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XK posted:So, Lumberyard automatically gets a source license, that's good to know. Remember when I posted (in my July blog) that when CIG finally changed engines they would try to play it down, and their 30 GB patcher would be the first "Line of Defense" in hiding the fact, since a sudden huge patch out of nowhere would draw attention? The real surprise here is that Chris openly announced this change a mere 11 months after work began. My guess is that the plan was to not announce this at all. Only the insane could ever guess why Chris felt it was necessary to announce this. Either he had a pang of conscience, or he's genuinely convinced this is good news for Star Citizen and furthermore
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# ? Dec 24, 2016 14:48 |
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# ? Apr 23, 2024 19:45 |
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$70 missiles. I bet those who bought missile boats, with all that missile reloading machinery so they had the fidelity of actually seeing their missiles in storage and being loaded, are completely thrilled. I'm trying to remember how much missiles cost me in Quake, but I'm drawing blank. Oh, wait, those were rockets. My mistake.
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# ? Dec 24, 2016 14:51 |
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Well, this will pass like any other big fuckup we identify as such. It will all be history in 2 weeks (hence Crobbers posting it now because backer memory is flushed every 2 weeks for capacity reasons). In the new year the narrative will have been arranged into a positive thing and it won't make a difference, game still sucks, game still won't come out, but also still not an ELE. The only real change this brings is the fact that Amazon can now access all backer data which is a whole different kind of shifty development aside from Crobbers' usual dodgy stuff.But since most of us here haven't logged in in ages, this hardly concerns us. Merry Christmas everyone. Celebrate with your loved ones, eat good food, and take a break from the thread.
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# ? Dec 24, 2016 14:54 |
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https://www.youtube.com/watch?v=SGmcVdZzvnM&t=576s
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# ? Dec 24, 2016 14:55 |
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Not the fidelity Chris! Noooooooo! Edit. Hmm, frame rates are up a bit but level of detail is down... What could this mean? Almost like you can't have 'max fidelity' in a large scale multiplayer environment without tanking performance. Wrecked Angle fucked around with this message at 14:59 on Dec 24, 2016 |
# ? Dec 24, 2016 14:57 |
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Scruffpuff posted:In the meantime, Amazon is struggling with adoption of their "Lumberyard" offering, getting progressively nervous as CryEngine goes through its 2016 crisis. To justify their own version of sunk cost fallacy, the order goes out: "We better get SOMEONE on board with this engine and get some people using it." "But boss, what game development company would be stupid enough to do that?" It's not even clear what Amazon's active involvement in this is. CIG literally could've just grabbed Lumberyard and ran with it, using Amazon's public terms, without any real active role on Amazon's part. I don't believe that's what happened. I can't imagine there wasn't some kind of arrangement made. However, Amazon hasn't said a word. Not a press release, a single sentence of acknowledgement, or even a CIG logo on any Lumberyard oriented pages. God forbid, if someone at Amazon made any kind of deal with CIG where CIG gets money from Amazon, that person should be fired, and I want their job.
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# ? Dec 24, 2016 14:58 |
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XK posted:It's not even clear what Amazon's active involvement in this is. CIG literally could've just grabbed Lumberyard and ran with it, using Amazon's public terms, without any real active role on Amazon's part. I think there's an arrangement behind the scenes. Hopefully time will reveal if we're right.
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# ? Dec 24, 2016 15:00 |
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Lumberyard seems cool enough. Amazon giving away a AAA quality engine, only asking for subscription costs on hosting services, is something I really appreciate. Whether they should've based this offering on CryEngine is questionable, but I respect the intent. A $140m company, making a highly technical game, grabbing a free engine, after years of custom engine development, is beyond mind boggling.
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# ? Dec 24, 2016 15:09 |
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https://www.youtube.com/watch?v=SGmcVdZzvnM&t=2352s
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# ? Dec 24, 2016 15:09 |
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Scruffpuff posted:I think there's an arrangement behind the scenes. Hopefully time will reveal if we're right. I'm gonna disagree and say there is very little in the way of a deal. Maybe a 'discount introductory offer' for AWS or something similar but nothing like cash changing hands (in CIGs direction). At the moment this can be played off as a big win because they can 'leverage the power of Amazon cloud and infrastructure', in the future it will be used as an excuse to reduce scope or cut features, 'I'm afraid Lumberyard doesn't allow us to do that'.
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# ? Dec 24, 2016 15:14 |
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It's amazing how this project hits every single mark that should be a red flag and continues to do so for years. And yet people still back this
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# ? Dec 24, 2016 15:15 |
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Star Citizen: lumbering around the yard.
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# ? Dec 24, 2016 15:19 |
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I bet what was originally planned is that 2.6 was supposed to be the last StarEngine release and 3.0 in 2017 was originally going to be the big switch and they were hoping it wouldn't be a big deal because "Wow! Look at all this planetary stuff!". Probably what happened though is they just flat out could not get Star Marine working with StarEngine and they decided it would be a worse headline to delay Star Marine to next year than to bite the bullet and tell everyone they had to move to a different engine. From a technical standpoint I'd bet CIG is no worse off and may actually be in a better position to actually get a game out of this whole deal, but they really hosed themselves on the PR end with all their scheming. Cultists will no doubt be thinking that CIG is contributing to Lumberyard, exchanging their magical technology for discounts on AWS when really what happened is Amazon is getting (relatively) dirt cheap visibility for their new games division. The customer data for advertising is the real financial asset in all of this. Look at the changes to the TOS privacy section. Traditional publishing is a thing of the past, as Amazon's recurring costs in AWS are paid for as CIG uses them and Amazon gets the data anyways. It doesn't matter to Amazon one bit if the game actually gets finished. Amarcarts fucked around with this message at 15:24 on Dec 24, 2016 |
# ? Dec 24, 2016 15:22 |
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lol
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# ? Dec 24, 2016 15:22 |
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when you start at the very first day LMAO
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# ? Dec 24, 2016 15:24 |
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Wrecked Angle posted:
"large scale multiplayer " *cough 24 people barely*
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# ? Dec 24, 2016 15:26 |
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2.4 Persistence is in! 2.6 Persistence is out! Dial A For Awesome fucked around with this message at 15:31 on Dec 24, 2016 |
# ? Dec 24, 2016 15:27 |
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XK posted:It's not even clear what Amazon's active involvement in this is. CIG literally could've just grabbed Lumberyard and ran with it, using Amazon's public terms, without any real active role on Amazon's part. I highly doubt this, We all know CIG was looking for outside investors, Amazon seems like the right candidate. They have a product to sell, they are in dire need of a market. Whether the engine sucks or not doesn't matter, as long as enough people are using/talking about it. They gave CIG a loan, and in return had to switch to Lumberyard. We know CIG is heavy on Twitch payed streamers, so in a way it makes a lot of sense. As another member said, remember the holiday week, with Clarkson ripoff, grand tour? That's an Amazon production. The question is : Has CIG sold the company to Amazon or not. They way they put this news off until the very last end, means there is a lot more to this story then just an engine switch.
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# ? Dec 24, 2016 15:32 |
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Their claims of most open development ever ring even more hollow when it turns out they've been working on an engine change for a year. And they announced it on a Friday before Christmas, of all days. CIG should get into politics with tactics like that. But if you're gonna do an engine change at this point, why swap to another iteration of CryEngine? Is Lumberjack more able to support the kind of huge spaces and number of players they would need to make this pie in the sky game? If not, haven't they just created a lot more work and retained many of the issues that have dogged them so far? And loving lol at any shitizen that ever tried to defend clown stimperium by bringing up starengine and how it was heavily modified and nothing else would do the job.
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# ? Dec 24, 2016 15:38 |
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Even he admits they threw out 4 years of development.
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# ? Dec 24, 2016 15:38 |
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alphabettitouretti posted:Their claims of most open development ever ring even more hollow when it turns out they've been working on an engine change for a year. And they announced it on a Friday before Christmas, of all days. CIG should get into politics with tactics like that. No that's just it, the engine is even less suitable for mmo games. It evens says so in a picture few posts above. And instead of going ahead they went backwards. a 140 mil company just threw their entire project on an engine that's not even released. Its barely in the beta stage. 4 years in development and they switch to a beta engine.
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# ? Dec 24, 2016 15:40 |
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That's him in the Lumberyard.
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# ? Dec 24, 2016 15:42 |
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Star Citizen: Lumbering til Litigation
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# ? Dec 24, 2016 15:46 |
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would be funny if this turns out to be a screenshot from SC
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# ? Dec 24, 2016 15:46 |
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Crazy_BlackParrot posted:I highly doubt this, Dude, sorry but you're going well ott on this. You think that Amazon gave CIG a loan (do Amazon give loans? Is that a thing that happens? Never heard of anything like it) and rights to use a massive, internationally known IP in exchange for them using their game engine? Star Citizen is nowhere near big enough to justify any of that. Like I said above, like deal is that CIG move to Lumberyard and get half price or free AWS for 6 months or some poo poo. Crazy_BlackParrot posted:The question is : Has CIG sold the company to Amazon or not. The answer is No.
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# ? Dec 24, 2016 15:47 |
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# ? Dec 24, 2016 15:49 |
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Wrecked Angle posted:Dude, sorry but you're going well ott on this. You think that Amazon gave CIG a loan (do Amazon give loans? Is that a thing that happens? Never heard of anything like it) and rights to use a massive, internationally known IP in exchange for them using their game engine? At this point, it doesn't matter how big the game is or what IP they have , they want people using their engine. They probably spend millions on developing this engine. But if no one is using it, its an even bigger loss They already spend 70 mil buying the core code of Crytek. https://www.youtube.com/watch?v=FUDlTTbt4qE this guy explains it pretty well.
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# ? Dec 24, 2016 15:54 |
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Crazy_BlackParrot posted:No that's just it, the engine is even less suitable for mmo games. Isn't it just GameLift that's not suitable for MMOs? They can still use AWS (that's separate from the GameLift feature, no?) or their own servers (but then that's an expensive proposition). Whatever they choose though, there's still the fact that the networking side of things for the game as proposed is a huge, perhaps insurmountable, problem. My guess is that the MVP is going to feature standard instancing with a normal number of players at once (24-64). And that would be perfectly sensible, except for the fact they've pre-sold ships on the basis of supporting many crew members and taking part in huge battles.
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# ? Dec 24, 2016 15:54 |
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Amarcarts posted:I bet what was originally planned is that 2.6 was supposed to be the last StarEngine release and 3.0 in 2017 was originally going to be the big switch and they were hoping it wouldn't be a big deal because "Wow! Look at all this planetary stuff!". Probably what happened though is they just flat out could not get Star Marine working with StarEngine and they decided it would be a worse headline to delay Star Marine to next year than to bite the bullet and tell everyone they had to move to a different engine. I think nothing works, SQ42 is hosed, everyone experienced at CIG either left or is just waiting the end out. I think Chris Roberts will expect Amazon to help them unfuck everything to try to get something out in 2018 (so given his time estimates it will really be more like 2020). Take a look at the The Lumberyard FAQ quote:With Lumberyard’s visual scripting tool, even non-technical game developers can add cloud-connected features to a game in minutes Check out https://gamedev.amazon.com/forums/tutorials
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# ? Dec 24, 2016 15:57 |
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Merry Chrismess everyone! I don't see anything regarding MMO / Persistent Universes in there.
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# ? Dec 24, 2016 16:00 |
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AP posted:I think nothing works, SQ42 is hosed, everyone experienced at CIG either left or is just waiting the end out. I think Chris Roberts will expect Amazon to help them unfuck everything to try to get something out in 2018 (so given his time estimates it will really be more like 2020). I think I found croberts https://gamedev.amazon.com/forums/questions/5511/can-i-use-gamelift-to-develop-an-instance-based-mm.html quote:Question : I know that GameLift is not designed for persistent worlds, but I was thinking about scenarios that I could use GameLift for. For example, if I have different instances, with each instance supporting roughly 75 people at a time, can I use GameLift? I'm thinking of a scenario like Destiny, in which you choose the location where you want to go and then it loads you into an instance of that world. quote:Answer by AMZN_Rob Mar 21 at 10:33 PM
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# ? Dec 24, 2016 16:01 |
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screw you haters, this guy gets it
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# ? Dec 24, 2016 16:03 |
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I'll be making these today as per Christmas tradition. quote:heavy aluminum cookie sheet do not grease pan.
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# ? Dec 24, 2016 16:08 |
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Is Ben still doing his clueless T&A sessions with Batgirl? I'd love to see him parp about the engine.
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# ? Dec 24, 2016 16:09 |
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Crazy_BlackParrot posted:I highly doubt this, It's possible, if CIG has a full believer high up at Amazon. If so, that person has failed at their job. If it was just a matter of "Yeah, use our engine, we'll give you a discount on AWS hosting.", that's one thing. If it included contracting money over to CIG, then somebody hosed up. And as for CIG being heavy on Twitch streamers; at their best moments they manage somewhere in the neighborhood of 1,000 viewers, with all streams combined. Exception being their convention style events. If Amazon has actually purchased anything of CIG, somebody deserves to be drummed out of the company. I still can't get over the late ~4pm PST Friday before Christmas release of this news.
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# ? Dec 24, 2016 16:09 |
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Crazy_BlackParrot posted:They already spend 70 mil buying the core code of Crytek.
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# ? Dec 24, 2016 16:11 |
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his nibs posted:screw you haters, this guy gets it Lumberyard is branched from CryEngine 3.8.1, until someone shows me different.
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# ? Dec 24, 2016 16:17 |
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Combat Pretzel posted:They gave Crytek 70 million bux and Crytek is still going tits up? Some say $50m, some say $70m. This all happened maybe 18 months ago, whenever it was that Crytek were last struggling to pay their staff. One funny thing about that. That means that Crytek managed to burn through $50m in 18 months, but of course there's no way that CIG has burned through $140m+ in 4 years of spaceship doors, limited edition Porsches and endless, endless mo-cap!
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# ? Dec 24, 2016 16:20 |
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Wrecked Angle posted:That means that Crytek managed to burn through $50m in 18 months
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# ? Dec 24, 2016 16:25 |
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# ? Apr 23, 2024 19:45 |
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SelenicMartian posted:Doing what? Preparing for the invasion of Europe of course
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# ? Dec 24, 2016 16:27 |