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Carcer
Aug 7, 2010
Thinking about it I could use storage batteries in swap cases to power stuff inside a structure. There should be something like power cables you can use to transfer power between things, like jumper cables.

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The Lone Badger
Sep 24, 2007

Have an outside solar farm to charge batteries. Carry charged batteries indoors to use.
One charged storage battery will go a long way.

weak wrists big dick
Dec 18, 2012

good job. you are getting legitametly upset because I won't confrom to your secret internet cliques gross social standards. Sorry I don't like anime. Sorry I don't like being gross on the internet. Sorry that you are getting caremad.


your stupid shit internet argument is also only half true once I get probated, so checkmate anyways but nice try.

]
If there was some kind of room/area selection to designate/restrict NPC crafters to specific areas, as well as NPC specialists (Doctors, mechanics, engineers, otakus), I could really see this game emerging further from the primordial roguelike ooze into a colony builder.

e: Also fixing the loving AI

Carcer
Aug 7, 2010
Nail the door to a room shut?

OwlFancier
Aug 22, 2013

Carcer posted:

Is there anyway to get power somewhere other than daisy chain frames from a outside solar array into a building?

Daisy chain wire instead, it's what it's for.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Lategame comedy option: get the Ethanol Burner and Integrated UPS bionics, build a poo poo-ton of fermenting vats and UPS conversions, and just be a perpetually piss-drunk human power plant.

palamedes
Mar 9, 2008

Angry Diplomat posted:

Lategame comedy option: get the Ethanol Burner and Integrated UPS bionics, build a poo poo-ton of fermenting vats and UPS conversions, and just be a perpetually piss-drunk human power plant.

This is almost practical if you have the Blood Filter and Leukocyte Breeder systems too. Mass production of booze is a pain though, run on barrels of single malt instead.

Carcer
Aug 7, 2010
Doing anything with frames takes so drat long. Is there any way to speed up building my mobile fortress?

AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one
Higher mechanics skill.

The Lone Badger
Sep 24, 2007

You are using a vehicle-powered welder, right?

Carcer
Aug 7, 2010

AbrahamLincolnLog posted:

Higher mechanics skill.

How high? I'm sitting at 6, is there a set reduction per skill level or something?


The Lone Badger posted:

You are using a vehicle-powered welder, right?

Yes, I've built a little welding cart with a swappable storage battery that I drag around my work area. I should probably combine it with my shopping cart so I don't have to drag two things around at the same time.

AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one
Every rank makes things a little faster. Or used to; with all the poo poo changing on vehicles lately in the name of realism I have no idea anymore.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
I keep being really glad that I got into the game and then played a whole bunch and then stopped when I did... :(

Carcer
Aug 7, 2010
I'm having fun with the current version. My vehicle based issues are honestly because I'm a moron who couldn't just go with the RV I found and instead had to completely overhaul the front end and extend the rear.

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

Artificer posted:

I keep being really glad that I got into the game and then played a whole bunch and then stopped when I did... :(

Recently picked up an experimental build after a year or two of not playing; a few things have changed, but it really does seem like mostly the same game as before, which I have very mixed feelings about.

Oh, and hilariously, the build I grabbed apparently happened to have the 'ghost vehicles' glitch where you can't start a new vehicle being built because it just becomes a cursed tile which causes the game to crash whenever another vehicle tries to pass through it. I thought that had been fixed two years ago!

Faithless
Dec 1, 2006

Carcer posted:




Yes, I've built a little welding cart with a swappable storage battery that I drag around my work area. I should probably combine it with my shopping cart so I don't have to drag two things around at the same time.


How do you build a welding cart?

AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one
Place a frame. Place wheels. Place battery and solar panel. Then put a vehicle welding rig on it.

Even easier, take a shopping cart, remove the cart, put solar panel/battery/welder on it.

Now you've got a one tile solar powered welding rig that you can drag wherever you want and never need to worry about charge.

Personally I prefer using UPS rechargers and a UPS mod on a regular welder but that's just me. Functions basically the exact same way, but then the welder can't be damaged by collision, can be picked up and carried, and you can recharge anything else with a UPS mod.

AbrahamLincolnLog fucked around with this message at 17:57 on Dec 22, 2016

Carcer
Aug 7, 2010
Don't even need the wheels, just be really strong! :pseudo:

UPS would be superior but I have only one welder and need to WELD EVERYTHING RIGHT NOW.

Also, somehow, you can fit a cargo container inside a cars trunk.

Carcer fucked around with this message at 19:10 on Dec 22, 2016

goatsestretchgoals
Jun 4, 2011

Shady Amish Terror posted:

Oh, and hilariously, the build I grabbed apparently happened to have the 'ghost vehicles' glitch where you can't start a new vehicle being built because it just becomes a cursed tile which causes the game to crash whenever another vehicle tries to pass through it. I thought that had been fixed two years ago!

This specifically seems to be a bug with the Vehicle Additions Pack mod, when you try to create a new vehicle without two of the same frame pieces in crafting range. (Check out the new vehicle recipe, it calls for two frames, but won't stop you if you only have one.) VAP also breaks turrets, I'd leave it out for now.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...

OwlFancier posted:

Daisy chain wire instead, it's what it's for.

What kind of wire? You mean like jumper cables?

Carcer
Aug 7, 2010
No, its a type of "frame" you can add to vehicles. Its really light and quick to build so you can use it as a sort of extension cord.

I don't think it would have worked for me since I'd have had to punch a hole in a wall and didn't want to risk my house collapsing.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

If you have a vehicle in place, can you install wires and such even when it'd clip through a wall? That'd be nice for making buildings wired up to an electric grid.

Carcer
Aug 7, 2010
Having just tested it, no. But you can build frames into window spaces, so if you have one in the right space and are willing to sacrifice the ability to close it you can do it that way.

Honestly though, swapping storage batteries is the simplest way of doing it.

OwlFancier
Aug 22, 2013

Fayk posted:

What kind of wire? You mean like jumper cables?

I think the game just lists it as "wire" you get it from fences.

It's essentially, as said, a kind of frame you can build with lovely stats but no tools, it's designed for, well, wiring up a base.

E: If you need to run it through the wall of a building just replace the wall tile with a frame and either a door or a full panel, maybe dig a pit under the outside edge if it's likely to see combat.

Easiest way to do it is to just run it through an existing window or door and then build a solid vehicle block on that tile. Remove the door or window out of the frame if you have to first.

OwlFancier fucked around with this message at 14:24 on Dec 23, 2016

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...

OwlFancier posted:

I think the game just lists it as "wire" you get it from fences.

It's essentially, as said, a kind of frame you can build with lovely stats but no tools, it's designed for, well, wiring up a base.

E: If you need to run it through the wall of a building just replace the wall tile with a frame and either a door or a full panel, maybe dig a pit under the outside edge if it's likely to see combat.

Easiest way to do it is to just run it through an existing window or door and then build a solid vehicle block on that tile. Remove the door or window out of the frame if you have to first.

Weird. As far as I can tell, no such (pseudo)frame exists in the (recent) build of experimental that I'm using. Then again, "sheet metal" also seems oddly absent from my version as a craftable thing (so I just rely on pulling them from other vehicles) so who knows.


EDIT: So now that I've got mechanics 8, it seems to let me install 2 (but not 3) small electric motors on a vehicle - is there a trick to turning them both on? It seems like I can toggle each on, but only one at a time. But from what I've read it sounds like it is possible to have vehicles with multiple (concurrently running) engines. Any idea?

Fayk fucked around with this message at 12:27 on Dec 24, 2016

Carcer
Aug 7, 2010


Have you got the vehicles addition modpack installed?

goatsestretchgoals
Jun 4, 2011

Carcer posted:

Having just tested it, no. But you can build frames into window spaces, so if you have one in the right space and are willing to sacrifice the ability to close it you can do it that way.

Put a heavy board on that tile and it's closed again. Bonus style points for putting an HD windshield, curtain, and maybe a small electric engine if it's not easy to stand next to.

E: Vehicle Addition Pack is probably still bugged to poo poo, I'd avoid it if you enjoy working turrets and not sacrificing tiles to the new vehicle kraken.

goatsestretchgoals fucked around with this message at 16:10 on Dec 24, 2016

Carcer
Aug 7, 2010
The version that I got with my download seems to work, I haven't had any weirdness yet.

How many tiles can you knock out of a wall without the whole structure collapsing? I had a bad experience with a zombie hulk once.

goatsestretchgoals
Jun 4, 2011

I don't have the exact numbers, but each adjacent tile has x% chance to fall, modified by how many tiles remain adjacent to it, then the same calculation again for any extra tiles that fall, etc. Walls give a better chance of keeping their neighbors standing than ceilings.

Carcer
Aug 7, 2010
So if you're really, incredibly unlucky knocking down a single wall could bring down an entire house?

goatsestretchgoals
Jun 4, 2011

Carcer posted:

So if you're really, incredibly unlucky knocking down a single wall could bring down an entire house?

Oh yeah, more likely that you'll drop all the ceilings and leave the walls intact, but you could drop an entire structure with a single demolition attempt (fake edit or a single crossbow bolt). There's no shame in save scumming.

Marenghi
Oct 16, 2008

Don't trust the liberals,
they will betray you
Are vehicles still dodgy? I got back into this a few weeks ago just in time for some change to vehicles where multiple engines were no longer possible, and a full tank would get you across a few game screens. Also solar panels gave an absolutely pathetic amount of charge.

Carcer
Aug 7, 2010
I'm at that point in the game where I need to move all the poo poo I've collected into my brand new up armored RV and I want to kill myself. Why did I collect so much useless crap and why do I feel I have to take it with me.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

bitcoin bastard posted:

Oh yeah, more likely that you'll drop all the ceilings and leave the walls intact, but you could drop an entire structure with a single demolition attempt (fake edit or a single crossbow bolt). There's no shame in save scumming.



I once decided to knock a window frame out of my completely pristine safehouse so I could put a back door in, and half the room collapsed on me, shattering my considerable booze stockpile and burying my shovel.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...

Marenghi posted:

Are vehicles still dodgy? I got back into this a few weeks ago just in time for some change to vehicles where multiple engines were no longer possible, and a full tank would get you across a few game screens. Also solar panels gave an absolutely pathetic amount of charge.

So I basically started playing the game and learning it right after this change was made. I don't think they'd 'fixed' it yet - it sounds like maybe the base massive vehicles (not sure of the name) might basically fix it by essentially tripling efficiency, but I ended up the simplistic mod mentioned here: http://smf.cataclysmdda.com/index.php?topic=13707.msg289201#msg289201

I don't know how it compares to 'before', but 'before' electric scooters were getting performance that would be about 1/1000th (or worse, seriously I lost 20% charge on one going about 10 movement - not map - tiles)of actual real world, much less some future battery tech or anything.


I know they were definitely trying to make mega death vehicles kinda bad though, but I think some people maybe have still been toying with some designs that kindasorta work.

Carcer posted:



Have you got the vehicles addition modpack installed?

Nope, I'm basically the vanilla settings (well, I think I removed exploding and acid zombies, as I'm learning the game). Maybe I hosed UP though.

Fayk fucked around with this message at 22:16 on Dec 24, 2016

Carcer
Aug 7, 2010

You hear plink!

Dareon
Apr 6, 2009

by vyelkin
That's the kind of cartoon destruction where someone grabs the doorknob and the whole house falls over.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
So when are they implementing the Buster Keaton style lining up the window of a collapsing building with your character?

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

Rockopolis posted:

So when are they implementing the Buster Keaton style lining up the window of a collapsing building with your character?

As soon as z-levels are finalized, so sometime after the heat-death of the universe, but before Dwarf Fortress finishes self-compiling its final version.

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TheKnife
Jan 24, 2009

Carcer posted:

I'm at that point in the game where I need to move all the poo poo I've collected into my brand new up armored RV and I want to kill myself. Why did I collect so much useless crap and why do I feel I have to take it with me.

Isn't this why people plays this game?

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