|
There are a few good games for VR right now without teleportation, namely Superhot VR, I expect you to die, Climbey, The Climb, Onward, Out of Ammo (which is mediocre imho) and a plethora of cockpit-based sim games. I just can't wait for Resident Evil 7 as the demo is the best thing in VR right now.
|
# ? Dec 18, 2016 17:40 |
|
|
# ? Apr 27, 2024 15:36 |
|
Basic Chunnel posted:Tried out the CV1, not 100% sure what I was expecting - some very cool bits and very effective jump scares from not-great horror games (the "examine to the left while thing materializes to the right" thing really works when the view control isn't abstracted through a controller). There is some visual blur that's a little disappointing, though it seems to come out worse in some things than others. Dude, go get Touch. I had CV1 since launch and it was more or less a doorstop, the moment I got Touch I have a pile of fun content and I play it every day now. Yeah you'll still teleport around somewhat but you can move in roomspace too. Rec Room's Dodgeball and Paintball are awesome for that, you can teleport to get around but still duck, jump, and strafe a few feet out of the way of things.
|
# ? Dec 18, 2016 18:30 |
|
I'm waiting for Thumper to get VR support patched in (some time this month, supposedly) because holy gently caress yes.
|
# ? Dec 18, 2016 18:36 |
|
Zero VGS posted:Dude, go get Touch. I had CV1 since launch and it was more or less a doorstop, the moment I got Touch I have a pile of fun content and I play it every day now. Yeah you'll still teleport around somewhat but you can move in roomspace too. Rec Room's Dodgeball and Paintball are awesome for that, you can teleport to get around but still duck, jump, and strafe a few feet out of the way of things. This guy knows what's up, here's a good explanation of the state of the union: https://www.youtube.com/watch?v=ce1DFGReo5Y&t=102s We've only just barely achieved Move-Around & Walk-Around VR and it's absolutely incredible compared to seated experiences.
|
# ? Dec 18, 2016 18:38 |
|
HerpicleOmnicron5 posted:There are a few good games for VR right now without teleportation, namely Superhot VR, I expect you to die, Climbey, The Climb, Onward, Out of Ammo (which is mediocre imho) and a plethora of cockpit-based sim games. I just can't wait for Resident Evil 7 as the demo is the best thing in VR right now. Will the PC demo have VR support? I was under the impression RE7 VR was just for PSVR at first and maybe coming to other platforms later.
|
# ? Dec 18, 2016 18:47 |
|
So what would people recommend while I wait to get a Touch? Anything eye-popping is good, emphasis on detail and scope
|
# ? Dec 18, 2016 20:15 |
|
House of the Dying Sun is a legit great game, VR or no (but especially VR). It's kind of short, though, and I highly recommend playing on hard (Harbinger), partially because of that and partially because I think it's just a much better game when you're not snoozing through missions on easy. It's quite replayable if you end up really digging it, I've wiped my save and whipped through the campaign again in one ~2-hour sitting multiple times (you can replay individual missions at any time after you've beat them, I just liked going through the unlock progression), and there's also a daily challenge mode and special 4th difficulty mode after you beat the game.
|
# ? Dec 18, 2016 20:40 |
|
Basic Chunnel posted:So what would people recommend while I wait to get a Touch? Anything eye-popping is good, emphasis on detail and scope Pre-Touch, I really enjoyed: Chronos: Third person adventure game, Dark Souls-lite combat. Darknet: Hacking puzzle game. Not as flashy as some games but a good sense of space and is something you can play for a good long while because it has unlockables and increasing difficulty, etc. Minecraft: If you like minecraft at all, the Oculus implementation is very good (although no mods). Pinball FX VR: Pinball in VR is cool. Farlands: It's free and you can play with cute critters. Technolust: Cool little adventure game Subnautica: Still in early access, but a very well done underwater building/exploration/survival game. VR can be a little buggy. Also see my post about New Retro Arcade here: http://forums.somethingawful.com/showthread.php?threadid=3777359&pagenumber=58&perpage=40#post463134193 - that one isn't for everyone but if you like retro games and tinkering a lot with setting stuff up you may dig it. It has Touch support now but is just as playable without it. (edit): Elite: Dangerous has pretty great VR implementation too, but I don't know if I'd recommend that game to anyone who isn't already in it. StarkRavingMad fucked around with this message at 21:02 on Dec 18, 2016 |
# ? Dec 18, 2016 20:52 |
|
Basic Chunnel posted:So what would people recommend while I wait to get a Touch? Anything eye-popping is good, emphasis on detail and scope
|
# ? Dec 18, 2016 20:59 |
|
Republicans posted:Will the PC demo have VR support? I was under the impression RE7 VR was just for PSVR at first and maybe coming to other platforms later. Nobody knows, they've kept very quiet about it or if they have, nobody's bothered to translate it at least to the best of my knowledge. It's amazing that such a big budget game has full VR support and it doesn't feel rushed. So many comfort options that can all be turned off. I did and had no issues.
|
# ? Dec 18, 2016 21:55 |
|
It didn't always have those options, there were severe comfort issues with the first public demo before they realized it was important.
|
# ? Dec 18, 2016 21:58 |
|
Not even that, the original demo had Y axis camera control also, which is insane for a VR game. It made people incredibly sick.
|
# ? Dec 18, 2016 22:02 |
|
I wish it had Y axis controls and actual animations since that stuff really does not affect me, but they must've put in those options quite quickly.
|
# ? Dec 18, 2016 22:09 |
|
Doom 3 BFG tripped my cheapshark alert at $6.59 (http://www.cheapshark.com/search?q=DOOM%203%20BFG%20Edition - it gave me a Steam key) if anyone's interested, which also brings up a couple questions if anyone's checked it out with VR lately. I saw two different vr mods posted here a ways back - is there a current "best" one? Anyone have a preferred set of easy-ish instructions? The first google results seem pretty straightforward but then the comments and all start linking to other posts saying to install the high def mod too, and make adjustments to the walk/run speed and laser sight thickness, and how to get the commands to stick (not just autoexec.cfg?)..I'm OK with some setup and fuckery but don't want to go down a rabbit whole for 3 hours if I don't have to.
teh_Broseph fucked around with this message at 23:09 on Dec 18, 2016 |
# ? Dec 18, 2016 23:01 |
|
teh_Broseph posted:Doom 3 BFG tripped my cheapshark alert at $6.59 (http://www.cheapshark.com/search?q=DOOM%203%20BFG%20Edition - it gave me a Steam key) if anyone's interested, which also brings up a couple questions if anyone's checked it out with VR lately. I saw two different vr mods posted here a ways back - is there a current "best" one? Anyone have a preferred set of easy-ish instructions? The first google results seem pretty straightforward but then the comments and all start linking to other posts saying to install the high def mod too, and make adjustments to the walk/run speed and laser sight thickness, and how to get the commands to stick (not just autoexec.cfg?)..I'm OK with some setup and fuckery but don't want to go down a rabbit whole for 3 hours if I don't have to. Someone posted a very in-depth Oculus + Touch mod setup a few days ago; yo ucan launch the game right from Oculus Home, and it has some neat stuff like snap turning, and you can point with your finger in-game and poke the menus: https://www.youtube.com/watch?v=pJNt6LJFGsI Here's a text guide: https://www.reddit.com/r/oculus/comments/5hww0r/doom_3_bfg_vr_oculus_touch_guide/
|
# ? Dec 18, 2016 23:57 |
|
I'm streaming some Unspoken if anybody is bored enough to watch http://www.twitch.tv/pvtlemming And by "Unspoken" I mean "the matchmaking screen which inevitably tells me it can't find a match every 4 minutes"
|
# ? Dec 19, 2016 01:55 |
|
StarkRavingMad posted:Also see my post about New Retro Arcade here: http://forums.somethingawful.com/showthread.php?threadid=3777359&pagenumber=58&perpage=40#post463134193 - that one isn't for everyone but if you like retro games and tinkering a lot with setting stuff up you may dig it. It has Touch support now but is just as playable without it. I'm really looking forward to trying this one. Unfortunately, my i5-2500 is probably too weak to run it acceptably, but I may pick it up anyway if it goes on Steam sale and just bide my time till the details on AMD's new chip get sorted out. Speaking of, I know this has been asked before, but with the year-end Steam sale looming I guess I'll ask again - is there any reason to buy a game from the Oculus store if it's available on Steam? I'm thinking of Job Simulator and Space Pirate Trainer in particular. Obviously, if Steam has a better deal, I'd opt to get them on there (in addition to being able to seamlessly use them with another brand of HMD down the road). Ludicrous Gibs! fucked around with this message at 02:46 on Dec 19, 2016 |
# ? Dec 19, 2016 02:36 |
|
Ludicrous Gibs! posted:I'm really looking forward to trying this one. Unfortunately, my i5-2500 is probably too weak to run it acceptably, but I may pick it up anyway if it goes on Steam sale and just bide my time till the details on AMD's new chip get sorted out. If you want the game on steam I don't think there's any particular advantage to buying it on Home instead, since it generally uses the Oculus runtime anyway. I rebought Space Pirate Trainer on Home because I wanted to give them more money. That aside, is anybody having trouble with Oculus matchmaking right now? Unspoken kicks me out as soon as I try to join, and Dead and Buried tries to join a game then tells me it can't connect and to try again later.
|
# ? Dec 19, 2016 02:50 |
|
Zero VGS posted:Someone posted a very in-depth Oculus + Touch mod setup a few days ago; yo ucan launch the game right from Oculus Home, and it has some neat stuff like snap turning, and you can point with your finger in-game and poke the menus: Perfect, thanks! Got it up and running and hot drat I think I'm finally going to play Doom 3. Feeling a little woozy, but should be better next time now that I realized the left stick also does left/right movement. That first minute when the demons show up gyahhhh straight jump scared my feet off the ground.
|
# ? Dec 19, 2016 04:47 |
|
Ludicrous Gibs! posted:I'm really looking forward to trying this one. Unfortunately, my i5-2500 is probably too weak to run it acceptably, but I may pick it up anyway if it goes on Steam sale and just bide my time till the details on AMD's new chip get sorted out. Not really. I find the Oculus front end to be a little more convenient and sometimes Steam VR does some wonky things for me like not releasing properly after I quit a game. And I think there's a few (very small amount) of games that may run slightly worse in the Steam version because they aren't running in true Oculus mode or something like that. But for the most part they are basically equivalent, use whichever front end you prefer.
|
# ? Dec 19, 2016 05:25 |
|
Lemming posted:If you want the game on steam I don't think there's any particular advantage to buying it on Home instead, since it generally uses the Oculus runtime anyway. I rebought Space Pirate Trainer on Home because I wanted to give them more money. I can't check right now, but a bunch of people on reddit were having issues with the Oculus servers a couple days ago. edit: Actually, yeah, it looks like the "Oculus Platform Service" is down, as of an hour ago. somethingawful bf fucked around with this message at 05:52 on Dec 19, 2016 |
# ? Dec 19, 2016 05:36 |
|
If you buy the game from the Oculus storefront, you can always easily launch it from inside the Rift instead of having to take the headset off, pull up Steam, find it in your library (while Touch controllers are dangling off your wrists). That's actually pretty convenient. On the other hand, it might be cheaper on Steam. I bought Arizona Sunshine for like 8 bucks cheaper due to a Steam sale.
|
# ? Dec 19, 2016 07:32 |
|
Steam also gives you the opportunity to refund it if it doesn't work/sucks.
|
# ? Dec 19, 2016 08:07 |
|
I got my Oculus Touch and oh my god, this is a totally amazing experience. Onward is a crazy rear end experience and Google Earth VR is the biggest nostalgia trip looking up all the happy moments in your life.
|
# ? Dec 19, 2016 10:15 |
|
https://streamable.com/ymwu3 https://streamable.com/fos1l Please send testers.
|
# ? Dec 19, 2016 14:18 |
|
Ludicrous Gibs! posted:Yeah, I knew going in that the PC setups we've got now are just pit stops on the way to the Promised Land of self-contained systems. I guess I wasn't expecting things to move as quickly as they are. Won't PC headsets always have a niche market for those who want games with better graphics or want to play with something experimental? As a PC gamer I am not too keen on a locked down self contained headset that I can't easily run experimental stuff on or use with Unity. I am loving my Vive, and I hope to see more games released for it and the Oculus since I can always use Revive. I would also like there to be 2nd and 3rd generation VR headsets available for the PC as well. iceaim fucked around with this message at 20:21 on Dec 19, 2016 |
# ? Dec 19, 2016 20:02 |
|
gently caress, I just about threw my arm out of joint playing Ripcoil last night. It still hurts today. I need to chill the hell out a little when I am throwing nothing as hard as I can.
|
# ? Dec 19, 2016 20:10 |
|
iceaim posted:Won't PC headsets always have a niche market for those who want games with better graphics or want to play with something experimental? Abrash at least was confident that PC will always be the go-to for the premium experience. My take is that VR headsets will probably merge to become something where you take a 4K/8K smartphone, put it into a super-GearVR headset with great optics, FOV, eye tracking, and inside-out tracking for itself and the hand controllers. Finally you can either run apps standalone from the phone, or stream them with sub-millisecond latency from the PC. That seems like it would be the endgame.
|
# ? Dec 19, 2016 20:13 |
|
When they sort out the overheating issues with gearVR yeah.
|
# ? Dec 19, 2016 20:19 |
|
StarkRavingMad posted:gently caress, I just about threw my arm out of joint playing Ripcoil last night. It still hurts today. I need to chill the hell out a little when I am throwing nothing as hard as I can. Yeah take it easy on that and go for accuracy, pretty dang sure the speed is locked regardless of physical movement. (Speed increases every few consecutive throws and there's a pop up message for it.) Between Racket NX and Rec Room dodge ball though, I'm pretty sure one is to blame for a couple mysteriously scraped up knuckles I have.
|
# ? Dec 19, 2016 20:20 |
|
Republicans posted:Will the PC demo have VR support? I was under the impression RE7 VR was just for PSVR at first and maybe coming to other platforms later. All VR is exclusive to PSVR for a year, then maybe for other things. Of course better VR experiences will be out in a year which means that RE7 VR won't be worth a purchase that far out. Oh well. Good for Sony, but means if you didn't get a PSVR the game isn't worth a purchase. Capcom just saved me 60 bucks.
|
# ? Dec 19, 2016 20:23 |
|
Falken posted:When they sort out the overheating issues with gearVR yeah. Well, that's the beauty, streaming a remote PC takes pretty much no energy at all compared to running the game from the phone. In a few more generations the cell phone GPUs should be sufficiently die-shrunk to not overheat when running games from the phone, and streaming games from the PC even now (for instance, you can play a game with the android app Limelight which is just receiving the H.264 feed from your PC) works great and doesn't kill the battery.
|
# ? Dec 19, 2016 20:45 |
|
Bremen posted:Overall, I have high hopes for the first wireless prototype but am still waiting on early reviews before I order one. On this note, UploadVR just got a chance to play around with a prototype of the Typecast Wireless Vive. They were, to put it mildly, quite impressed; they didn't notice any line of sight or latency issues but did see occasional and momentary compression artifacts. Also, they have an awesome video of a tester doing a backflip during a swordfight
|
# ? Dec 19, 2016 22:20 |
|
Bremen posted:On this note, UploadVR just got a chance to play around with a prototype of the Typecast Wireless Vive. They were, to put it mildly, quite impressed; they didn't notice any line of sight or latency issues but did see occasional and momentary compression artifacts. That's pretty badass, getting rid of the wires would be a pretty big deal
|
# ? Dec 19, 2016 22:39 |
|
Bremen posted:On this note, UploadVR just got a chance to play around with a prototype of the Typecast Wireless Vive. They were, to put it mildly, quite impressed; they didn't notice any line of sight or latency issues but did see occasional and momentary compression artifacts. This seems very promising, if it's this good i'm going to pick it up asap.
|
# ? Dec 19, 2016 23:01 |
|
Crosposing from the vive thread: http://store.steampowered.com/app/552450/ Serious Sam VR: The First Encounter. The full thing. With several locomotion options: ye olde teleport, gamepad movement on your touch controller and also "serious warp", whatever that means. I'm so hype right now Also, apparently, discount for people who already own first encounter HD and/or the other serious sam VR game.
|
# ? Dec 20, 2016 00:14 |
Truga posted:Crosposing from the vive thread: http://store.steampowered.com/app/552450/ yea if it has actual locomotion other than teleport Im def gonna have to buy that
|
|
# ? Dec 20, 2016 00:31 |
|
Truga posted:Crosposing from the vive thread: http://store.steampowered.com/app/552450/ This looks coooool. If the pricing isn't crazy, I'm totally in on it.
|
# ? Dec 20, 2016 01:01 |
|
As someone who doesn't get motion sickness, I hope it does well so other companies won't be afraid to port some of their older games with VR optimizations, leaving in traditional locomotion.
|
# ? Dec 20, 2016 01:29 |
|
|
# ? Apr 27, 2024 15:36 |
|
Neat. I don't mind teleportation but willing to try some other types of locomotion. Onward has been okay for me. Also I actually like Climbey's arm swinging thing.
|
# ? Dec 20, 2016 01:31 |