not in the inevitable game over kind of sense at least. You can miss out on some optional items, but if I am not mistaken, Chris gets enough ammo to get through his own campaign. blackguy32 fucked around with this message at 18:52 on Dec 18, 2016 |
# ? Dec 18, 2016 18:50 |
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A Buttery Pastry posted:Plus in the case of Veronica, it results in the adventure game staple of being able to gently caress yourself over way later in the game, though not in the inevitable game over kind of sense at least. Only if you're really bad at the game, sure.
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# ? Dec 18, 2016 18:56 |
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Sakurazuka posted:Only if you're really bad at the game, sure.
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# ? Dec 18, 2016 18:58 |
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It gets you the magnum, but that is hardly needed to beat the game considering you can use both Claire and Chris's arsenal combined.
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# ? Dec 18, 2016 19:08 |
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http://store.steampowered.com/app/530620/ The Resident Evil 7 demo ought to be available on PC sometime late tonight (link is above but it's not live yet.)
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# ? Dec 19, 2016 01:49 |
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Come to think of it, it's now impossible to see any of the phone calls in the demo. That's content that theoretically PC and Xbox players could never know had even existed, and I think that whole character has basically been removed.
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# ? Dec 19, 2016 08:05 |
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Demo looks and runs great on PC, tons of graphics options as well. Looks like another quality Capcom pc port. No regrets preordering.
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# ? Dec 19, 2016 08:40 |
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man nurse posted:Demo looks and runs great on PC, tons of graphics options as well. Looks like another quality Capcom pc port. No regrets preordering. It runs great (120-144fps at 1080p on max settings) until I get to the basement then the framerates take a nosedive and stay that way even when I go back upstairs. Looks like a memory leak problem to me. Running on an i5 6600k at 4.5ghz with a 970 OC and 16gb of ram. edit Any settings that can go to 'very high' you should leave on 'high' if you have a GPU with 4GB and less of memory, the game is a massive memory hog and you will get endless hitching and stuttering before long. My friend sees 6GB of VRAM usage on his 1080. Zedsdeadbaby fucked around with this message at 14:06 on Dec 19, 2016 |
# ? Dec 19, 2016 13:16 |
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i used to be willing to preorder re games on pc, but rev2 permanently soured me on the notion.
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# ? Dec 19, 2016 15:41 |
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gimme the GOD drat candy posted:i used to be willing to preorder re games on pc, but rev2 permanently soured me on the notion. At least they fixed it though. Took a few months but i'd say it's the best version.
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# ? Dec 19, 2016 16:04 |
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Convex posted:At least they fixed it though. Took a few months but i'd say it's the best version. since it took a few months for them to fix it rev2 obviously wasn't worth preordering. that's almost a tautology.
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# ? Dec 19, 2016 16:12 |
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blackguy32 posted:Code Veronica is easily the longest of the classic Resident Evil games but I love that game. It's kind of neat to look at the subtle changes from when you go through areas as Claire and then revisit the area as Chris. blackguy32 posted:It gets you the magnum, but that is hardly needed to beat the game considering you can use both Claire and Chris's arsenal combined.
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# ? Dec 19, 2016 16:53 |
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CRAZY GARBAGE
Somebody fucked around with this message at 17:20 on Dec 19, 2016 |
# ? Dec 19, 2016 16:55 |
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# ? Dec 19, 2016 16:59 |
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Is Resident Evil esports?
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# ? Dec 19, 2016 17:11 |
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A Buttery Pastry posted:On the balance I'm still a fan, Veronica is just a little less tight than I'd prefer. A game centered around a single specific location, but with consecutive stories that sees the place fall apart could be kinda neat. Something like a chapter featuring a test subject/scientist trying to escape, a chapter with security forces trying to contain the situation, and then a final chapter featuring the hero doing the RE hero thing, with preceding chapters affecting things like item availability, which doors you can pass through, and which monsters you'll meet. The different chapters probably shouldn't be the same length though, or necessarily cover all the same locations, so there's still some real exploration to be done in the final chapter. Hey, Resident Evil Code Veronica was the one game that let me live my dreams of having a literal trunk full of ammo. I think I had over 300 bullets, 30 explosive bowgun bolts, etc. If you know when to dump all your stuff as Claire, you are going to have an extremely easy time as Chris.
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# ? Dec 19, 2016 17:25 |
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Sinners Sandwich posted:Is Resident Evil esports? Yes. Complete global saturation!
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# ? Dec 19, 2016 17:54 |
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blackguy32 posted:Hey, Resident Evil Code Veronica was the one game that let me live my dreams of having a literal trunk full of ammo. I think I had over 300 bullets, 30 explosive bowgun bolts, etc. If you know when to dump all your stuff as Claire, you are going to have an extremely easy time as Chris.
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# ? Dec 19, 2016 17:57 |
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A Buttery Pastry posted:No amount of bullets is gonna fill your magnum-shaped hole. Well 18 might, because that's just about how many magnum bullets are available in the whole game.
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# ? Dec 19, 2016 17:59 |
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I really want to like this game based off the demo, but the fight against the monster has me worried. It puts you in a cramped space with something that seems to take a bunch of its (I noticed its arm came off, so I guess it's not invincible) and if you die, you have to start all over. I like the exploration aspect of the game, but unless there's something I'm missing about the combat (never found the gun, so I used the axe and it was miserable) I might have to give this game a pass. On the other hand, it did reunite us with a good friend:
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# ? Dec 19, 2016 19:45 |
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# ? Apr 26, 2024 16:20 |
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Momomo posted:I really want to like this game based off the demo, but the fight against the monster has me worried. It puts you in a cramped space with something that seems to take a bunch of its (I noticed its arm came off, so I guess it's not invincible) and if you die, you have to start all over. I like the exploration aspect of the game, but unless there's something I'm missing about the combat (never found the gun, so I used the axe and it was miserable) I might have to give this game a pass. Alternatively, you can skip getting the gun entirely, run back into the room after leaving it with the crank, go to the back and get the key, and then run immediately out of the room. The monster will permanently despawn once you leave the room with the key.
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# ? Dec 19, 2016 19:50 |